Different game
This commit is contained in:
@@ -1,119 +0,0 @@
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#include "Block.h"
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#include <GL/freeglut.h>
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Block::Block(Vec3f position, int textureTop, int textureSides)
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{
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this->position = position;
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int rowNum = textureSides / 16;
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int columnNum = textureSides % 16;
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float part = (float)1 / 16;
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float row = rowNum * part;
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float column = columnNum * part;
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float rowEnd = row + part;
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float columnEnd = column + part;
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texColsSides = Vec2f(column, columnEnd);
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texRowsSides = Vec2f(row, rowEnd);
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if (textureTop == textureSides)
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{
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texColsTop = texColsSides;
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texRowsTop = texRowsSides;
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}
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else
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{
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if (textureTop != -1)
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{
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hasTopTexture = true;
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int rowNum = textureTop / 16;
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int columnNum = textureTop% 16;
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float part = (float)1 / 16;
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row = rowNum * part;
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column = columnNum * part;
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rowEnd = row + part;
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columnEnd = column + part;
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texColsTop = Vec2f(column, columnEnd);
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texRowsTop = Vec2f(row, rowEnd);
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}
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}
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}
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Block::~Block()
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{
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}
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void Block::draw()
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{
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glPushMatrix();
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glTranslatef(position.x, position.y, position.z);
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glBegin(GL_QUADS);
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glColor4f(1.0, 1.0, 1.0, 1.0);
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float column = texColsSides.x;
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float columnEnd = texColsSides.y;
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float row = texRowsSides.x;
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float rowEnd = texRowsSides.y;
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//Side size
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glTexCoord2f(column, rowEnd); glVertex3f(0, 0, 0); //Linksonder
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glTexCoord2f(columnEnd, rowEnd); glVertex3f(size, 0, 0); //Rechtsonder
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glTexCoord2f(columnEnd, row); glVertex3f(size, size, 0); //Rechtsboven
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glTexCoord2f(column, row); glVertex3f(0, size, 0); //Linksboven
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//Side 2
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glTexCoord2f(column, rowEnd); glVertex3f(0, 0, size);
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glTexCoord2f(columnEnd, rowEnd); glVertex3f(size, 0, size);
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glTexCoord2f(columnEnd, row); glVertex3f(size, size, size);
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glTexCoord2f(column, row); glVertex3f(0, size, size);
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//Side 3
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glTexCoord2f(column, rowEnd); glVertex3f(0, 0, 0);
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glTexCoord2f(column, row); glVertex3f(0, size, 0);
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glTexCoord2f(columnEnd, row); glVertex3f(0, size, size);
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glTexCoord2f(columnEnd, rowEnd); glVertex3f(0, 0, size);
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//Side 4
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glTexCoord2f(column, rowEnd); glVertex3f(size, 0, 0);
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glTexCoord2f(column, row); glVertex3f(size, size, 0);
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glTexCoord2f(columnEnd, row); glVertex3f(size, size, size);
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glTexCoord2f(columnEnd, rowEnd); glVertex3f(size, 0, size);
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if (!hasTopTexture)
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{
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glEnd();
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glPopMatrix();
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return;
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}
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//Different textures
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column = texColsTop.x;
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columnEnd = texColsTop.y;
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row = texRowsTop.x;
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rowEnd = texRowsTop.y;
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//Bottom
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glTexCoord2f(column, row); glVertex3f(0, 0, 0);
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glTexCoord2f(column, rowEnd); glVertex3f(size, 0, 0);
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glTexCoord2f(columnEnd, rowEnd); glVertex3f(size, 0, size);
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glTexCoord2f(columnEnd, row); glVertex3f(0, 0, size);
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//Top
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glTexCoord2f(column, row); glVertex3f(0, size, 0);
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glTexCoord2f(column, rowEnd); glVertex3f(size, size, 0);
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glTexCoord2f(columnEnd, rowEnd); glVertex3f(size, size, size);
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glTexCoord2f(columnEnd, row); glVertex3f(0, size, size);
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glEnd();
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glPopMatrix();
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}
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@@ -1,23 +0,0 @@
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#pragma once
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#include "Vector.h"
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class Block
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{
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private:
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float size = 1;
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bool hasTopTexture = false;
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Vec2f texColsTop;
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Vec2f texRowsTop;
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Vec2f texColsSides;
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Vec2f texRowsSides;
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public:
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Block(Vec3f position, int top, int sides);
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~Block();
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void draw(void);
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Vec3f position;
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};
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@@ -1,131 +0,0 @@
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#include "Meinkraft.h"
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#include <cmath>
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#include <cstring>
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#include "Player.h"
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#include "StateHandler.h"
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#define _USE_MATH_DEFINES
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#include <cmath>
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#include "stb_image.h"
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#include "stb_perlin.h"
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int Meinkraft::width = 0;
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int Meinkraft::height = 0;
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GLuint Meinkraft::texture = NULL;
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void Meinkraft::loadTexture(void)
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{
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//Load Textures :: blocks
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int img_width, img_height, bpp;
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unsigned char* imgData = stbi_load("/resources/terrain.png", &img_width, &img_height, &bpp, 4);
