Files
Arcade/model/gameState/PreGameState.java
T
2015-06-11 17:05:01 +02:00

76 lines
1.4 KiB
Java

package model.gameState;
import image.Images;
import java.awt.Font;
import java.awt.Graphics2D;
import java.awt.image.BufferedImage;
import model.SongHandler;
import control.GameStateManager;
import control.button.ButtonEvent;
import control.joystick.JoystickEvent;
public class PreGameState extends GameState {
double index2 = 2.25;
double index = 2.25;
double timer;
BufferedImage screenshot;
public PreGameState(GameStateManager gsm, SongHandler sh) {
super(gsm, sh);
screenshot = Images.getImage(Images.ImageType.screenshot);
}
@Override
public void init() {
}
@Override
public void update(float factor) {
// timer = timer +factor/1000;
// index -= timer;
index2 -= factor/1000;
index = (double) Math.round(index2*1000)/1000;
if(index <= 0){
gsm.setState(control.GameStateManager.State.PLAY_STATE);
}
}
@Override
public void draw(Graphics2D g2) {
Font textFont = new Font("OCR A Extended", Font.BOLD,200);
g2.setFont(textFont);
g2.drawString("" + index, 325, 400);
if(index < 0.75)
g2.drawString("GO!!!",325,600);
else if (index < 1.5)
g2.drawString("SET", 450,600);
else
g2.drawString("READY", 325, 600);
}
@Override
public void buttonPressed(ButtonEvent e) {
}
@Override
public void buttonReleased(ButtonEvent e) {
}
@Override
public void onJoystickMoved(JoystickEvent e) {
}
}