Files
Arcade/model/objects/PlayArea.java
T
Bilel Bghiel 11811ef6af - Duidelijkere score (punten beloning * multiplier)
- Score animatie bij het balletje waar je punten mee scoort
2015-06-20 13:24:23 +02:00

185 lines
6.1 KiB
Java

package model.objects;
import image.Images;
import java.awt.AlphaComposite;
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.Polygon;
import java.awt.RenderingHints;
import java.awt.Stroke;
import java.awt.Transparency;
import java.awt.geom.GeneralPath;
import java.awt.geom.Line2D;
import java.awt.geom.Point2D;
import java.awt.geom.Rectangle2D;
import java.awt.image.VolatileImage;
import java.util.ArrayList;
import java.util.List;
import model.drawObjects.Enemy;
import model.drawObjects.PointAnimation;
import model.gameState.PlayState;
public class PlayArea {
public List<Path> paths;
private Polygon innerHitAreaBorder,outsideHitAreaBorder;
private GeneralPath hitArea;
private Color hitAreaColor,pathColor = null;
private VolatileImage background;
private boolean hit = false;
private int count = 0,
maxCount = 100,
pathID = -1,
oldPathId = pathID;
private PointAnimation pointAnimation = new PointAnimation();
private Stroke stroke = new BasicStroke(5);
private Rectangle2D backgroundPlay = new Rectangle2D.Double(256, 0, 1024, 1024);
public PlayArea(double xToRight,double heightOfGameScreen,double widthOfGameScreen, int sizeOctagon) {
super();
paths = new ArrayList<>();
setHitAreaColor(Color.WHITE);
//make the polygons
int amountOfAngles = 8;
double middlePointX = widthOfGameScreen/2+xToRight;
double middlePointY = heightOfGameScreen/2;
//the inner octagon
innerHitAreaBorder = new Polygon();
for(int i = 0; i < amountOfAngles; i++){
innerHitAreaBorder.addPoint((int)(middlePointX+sizeOctagon*Math.cos(i*Math.PI/(amountOfAngles/2))),
(int)(middlePointY+sizeOctagon*Math.sin(i*Math.PI/(amountOfAngles/2))));
}
//the outside octagon
outsideHitAreaBorder = new Polygon();
sizeOctagon += PlayState.sizeOfEnemy;
for(int i = 0; i < amountOfAngles; i++){
outsideHitAreaBorder.addPoint((int)(middlePointX+sizeOctagon*Math.cos(i*Math.PI/(amountOfAngles/2))),
(int)(middlePointY+sizeOctagon*Math.sin(i*Math.PI/(amountOfAngles/2))));
}
//hitArea the area where you must click the enemy
hitArea = new GeneralPath(GeneralPath.WIND_EVEN_ODD);
hitArea.moveTo(innerHitAreaBorder.xpoints[0], innerHitAreaBorder.ypoints[0]);
for(int i = 1; i < innerHitAreaBorder.npoints;i++)
hitArea.lineTo(innerHitAreaBorder.xpoints[i], innerHitAreaBorder.ypoints[i]);
hitArea.moveTo(outsideHitAreaBorder.xpoints[0], outsideHitAreaBorder.ypoints[0]);
for(int i = 1; i < innerHitAreaBorder.npoints;i++)
hitArea.lineTo(outsideHitAreaBorder.xpoints[i], outsideHitAreaBorder.ypoints[i]);
//make the paths
double angleX,angleY;
angleX = (Math.cos(Math.toRadians(45)))*Enemy.distanceToOctagon;
angleY = (Math.sin(Math.toRadians(45)))*Enemy.distanceToOctagon;
paths.add(new Path(outsideHitAreaBorder.xpoints[6],outsideHitAreaBorder.ypoints[6]-Enemy.distanceToOctagon,
outsideHitAreaBorder.xpoints[6],outsideHitAreaBorder.ypoints[6]));//top
paths.add(new Path(outsideHitAreaBorder.xpoints[7] + angleX,outsideHitAreaBorder.ypoints[7] - angleY,
outsideHitAreaBorder.xpoints[7],outsideHitAreaBorder.ypoints[7]));//right -top
paths.add(new Path(outsideHitAreaBorder.xpoints[0]+Enemy.distanceToOctagon,outsideHitAreaBorder.ypoints[0],
outsideHitAreaBorder.xpoints[0],outsideHitAreaBorder.ypoints[0]));//right
paths.add(new Path(outsideHitAreaBorder.xpoints[1]+angleX,outsideHitAreaBorder.ypoints[1]+angleY,
outsideHitAreaBorder.xpoints[1],outsideHitAreaBorder.ypoints[1]));//right -down
paths.add(new Path(outsideHitAreaBorder.xpoints[2],outsideHitAreaBorder.ypoints[2]+Enemy.distanceToOctagon,
outsideHitAreaBorder.xpoints[2],outsideHitAreaBorder.ypoints[2]));//down
paths.add(new Path(outsideHitAreaBorder.xpoints[3] - angleX,outsideHitAreaBorder.ypoints[3] + angleY,
outsideHitAreaBorder.xpoints[3],outsideHitAreaBorder.ypoints[3]));//left -down
paths.add(new Path(outsideHitAreaBorder.xpoints[4] - Enemy.distanceToOctagon,outsideHitAreaBorder.ypoints[4],
outsideHitAreaBorder.xpoints[4],outsideHitAreaBorder.ypoints[4]));//left
paths.add(new Path(outsideHitAreaBorder.xpoints[5] - angleX,outsideHitAreaBorder.ypoints[5] - angleY,
outsideHitAreaBorder.xpoints[5],outsideHitAreaBorder.ypoints[5]));//left -top
generateBackground();
}
public void draw(Graphics2D g2){
g2.drawImage(background, 0, 0, 1280, 1024, null);
if(hit){
g2.setColor(hitAreaColor);
g2.fill(hitArea);
if(count == maxCount)
hit = false;
}
if (oldPathId != pathID){
generateBackground();
oldPathId = pathID;
}
pointAnimation.draw(g2);
}
public Line2D getLine(int index){
if(index < 0)
index = 0;
else if(index >= 8)
index = 7;
return paths.get(index);
}
public void setHitAreaColor(Color color) {
hitAreaColor = color;
count = 0;
}
public void hit(){
hit = true;
}
public void count(){
if(hit){
count += 3;
if(count > maxCount)
count = maxCount;
hitAreaColor = new Color(hitAreaColor.getRed(),hitAreaColor.getGreen(),hitAreaColor.getBlue(),255-(255*count)/maxCount);
}
}
public void pathPainted(int pathID,Color pathColor){
this.pathID = pathID;
this.pathColor = pathColor;
}
public void generateBackground(){
//drawing into buffer
background = Images.initVolatileImage(1280,1024, Transparency.BITMASK);
Graphics2D g2 = background.createGraphics();
RenderingHints rh = new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2.setRenderingHints(rh);
Line2D current;
g2.setColor(Color.BLACK);
g2.setStroke(stroke);
paths.forEach(path -> {
g2.draw(path);
});
g2.draw(innerHitAreaBorder);
g2.draw(outsideHitAreaBorder);
if(pathID >= 0 && pathColor != null ){
g2.setColor(new Color(pathColor.getRed(), pathColor.getGreen(), pathColor.getBlue(),50));
g2.fill(backgroundPlay);
g2.setStroke(stroke);
g2.setColor(pathColor);
g2.draw(paths.get(pathID));
}
g2.dispose();
background.createGraphics();
}
public void enemyDied(Point2D.Double p) { pointAnimation.enemyDied(p); }
}