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glGenTextures(1, &texture);
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glBindTexture(GL_TEXTURE_2D, texture);
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glTexImage2D(GL_TEXTURE_2D,
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0, //level
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GL_RGBA, //internal format
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img_width, //width
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img_height, //height
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0, //border
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GL_RGBA, //data format
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GL_UNSIGNED_BYTE, //data type
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imgData); //data
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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stbi_image_free(imgData);
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}
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void Meinkraft::init()
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{
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player = Player::getInstance();
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statehandler = StateHandler::getInstance();
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//cursor = Cursor::getInstance();
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loadTexture();
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lastFrameTime = 0;
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glClearColor(0.7f, 0.7f, 1.0f, 1.0f);
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mousePosition = Vec2f(width / 2, height / 2);
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}
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void Meinkraft::draw()
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{
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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//Draw world
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glEnable(GL_LIGHTING);
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glEnable(GL_DEPTH_TEST);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluPerspective(70, width / (float)height, 0.1f, 500);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, texture);
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statehandler->draw();
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//cursor->draw();
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glutSwapBuffers();
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}
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void Meinkraft::update()
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{
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float frameTime = glutGet(GLUT_ELAPSED_TIME) / 1000.0f;
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float deltaTime = frameTime - lastFrameTime;
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lastFrameTime = frameTime;
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if (keyboardState.keys[27])
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exit(0);
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Player* player = Player::getInstance();
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player->rotation.y += mouseOffset.x / 10.0f;
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player->rotation.x += mouseOffset.y / 10.0f;
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if (player->rotation.x > 90)
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player->rotation.x = 90;
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if (player->rotation.x < -90)
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player->rotation.x = -90;
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float speed = 10;
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Vec3f oldPosition = player->position;
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if (keyboardState.keys['a']) player->setPosition(0, deltaTime*speed, false);
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if (keyboardState.keys['d']) player->setPosition(180, deltaTime*speed, false);
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if (keyboardState.keys['w']) player->setPosition(90, deltaTime*speed, false);
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if (keyboardState.keys['s']) player->setPosition(270, deltaTime*speed, false);
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if (keyboardState.keys['q']) player->setPosition(1, deltaTime*speed, true);
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if (keyboardState.keys['e']) player->setPosition(-1, deltaTime*speed, true);
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//if (!worldhandler->isPlayerPositionValid())
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// player->position = oldPosition;
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//player->position.y = worldhandler->getHeight(player->position.x, player->position.z) + 1.7f;
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statehandler->update(deltaTime);
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mousePosition = mousePosition + mouseOffset;
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//cursor->update(mousePosition);
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mouseOffset = Vec2f(0, 0);
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prevKeyboardState = keyboardState;
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glutPostRedisplay();
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}
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KeyboardState::KeyboardState()
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{
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memset(keys, 0, sizeof(keys));
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memset(special, 0, sizeof(special));
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}
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@@ -1,28 +0,0 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 14
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VisualStudioVersion = 14.0.24720.0
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Meinkraft", "Meinkraft.vcxproj", "{05A43DED-C24F-41E3-93C3-AB634336B0A2}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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Debug|x86 = Debug|x86
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Release|x64 = Release|x64
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Release|x86 = Release|x86
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{05A43DED-C24F-41E3-93C3-AB634336B0A2}.Debug|x64.ActiveCfg = Debug|x64
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{05A43DED-C24F-41E3-93C3-AB634336B0A2}.Debug|x64.Build.0 = Debug|x64
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{05A43DED-C24F-41E3-93C3-AB634336B0A2}.Debug|x86.ActiveCfg = Debug|Win32
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{05A43DED-C24F-41E3-93C3-AB634336B0A2}.Debug|x86.Build.0 = Debug|Win32
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{05A43DED-C24F-41E3-93C3-AB634336B0A2}.Release|x64.ActiveCfg = Release|x64
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{05A43DED-C24F-41E3-93C3-AB634336B0A2}.Release|x64.Build.0 = Release|x64
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{05A43DED-C24F-41E3-93C3-AB634336B0A2}.Release|x86.ActiveCfg = Release|Win32
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{05A43DED-C24F-41E3-93C3-AB634336B0A2}.Release|x86.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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@@ -1,117 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="Source Files">
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||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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||||
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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</Filter>
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||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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||||
<Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
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||||
</Filter>
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||||
<Filter Include="Resource Files">
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||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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||||
</Filter>
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||||
<Filter Include="Source Files\World">
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||||
<UniqueIdentifier>{087c1e25-9bb6-45a3-9612-6773babfbbed}</UniqueIdentifier>
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||||
</Filter>
|
||||
<Filter Include="Source Files\State">
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||||
<UniqueIdentifier>{27bdcbff-0967-4c9a-904d-b7784c5b87d1}</UniqueIdentifier>
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||||
</Filter>
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||||
</ItemGroup>
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||||
<ItemGroup>
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<ClCompile Include="Main.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="json.cpp">
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<Filter>Source Files</Filter>
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||||
</ClCompile>
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<ClCompile Include="Vector.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Vertex.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Player.cpp">
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||||
<Filter>Source Files</Filter>
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</ClCompile>
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||||
<ClCompile Include="Meinkraft.cpp">
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<Filter>Source Files</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="Block.cpp">
