Files
Arcade/model/gameState/PlayState.java
T
2015-06-05 11:48:09 +02:00

176 lines
3.9 KiB
Java

package model.gameState;
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.Stroke;
import java.awt.geom.Rectangle2D;
import java.util.Iterator;
import model.SongHandler;
import model.drawObjects.Enemy;
import model.drawObjects.Player;
import model.objects.InfoPanel;
import model.objects.Path;
import model.objects.PlayArea;
import audio.ObjectInstance;
import control.GameStateManager;
import control.button.ButtonEvent;
import control.joystick.JoystickEvent;
public class PlayState extends GameState {
public static final Rectangle2D borderRect = new Rectangle2D.Double(256, 0,
1024, 1024);
private PlayArea area;
private InfoPanel infoPanel;
private Player player;
private Stroke stroke;
public static int sizeOfEnemy = 40;
public static int currentScore = 0;
public static int lifePoints = 100;
private long oldProgress = 0;
public PlayState(GameStateManager gsm, SongHandler sh) {
super(gsm, sh);
infoPanel = new InfoPanel(0, 0);
area = new PlayArea(256, 1024, 1024, 125);
// for(int index = 0; index < 8; index++){
// addEnemy(index, GameModel.colors[index % 6]);
// }
//
player = new Player(1280 - 1024 + 1024 / 2, 1024 / 2);
stroke = new BasicStroke(sizeOfEnemy, BasicStroke.CAP_ROUND,
BasicStroke.JOIN_ROUND);
}
@Override
public void init() {
sh.stop();
sh.play();
// System.out.println("Diff" +
// sh.getCurrentSongInstance().getDifficulty());
}
@Override
public void update(float factor) {
player.update(factor);
for (Path path : area.paths) {
Iterator<Enemy> enemyIterator = path.getEnemysInPath().iterator();
while (enemyIterator.hasNext()) {
Enemy e = enemyIterator.next();
if(e.getDistanceFromStart() > Enemy.distanceToOctagon+(sizeOfEnemy*1.5)){
enemyIterator.remove();
}
e.update(factor);
}
}
infoPanel.updateIPanel();
long progress = (long) ((sh.getProgress() / 1000) + (Enemy.secondsToEnd * 1000));
for (ObjectInstance ob : sh.getCurrentSongInstance().getBetween(
oldProgress, progress)) {
Path p = area.paths.get(ob.getDirection());
p.addEnemy(ob.getColor(), ob.getDirection(), (int) ob.getLength());
}
oldProgress = progress;
}
@Override
public void draw(Graphics2D g2) {
try {
infoPanel.draw(g2);
g2.setClip(borderRect);
area.draw(g2);
g2.setStroke(stroke);
for (Path p : area.paths) {
if (p.getEnemysInPath() != null) {
for (Enemy enemy : p.getEnemysInPath()) {
enemy.draw(g2);
}
}
}
if (player != null)
player.draw(g2);
} catch (Exception e) {
}
;
}
@Override
public void buttonPressed(ButtonEvent e) {
Iterator<Enemy> enemysInPath = area.paths.get(player.getIndex()).getEnemysInPath().iterator();
while(enemysInPath.hasNext()){
Enemy enemy = enemysInPath.next();
if(enemy.getDistanceFromStart() > Enemy.distanceToOctagon || enemy.getDistanceFromStart() > Enemy.distanceToOctagon+sizeOfEnemy)
{
if(e.getButton().getColor().equals(enemy.getColor()))
{
currentScore += enemy.getDistanceFromStart() - Enemy.distanceToOctagon;
enemysInPath.remove();
}
}
}
}
@Override
public void buttonReleased(ButtonEvent e) {
}
@Override
public void onJoystickMoved(JoystickEvent e) {
switch (e.getJoystick().getPos()) {
case CENTER:
break;
case DOWN:
player.setIndex(4);
break;
case DOWN_LEFT:
player.setIndex(5);
break;
case DOWN_RIGHT:
player.setIndex(3);
break;
case LEFT:
player.setIndex(6);
break;
case RIGHT:
player.setIndex(2);
break;
case UP:
player.setIndex(0);
break;
case UP_LEFT:
player.setIndex(7);
break;
case UP_RIGHT:
player.setIndex(1);
break;
default:
break;
}
}
public void addEnemy(int pathID, Color color) {
Path path = area.paths.get(pathID);
Enemy e = new Enemy(pathID, 1, color, path);
path.getEnemysInPath().addLast(e);
}
}