- Scorebalk kleur krijgt geen Alpha meer mee

- Scorebalk renderde niet opnieuw wanneer speler score verliest.
- Boot Animatie toegevoegd.
- Nog wat kleine verbeteringen.
This commit is contained in:
Bilel Bghiel
2015-06-12 19:17:21 +02:00
parent 9f0752c577
commit d0a91023b3
4 changed files with 90 additions and 56 deletions
+12 -10
View File
@@ -6,6 +6,10 @@ import java.awt.geom.Point2D;
/**
* Created by Bilel on 4-6-2015.
*
* CoinAnimation klasse: Weergeeft een balletje (resembleerd een muntje) dat omlaag valt.
* Je hoeft alleen achter elkaar de paint(Graphics2D) methode aan te roepen, deze roep automatisch een 'reposition' aan,
* waardoor je het balletje alleen snel achter elkaar hoeft te repainten.
*/
public class CoinAnimation extends DrawObject {
@@ -27,41 +31,39 @@ public class CoinAnimation extends DrawObject {
public void draw(Graphics2D g2) {
update(timerLoops); // UPDATE
g2.setColor(new Color(255, 255, 0, (255 - timerLoops * 5))); // GEEL
g2.draw(coinShape); // MUNTJE TEKENEN
g2.fill(coinShape);
update(timerLoops); // UPDATE
}
// Wordt na elke paint aangeroepen
public void update(float factor) {
// Alleen tekenen wanner de animatie ingesteld is om te tekenen (zie: areWeDoneYet()), anders doei.
if (areWeDoneYet()) {
System.out.println("Call initCoin(int startX, startY) first!");
return;
}
// Coin omlaag verschuiven doordat Y * loops omlaag gaat
// Coin omlaag verschuiven doordat Y * loops omlaag gaat.
// Per frame verschuift het balletje delta 10 op Y-as.
coinShape.setFrame(coinSetPoint.getX(), coinSetPoint.getY() + 10 * timerLoops,
coinShape.getWidth(), coinShape.getHeight());
timerLoops++;
}
// Zijn we al begonnen/klaar?
public boolean areWeDoneYet() {
if (timerLoops > 50 || timerLoops == 0) {
if (timerLoops > 49 || timerLoops == 0) {
timerLoops = 0;
return true;
}
return false;
}
public boolean isLastLoop() {
if (timerLoops == 49)
return true;
return false;
}
// Zitten we in de laatste loop?
public boolean isLastLoop() { return (timerLoops == 49) ? true : false; }
}
+1 -2
View File
@@ -181,12 +181,11 @@ public class PlayState extends GameState {
area.hit();
enemysInPath.remove();
notHit = false;
infoPanel.throwACoin();
infoPanel.throwACoin(); // Coin Animatie starten bij hit
break;
}
}
}
player.setBeat();
+73 -41
View File
@@ -9,6 +9,8 @@ import java.awt.GradientPaint;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.Transparency;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.image.BufferedImage;
import java.awt.image.VolatileImage;
@@ -18,7 +20,9 @@ import control.GameStateManager.State;
import control.button.ButtonEvent;
import control.joystick.JoystickEvent;
public class TitleState extends GameState {
import javax.swing.*;
public class TitleState extends GameState implements ActionListener {
BufferedImage pressStart = Images.getImage(ImageType.pressstart);
BufferedImage colorStrike = Images.getImage(ImageType.colorstrike);
@@ -28,18 +32,21 @@ public class TitleState extends GameState {
Font textFont2 = new Font("OCR A Extended", Font.BOLD, 130);
GradientPaint gp = new GradientPaint(300, 0, new Color(0, 0, 1, 0.6f), 980, 1024, new Color(0, 0, 1, 0.2f));
int index = 0;
int varx = 0;
int frame;
private Timer timer;
int showInLoops = 1;
int indexKast = 0;
int xKast=0;
public TitleState(GameStateManager gsm, SongHandler sh){
super(gsm, sh);
createBackground();
// Logica zit in ActionListener (dus actionPerformed())
(timer = new Timer(1000/3, this)).start();
}
@Override
@@ -49,23 +56,26 @@ public class TitleState extends GameState {
@Override
public void update(float factor) {
frame++;
indexKast++;
}
@Override
public void draw(Graphics2D g2) {
g2.drawImage(background, 0, 0, 1280, 1024, null);
int image_x = ((frame / 6) % 6) * 49;
g2.drawImage(pressStart.getSubimage(image_x, 0, 49, 26), 640-122, 512, 245, 130, null);
xKast = indexKast/10;
xKast%=4;
//g2.drawImage(kast.getSubimage(xKast*300,0,300,400), 640-122,650,300,400,null);
g2.drawImage(kast.getSubimage(xKast*300,0,300,400), 100,300,300,400,null);
// Scherm beelt wat kleurrijke rectangles op het scherm.