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<Filter>Source Files\World</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="Entity.cpp">
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<Filter>Source Files\World</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="Model.cpp">
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||||
<Filter>Source Files\World</Filter>
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||||
</ClCompile>
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<ClCompile Include="World.cpp">
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||||
<Filter>Source Files\World</Filter>
|
||||
</ClCompile>
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<ClCompile Include="StateHandler.cpp">
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||||
<Filter>Source Files\State</Filter>
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</ClCompile>
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||||
<ClCompile Include="WorldState.cpp">
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||||
<Filter>Source Files\State</Filter>
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||||
</ClCompile>
|
||||
<ClCompile Include="MenuState.cpp">
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||||
<Filter>Source Files\State</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="State.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="Entity.h">
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||||
<Filter>Header Files</Filter>
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||||
</ClInclude>
|
||||
<ClInclude Include="json.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Main.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Model.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Vector.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Vertex.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Player.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Meinkraft.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="World.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Block.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="stb_image.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="stb_perlin.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="State.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="StateHandler.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="MenuState.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="WorldState.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -1,28 +0,0 @@
|
||||
#include "MenuState.h"
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||||
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||||
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||||
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||||
MenuState::MenuState()
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||||
{
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||||
}
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||||
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||||
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||||
MenuState::~MenuState()
|
||||
{
|
||||
}
|
||||
|
||||
void MenuState::init(void)
|
||||
{
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||||
}
|
||||
|
||||
void MenuState::exit(void)
|
||||
{
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||||
}
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||||
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||||
void MenuState::draw(void)
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||||
{
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||||
}
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||||
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||||
void MenuState::update(float deltaTime)
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||||
{
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||||
}
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||||
@@ -1,16 +0,0 @@
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||||
#pragma once
|
||||
#include "State.h"
|
||||
|
||||
class MenuState : public State
|
||||
{
|
||||
public:
|
||||
MenuState();
|
||||
~MenuState();
|
||||
|
||||
void init(void);
|
||||
void exit(void);
|
||||
|
||||
void draw(void);
|
||||
void update(float deltaTime);
|
||||
};
|
||||
|
||||
@@ -1,9 +0,0 @@
|
||||
#include "State.h"
|
||||
|
||||
State::State()
|
||||
{
|
||||
}
|
||||
|
||||
State::~State()
|
||||
{
|
||||
}
|
||||
@@ -1,14 +0,0 @@
|
||||
#pragma once
|
||||
class State
|
||||
{
|
||||
public:
|
||||
State();
|
||||
~State();
|
||||
|
||||
virtual void init(void) = 0;
|
||||
virtual void exit(void) = 0;
|
||||
|
||||
virtual void draw(void) = 0;
|
||||
virtual void update(float deltaTime) = 0;
|
||||
};
|
||||
|
||||
@@ -1,61 +0,0 @@
|
||||
#include "StateHandler.h"
|
||||
#include "MenuState.h"
|
||||
#include "WorldState.h"
|
||||
|
||||
StateHandler* StateHandler::instance = nullptr;
|
||||
|
||||
StateHandler::StateHandler()
|
||||
{
|
||||
available = false;
|
||||
CState = WORLD;
|
||||
CurrentState = new WorldState();
|
||||
CurrentState->init();
|
||||
available = true;
|
||||
}
|
||||
|
||||
StateHandler::~StateHandler()
|
||||
{
|
||||
delete CurrentState;
|
||||
}
|
||||
|
||||
StateHandler* StateHandler::getInstance()
|
||||
{
|
||||
if (instance == nullptr)
|
||||
instance = new StateHandler();
|
||||
|
||||
return instance;
|
||||
}
|
||||
|
||||
void StateHandler::update(float deltaTime)
|
||||
{
|
||||
if(available)
|
||||
CurrentState->update(deltaTime);
|
||||
}
|
||||
void StateHandler::draw()
|
||||
{
|
||||
if(available)
|
||||
CurrentState->draw();
|
||||
}
|
||||
|
||||
void StateHandler::changeState(EState newState)
|
||||
{
|
||||
if (CState == newState)
|
||||
return;
|
||||
|
||||
available = false;
|
||||
|
||||
CurrentState->exit();
|
||||
|
||||
switch (newState)
|
||||
{
|
||||
case WORLD:
|
||||
CurrentState = new WorldState();
|
||||
case MENU:
|
||||
CurrentState = new MenuState();
|
||||
}
|
||||
|
||||
CState = newState;
|
||||
CurrentState->init();
|
||||
|
||||
available = true;
|
||||
}
|
||||
@@ -1,25 +0,0 @@
|
||||
#pragma once
|
||||
#include "State.h"
|
||||
|
||||
class StateHandler
|
||||
{
|
||||
public:
|
||||
~StateHandler();
|
||||
|
||||
static StateHandler* getInstance(void);
|
||||
|
||||
enum EState { WORLD, MENU };
|
||||
|
||||
void changeState(EState newState);
|
||||
|
||||
void draw(void);
|
||||
void update(float deltaTime);
|
||||
private:
|
||||
StateHandler();
|
||||
static StateHandler* instance;
|
||||
|
||||
State* CurrentState;
|
||||
EState CState;
|
||||
bool available;
|
||||
};
|
||||
|
||||
@@ -1,22 +0,0 @@
|
||||
#include "World.h"
|
||||
#include "Block.h"
|
||||
|
||||
|
||||
World::World()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
World::~World()
|
||||
{
|
||||
}
|
||||
|
||||
void World::draw(void)
|
||||
{
|
||||
Block b = Block(Vec3f(0, 0, 0), 1, 3);
|
||||
b.draw();
|
||||
}
|
||||
|
||||
void World::update(float deltaTime)
|
||||
{
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
#pragma once
|
||||
class World
|
||||
{
|
||||
public:
|
||||
World();
|
||||
~World();
|
||||
|
||||
void draw(void);
|
||||
void update(float deltaTime);
|
||||
};
|
||||
|
||||
@@ -1,32 +0,0 @@
|
||||
#include "WorldState.h"
|
||||
|
||||
|
||||
|
||||
WorldState::WorldState()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
WorldState::~WorldState()
|
||||
{
|
||||
}
|
||||
|
||||
void WorldState::init(void)
|
||||
{
|
||||
world = new World();
|
||||
}
|
||||
|
||||
void WorldState::exit(void)
|
||||
{
|
||||
delete world;
|
||||
}
|
||||
|
||||
void WorldState::draw(void)
|
||||
{
|
||||
world->draw();
|
||||
}
|
||||
|
||||
void WorldState::update(float deltaTime)
|
||||
{
|
||||
world->update(deltaTime);
|
||||
}
|
||||
@@ -1,19 +0,0 @@
|
||||
#pragma once
|
||||
#include "State.h"
|
||||
#include "World.h"
|
||||
|
||||
class WorldState : public State
|
||||
{
|
||||
private:
|
||||
World* world;
|
||||
public:
|
||||
WorldState();
|
||||
~WorldState();
|
||||
|
||||
void init(void);
|
||||
void exit(void);
|
||||
|
||||
void draw(void);
|
||||
void update(float deltaTime);
|
||||
};
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 28 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 90 KiB |
@@ -1,182 +0,0 @@
|
||||
// stb_perlin.h - v0.2 - perlin noise
|
||||
// public domain single-file C implementation by Sean Barrett
|
||||
//
|
||||
// LICENSE
|
||||
//
|
||||
// This software is dual-licensed to the public domain and under the following
|
||||
// license: you are granted a perpetual, irrevocable license to copy, modify,
|
||||
// publish, and distribute this file as you see fit.
|
||||
//
|
||||
//
|
||||
// to create the implementation,
|
||||
// #define STB_PERLIN_IMPLEMENTATION
|
||||
// in *one* C/CPP file that includes this file.
|
||||
|
||||
|
||||
// Documentation:
|
||||
//
|
||||
// float stb_perlin_noise3( float x,
|
||||
// float y,
|
||||
// float z,
|
||||
// int x_wrap=0,
|
||||
// int y_wrap=0,
|
||||
// int z_wrap=0)
|
||||
//
|
||||
// This function computes a random value at the coordinate (x,y,z).
|
||||
// Adjacent random values are continuous but the noise fluctuates
|
||||
// its randomness with period 1, i.e. takes on wholly unrelated values
|
||||
// at integer points. Specifically, this implements Ken Perlin's
|
||||
// revised noise function from 2002.
|
||||
//
|
||||
// The "wrap" parameters can be used to create wraparound noise that
|
||||
// wraps at powers of two. The numbers MUST be powers of two. Specify
|
||||
// 0 to mean "don't care". (The noise always wraps every 256 due
|
||||
// details of the implementation, even if you ask for larger or no
|
||||
// wrapping.)
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" float stb_perlin_noise3(float x, float y, float z, int x_wrap=0, int y_wrap=0, int z_wrap=0);
|
||||
#else
|
||||
extern float stb_perlin_noise3(float x, float y, float z, int x_wrap, int y_wrap, int z_wrap);
|
||||
#endif
|
||||
|
||||
#ifdef STB_PERLIN_IMPLEMENTATION
|
||||
|
||||
#include <math.h> // floor()
|
||||
|
||||
// not same permutation table as Perlin's reference to avoid copyright issues;
|
||||
// Perlin's table can be found at http://mrl.nyu.edu/~perlin/noise/
|
||||
// @OPTIMIZE: should this be unsigned char instead of int for cache?
