Compare commits
2
Commits
| Author | SHA1 | Date | |
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811f778553 | ||
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03dae66c71 |
@@ -0,0 +1,74 @@
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package model.drawObjects;
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import model.gameState.PlayState;
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import java.awt.*;
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import java.awt.geom.Ellipse2D;
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import java.awt.geom.Point2D;
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/**
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* CoinAnimation klasse: Weergeeft een balletje (resembleerd een muntje) dat omlaag valt.
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* Je hoeft alleen achter elkaar de paint(Graphics2D) methode aan te roepen, deze roep automatisch een 'reposition' aan,
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* waardoor je het balletje alleen snel achter elkaar hoeft te repainten.
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*
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* * Init (startX, startY): Punt waar de animatie begint met vallen
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*
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* start(): aanroepen om te starten
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* *
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* *
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**/
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public class CoinAnimation extends DrawObject {
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private Ellipse2D coinShape;
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private Point2D.Double coinSetPoint;
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// Hoevaak de timer gelopen heeft
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private static int timerLoops = 0;
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public CoinAnimation(int startX, int startY) {
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coinSetPoint = new Point2D.Double(startX, startY);
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coinShape = new Ellipse2D.Double(startX, startY, 20, 20);
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}
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// Start
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public void start() {
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timerLoops = 1;
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}
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public void draw(Graphics2D g2) {
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Color oldColor = g2.getColor();
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update(timerLoops); // UPDATE
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g2.setColor(new Color(255, 255, 0)); // GEEL
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g2.draw(coinShape); // MUNTJE TEKENEN
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g2.fill(coinShape);
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g2.setColor(oldColor);
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}
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// Wordt na elke paint aangeroepen
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public void update(float factor) {
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// Coin omlaag verschuiven doordat Y * loops omlaag gaat.
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// Per frame verschuift het balletje delta 10 op Y-as.
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try {
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coinShape.setFrame(coinSetPoint.getX() * timerLoops * 10, coinSetPoint.getY() * timerLoops,
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coinShape.getWidth(), coinShape.getHeight());
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/* coinShape.setFrame(coinSetPoint.getX(), coinSetPoint.getY() + (1000 - 35 * PlayState.comboScore) / 25 * timerLoops,
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coinShape.getWidth(), coinShape.getHeight());*/
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} catch (ArithmeticException a) { a.printStackTrace(); }
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timerLoops++;
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}
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// Zijn we al begonnen/klaar?
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public boolean areWeDoneYet() {
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if (timerLoops > 24 || timerLoops == 0) {
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timerLoops = 0;
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return true;
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}
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return false;
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}
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// Zitten we in de laatste loop?
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public boolean isLastLoop() { return (timerLoops == 24) ? true : false; }
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}
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@@ -0,0 +1,48 @@
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package model.drawObjects;
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import model.gameState.PlayState;
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import java.awt.*;
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import java.awt.geom.Point2D;
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import java.util.LinkedList;
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public class PointAnimation extends DrawObject {
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LinkedList<Point2D.Double> puntenPos = new LinkedList<>();
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LinkedList<Integer> puntenGain = new LinkedList<>();
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LinkedList<Integer> iterations = new LinkedList<>();
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public static double LastPointIncrement = 0;
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public PointAnimation() { }
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public void enemyDied(Point2D.Double p) {
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puntenPos.add(new Point2D.Double(p.getX(), p.getY()));
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puntenGain.add((int)LastPointIncrement);
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iterations.add(0);
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}
