Files
Arcade/control/GameStateManager.java
T

67 lines
1.4 KiB
Java

package control;
import java.awt.Color;
import java.util.ArrayList;
import java.util.List;
import model.SongHandler;
import model.gameState.GameOverState;
import model.gameState.GameState;
import model.gameState.MenuState;
import model.gameState.PlayState;
import model.gameState.TitleState;
import control.button.Button;
import control.button.ButtonHandler;
import data.io.SQLConnector;
public class GameStateManager {
private List<GameState> gamestates;
public GameState currentState;
private int index = 0;
public int fps;
public enum State {
TITLE_STATE,
MENU_STATE,
PLAY_STATE,
GAMEOVER_STATE
}
public GameStateManager(SongHandler sh, SQLConnector sql){
gamestates = new ArrayList<GameState>();
gamestates.add(new TitleState(this, sh, sql));
gamestates.add(new MenuState(this, sh, sql));
gamestates.add(new PlayState(this, sh, sql));
gamestates.add(new GameOverState(this, sh, sql));
setState(State.TITLE_STATE);
}
public void setState(State st)
{
currentState = gamestates.get(st.ordinal());
init();
}
public void next() {
index++;
index %= gamestates.size();
currentState = gamestates.get(index);
init();
}
public void update(float factor){
currentState.update(factor);
fps = (int) (60/(factor/10));
}
public void init()
{
for (int i = 1; i < ButtonHandler.getButtons().size(); i++) {
Button b = ButtonHandler.getButton(i);
b.setColor(Color.BLACK);
}
currentState.init();
}
}