Files
Arcade/model/drawObjects/Enemy.java
T

190 lines
3.9 KiB
Java

package model.drawObjects;
import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.geom.Line2D;
import model.objects.Path;
public class Enemy extends DrawObject {
public static final int distanceToOctagon = 1000;
private final double secondsToEnd = 3;
private int length,timeToClick = 10,currentTimeToClick;
private double lengthOf1Side,distanceFromStart;//lengthOf1Side wordt alleen gebruikt als de lijn een schuine lijn is.
public Line2D enemy;
private Color c;
private boolean clickable = false;
private Path path;
public Enemy(int pathID,int lengthOfEnemy,Color c,Path path){
super();
this.length = lengthOfEnemy;
// System.out.println(this.length*this.length/2);
// System.out.println(Math.sqrt(Math.pow(this.length,2)/2));
lengthOf1Side = Math.sqrt(Math.pow(lengthOfEnemy,2)/2);
this.c = c;
this.index = pathID;
this.path = path;
double beginX, beginY,endX = 0,endY = 0;
beginX = path.getX1();
beginY = path.getY1();
//the 8 richtingen van de octagon
switch(index){
case 0:
endY -= this.length;
break;
case 1:
endY -= lengthOf1Side;
endX += lengthOf1Side;
break;
case 2:
endX -= this.length;
break;
case 3:
endY += lengthOf1Side;
endX += lengthOf1Side;
break;
case 4:
endY += this.length;
break;
case 5:
endY += lengthOf1Side;
endX -= lengthOf1Side;
break;
case 6:
endX -= this.length;
break;
case 7:
endY -= lengthOf1Side;
endX -= lengthOf1Side;
break;
}
endX += beginX;
endY += beginY;
enemy = new Line2D.Double(beginX, beginY, endX, endY);
}
@Override
public void draw(Graphics2D g2) {
g2.setPaint(c);
g2.draw(enemy);
}
@Override
public void update(float factor) {
if(clickable){
currentTimeToClick++;
}
distanceFromStart += (distanceToOctagon/(secondsToEnd*1000))*factor;
double x1,x2,y1,y2;
x1 = enemy.getX1();
x2 = enemy.getX2();
y1 = enemy.getY1();
y2 = enemy.getY2();
double angleX,angleY;
angleX = Math.cos(Math.toRadians(45))*distanceFromStart;
angleY = Math.sin(Math.toRadians(45))*distanceFromStart;
System.out.println(Math.toRadians(45)*distanceFromStart);
System.out.println(angleX+" - "+angleY);
switch(index){
case 0:
y1 = path.getY1() + distanceFromStart;
y2 = y1 - length;
break;
case 1:
// x1 -= speedX;
x1 = path.getX1() - angleX;
x2 = x1 + lengthOf1Side;
y1 = path.getY1() + angleY;
y2 = y1 - lengthOf1Side;
break;
case 2:
x1 = path.getX1()-distanceFromStart;
x2 = x1 + length;
break;
case 3:
x1 = path.getX1() - angleX;
x2 = x1 + lengthOf1Side;
y1 = path.getY1() - angleY;
y2 = y1 + lengthOf1Side;
break;
case 4:
y1 = path.getY1() - distanceFromStart;
y2 = y1 + length;
break;
case 5:
x1 = path.getX1() + angleX;
x2 = x1 - lengthOf1Side;
y1 = path.getY1() - angleY;
y2 = y1 + lengthOf1Side;
break;
case 6:
x1 = path.getX1() + distanceFromStart;
x2 = x1 - length;
break;
case 7:
x1 = path.getX1() + angleX;
x2 = x1 - lengthOf1Side;
y1 = path.getY1() + angleY;
y2 = y1 - lengthOf1Side;
break;
}
enemy.setLine(x1, y1, x2, y2);
}
public Color getColor() {
return c;
}
public void setColor(Color c) {
this.c = c;
}
public Line2D getEnemy() {
return enemy;
}
public void setBullet(Line2D bullet) {
this.enemy = bullet;
}
public void clickable(){
clickable = true;
}
/**
* deze methode kijkt hoeveel frame je nog hebt om te klikken op het moment dat je bolletje in de hitzone zit
* @return
*/
public boolean finised(){
if(currentTimeToClick >= timeToClick){
return true;
}
return false;
}
public boolean isClickable(){
return clickable;
}
public int getTimeLeftToClick() {
return currentTimeToClick;
}
}