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@Override
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public void draw(Graphics2D g2) {
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for (int x = 0; x < puntenPos.size(); x++) {
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g2.drawString("" + puntenGain.get(x), (int) puntenPos.get(x).getX(), (int) puntenPos.get(x).getY());
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update(0);
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}
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}
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@Override
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public void update(float factor) {
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for (int x = 0; x < puntenPos.size(); x++) {
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puntenPos.get(x).setLocation(puntenPos.get(x).getX(), puntenPos.get(x).getY() - 3);
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iterations.set(x, iterations.get(x) + 1);
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if (iterations.get(x) > 100) {
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puntenPos.remove(x);
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iterations.remove(x);
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puntenGain.remove(x);
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}
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}
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}
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}
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@@ -5,6 +5,7 @@ import java.awt.Color;
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import java.awt.Graphics2D;
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import java.awt.Graphics2D;
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import java.awt.Stroke;
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import java.awt.Stroke;
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import java.awt.geom.Ellipse2D;
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import java.awt.geom.Ellipse2D;
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import java.awt.geom.Point2D;
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import java.awt.geom.Rectangle2D;
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import java.awt.geom.Rectangle2D;
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import java.util.Iterator;
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import java.util.Iterator;
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@@ -12,6 +13,7 @@ import main.Window;
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import model.SongHandler;
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import model.SongHandler;
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import model.drawObjects.Enemy;
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import model.drawObjects.Enemy;
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import model.drawObjects.Player;
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import model.drawObjects.Player;
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import model.drawObjects.PointAnimation;
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import model.objects.InfoPanel;
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import model.objects.InfoPanel;
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import model.objects.Path;
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import model.objects.Path;
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import model.objects.PlayArea;
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import model.objects.PlayArea;
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@@ -215,12 +217,15 @@ public class PlayState extends GameState {
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Enemy enemy = enemysInPath.next();
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Enemy enemy = enemysInPath.next();
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if (enemy.getDistanceFromStart() > Enemy.distanceToOctagon || enemy.getDistanceFromStart() > Enemy.distanceToOctagon + sizeOfEnemy) {
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if (enemy.getDistanceFromStart() > Enemy.distanceToOctagon || enemy.getDistanceFromStart() > Enemy.distanceToOctagon + sizeOfEnemy) {
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if (e.getButton().getColor().equals(enemy.getColor())) {
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if (e.getButton().getColor().equals(enemy.getColor())) {
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currentScore += enemy.getDistanceFromStart() - Enemy.distanceToOctagon;
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PointAnimation.LastPointIncrement = (int)(enemy.getDistanceFromStart() - Enemy.distanceToOctagon);
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currentScore += PointAnimation.LastPointIncrement;
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comboScore += 5;
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comboScore += 5;
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lifePoints = Math.min(lifePoints+10, 100);
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lifePoints = Math.min(lifePoints+10, 100);
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area.setHitAreaColor(enemy.getColor());
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area.setHitAreaColor(enemy.getColor());
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area.enemyDied((Point2D.Double) enemy.getEnemy().getP1());
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area.hit();
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area.hit();
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enemies_hit++;
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enemies_hit++;
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infoPanel.throwACoin(); // Coin Animatie starten bij hit
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enemysInPath.remove();
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enemysInPath.remove();
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notHit = false;
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notHit = false;
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break;
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break;
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@@ -228,7 +233,6 @@ public class PlayState extends GameState {
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}
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}
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}
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}
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player.setBeat();
