game logic fixed1.0

This commit is contained in:
Remco
2015-06-05 11:48:09 +02:00
parent 1bf525c6b7
commit 76c288cfec
3 changed files with 107 additions and 126 deletions
+9 -33
View File
@@ -8,13 +8,11 @@ import model.objects.Path;
public class Enemy extends DrawObject {
public static final int distanceToOctagon = 1000;
private final double secondsToEnd = 3;
private int length,timeToClick = 10,currentTimeToClick;
public static final double distanceToOctagon = 1000,secondsToEnd = 5.0;
private int length;
private double lengthOf1Side,distanceFromStart;//lengthOf1Side wordt alleen gebruikt als de lijn een schuine lijn is.
public Line2D enemy;
private Color c;
private boolean clickable = false;
private Path path;
public Enemy(int pathID,int lengthOfEnemy,Color c,Path path){
@@ -66,7 +64,8 @@ public class Enemy extends DrawObject {
endX += beginX;
endY += beginY;
enemy = new Line2D.Double(beginX, beginY, endX, endY);
enemy = new Line2D.Double(beginX, beginY, endX, endY);
// System.out.println("Enemy added on path: "+pathID);
}
@Override
@@ -77,11 +76,8 @@ public class Enemy extends DrawObject {
@Override
public void update(float factor) {
if(clickable){
currentTimeToClick++;
}
distanceFromStart += (distanceToOctagon/(secondsToEnd*1000))*factor;
distanceFromStart += (distanceToOctagon/(secondsToEnd*1000))*factor;
double x1,x2,y1,y2;
x1 = enemy.getX1();
@@ -93,7 +89,7 @@ public class Enemy extends DrawObject {
angleX = Math.cos(Math.toRadians(45))*distanceFromStart;
angleY = Math.sin(Math.toRadians(45))*distanceFromStart;
System.out.println(Math.toRadians(45)*distanceFromStart);
// System.out.println(Math.toRadians(45)*distanceFromStart);
System.out.println(angleX+" - "+angleY);
switch(index){
@@ -161,29 +157,9 @@ public class Enemy extends DrawObject {
public void setBullet(Line2D bullet) {
this.enemy = bullet;
}
public void clickable(){
clickable = true;
}
/**
* deze methode kijkt hoeveel frame je nog hebt om te klikken op het moment dat je bolletje in de hitzone zit
* @return
*/
public boolean finised(){
if(currentTimeToClick >= timeToClick){
return true;
}
return false;
}
public boolean isClickable(){
return clickable;
}
public int getTimeLeftToClick() {
return currentTimeToClick;
}
public double getDistanceFromStart() {
return distanceFromStart;
}
}
+95 -92
View File
@@ -1,7 +1,5 @@
package model.gameState;
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Graphics2D;
@@ -9,7 +7,6 @@ import java.awt.Stroke;
import java.awt.geom.Rectangle2D;
import java.util.Iterator;
import model.GameModel;
import model.SongHandler;
import model.drawObjects.Enemy;
import model.drawObjects.Player;
@@ -21,118 +18,124 @@ import control.GameStateManager;
import control.button.ButtonEvent;
import control.joystick.JoystickEvent;
public class PlayState extends GameState{
public class PlayState extends GameState {
public static final Rectangle2D borderRect = new Rectangle2D.Double(256, 0, 1024, 1024);
public static final Rectangle2D borderRect = new Rectangle2D.Double(256, 0,
1024, 1024);
private PlayArea area;
private InfoPanel infoPanel;
private Player player;
private Stroke stroke;
private Player player;
private Stroke stroke;
public static int sizeOfEnemy = 40;
public static int currentScore = 0;
public static int currentScore = 0;
public static int lifePoints = 100;
private long oldProgress = 0;
public PlayState(GameStateManager gsm, SongHandler sh) {
super(gsm,sh);
infoPanel = new InfoPanel(0, 0);
area = new PlayArea(256, 1024, 1024, 100);
for(int index = 0; index < 8; index++){
addEnemy(index, GameModel.colors[index % 6]);
}
player = new Player(1280-1024+1024/2, 1024/2);
stroke = new BasicStroke(sizeOfEnemy,BasicStroke.CAP_ROUND,BasicStroke.JOIN_ROUND);
super(gsm, sh);
infoPanel = new InfoPanel(0, 0);
area = new PlayArea(256, 1024, 1024, 125);
// for(int index = 0; index < 8; index++){
// addEnemy(index, GameModel.colors[index % 6]);
// }
//
player = new Player(1280 - 1024 + 1024 / 2, 1024 / 2);
stroke = new BasicStroke(sizeOfEnemy, BasicStroke.CAP_ROUND,
BasicStroke.JOIN_ROUND);
}
@Override
public void init() {
sh.stop();
sh.play();
// System.out.println("Diff" + sh.getCurrentSongInstance().getDifficulty());
// System.out.println("Diff" +