|
||||
static int stb__perlin_randtab[512] =
|
||||
{
|
||||
23, 125, 161, 52, 103, 117, 70, 37, 247, 101, 203, 169, 124, 126, 44, 123,
|
||||
152, 238, 145, 45, 171, 114, 253, 10, 192, 136, 4, 157, 249, 30, 35, 72,
|
||||
175, 63, 77, 90, 181, 16, 96, 111, 133, 104, 75, 162, 93, 56, 66, 240,
|
||||
8, 50, 84, 229, 49, 210, 173, 239, 141, 1, 87, 18, 2, 198, 143, 57,
|
||||
225, 160, 58, 217, 168, 206, 245, 204, 199, 6, 73, 60, 20, 230, 211, 233,
|
||||
94, 200, 88, 9, 74, 155, 33, 15, 219, 130, 226, 202, 83, 236, 42, 172,
|
||||
165, 218, 55, 222, 46, 107, 98, 154, 109, 67, 196, 178, 127, 158, 13, 243,
|
||||
65, 79, 166, 248, 25, 224, 115, 80, 68, 51, 184, 128, 232, 208, 151, 122,
|
||||
26, 212, 105, 43, 179, 213, 235, 148, 146, 89, 14, 195, 28, 78, 112, 76,
|
||||
250, 47, 24, 251, 140, 108, 186, 190, 228, 170, 183, 139, 39, 188, 244, 246,
|
||||
132, 48, 119, 144, 180, 138, 134, 193, 82, 182, 120, 121, 86, 220, 209, 3,
|
||||
91, 241, 149, 85, 205, 150, 113, 216, 31, 100, 41, 164, 177, 214, 153, 231,
|
||||
38, 71, 185, 174, 97, 201, 29, 95, 7, 92, 54, 254, 191, 118, 34, 221,
|
||||
131, 11, 163, 99, 234, 81, 227, 147, 156, 176, 17, 142, 69, 12, 110, 62,
|
||||
27, 255, 0, 194, 59, 116, 242, 252, 19, 21, 187, 53, 207, 129, 64, 135,
|
||||
61, 40, 167, 237, 102, 223, 106, 159, 197, 189, 215, 137, 36, 32, 22, 5,
|
||||
|
||||
// and a second copy so we don't need an extra mask or static initializer
|
||||
23, 125, 161, 52, 103, 117, 70, 37, 247, 101, 203, 169, 124, 126, 44, 123,
|
||||
152, 238, 145, 45, 171, 114, 253, 10, 192, 136, 4, 157, 249, 30, 35, 72,
|
||||
175, 63, 77, 90, 181, 16, 96, 111, 133, 104, 75, 162, 93, 56, 66, 240,
|
||||
8, 50, 84, 229, 49, 210, 173, 239, 141, 1, 87, 18, 2, 198, 143, 57,
|
||||
225, 160, 58, 217, 168, 206, 245, 204, 199, 6, 73, 60, 20, 230, 211, 233,
|
||||
94, 200, 88, 9, 74, 155, 33, 15, 219, 130, 226, 202, 83, 236, 42, 172,
|
||||
165, 218, 55, 222, 46, 107, 98, 154, 109, 67, 196, 178, 127, 158, 13, 243,
|
||||
65, 79, 166, 248, 25, 224, 115, 80, 68, 51, 184, 128, 232, 208, 151, 122,
|
||||
26, 212, 105, 43, 179, 213, 235, 148, 146, 89, 14, 195, 28, 78, 112, 76,
|
||||
250, 47, 24, 251, 140, 108, 186, 190, 228, 170, 183, 139, 39, 188, 244, 246,
|
||||
132, 48, 119, 144, 180, 138, 134, 193, 82, 182, 120, 121, 86, 220, 209, 3,
|
||||
91, 241, 149, 85, 205, 150, 113, 216, 31, 100, 41, 164, 177, 214, 153, 231,
|
||||
38, 71, 185, 174, 97, 201, 29, 95, 7, 92, 54, 254, 191, 118, 34, 221,
|
||||
131, 11, 163, 99, 234, 81, 227, 147, 156, 176, 17, 142, 69, 12, 110, 62,
|
||||
27, 255, 0, 194, 59, 116, 242, 252, 19, 21, 187, 53, 207, 129, 64, 135,
|
||||
61, 40, 167, 237, 102, 223, 106, 159, 197, 189, 215, 137, 36, 32, 22, 5,
|
||||
};
|
||||
|
||||
static float stb__perlin_lerp(float a, float b, float t)
|
||||
{
|
||||
return a + (b-a) * t;
|
||||
}
|
||||
|
||||
// different grad function from Perlin's, but easy to modify to match reference
|
||||
static float stb__perlin_grad(int hash, float x, float y, float z)
|
||||
{
|
||||
static float basis[12][4] =
|
||||
{
|
||||
{ 1, 1, 0 },
|
||||
{ -1, 1, 0 },
|
||||
{ 1,-1, 0 },
|
||||
{ -1,-1, 0 },
|
||||
{ 1, 0, 1 },
|
||||
{ -1, 0, 1 },
|
||||
{ 1, 0,-1 },
|
||||
{ -1, 0,-1 },
|
||||
{ 0, 1, 1 },
|
||||
{ 0,-1, 1 },
|
||||
{ 0, 1,-1 },
|
||||
{ 0,-1,-1 },
|
||||
};
|
||||
|
||||
// perlin's gradient has 12 cases so some get used 1/16th of the time
|
||||
// and some 2/16ths. We reduce bias by changing those fractions
|
||||
// to 5/16ths and 6/16ths, and the same 4 cases get the extra weight.
