Files
Arcade/model/drawObjects/PointAnimation.java
T
2015-06-21 01:59:22 +02:00

49 lines
1.4 KiB
Java

package model.drawObjects;
import model.gameState.PlayState;
import java.awt.*;
import java.awt.geom.Point2D;
import java.util.HashMap;
import java.util.LinkedHashMap;
import java.util.LinkedList;
public class PointAnimation extends DrawObject {
LinkedList<Point2D.Double> puntenPos = new LinkedList<>();
LinkedList<Integer> puntenGain = new LinkedList<>();
LinkedList<Integer> iterations = new LinkedList<>();
public PointAnimation() { }
public void enemyDied(Point2D.Double p) {
puntenPos.add(new Point2D.Double(p.getX(), p.getY()));
puntenGain.add(PlayState.lastScoreChange);
iterations.add(0);
}
@Override
public void draw(Graphics2D g2) {
for (int x = 0; x < puntenPos.size(); x++) {
g2.drawString("" + puntenGain.get(x), (int) puntenPos.get(x).getX(), (int) puntenPos.get(x).getY());
update(0);
}
}
@Override
public void update(float factor) {
for (int x = 0; x < puntenPos.size(); x++) {
puntenPos.get(x).setLocation(puntenPos.get(x).getX(), puntenPos.get(x).getY() - 3);
iterations.set(x, iterations.get(x) + 1);
if (iterations.get(x) > 100) {
puntenPos.remove(x);
iterations.remove(x);
puntenGain.remove(x);
}
}
}
}