Files
Arcade/view/GameView.java
T
2015-05-28 09:30:17 +02:00

53 lines
1.1 KiB
Java

package view;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JPanel;
import javax.swing.Timer;
import control.GameStateManager;
import control.LedHandler;
public class GameView extends JPanel implements ActionListener{
/**
*
*/
private static final long serialVersionUID = 1939480784205689618L;
Timer t;
LedHandler led;
GameStateManager gsm;
public GameView(LedHandler led,GameStateManager gsm)
{
this.led=led;
this.gsm = gsm;
t = new Timer(1000/60, this);
t.start();
setPreferredSize(new Dimension(1280,1024));
}
public void actionPerformed(ActionEvent arg0) {
repaint();
}
@Override
public void paintComponent(Graphics g)
{
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
RenderingHints rh = new RenderingHints(
RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setRenderingHints(rh);
gsm.currentState.draw(g2d);
}
}