|
||||
static unsigned char indices[64] =
|
||||
{
|
||||
0,1,2,3,4,5,6,7,8,9,10,11,
|
||||
0,9,1,11,
|
||||
0,1,2,3,4,5,6,7,8,9,10,11,
|
||||
0,1,2,3,4,5,6,7,8,9,10,11,
|
||||
0,1,2,3,4,5,6,7,8,9,10,11,
|
||||
0,1,2,3,4,5,6,7,8,9,10,11,
|
||||
};
|
||||
|
||||
// if you use reference permutation table, change 63 below to 15 to match reference
|
||||
float *grad = basis[indices[hash & 63]];
|
||||
return grad[0]*x + grad[1]*y + grad[2]*z;
|
||||
}
|
||||
|
||||
float stb_perlin_noise3(float x, float y, float z, int x_wrap, int y_wrap, int z_wrap)
|
||||
{
|
||||
float u,v,w;
|
||||
float n000,n001,n010,n011,n100,n101,n110,n111;
|
||||
float n00,n01,n10,n11;
|
||||
float n0,n1;
|
||||
|
||||
unsigned int x_mask = (x_wrap-1) & 255;
|
||||
unsigned int y_mask = (y_wrap-1) & 255;
|
||||
unsigned int z_mask = (z_wrap-1) & 255;
|
||||
int px = (int) floor(x);
|
||||
int py = (int) floor(y);
|
||||
int pz = (int) floor(z);
|
||||
int x0 = px & x_mask, x1 = (px+1) & x_mask;
|
||||
int y0 = py & y_mask, y1 = (py+1) & y_mask;
|
||||
int z0 = pz & z_mask, z1 = (pz+1) & z_mask;
|
||||
int r0,r1, r00,r01,r10,r11;
|
||||
|
||||
#define stb__perlin_ease(a) (((a*6-15)*a + 10) * a * a * a)
|
||||
|
||||
x -= px; u = stb__perlin_ease(x);
|
||||
y -= py; v = stb__perlin_ease(y);
|
||||
z -= pz; w = stb__perlin_ease(z);
|
||||
|
||||
r0 = stb__perlin_randtab[x0];
|
||||
r1 = stb__perlin_randtab[x1];
|
||||
|
||||
r00 = stb__perlin_randtab[r0+y0];
|
||||
r01 = stb__perlin_randtab[r0+y1];
|
||||
r10 = stb__perlin_randtab[r1+y0];
|
||||
r11 = stb__perlin_randtab[r1+y1];
|
||||
|
||||
n000 = stb__perlin_grad(stb__perlin_randtab[r00+z0], x , y , z );
|
||||
n001 = stb__perlin_grad(stb__perlin_randtab[r00+z1], x , y , z-1 );
|
||||
n010 = stb__perlin_grad(stb__perlin_randtab[r01+z0], x , y-1, z );
|
||||
n011 = stb__perlin_grad(stb__perlin_randtab[r01+z1], x , y-1, z-1 );
|
||||
n100 = stb__perlin_grad(stb__perlin_randtab[r10+z0], x-1, y , z );
|
||||
n101 = stb__perlin_grad(stb__perlin_randtab[r10+z1], x-1, y , z-1 );
|
||||
n110 = stb__perlin_grad(stb__perlin_randtab[r11+z0], x-1, y-1, z );
|
||||
n111 = stb__perlin_grad(stb__perlin_randtab[r11+z1], x-1, y-1, z-1 );
|
||||
|
||||
n00 = stb__perlin_lerp(n000,n001,w);
|
||||
n01 = stb__perlin_lerp(n010,n011,w);
|
||||
n10 = stb__perlin_lerp(n100,n101,w);
|
||||
n11 = stb__perlin_lerp(n110,n111,w);
|
||||
|
||||
n0 = stb__perlin_lerp(n00,n01,v);
|
||||
n1 = stb__perlin_lerp(n10,n11,v);
|
||||
|
||||
return stb__perlin_lerp(n0,n1,u);
|
||||
}
|
||||
#endif // STB_PERLIN_IMPLEMENTATION
|
||||
@@ -0,0 +1,235 @@
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
|
||||
# User-specific files
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Dd]ebugPublic/
|
||||
[Rr]elease/
|
||||
[Rr]eleases/
|
||||
x64/
|
||||
x86/
|
||||
bld/
|
||||
[Bb]in/
|
||||
[Oo]bj/
|
||||
|
||||
# Visual Studio 2015 cache/options directory
|
||||
.vs/
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
# NUNIT
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
|
||||
[Rr]eleasePS/
|
||||
dlldata.c
|
||||
|
||||
# DNX
|
||||
project.lock.json
|
||||
artifacts/
|
||||
|
||||
*_i.c
|
||||
*_p.c
|
||||
*_i.h
|
||||
*.ilk
|
||||
*.meta
|
||||
*.pch
|
||||
*.pdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*.log
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.svclog
|
||||
*.scc
|
||||
|
||||
# Chutzpah Test files
|
||||
_Chutzpah*
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opendb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
|
||||
# JustCode is a .NET coding add-in
|
||||
.JustCode
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
AutoTest.Net/
|
||||
|
||||
# Web workbench (sass)
|
||||
.sass-cache/
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
# TODO: Comment the next line if you want to checkin your web deploy settings
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
*.pubxml
|
||||
*.publishproj
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/packages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/packages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/packages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignoreable files
|
||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
ecf/
|
||||
rcf/
|
||||
|
||||
# Microsoft Azure ApplicationInsights config file
|
||||
ApplicationInsights.config
|
||||
|
||||
# Windows Store app package directory
|
||||
AppPackages/
|
||||
BundleArtifacts/
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
node_modules/
|
||||
orleans.codegen.cs
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
*.GhostDoc.xml
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
|
||||
|
||||
# Visual Studio 6 build log
|
||||
*.plg
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
Generated
+6
@@ -0,0 +1,6 @@
|
||||
/workspace.xml
|
||||
/vcs.xml
|
||||
/modules.xml
|
||||
/misc.xml
|
||||
/encodings.xml
|
||||
/CrystalPoint.iml
|
||||
@@ -0,0 +1,76 @@
|
||||
#include "Button.h"
|
||||
#include <string>
|
||||
#include "Util.h"
|
||||
#include "Vector.h"
|
||||
#include "Cursor.h"
|
||||
|
||||
Button::Button(const std::string & text, Vec2f position, float width, float height) : Text(text,position)
|
||||
{
|
||||
this->width = width;
|
||||
this->height = height;
|
||||
this->planePosition = position;
|
||||
|
||||
cursorOnButton = false;
|
||||
alfa = 0.5f;
|
||||
background = Vec3f(10, 10, 10);
|
||||
//foreground = Vec3f(255, 255, 255);
|
||||
this->setColor(Vec3f(255, 255, 255));
|
||||
|
||||
this->position.x += width / 2 - textWidth / 2;
|
||||
this->position.y += height / 2 - textHeight / 2;
|
||||
}
|
||||
|
||||
Button::~Button()
|
||||
{
|
||||
/*if (action != nullptr)
|
||||
delete action;*/
|
||||
}