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player.setBeat();
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if(notHit)
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if(notHit)
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@@ -21,54 +21,54 @@ import data.io.SQLConnector;
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public class TitleState extends GameState {
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public class TitleState extends GameState {
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BufferedImage pressStart = Images.getImage(ImageType.pressstart);
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private BufferedImage pressStart = Images.getImage(ImageType.pressstart),
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BufferedImage colorStrike = Images.getImage(ImageType.colorstrike);
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colorStrike = Images.getImage(ImageType.colorstrike),
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BufferedImage kast = Images.getImage(ImageType.kast);
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kast = Images.getImage(ImageType.kast);
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VolatileImage background;
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private VolatileImage background;
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Font textFont = new Font("OCR A Extended", Font.BOLD, 15);
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Font textFont2 = new Font("OCR A Extended", Font.BOLD, 130);
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private Font textFont = new Font("OCR A Extended", Font.BOLD, 15),
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GradientPaint gp = new GradientPaint(300, 0, new Color(0, 0, 1, 0.6f), 980, 1024, new Color(0, 0, 1, 0.2f));
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textFont2 = new Font("OCR A Extended", Font.BOLD, 130);
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private GradientPaint gp = new GradientPaint(300, 0, new Color(0, 0, 1, 0.6f), 980, 1024, new Color(0, 0, 1, 0.2f));
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int index = 0;
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private int index = 0,
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int varx = 0;
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varx = 0,
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int frame;
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indexKast = 0,
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xKast = 0,
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frame;
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int indexKast = 0;
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int xKast=0;
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public TitleState(GameStateManager gsm, SongHandler sh, SQLConnector sql){
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public TitleState(GameStateManager gsm, SongHandler sh, SQLConnector sql){
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super(gsm, sh, sql);
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super(gsm, sh, sql);
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if(!sh.isPlaying())
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sh.play();
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createBackground();
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createBackground();
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}
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}
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@Override
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@Override
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public void init() {
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public void init() {
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if(!sh.isPlaying())
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sh.play();
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sh.play();
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}
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}
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@Override
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@Override
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public void update(float factor) {
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public void update(float factor) {
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frame+=5;
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frame++;
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indexKast++;
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indexKast++;
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}
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}
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@Override
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public void draw(Graphics2D g2) {
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public void draw(Graphics2D g2) {
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// Scherm beelt wat kleurrijke rectangles op het scherm.
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if (frame > 0) {
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g2.drawImage(background, 0, 0, 1280, 1024, null);
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g2.drawImage(background, 0, 0, 1280, 1024, null);
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createBackground();
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}
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if (frame > 160) {
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// Code die de arcadekast en 'Press Start' toont.
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int image_x = ((frame / 6) % 6) * 49;
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int image_x = ((frame / 6) % 6) * 49;
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g2.drawImage(pressStart.getSubimage(image_x, 0, 49, 26), 640-122, 512, 245, 130, null);
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g2.drawImage(pressStart.getSubimage(image_x, 0, 49, 26), 640 - 122, 512, 245, 130, null);
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xKast = indexKast / 10;
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xKast %= 4;
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xKast = indexKast/10;
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g2.drawImage(kast.getSubimage(xKast * 300, 0, 300, 400), 100, 300, 300, 400, null);
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xKast%=4;
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}
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//g2.drawImage(kast.getSubimage(xKast*300,0,300,400), 640-122,650,300,400,null);
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g2.drawImage(kast.getSubimage(xKast*300,0,300,400), 100,300,300,400,null);
