game logic fixed1.0
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@@ -8,13 +8,11 @@ import model.objects.Path;
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public class Enemy extends DrawObject {
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public static final int distanceToOctagon = 1000;
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private final double secondsToEnd = 3;
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private int length,timeToClick = 10,currentTimeToClick;
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public static final double distanceToOctagon = 1000,secondsToEnd = 5.0;
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private int length;
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private double lengthOf1Side,distanceFromStart;//lengthOf1Side wordt alleen gebruikt als de lijn een schuine lijn is.
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public Line2D enemy;
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private Color c;
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private boolean clickable = false;
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private Path path;
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public Enemy(int pathID,int lengthOfEnemy,Color c,Path path){
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@@ -66,7 +64,8 @@ public class Enemy extends DrawObject {
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endX += beginX;
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endY += beginY;
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enemy = new Line2D.Double(beginX, beginY, endX, endY);
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enemy = new Line2D.Double(beginX, beginY, endX, endY);
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// System.out.println("Enemy added on path: "+pathID);
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}
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@Override
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@@ -77,11 +76,8 @@ public class Enemy extends DrawObject {
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@Override
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public void update(float factor) {
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if(clickable){
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currentTimeToClick++;
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}
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distanceFromStart += (distanceToOctagon/(secondsToEnd*1000))*factor;
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distanceFromStart += (distanceToOctagon/(secondsToEnd*1000))*factor;
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double x1,x2,y1,y2;
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x1 = enemy.getX1();
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@@ -93,7 +89,7 @@ public class Enemy extends DrawObject {
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angleX = Math.cos(Math.toRadians(45))*distanceFromStart;
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angleY = Math.sin(Math.toRadians(45))*distanceFromStart;
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System.out.println(Math.toRadians(45)*distanceFromStart);
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// System.out.println(Math.toRadians(45)*distanceFromStart);
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System.out.println(angleX+" - "+angleY);
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switch(index){
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@@ -161,29 +157,9 @@ public class Enemy extends DrawObject {
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public void setBullet(Line2D bullet) {
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this.enemy = bullet;
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}
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public void clickable(){
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clickable = true;
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}
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/**
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* deze methode kijkt hoeveel frame je nog hebt om te klikken op het moment dat je bolletje in de hitzone zit
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* @return
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*/
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public boolean finised(){
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if(currentTimeToClick >= timeToClick){
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return true;
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}
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return false;
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}
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public boolean isClickable(){
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return clickable;
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}
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public int getTimeLeftToClick() {
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return currentTimeToClick;
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}
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public double getDistanceFromStart() {
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return distanceFromStart;
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}
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}
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@@ -1,7 +1,5 @@
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package model.gameState;
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import java.awt.BasicStroke;
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import java.awt.Color;
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import java.awt.Graphics2D;
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@@ -9,7 +7,6 @@ import java.awt.Stroke;
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import java.awt.geom.Rectangle2D;
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import java.util.Iterator;
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import model.GameModel;
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import model.SongHandler;
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import model.drawObjects.Enemy;
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import model.drawObjects.Player;
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@@ -21,118 +18,124 @@ import control.GameStateManager;
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import control.button.ButtonEvent;
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import control.joystick.JoystickEvent;
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public class PlayState extends GameState{
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public class PlayState extends GameState {
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public static final Rectangle2D borderRect = new Rectangle2D.Double(256, 0, 1024, 1024);
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public static final Rectangle2D borderRect = new Rectangle2D.Double(256, 0,
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1024, 1024);
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private PlayArea area;
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private InfoPanel infoPanel;
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private Player player;
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private Stroke stroke;
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private Player player;
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private Stroke stroke;
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public static int sizeOfEnemy = 40;
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public static int currentScore = 0;
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public static int currentScore = 0;
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public static int lifePoints = 100;
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private long oldProgress = 0;
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public PlayState(GameStateManager gsm, SongHandler sh) {
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super(gsm,sh);
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infoPanel = new InfoPanel(0, 0);
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area = new PlayArea(256, 1024, 1024, 100);
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for(int index = 0; index < 8; index++){
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addEnemy(index, GameModel.colors[index % 6]);
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}
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player = new Player(1280-1024+1024/2, 1024/2);
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stroke = new BasicStroke(sizeOfEnemy,BasicStroke.CAP_ROUND,BasicStroke.JOIN_ROUND);
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super(gsm, sh);
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infoPanel = new InfoPanel(0, 0);
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area = new PlayArea(256, 1024, 1024, 125);
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// for(int index = 0; index < 8; index++){
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// addEnemy(index, GameModel.colors[index % 6]);
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// }
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//
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player = new Player(1280 - 1024 + 1024 / 2, 1024 / 2);
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stroke = new BasicStroke(sizeOfEnemy, BasicStroke.CAP_ROUND,
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BasicStroke.JOIN_ROUND);
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}
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@Override
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public void init() {
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sh.stop();
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sh.play();
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// System.out.println("Diff" + sh.getCurrentSongInstance().getDifficulty());
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// System.out.println("Diff" +
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// sh.getCurrentSongInstance().getDifficulty());
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}
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@Override
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public void update(float factor) {
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player.update(factor);
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for(Path path : area.paths){
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Iterator<Enemy>enemyIterator = path.getEnemysInPath().iterator();
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while(enemyIterator.hasNext()){
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Enemy e = enemyIterator.next();
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Rectangle2D hitArea = area.hitAreas[e.getIndex()];
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if(e.finised()){
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enemyIterator.remove();
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}