|
||||
|
||||
void Button::draw(void)
|
||||
{
|
||||
|
||||
glColor4f(background.x/255.0f, background.y / 255.0f, background.z / 255.0f, alfa);
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
glVertex2f(planePosition.x, planePosition.y);
|
||||
glVertex2f(planePosition.x, planePosition.y + height);
|
||||
glVertex2f(planePosition.x + width, planePosition.y + height);
|
||||
glVertex2f(planePosition.x + width, planePosition.y);
|
||||
glEnd();
|
||||
|
||||
/*glColor4f(foreground.x / 255.0f, foreground.y / 255.0f, foreground.z / 255.0f, 1.0f);
|
||||
Util::glutBitmapString(text, position.x, position.y+height/2+14/2);*/
|
||||
Text::draw();
|
||||
}
|
||||
|
||||
void Button::update(int x, int y)
|
||||
{
|
||||
cursorOnButton =
|
||||
(x > planePosition.x && x < planePosition.x + width) &&
|
||||
y > planePosition.y && y < planePosition.y + height;
|
||||
|
||||
|
||||
if (cursorOnButton)
|
||||
alfa = 1.0f;
|
||||
else
|
||||
alfa = 0.5f;
|
||||
|
||||
if (cursorOnButton && Cursor::getInstance()->clicked)
|
||||
if(action != nullptr)
|
||||
action(this);
|
||||
}
|
||||
|
||||
void Button::addAction(action_function action)
|
||||
{
|
||||
this->action = action;
|
||||
}
|
||||
|
||||
void Button::setForeground(Vec3f color)
|
||||
{
|
||||
this->setColor(color);
|
||||
}
|
||||
|
||||
void Button::setBackground(Vec3f color)
|
||||
{
|
||||
background = color;
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
#pragma once
|
||||
#include "Text.h"
|
||||
|
||||
|
||||
|
||||
class Button : public Text
|
||||
{
|
||||
private:
|
||||
typedef void(*action_function)(Button* b);
|
||||
float width, height;
|
||||
Vec3f background;
|
||||
Vec2f planePosition;
|
||||
bool cursorOnButton;
|
||||
float alfa;
|
||||
action_function action = nullptr;
|
||||
public:
|
||||
Button(const std::string &text, Vec2f position, float width, float height);
|
||||
~Button();
|
||||
|
||||
|
||||
|
||||
void draw();
|
||||
void update(int x, int y);
|
||||
|
||||
void addAction(action_function action);
|
||||
|
||||
void setForeground(Vec3f color);
|
||||
void setBackground(Vec3f color);
|
||||
};
|
||||
|
||||
@@ -0,0 +1,17 @@
|
||||
cmake_minimum_required(VERSION 3.5)
|
||||
project(CrystalPoint)
|
||||
|
||||
file(GLOB_RECURSE SOURCE_FILES
|
||||
"*.h"
|
||||
"*.cpp"
|
||||
"*.cc"
|
||||
)
|
||||
|
||||
add_executable(CrystalPoint ${SOURCE_FILES})
|
||||
|
||||
find_package(OpenGL REQUIRED)
|
||||
find_package(GLUT REQUIRED)
|
||||
find_package(OpenAL REQUIRED)
|
||||
include_directories( ${OPENGL_INCLUDE_DIRS} ${GLUT_INCLUDE_DIRS} ${OPENAL_INCLUDE_DIRS} )
|
||||
target_link_libraries(CrystalPoint ${OPENGL_LIBRARIES} ${GLUT_LIBRARY} ${OPENAL_LIBRARY} )
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -Wall -lpthread")
|
||||
@@ -0,0 +1,80 @@
|
||||
#include "Cursor.h"
|
||||
#include <GL/freeglut.h>
|
||||
#include <cmath>
|
||||
#include "Racer.h"
|
||||
|
||||
Cursor* Cursor::instance = NULL;
|
||||
|
||||
Cursor::Cursor()
|
||||
{
|
||||
enabled = false;
|
||||
mousePosition = Vec2f(Racer::width / 2, Racer::height / 2);
|
||||
clicked = false;
|
||||
}
|
||||
|
||||
Cursor::~Cursor()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
Cursor* Cursor::getInstance(void)
|
||||
{
|
||||
if (instance == nullptr)
|
||||
instance = new Cursor();
|
||||
|
||||
return instance;
|
||||
}
|
||||
|
||||
void Cursor::enable(bool enable)
|
||||
{
|
||||
enabled = enable;
|
||||
}
|
||||
|
||||
bool Cursor::isEnabled(void)
|
||||
{
|
||||
return enabled;
|
||||
}
|
||||
|
||||
void Cursor::draw(void)
|
||||
{
|
||||
//Draw Cursor
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glOrtho(0, Racer::width, Racer::height, 0, -10, 10);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
|
||||
glDisable(GL_LIGHTING);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glColor4f(1, cos(glutGet(GLUT_ELAPSED_TIME) / 1000.0f), sin(glutGet(GLUT_ELAPSED_TIME) / 1000.0f), 1);
|
||||
|
||||
glBegin(GL_TRIANGLES);
|
||||
glVertex2f(mousePosition.x, mousePosition.y);
|
||||
glVertex2f(mousePosition.x + 15, mousePosition.y + 15);
|
||||
glVertex2f(mousePosition.x + 5, mousePosition.y + 20);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
void Cursor::update(Vec2f newPosition)
|
||||
{
|
||||
if (newPosition.x < 0)
|
||||
newPosition.x = 0;
|
||||
|
||||
if (newPosition.y < 0)
|
||||
newPosition.y = 0;
|
||||
|
||||
if (newPosition.x > Racer::width)
|
||||
newPosition.x = Racer::width;
|
||||
|
||||
if (newPosition.y > Racer::height)
|
||||
newPosition.y = Racer::height;
|
||||
|
||||
mousePosition = newPosition;
|
||||
|
||||
if (clicked)
|
||||
clicked = !clicked;
|
||||
if (state != prev)
|
||||
if(state == GLUT_UP)
|
||||
clicked = true;
|
||||
prev = state;
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
#pragma once
|
||||
#include "Vector.h"
|
||||
|
||||
class Cursor
|
||||
{
|
||||
private:
|
||||
Cursor();
|
||||
|
||||
static Cursor* instance;
|
||||
bool enabled;
|
||||
|
||||
public:
|
||||
Vec2f mousePosition;
|
||||
~Cursor();
|
||||
|
||||
static Cursor* getInstance(void);
|
||||
|
||||
void enable(bool enable);
|
||||
bool isEnabled(void);
|
||||
|
||||
bool clicked;
|
||||
int state, prev;
|
||||
|
||||
|
||||
void draw(void);
|
||||
void update(Vec2f newPosition);
|
||||
};
|
||||
|
||||
@@ -31,12 +31,7 @@ void Entity::draw()
|
||||
glRotatef(rotation.z, 0, 0, 1);
|
||||
glScalef(scale, scale, scale);
|
||||
|
||||
glEnable(GL_CULL_FACE);
|
||||
glCullFace(GL_BACK);
|
||||
model->draw();
|
||||
glCullFace(GL_FRONT);
|
||||
model->draw();
|
||||
glDisable(GL_CULL_FACE);
|
||||
|
||||
glPopMatrix();
|
||||
}
|
||||
@@ -13,6 +13,8 @@ public:
|
||||
|
||||
virtual void draw();
|
||||
virtual void update(float elapsedTime) {};