// sh.getCurrentSongInstance().getDifficulty());
}
@Override
public void update(float factor) {
player.update(factor);
for(Path path : area.paths){
Iterator<Enemy>enemyIterator = path.getEnemysInPath().iterator();
while(enemyIterator.hasNext()){
Enemy e = enemyIterator.next();
Rectangle2D hitArea = area.hitAreas[e.getIndex()];
if(e.finised()){
enemyIterator.remove();
}
if(hitArea.intersectsLine(e.enemy) && !e.isClickable()){
e.clickable();
}
e.update(factor);
}
}
infoPanel.updateIPanel();
// long progress = sh.getProgress() / 1000;
//
// for(ObjectInstance ob : sh.getCurrentSongInstance().getBetween(oldProgress, progress))
// {
// Path p = area.paths.get(ob.getDirection());
// p.addEnemy(ob.getColor(), ob.getDirection(), (int) ob.getLength());
// }
//
// oldProgress = progress;
}
public void update(float factor) {
player.update(factor);
for (Path path : area.paths) {
@Override
public void draw(Graphics2D g2) {
try{
infoPanel.draw(g2);
g2.setClip(borderRect);
area.draw(g2);
g2.setStroke(stroke);
for(Path p : area.paths){
if(p.getEnemysInPath() != null){
for(Enemy enemy : p.getEnemysInPath()){
enemy.draw(g2);
}
}
}
Iterator<Enemy> enemyIterator = path.getEnemysInPath().iterator();
if(player != null)
player.draw(g2);
}catch(Exception e){};
}
while (enemyIterator.hasNext()) {
@Override
public void buttonPressed(ButtonEvent e) {
// int index = player.getIndex();
Path currentPath = area.paths.get(player.getIndex());
if (!currentPath.getEnemysInPath().isEmpty()) {
Enemy ce = currentPath.getEnemysInPath().getFirst();
if (ce.isClickable()) {
if (ce.getColor().equals(e.getButton().getColor())) {
currentScore += ce.getTimeLeftToClick();
currentPath.getEnemysInPath().remove(ce);
Enemy e = enemyIterator.next();
if(e.getDistanceFromStart() > Enemy.distanceToOctagon+(sizeOfEnemy*1.5)){
enemyIterator.remove();
}
e.update(factor);
}
}
infoPanel.updateIPanel();
long progress = (long) ((sh.getProgress() / 1000) + (Enemy.secondsToEnd * 1000));
for (ObjectInstance ob : sh.getCurrentSongInstance().getBetween(
oldProgress, progress)) {
Path p = area.paths.get(ob.getDirection());
p.addEnemy(ob.getColor(), ob.getDirection(), (int) ob.getLength());
}
oldProgress = progress;
}
@Override
public void buttonReleased(ButtonEvent e) {
public void draw(Graphics2D g2) {
try {
infoPanel.draw(g2);
g2.setClip(borderRect);
area.draw(g2);
g2.setStroke(stroke);
for (Path p : area.paths) {
if (p.getEnemysInPath() != null) {
for (Enemy enemy : p.getEnemysInPath()) {
enemy.draw(g2);
}
}
}
if (player != null)
player.draw(g2);
} catch (Exception e) {
}
;
}
@Override
public void onJoystickMoved(JoystickEvent e) {
switch(e.getJoystick().getPos()){
public void buttonPressed(ButtonEvent e) {
Iterator<Enemy> enemysInPath = area.paths.get(player.getIndex()).getEnemysInPath().iterator();
while(enemysInPath.hasNext()){
Enemy enemy = enemysInPath.next();
if(enemy.getDistanceFromStart() > Enemy.distanceToOctagon || enemy.getDistanceFromStart() > Enemy.distanceToOctagon+sizeOfEnemy)
{
if(e.getButton().getColor().equals(enemy.getColor()))
{
currentScore += enemy.getDistanceFromStart() - Enemy.distanceToOctagon;
enemysInPath.remove();
}
}
}
}
@Override
public void buttonReleased(ButtonEvent e) {
}
@Override
public void onJoystickMoved(JoystickEvent e) {
switch (e.getJoystick().getPos()) {
case CENTER:
break;
case DOWN:
@@ -159,14 +162,14 @@ public class PlayState extends GameState{
case UP_RIGHT:
player.setIndex(1);
break;
default:
default:
break;
}
}
public void addEnemy(int pathID,Color color){
public void addEnemy(int pathID, Color color) {
Path path = area.paths.get(pathID);
Enemy e = new Enemy(pathID,1,color,path);
path.getEnemysInPath().addLast(e);
}
Enemy e = new Enemy(pathID, 1, color, path);
path.getEnemysInPath().addLast(e);
}
}
+3 -1
View File
@@ -11,6 +11,7 @@ import java.awt.image.BufferedImage;
import control.joystick.JoystickEvent;
import model.SongHandler;
import control.GameStateManager;
import control.GameStateManager.State;
import control.button.ButtonEvent;
public class TitleState extends GameState {
@@ -73,7 +74,8 @@ public class TitleState extends GameState {
switch(e.getButton().getButtonID()){
case 0:
gsm.next();
//gsm.next();
gsm.setState(State.PLAY_STATE);
break;
}