Buttons verbeterd

This commit is contained in:
Dofensmirtsz
2015-06-11 12:57:21 +02:00
parent 5d153d3a2c
commit fc4410c160
2 changed files with 18 additions and 38 deletions
+11 -20
View File
@@ -57,12 +57,6 @@ public class MenuState extends GameState {
startanimation = true;
subscreen = false;
// buttons.add(new MenuButton(400,150,GameModel.colors[kleurInt-2],selectedToSong(selected-2)));
// buttons.add(new MenuButton(400,250,GameModel.colors[kleurInt-1],selectedToSong(selected-1)));
// buttons.add(new MenuButton(400,350,GameModel.colors[kleurInt],selectedToSong(selected)));
// buttons.add(new MenuButton(400,450,GameModel.colors[kleurInt+1],selectedToSong(selected+1)));
// buttons.add(new MenuButton(400,550,GameModel.colors[kleurInt+2],selectedToSong(selected+2)));
// buttons.get(2).setSelected(true);
}
@Override
@@ -107,11 +101,11 @@ public class MenuState extends GameState {
@Override
public void draw(Graphics2D g2) {
buttons.clear();
buttons.add(new MenuButton(400,150,GameModel.colors[kleurButton1],selectedToSong(selected-2)));
buttons.add(new MenuButton(400,250,GameModel.colors[kleurButton2],selectedToSong(selected-1)));
buttons.add(new MenuButton(400,350,GameModel.colors[kleurButton3],selectedToSong(selected)));
buttons.add(new MenuButton(400,450,GameModel.colors[kleurButton4],selectedToSong(selected+1)));
buttons.add(new MenuButton(400,550,GameModel.colors[kleurButton5],selectedToSong(selected+2)));
buttons.add(new MenuButton(400,250,GameModel.colors[kleurButton1],selectedToSong(selected-2)));
buttons.add(new MenuButton(400,390,GameModel.colors[kleurButton2],selectedToSong(selected-1)));
buttons.add(new MenuButton(400,530,GameModel.colors[kleurButton3],selectedToSong(selected)));
buttons.add(new MenuButton(400,670,GameModel.colors[kleurButton4],selectedToSong(selected+1)));
buttons.add(new MenuButton(400,810,GameModel.colors[kleurButton5],selectedToSong(selected+2)));
buttons.get(2).setSelected(true);
@@ -239,10 +233,7 @@ public class MenuState extends GameState {
}else{ //Screen for selecting song
if(e.getJoystick().getPos() == Joystick.Position.DOWN){
selected++;
// if(kleurInt > GameModel.colors.length-1){
// kleurInt = 0;
// } else
// kleurInt++;
kleurButton1++;
kleurButton1 %= 6;
@@ -264,27 +255,27 @@ public class MenuState extends GameState {
selected--;
kleurButton1--;
if(kleurButton1 < 0){
kleurButton1 = 1;
kleurButton1 = 5;
}
kleurButton2--;
if(kleurButton2 < 0){
kleurButton2 = 1;
kleurButton2 = 5;
}
kleurButton3--;
if(kleurButton3 < 0){
kleurButton3 = 1;
kleurButton3 = 5;
}
kleurButton4--;
if(kleurButton4 < 0){
kleurButton4 = 1;
kleurButton4 = 5;
}
kleurButton5--;
if(kleurButton5 < 0){
kleurButton5 = 1;
kleurButton5 = 5;
}