|
||||
virtual void collide() {};
|
||||
|
||||
Vec3f position;
|
||||
Vec3f rotation;
|
||||
float scale;
|
||||
@@ -0,0 +1,192 @@
|
||||
#include "HeightMap.h"
|
||||
#include "stb_image.h"
|
||||
#include "Vector.h"
|
||||
|
||||
#include "LevelObject.h"
|
||||
|
||||
#include <GL/freeglut.h>
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
#include "World.h"
|
||||
|
||||
#define RED 0
|
||||
#define GREEN 1
|
||||
#define BLUE 2
|
||||
#define ALPHA 3
|
||||
|
||||
HeightMap::HeightMap(const std::string &file, World* world)
|
||||
{
|
||||
int bpp;
|
||||
unsigned char* imgData = stbi_load(file.c_str(), &width, &height, &bpp, 4);
|
||||
|
||||
auto heightAt = [&](int x, int y)
|
||||
{
|
||||
return (imgData[(x + y * width) * 4 ] / 256.0f) * 10.0f;
|
||||
};
|
||||
|
||||
auto valueAt = [&](int x, int y, int offset = 0)
|
||||
{
|
||||
return imgData[(x + y * width) * 4 + offset];
|
||||
};
|
||||
|
||||
std::vector<std::vector<Vec3f>> faceNormals(width-1, std::vector<Vec3f>(height-1, Vec3f(0,1,0)));
|
||||
for (int y = 0; y < height - 1; y++)
|
||||
{
|
||||
for (int x = 0; x < width - 1; x++)
|
||||
{
|
||||
int offsets[4][2] = { { 0, 0 },{ 1, 0 },{ 1, 1 },{ 0, 1 } };
|
||||
Vec3f ca(0, heightAt(x, y + 1) - heightAt(x, y), 1);
|
||||
Vec3f ba(1, heightAt(x + 1, y) - heightAt(x, y), 0);
|
||||
Vec3f normal = ca.cross(ba);
|
||||
normal.Normalize();
|
||||
faceNormals[x][y] = normal;
|
||||
}
|
||||
}
|
||||
|
||||
for (int y = 0; y < height-1; y++)
|
||||
{
|
||||
for (int x = 0; x < width-1; x++)
|
||||
{
|
||||
int offsets[4][2] = { { 0, 0 },{ 1, 0 },{ 1, 1 },{ 0, 1 } };
|
||||
|
||||
if (valueAt(x, y, GREEN) > 5)
|
||||
{
|
||||
ObjectTemplate obtp = world->getObjectFromValue(valueAt(x, y, GREEN));
|
||||
LevelObject* p = new LevelObject(obtp.file, Vec3f(x, heightAt(x, y), y), obtp.rotation, obtp.scale, obtp.canCollide);
|
||||
|
||||
world->addLevelObject(p);
|
||||
}
|
||||
if (valueAt(x, y, BLUE) > 10)
|
||||
{
|
||||
world->addStar(new Star(Vec3f(x, heightAt(x, y), y)));
|
||||
}
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
int xx = x + offsets[i][0];
|
||||
int yy = y + offsets[i][1];
|
||||
|
||||
Vec3f normal(0, 0, 0);
|
||||
if(xx < width-1 && yy < height-1)
|
||||
normal = normal + faceNormals[xx][yy];
|
||||
if(xx > 0 && yy < height-1)
|
||||
normal = normal + faceNormals[xx-1][yy];
|
||||
if (xx > 0 && yy > 0)
|
||||
normal = normal + faceNormals[xx-1][yy-1];
|
||||
if (yy > 0 && xx < width-1)
|
||||
normal = normal + faceNormals[xx][yy-1];
|
||||
normal.Normalize();
|
||||
|
||||
float h = heightAt(xx, yy);
|
||||
vertices.push_back(Vertex{ (float)(xx), h, (float)(yy),
|
||||
normal.x, normal.y, normal.z,
|
||||
(xx) / (float)height, (yy) / (float)width } );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
glGenTextures(1, &imageIndex);
|
||||
glBindTexture(GL_TEXTURE_2D, imageIndex);
|
||||
|
||||
glTexImage2D(GL_TEXTURE_2D,
|
||||
0, //level
|
||||
GL_RGBA, //internal format
|
||||
width, //width
|
||||
height, //height
|
||||
0, //border
|
||||
GL_RGBA, //data format
|
||||
GL_UNSIGNED_BYTE, //data type
|
||||
imgData); //data
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
|
||||
stbi_image_free(imgData);
|
||||
}
|
||||
|
||||
HeightMap::~HeightMap()
|
||||
{
|
||||
glDeleteTextures(1, &imageIndex);
|
||||
}
|
||||
|
||||
void HeightMap::Draw()
|
||||
{
|
||||
glEnable(GL_LIGHTING);
|
||||
float color[] = { 0.7f, 0.7f, 0.7f, 1 };
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, color);
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, color);
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glBindTexture(GL_TEXTURE_2D, imageIndex);
|
||||
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
//glEnableClientState(GL_COLOR_ARRAY);
|
||||
glEnableClientState(GL_NORMAL_ARRAY);
|
||||
|
||||
glVertexPointer(3, GL_FLOAT, sizeof(Vertex), ((float*)vertices.data()) + 0);
|
||||
glTexCoordPointer(2, GL_FLOAT, sizeof(Vertex), ((float*)vertices.data()) + 6);
|
||||
glNormalPointer(GL_FLOAT, sizeof(Vertex), ((float*)vertices.data()) + 3);
|
||||
glDrawArrays(GL_QUADS, 0, vertices.size());
|
||||
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
//glDisableClientState(GL_COLOR_ARRAY);
|
||||
glDisableClientState(GL_NORMAL_ARRAY);
|
||||
}
|
||||
|
||||
float HeightMap::GetHeight(float x, float y)
|
||||
{
|
||||
int ix = x;
|
||||
int iy = y;
|
||||
|
||||
int index = (ix + (width - 1) * iy) * 4;
|
||||
|
||||
if (index + 3 >= vertices.size())
|
||||
index = vertices.size() - 4;
|
||||
|
||||
if (index < 0)
|
||||
index = 0;
|
||||
|
||||
Vertex& a = vertices[index];
|
||||
Vertex& b = vertices[index+1];
|
||||
Vertex& c = vertices[index+3];
|
||||
|
||||
float lowervalue = ((b.z - c.z)*(a.x - c.x) + (c.x - b.x)*(a.z - c.z));
|
||||
float labda1 = ((b.z - c.z)*(x - c.x) + (c.x - b.x)*(y - c.z)) / lowervalue;
|
||||
float labda2 = ((c.y - a.y)*(x - c.x) + (a.x - c.x)*(y - c.y)) / lowervalue;
|
||||
float labda3 = 1 - labda1 - labda2;
|
||||
|
||||
Vertex z = a * labda1 + b * labda2 + c * labda3;
|
||||
// Vertex z = (a * labda1) + (b * labda2) ;
|
||||
|
||||
return z.y;
|
||||
}
|
||||
|
||||
|
||||
int HeightMap::GetSize()
|
||||
{
|
||||
return height >= width ? height : width;
|
||||
}
|
||||
|
||||
void HeightMap::SetTexture(const std::string &file)
|
||||
{
|
||||
int bpp, width2, height2;
|
||||
stbi_set_flip_vertically_on_load(true);
|
||||
unsigned char* imgData = stbi_load(file.c_str(), &width2, &height2, &bpp, 4);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, imageIndex);
|
||||
|
||||
glTexImage2D(GL_TEXTURE_2D,
|
||||
0, //level
|
||||
GL_RGBA, //internal format
|
||||
width2, //width
|
||||
height2, //height
|
||||
0, //border