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}
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}
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@Override
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@Override
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@@ -79,7 +79,6 @@ public class TitleState extends GameState {
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gsm.setState(State.MENU_STATE);
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gsm.setState(State.MENU_STATE);
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break;
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break;
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}
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}
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}
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}
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@Override
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@Override
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@@ -94,35 +93,47 @@ public class TitleState extends GameState {
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public void createBackground() {
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public void createBackground() {
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background = Images.initVolatileImage(1280, 1024, Transparency.OPAQUE);
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background = Images.initVolatileImage(1280, 1024, Transparency.OPAQUE);
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Graphics2D g2 = background.createGraphics();
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Graphics2D g2 = background.createGraphics();
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if (frame > 0) {
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RenderingHints rh = new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
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RenderingHints rh = new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
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g2.setRenderingHints(rh);
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g2.setRenderingHints(rh);
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}
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if (frame > 20) {
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g2.setColor(new Color(1, 1, 1, 0.3f));
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g2.setColor(new Color(1, 1, 1, 0.3f));
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g2.fillRect(0, 0, 1280, 1024);
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g2.fillRect(0, 0, 1280, 1024);
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}
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if (frame > 40) {
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g2.setColor(new Color(0, 1, 0, 0.7f));
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g2.setColor(new Color(0, 1, 0, 0.7f));
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g2.fillRect(0, 0, 100, 1024);
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g2.fillRect(0, 0, 100, 1024);
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g2.fillRect(1180, 0, 100, 1024);
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g2.fillRect(1180, 0, 100, 1024);
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}
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if (frame > 60) {
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g2.setColor(new Color(1, 1, 0, 0.7f));
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g2.setColor(new Color(1, 1, 0, 0.7f));
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g2.fillRect(100, 0, 100, 1024);
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g2.fillRect(100, 0, 100, 1024);
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g2.fillRect(1080, 0, 100, 1024);
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g2.fillRect(1080, 0, 100, 1024);
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}
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if (frame > 80) {
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g2.setColor(new Color(1, 0, 0, 0.7f));
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g2.setColor(new Color(1, 0, 0, 0.7f));
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g2.fillRect(200, 0, 100, 1024);
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g2.fillRect(200, 0, 100, 1024);
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g2.fillRect(980, 0, 100, 1024);
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g2.fillRect(980, 0, 100, 1024);
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}
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if (frame > 100) {
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g2.setPaint(gp);
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g2.setPaint(gp);
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g2.fillRect(300, 0, 680, 1024);
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g2.fillRect(300, 0, 680, 1024);
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}
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if (frame > 120) {
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g2.setFont(textFont);
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g2.setFont(textFont);
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g2.setColor(Color.WHITE);
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g2.setColor(Color.WHITE);
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g2.drawString("�2015 Team Hamtaro", 550, 1012);
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g2.drawString("©2015 Team Hamtaro", 550, 1012);
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}
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if (frame > 140) {
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g2.setColor(Color.RED);
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g2.setColor(Color.RED);
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g2.setFont(textFont2);
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g2.setFont(textFont2);
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g2.drawString("Color", 385, 212);
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g2.drawString("Color", 385, 212);
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g2.drawString("Strike", 390, 342);
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g2.drawString("Strike", 390, 342);
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g2.dispose();
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g2.dispose();
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}
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background.createGraphics();
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background.createGraphics();