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if(hitArea.intersectsLine(e.enemy) && !e.isClickable()){
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e.clickable();
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}
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e.update(factor);
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}
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}
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infoPanel.updateIPanel();
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// long progress = sh.getProgress() / 1000;
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//
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// for(ObjectInstance ob : sh.getCurrentSongInstance().getBetween(oldProgress, progress))
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// {
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// Path p = area.paths.get(ob.getDirection());
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// p.addEnemy(ob.getColor(), ob.getDirection(), (int) ob.getLength());
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// }
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//
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// oldProgress = progress;
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}
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public void update(float factor) {
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player.update(factor);
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for (Path path : area.paths) {
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@Override
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public void draw(Graphics2D g2) {
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try{
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infoPanel.draw(g2);
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g2.setClip(borderRect);
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area.draw(g2);
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g2.setStroke(stroke);
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for(Path p : area.paths){
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if(p.getEnemysInPath() != null){
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for(Enemy enemy : p.getEnemysInPath()){
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enemy.draw(g2);
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}
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}
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}
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Iterator<Enemy> enemyIterator = path.getEnemysInPath().iterator();
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if(player != null)
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player.draw(g2);
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}catch(Exception e){};
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}
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while (enemyIterator.hasNext()) {
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@Override
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public void buttonPressed(ButtonEvent e) {
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// int index = player.getIndex();
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Path currentPath = area.paths.get(player.getIndex());
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if (!currentPath.getEnemysInPath().isEmpty()) {
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Enemy ce = currentPath.getEnemysInPath().getFirst();
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if (ce.isClickable()) {
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if (ce.getColor().equals(e.getButton().getColor())) {
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currentScore += ce.getTimeLeftToClick();
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currentPath.getEnemysInPath().remove(ce);
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Enemy e = enemyIterator.next();
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if(e.getDistanceFromStart() > Enemy.distanceToOctagon+(sizeOfEnemy*1.5)){
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enemyIterator.remove();
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}
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e.update(factor);
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}
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}
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infoPanel.updateIPanel();
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long progress = (long) ((sh.getProgress() / 1000) + (Enemy.secondsToEnd * 1000));
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for (ObjectInstance ob : sh.getCurrentSongInstance().getBetween(
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oldProgress, progress)) {
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Path p = area.paths.get(ob.getDirection());
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p.addEnemy(ob.getColor(), ob.getDirection(), (int) ob.getLength());
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}
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oldProgress = progress;
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}
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@Override
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public void buttonReleased(ButtonEvent e) {
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public void draw(Graphics2D g2) {
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try {
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infoPanel.draw(g2);
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g2.setClip(borderRect);
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area.draw(g2);
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g2.setStroke(stroke);
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for (Path p : area.paths) {
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if (p.getEnemysInPath() != null) {
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for (Enemy enemy : p.getEnemysInPath()) {
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enemy.draw(g2);
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}
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}
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}
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if (player != null)
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player.draw(g2);
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} catch (Exception e) {
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}
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;
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}
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@Override
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public void onJoystickMoved(JoystickEvent e) {
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switch(e.getJoystick().getPos()){
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public void buttonPressed(ButtonEvent e) {
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Iterator<Enemy> enemysInPath = area.paths.get(player.getIndex()).getEnemysInPath().iterator();
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while(enemysInPath.hasNext()){
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Enemy enemy = enemysInPath.next();
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if(enemy.getDistanceFromStart() > Enemy.distanceToOctagon || enemy.getDistanceFromStart() > Enemy.distanceToOctagon+sizeOfEnemy)
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{
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if(e.getButton().getColor().equals(enemy.getColor()))
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{
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currentScore += enemy.getDistanceFromStart() - Enemy.distanceToOctagon;
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enemysInPath.remove();
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}
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}
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}
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}
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@Override
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public void buttonReleased(ButtonEvent e) {
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}
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@Override
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public void onJoystickMoved(JoystickEvent e) {
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switch (e.getJoystick().getPos()) {
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case CENTER:
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break;
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case DOWN:
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@@ -159,14 +162,14 @@ public class PlayState extends GameState{
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case UP_RIGHT:
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player.setIndex(1);
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break;
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default:
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default:
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break;
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}
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}
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public void addEnemy(int pathID,Color color){
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public void addEnemy(int pathID, Color color) {
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Path path = area.paths.get(pathID);
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Enemy e = new Enemy(pathID,1,color,path);
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path.getEnemysInPath().addLast(e);
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}
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Enemy e = new Enemy(pathID, 1, color, path);
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path.getEnemysInPath().addLast(e);
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}
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}
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@@ -11,6 +11,7 @@ import java.awt.image.BufferedImage;
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import control.joystick.JoystickEvent;
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import model.SongHandler;
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import control.GameStateManager;
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import control.GameStateManager.State;
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import control.button.ButtonEvent;
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public class TitleState extends GameState {
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@@ -73,7 +74,8 @@ public class TitleState extends GameState {
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switch(e.getButton().getButtonID()){
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case 0:
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gsm.next();
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//gsm.next();
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gsm.setState(State.PLAY_STATE);
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break;
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}
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