Different game
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#include "LevelObject.h"
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#include "Model.h"
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LevelObject::LevelObject(const std::string &fileName, const Vec3f &position, const Vec3f &rotation, const float &scale, const bool &hasCollision)
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{
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model = Model::load(fileName);
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this->position = position;
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this->position.x -= model->center.x;
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this->position.z -= model->center.z;
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this->rotation = rotation;
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this->scale = scale;
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this->canCollide = hasCollision;
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}
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LevelObject::~LevelObject()
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{
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if (model)
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Model::unload(model);
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}
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