if (showInLoops > 0) {
g2.drawImage(background, 0, 0, 1280, 1024, null);
createBackground();
}
if (showInLoops > 18) {
// Code die de arcadekast en 'Press Start' toont.
int image_x = ((frame / 6) % 6) * 49;
g2.drawImage(pressStart.getSubimage(image_x, 0, 49, 26), 640 - 122, 512, 245, 130, null);
xKast = indexKast / 10;
xKast %= 4;
g2.drawImage(kast.getSubimage(xKast * 300, 0, 300, 400), 100, 300, 300, 400, null);
}
}
@Override
@@ -91,36 +101,58 @@ public class TitleState extends GameState {
public void createBackground() {
background = Images.initVolatileImage(1280, 1024, Transparency.OPAQUE);
Graphics2D g2 = background.createGraphics();
RenderingHints rh = new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2.setRenderingHints(rh);
g2.setColor(new Color(1, 1, 1, 0.3f));
g2.fillRect(0, 0, 1280, 1024);
g2.setColor(new Color(0, 1, 0, 0.7f));
g2.fillRect(0, 0, 100, 1024);
g2.fillRect(1180, 0, 100, 1024);
if (showInLoops > 0) {
RenderingHints rh = new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2.setRenderingHints(rh);
}
if (showInLoops > 2) {
g2.setColor(new Color(1, 1, 1, 0.3f));
g2.fillRect(0, 0, 1280, 1024);
}
if (showInLoops > 4) {
g2.setColor(new Color(0, 1, 0, 0.7f));
g2.fillRect(0, 0, 100, 1024);
g2.fillRect(1180, 0, 100, 1024);
}
if (showInLoops > 6) {
g2.setColor(new Color(1, 1, 0, 0.7f));
g2.fillRect(100, 0, 100, 1024);
g2.fillRect(1080, 0, 100, 1024);
}
if (showInLoops > 8) {
g2.setColor(new Color(1, 0, 0, 0.7f));
g2.fillRect(200, 0, 100, 1024);
g2.fillRect(980, 0, 100, 1024);
}
if (showInLoops > 12) {
g2.setPaint(gp);
g2.fillRect(300, 0, 680, 1024);
}
if (showInLoops > 14) {
g2.setFont(textFont);
g2.setColor(Color.WHITE);
g2.drawString("©2015 Team Hamtaro", 550, 1012);
}
if (showInLoops > 16) {
g2.setColor(Color.RED);
g2.setFont(textFont2);
g2.drawString("Color", 385, 212);
g2.drawString("Strike", 390, 342);
g2.dispose();
}
if (showInLoops > 18) {
timer.stop();
}
g2.setColor(new Color(1, 1, 0, 0.7f));
g2.fillRect(100, 0, 100, 1024);
g2.fillRect(1080, 0, 100, 1024);
g2.setColor(new Color(1, 0, 0, 0.7f));
g2.fillRect(200, 0, 100, 1024);
g2.fillRect(980, 0, 100, 1024);
g2.setPaint(gp);
g2.fillRect(300, 0, 680, 1024);
g2.setFont(textFont);
g2.setColor(Color.WHITE);
g2.drawString("©2015 Team Hamtaro", 550, 1012);
g2.setColor(Color.RED);
g2.setFont(textFont2);
g2.drawString("Color", 385, 212);
g2.drawString("Strike", 390, 342);
g2.dispose();
background.createGraphics();
}
@Override
public void actionPerformed(ActionEvent e) {
createBackground();
showInLoops++;
}
}
+4 -3
View File
@@ -84,13 +84,14 @@ public class InfoPanel {
if (!coinAnimation.areWeDoneYet()) {
coinAnimation.draw(g2);
// Score pas updaten wanneer coin klaar is met afspelen
if (coinAnimation.isLastLoop())
tempComboScore = PlayState.comboScore;
}
} else
tempComboScore = PlayState.comboScore;
g2.setColor(Color.YELLOW);
g2.fillRect(25, 1000 - 7 * tempComboScore, 200, 7 * tempComboScore);
g2.setColor(Color.YELLOW);
g2.dispose();
infoPanel.createGraphics();