Buttons verbeterd
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@@ -57,12 +57,6 @@ public class MenuState extends GameState {
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startanimation = true;
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subscreen = false;
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// buttons.add(new MenuButton(400,150,GameModel.colors[kleurInt-2],selectedToSong(selected-2)));
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// buttons.add(new MenuButton(400,250,GameModel.colors[kleurInt-1],selectedToSong(selected-1)));
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// buttons.add(new MenuButton(400,350,GameModel.colors[kleurInt],selectedToSong(selected)));
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// buttons.add(new MenuButton(400,450,GameModel.colors[kleurInt+1],selectedToSong(selected+1)));
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// buttons.add(new MenuButton(400,550,GameModel.colors[kleurInt+2],selectedToSong(selected+2)));
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// buttons.get(2).setSelected(true);
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}
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@Override
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@@ -107,11 +101,11 @@ public class MenuState extends GameState {
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@Override
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public void draw(Graphics2D g2) {
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buttons.clear();
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buttons.add(new MenuButton(400,150,GameModel.colors[kleurButton1],selectedToSong(selected-2)));
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buttons.add(new MenuButton(400,250,GameModel.colors[kleurButton2],selectedToSong(selected-1)));
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buttons.add(new MenuButton(400,350,GameModel.colors[kleurButton3],selectedToSong(selected)));
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buttons.add(new MenuButton(400,450,GameModel.colors[kleurButton4],selectedToSong(selected+1)));
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buttons.add(new MenuButton(400,550,GameModel.colors[kleurButton5],selectedToSong(selected+2)));
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buttons.add(new MenuButton(400,250,GameModel.colors[kleurButton1],selectedToSong(selected-2)));
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buttons.add(new MenuButton(400,390,GameModel.colors[kleurButton2],selectedToSong(selected-1)));
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buttons.add(new MenuButton(400,530,GameModel.colors[kleurButton3],selectedToSong(selected)));
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buttons.add(new MenuButton(400,670,GameModel.colors[kleurButton4],selectedToSong(selected+1)));
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buttons.add(new MenuButton(400,810,GameModel.colors[kleurButton5],selectedToSong(selected+2)));
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buttons.get(2).setSelected(true);
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@@ -239,10 +233,7 @@ public class MenuState extends GameState {
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}else{ //Screen for selecting song
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if(e.getJoystick().getPos() == Joystick.Position.DOWN){
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selected++;
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// if(kleurInt > GameModel.colors.length-1){
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// kleurInt = 0;
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// } else
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// kleurInt++;
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kleurButton1++;
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kleurButton1 %= 6;
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@@ -264,27 +255,27 @@ public class MenuState extends GameState {
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selected--;
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kleurButton1--;
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if(kleurButton1 < 0){
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kleurButton1 = 1;
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kleurButton1 = 5;
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}
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kleurButton2--;
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if(kleurButton2 < 0){
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kleurButton2 = 1;
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kleurButton2 = 5;
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}
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kleurButton3--;
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if(kleurButton3 < 0){
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kleurButton3 = 1;
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kleurButton3 = 5;
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}
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kleurButton4--;
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if(kleurButton4 < 0){
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kleurButton4 = 1;
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kleurButton4 = 5;
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}
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kleurButton5--;
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if(kleurButton5 < 0){
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kleurButton5 = 1;
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kleurButton5 = 5;
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}
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