208 lines
4.5 KiB
Java
208 lines
4.5 KiB
Java
package model.gameState;
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import java.awt.BasicStroke;
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import java.awt.Color;
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import java.awt.Graphics2D;
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import java.awt.geom.Line2D;
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import java.awt.geom.Rectangle2D;
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import java.util.ArrayList;
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import java.util.Iterator;
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import java.util.List;
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import model.GameModel;
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import model.drawObjects.Bullet;
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import model.drawObjects.Enemy;
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import model.drawObjects.Player;
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import model.objects.InfoPanel;
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import model.objects.PlayArea;
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import control.GameStateManager;
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import control.button.ButtonEvent;
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import control.joystick.JoystickEvent;
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public class PlayState extends GameState{
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public static final Rectangle2D borderRect = new Rectangle2D.Double(256, 0, 1024, 1024);
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private PlayArea area;
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private InfoPanel infoPanel;
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private Player player;
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private List<Enemy> enemys;
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private List<Bullet> bullets;
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private Iterator<Enemy> enemyIterator;
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private Iterator<Bullet> bulletIterator;
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public static int currentScore = 0;
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public static int lifePoints = 100;
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public PlayState(GameStateManager gsm) {
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super(gsm);
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area = new PlayArea((int) borderRect.getX(),1024,1024,100);
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infoPanel = new InfoPanel(0, 0);
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enemys = new ArrayList<Enemy>();
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bullets =new ArrayList<Bullet>();
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player = new Player(1280-1024+1024/2, 1024/2);
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for(int i = 0; i < 8; i++){
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Line2D line = area.getLine(i);
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addEnemy(line, Color.RED, 200);
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}
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}
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@Override
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public void init() {
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}
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@Override
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public void update() {
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player.update();
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bulletIterator = bullets.iterator();
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while(bulletIterator.hasNext()){
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Bullet b = bulletIterator.next();
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//als de bullet de border raakt verwijder hem, anders update je hem
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if(!borderRect.intersectsLine(b.getBullet())){
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bulletIterator.remove();
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break;
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}else{
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b.update();
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}
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}
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enemyIterator = enemys.iterator();
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while(enemyIterator.hasNext()){
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Enemy e = enemyIterator.next();
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e.update();
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//als de enemy de octagon raakt verwijder hem
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if(area.octagon.intersects(e.getCircle().getBounds2D())){
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lifePoints -= 5;
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if(lifePoints < 10){
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lifePoints += 10; //Dit is voor te testen.
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}
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enemyIterator.remove();
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}
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//nu kijken of je de enemy raakt met een bullet
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else{
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bulletIterator = bullets.iterator();
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while(bulletIterator.hasNext()){
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Bullet b = bulletIterator.next();
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//kijkt of de enemy een bullet tegen komt, zoja verwijder de bullet, zoniet update de enemy.
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if(e.bulletHitMe(b)){
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bulletIterator.remove();
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//kijkt of de bullet die de enemy heeft gehit, ook dezelfde kleur heeft als de enemy, zoja verwijder de enemy
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if(e.ColorHitMe(b)){
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currentScore += 1;
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if(lifePoints < 100) {
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lifePoints += 5;
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}
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enemyIterator.remove();
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break;
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}
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}
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}
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}
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infoPanel.updateIPanel();
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}
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while(enemys.size() < 8){
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int index = (int)(Math.random()*8);
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int color = (int)(Math.random()*GameModel.colors.length);
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Line2D line = area.getLine(index);
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addEnemy(line,GameModel.colors[color],200);
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}
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}
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@Override
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public void draw(Graphics2D g2) {
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try{
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infoPanel.draw(g2);
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g2.setClip(borderRect);
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area.draw(g2);
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if(enemys != null){
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for(Enemy enemy : enemys){
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enemy.draw(g2);
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}
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}
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g2.setStroke(new BasicStroke(5));
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for(Bullet b : bullets){
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b.draw(g2);
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}
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if(player != null)
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player.draw(g2);
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}catch(Exception e){};
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}
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@Override
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public void buttonPressed(ButtonEvent e) {
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if(e.getButton().getButtonID() != 0){
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addBullet(GameModel.colors[e.getButton().getButtonID()-1],player.getIndex());
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}
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}
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@Override
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public void buttonReleased(ButtonEvent e) {
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}
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@Override
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public void onJoystickMoved(JoystickEvent e) {
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switch(e.getJoystick().getPos()){
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case CENTER:
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break;
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case DOWN:
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player.setIndex(4);
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break;
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case DOWN_LEFT:
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player.setIndex(5);
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break;
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case DOWN_RIGHT:
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player.setIndex(3);
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break;
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case LEFT:
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player.setIndex(6);
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break;
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case RIGHT:
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player.setIndex(2);
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break;
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case UP:
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player.setIndex(0);
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break;
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case UP_LEFT:
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player.setIndex(7);
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break;
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case UP_RIGHT:
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player.setIndex(1);
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break;
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default:
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break;
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}
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}
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public void addEnemy(Line2D path,Color c,double speed){
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enemys.add(new Enemy(path,c,20,speed));
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}
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public void addBullet(Color c,int index){ ;
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bullets.add(new Bullet(10, c, 10, index,area.paths.get(index)));
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}
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public void removeBullet(Bullet bullet){
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bullets.remove(bullet);
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}
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}
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