228 lines
5.0 KiB
Java
228 lines
5.0 KiB
Java
package model.gameState;
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import java.awt.BasicStroke;
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import java.awt.Color;
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import java.awt.Graphics2D;
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import java.awt.Stroke;
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import java.awt.geom.Rectangle2D;
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import java.util.Iterator;
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import model.SongHandler;
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import model.drawObjects.Enemy;
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import model.drawObjects.Player;
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import model.objects.InfoPanel;
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import model.objects.Path;
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import model.objects.PlayArea;
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import audio.ButtonInstance;
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import audio.ObjectInstance;
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import control.GameStateManager;
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import control.GameStateManager.State;
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import control.button.Button;
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import control.button.ButtonEvent;
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import control.button.ButtonHandler;
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import control.joystick.JoystickEvent;
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public class PlayState extends GameState {
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public static final Rectangle2D borderRect = new Rectangle2D.Double(256, 0, 1024, 1024);
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private PlayArea area;
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private InfoPanel infoPanel;
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private Player player;
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private Stroke stroke;
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public static int sizeOfEnemy = 40;
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public static int currentScore = 0;
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public static int comboScore = 0;
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public static double lifePoints = 100;
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private long oldProgress = 0;
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public PlayState(GameStateManager gsm, SongHandler sh) {
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super(gsm, sh);
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infoPanel = new InfoPanel(0, 0);
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area = new PlayArea(256, 1024, 1024, 125);
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player = new Player(1280 - 1024 + 1024 / 2, 1024 / 2);
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stroke = new BasicStroke(sizeOfEnemy, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND);
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}
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@Override
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public void init() {
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lifePoints = 100;
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currentScore = 0;
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comboScore = 0;
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oldProgress = 0 ;
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for(Path p : area.paths)
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{
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p.getEnemysInPath().clear();
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}
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try {
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Thread.sleep(2000);
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} catch (InterruptedException e) {
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e.printStackTrace();
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}
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sh.play();
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for (int i = 1; i < ButtonHandler.getButtons().size(); i++) {
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Button b = ButtonHandler.getButton(i);
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b.setColor(Color.BLACK);
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}
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ButtonHandler.getButton(1).setColor(sh.getCurrentSongInstance().getButtons().get(0).getColor());
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}
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@Override
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public void update(float factor) {
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long progress = (long) ((sh.getProgress() / 1000) + (Enemy.secondsToEnd * 1000));
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for (ButtonInstance bu : sh.getCurrentSongInstance().getButtonsBetween(oldProgress, progress)) {
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Button b = ButtonHandler.getButton(bu.getButtonID());
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b.setColor(bu.getColor());
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}
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for (ObjectInstance ob : sh.getCurrentSongInstance().getObjectsBetween(oldProgress, progress)) {
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Path p = area.paths.get(ob.getDirection());
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p.addEnemy(ob.getColor(), ob.getDirection(), (int) ob.getLength());
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}
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oldProgress = progress;
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player.update(factor);
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for (Path path : area.paths) {
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Iterator<Enemy> enemyIterator = path.getEnemysInPath().iterator();
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while (enemyIterator.hasNext()) {
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Enemy e = enemyIterator.next();
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if (e.getDistanceFromStart() > Enemy.distanceToOctagon + (sizeOfEnemy * 1.5)) {
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enemyIterator.remove();
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lifePoints -= 5;
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comboScore /= 2;
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}
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e.update(factor);
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}
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}
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lifePoints -= 0.002 * factor;
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if(lifePoints <= 0)
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gsm.setState(State.GAMEOVER_STATE);
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if(comboScore >= 100)
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{
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comboScore = 0;
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currentScore += 500;
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}
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infoPanel.updateIPanel();
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}
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@Override
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public void draw(Graphics2D g2) {
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try {
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infoPanel.draw(g2);
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g2.setClip(borderRect);
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area.draw(g2);
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g2.setStroke(stroke);
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for (Path p : area.paths) {
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if (p.getEnemysInPath() != null) {
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for (Enemy enemy : p.getEnemysInPath()) {
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enemy.draw(g2);
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}
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}
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}
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if (player != null)
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player.draw(g2);
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} catch (Exception e) {
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}
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}
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@Override
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public void buttonPressed(ButtonEvent e) {
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boolean notHit = true;
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Iterator<Enemy> enemysInPath = area.paths.get(player.getIndex()).getEnemysInPath().iterator();
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while (enemysInPath.hasNext()) {
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Enemy enemy = enemysInPath.next();
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if (enemy.getDistanceFromStart() > Enemy.distanceToOctagon || enemy.getDistanceFromStart() > Enemy.distanceToOctagon + sizeOfEnemy) {
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if (e.getButton().getColor().equals(enemy.getColor())) {
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currentScore += enemy.getDistanceFromStart() - Enemy.distanceToOctagon;
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comboScore += 5;
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lifePoints = Math.min(lifePoints+10, 100);
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enemysInPath.remove();
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notHit = false;
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break;
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}
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}
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}
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player.setBeat();
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if(notHit)
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{
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if(area.paths.get(player.getIndex()).getEnemysInPath().size() > 0)
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{
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lifePoints -= 1.5;
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}
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}
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if(e.getButton().getButtonID() == 0)
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{
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gsm.setState(State.GAMEOVER_STATE);
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}
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}
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@Override
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public void buttonReleased(ButtonEvent e) {
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}
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@Override
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public void onJoystickMoved(JoystickEvent e) {
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switch (e.getJoystick().getPos()) {
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case CENTER:
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break;
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case DOWN:
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player.setIndex(4);
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break;
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case DOWN_LEFT:
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player.setIndex(5);
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break;
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case DOWN_RIGHT:
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player.setIndex(3);
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break;
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case LEFT:
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player.setIndex(6);
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break;
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case RIGHT:
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player.setIndex(2);
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break;
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case UP:
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player.setIndex(0);
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break;
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case UP_LEFT:
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player.setIndex(7);
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break;
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case UP_RIGHT:
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player.setIndex(1);
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break;
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default:
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break;
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}
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}
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public void addEnemy(int pathID, Color color) {
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Path path = area.paths.get(pathID);
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Enemy e = new Enemy(pathID, 1, color, path);
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path.getEnemysInPath().addLast(e);
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}
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}
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