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}
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}
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@@ -11,6 +11,7 @@ import java.awt.Transparency;
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import java.awt.image.VolatileImage;
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import java.awt.image.VolatileImage;
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import model.SongHandler;
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import model.SongHandler;
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import model.drawObjects.CoinAnimation;
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import model.gameState.PlayState;
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import model.gameState.PlayState;
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public class InfoPanel {
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public class InfoPanel {
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@@ -21,6 +22,10 @@ public class InfoPanel {
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private SongHandler sh;
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private SongHandler sh;
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private String time;
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private String time;
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private int tempComboMulitplier;
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private CoinAnimation coinAnimation = new CoinAnimation(125, 300);
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public InfoPanel(int x, int y, SongHandler sh){
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public InfoPanel(int x, int y, SongHandler sh){
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this.x = x;
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this.x = x;
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this.y = y;
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this.y = y;
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@@ -81,13 +86,26 @@ public class InfoPanel {
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// g2.setPaint(gp);
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// g2.setPaint(gp);
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// g2.fillRect(x, y, 256, 1024);
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// g2.fillRect(x, y, 256, 1024);
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g2.setColor(Color.YELLOW);
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g2.setColor(Color.YELLOW);
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// Controlen of coin animatie nodig is
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if (!coinAnimation.areWeDoneYet()) {
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coinAnimation.draw(g2);
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// Score pas updaten wanneer coin in zijn laatste draw loop zit
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if (coinAnimation.isLastLoop())
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tempComboMulitplier = PlayState.comboScore;
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} else
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tempComboMulitplier = PlayState.comboScore;
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||||||
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|
||||||
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g2.fillRect(25, 1000 - 7 * PlayState.comboScore, 200, 0 + 7 * PlayState.comboScore);
|
g2.fillRect(25, 1000 - 7 * PlayState.comboScore, 200, 0 + 7 * PlayState.comboScore);
|
||||||
g2.dispose();
|
g2.dispose();
|
||||||
infoPanel.createGraphics();
|
infoPanel.createGraphics();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void throwACoin() {
|
||||||
|
coinAnimation.start(); // Teller weer op 1 zetten
|
||||||
|
}
|
||||||
|
|
||||||
public void draw(Graphics2D g2){
|
public void draw(Graphics2D g2){
|
||||||
g2.drawImage(infoPanel, 0, 0, 256,1024,null);
|
g2.drawImage(infoPanel, 0, 0, 256,1024,null);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,22 +2,17 @@ package model.objects;
|
|||||||
|
|
||||||
import image.Images;
|
import image.Images;
|
||||||
|
|
||||||
import java.awt.AlphaComposite;
|
import java.awt.*;
|
||||||
import java.awt.BasicStroke;
|
|
||||||
import java.awt.Color;
|
|
||||||
import java.awt.Graphics2D;
|
|
||||||
import java.awt.Polygon;
|
|
||||||
import java.awt.RenderingHints;
|
|
||||||
import java.awt.Stroke;
|
|
||||||
import java.awt.Transparency;
|
|
||||||
import java.awt.geom.GeneralPath;
|
import java.awt.geom.GeneralPath;
|
||||||
import java.awt.geom.Line2D;
|
import java.awt.geom.Line2D;
|
||||||
|
import java.awt.geom.Point2D;
|
||||||
import java.awt.geom.Rectangle2D;
|
import java.awt.geom.Rectangle2D;
|
||||||
import java.awt.image.VolatileImage;
|
import java.awt.image.VolatileImage;
|
||||||
import java.util.ArrayList;
|
import java.util.ArrayList;
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
|
|
||||||
import model.drawObjects.Enemy;
|
import model.drawObjects.Enemy;
|
||||||
|
import model.drawObjects.PointAnimation;
|
||||||
import model.gameState.PlayState;
|
import model.gameState.PlayState;
|
||||||
|
|
||||||
public class PlayArea {
|
public class PlayArea {
|
||||||
@@ -30,6 +25,7 @@ public class PlayArea {
|
|||||||
private boolean hit = false;
|
private boolean hit = false;
|
||||||
private int count = 0,maxCount = 100,pathID = -1;
|
private int count = 0,maxCount = 100,pathID = -1;
|
||||||
private Stroke stroke = new BasicStroke(5);
|
private Stroke stroke = new BasicStroke(5);
|
||||||
|
private PointAnimation pointAnimation = new PointAnimation();
|
||||||
|
|
||||||
private Rectangle2D backgroundPlay = new Rectangle2D.Double(256, 0, 1024, 1024);
|
private Rectangle2D backgroundPlay = new Rectangle2D.Double(256, 0, 1024, 1024);
|
||||||
|
|
||||||
@@ -122,6 +118,12 @@ public class PlayArea {
|
|||||||
g2.setColor(pathColor);
|
g2.setColor(pathColor);
|
||||||
g2.draw(paths.get(pathID));
|
g2.draw(paths.get(pathID));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Font scoreFont = new Font("OCR A Extended", Font.BOLD, 40);
|
||||||
|
Font tempFont = g2.getFont();
|
||||||
|
g2.setFont(scoreFont);
|
||||||
|
pointAnimation.draw(g2);
|
||||||
|
g2.setFont(tempFont);
|
||||||
}
|
}
|
||||||
|
|
||||||
public Line2D getLine(int index){
|
public Line2D getLine(int index){
|
||||||
@@ -158,4 +160,6 @@ public class PlayArea {
|
|||||||
this.pathID = pathID;
|
this.pathID = pathID;
|
||||||
this.pathColor = pathColor;
|
this.pathColor = pathColor;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void enemyDied(Point2D.Double p) { pointAnimation.enemyDied(p); }
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user