|
||||
GL_RGBA, //data format
|
||||
GL_UNSIGNED_BYTE, //data type
|
||||
imgData); //data
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
|
||||
stbi_image_free(imgData);
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
#pragma once
|
||||
#include "Vertex.h"
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <GL/freeglut.h>
|
||||
|
||||
class World;
|
||||
|
||||
class HeightMap
|
||||
{
|
||||
private:
|
||||
int height;
|
||||
int width;
|
||||
|
||||
GLuint imageIndex;
|
||||
public:
|
||||
HeightMap(const std::string &file, World* world);
|
||||
~HeightMap();
|
||||
|
||||
void Draw();
|
||||
float GetHeight(float x, float y);
|
||||
int GetSize();
|
||||
void SetTexture(const std::string &file);
|
||||
|
||||
std::vector<Vertex> vertices;
|
||||
};
|
||||
|
||||
@@ -0,0 +1,75 @@
|
||||
#include "Interface.h"
|
||||
#include <GL/freeglut.h>
|
||||
#include "Racer.h"
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "Player.h"
|
||||
#include "Util.h"
|
||||
|
||||
Interface::Interface()
|
||||
{
|
||||
}
|
||||
|
||||
Interface::Interface(int stars)
|
||||
{
|
||||
this->stars = stars;
|
||||
}
|
||||
|
||||
|
||||
Interface::~Interface()
|
||||
{
|
||||
}
|
||||
|
||||
void Interface::draw()
|
||||
{
|
||||
Player* player = Player::getInstance();
|
||||
|
||||
//Switch view to Ortho
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glOrtho(0, 1000, 1000, 0, -10, 10);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
|
||||
glDisable(GL_LIGHTING);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
//Draw interface
|
||||
|
||||
//Stars bar
|
||||
glBegin(GL_QUADS);
|
||||
glColor4f(0, 0, 0, 1.0);
|
||||
glVertex2f(250, 980);
|
||||
glVertex2f(250, 965);
|
||||
glVertex2f(750, 965);
|
||||
glVertex2f(750, 980);
|
||||
glEnd();
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
glColor4f(1.0f, 1.0f, 0.1f, 1.0);
|
||||
glVertex2f(250, 980);
|
||||
glVertex2f(250, 965);
|
||||
|
||||
glColor4f(1.0f, 1.0f, 0.5f, 1.0);
|
||||
glVertex2f(250 + ((player->stars / (float)stars) * 500), 965);
|
||||
glVertex2f(250 + ((player->stars / (float)stars) * 500), 980);
|
||||
glEnd();
|
||||
|
||||
//Text: level
|
||||
glColor4f(1.0f, 1.0f, 0.1f, 1.0);
|
||||
Util::glutBitmapString("Stars: " + std::to_string(player->stars) + " / " + std::to_string(stars), 480, 940);
|
||||
|
||||
//Text: weapons
|
||||
//Util::glutBitmapString(player->leftWeapon->name, 850, 900);
|
||||
//Util::glutBitmapString(player->rightWeapon->name, 10, 900);
|
||||
|
||||
glEnable(GL_LIGHTING);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
}
|
||||
|
||||
void Interface::update(float deltaTime)
|
||||
{
|
||||
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
#pragma once
|
||||
class Interface
|
||||
{
|
||||
private:
|
||||
int stars;
|
||||
public:
|
||||
Interface();
|
||||
Interface(int);
|
||||
~Interface();
|
||||
|
||||
void draw(void);
|
||||
void update(float deltaTime);
|
||||
};
|
||||
|
||||
@@ -0,0 +1,22 @@
|
||||
#include "LevelObject.h"
|
||||
|
||||
#include "Model.h"
|
||||
|
||||
|
||||
LevelObject::LevelObject(const std::string &fileName, const Vec3f &position, const Vec3f &rotation, const float &scale, const bool &hasCollision)
|
||||
{
|
||||
model = Model::load(fileName);
|
||||
this->position = position;
|
||||
this->position.x -= model->center.x;
|
||||
this->position.z -= model->center.z;
|
||||
this->rotation = rotation;
|
||||
this->scale = scale;
|
||||
this->canCollide = hasCollision;
|
||||
}
|
||||
|
||||
|
||||
LevelObject::~LevelObject()
|
||||
{
|
||||
if (model)
|
||||
Model::unload(model);
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
#pragma once
|
||||
|
||||
#include "Entity.h"
|
||||
#include <string>
|
||||
|
||||
|
||||
class LevelObject : public Entity
|
||||
{
|
||||
public:
|
||||
LevelObject(const std::string &fileName,
|
||||
const Vec3f &position,
|
||||
const Vec3f &rotation,
|
||||
const float &scale,
|
||||
const bool &hasCollision);
|
||||
~LevelObject();
|
||||
};
|
||||
|
||||
@@ -1,27 +1,35 @@
|
||||
#include <GL/freeglut.h>
|
||||
|
||||
#include "Meinkraft.h"
|
||||
#include "Racer.h"
|
||||
#include <stdio.h>
|
||||
#include "Vector.h"
|
||||
|
||||
#define STB_IMAGE_IMPLEMENTATION
|
||||
#include "stb_image.h"
|
||||
#include <stdlib.h>
|
||||
#include <time.h>
|
||||
#include "Cursor.h"
|
||||
|
||||
void configureOpenGL(void);
|
||||
|
||||
Meinkraft* app;
|
||||
Racer* app;
|
||||
|
||||
bool justMoved = false;
|
||||
|
||||
int main(int argc, char* argv[])
|
||||
{
|
||||
app = new Meinkraft();
|
||||
app = new Racer();
|
||||
glutInit(&argc, argv);
|
||||
|
||||
srand (time(NULL));
|
||||
|
||||
configureOpenGL();
|
||||
|
||||
app->init();
|
||||
|
||||
glutDisplayFunc([]() { app->draw(); } );
|
||||
glutIdleFunc([]() { app->update(); } );
|
||||
glutReshapeFunc([](int w, int h) { Meinkraft::width = w; Meinkraft::height = h; glViewport(0, 0, w, h); });
|
||||
glutReshapeFunc([](int w, int h) { Racer::width = w; Racer::height = h; glViewport(0, 0, w, h); });
|
||||
|
||||
//Keyboard
|
||||
glutKeyboardFunc([](unsigned char c, int, int) { app->keyboardState.keys[c] = true; });
|
||||
@@ -50,8 +58,20 @@ int main(int argc, char* argv[])
|
||||
glutPassiveMotionFunc(mousemotion);
|
||||
glutMotionFunc(mousemotion);
|
||||
|
||||
Meinkraft::height = GLUT_WINDOW_HEIGHT;
|
||||
Meinkraft::width = GLUT_WINDOW_WIDTH;
|
||||
auto mouseclick = [](int button, int state,
|
||||
int x, int y)
|
||||
{
|
||||
if (button == GLUT_LEFT_BUTTON)
|
||||
Cursor::getInstance()->state = state;
|
||||
|
||||
|
||||
//std::cout << "Left button is down" << std::endl;
|
||||
};
|
||||
|
||||
glutMouseFunc(mouseclick);
|
||||
|
||||
Racer::height = GLUT_WINDOW_HEIGHT;
|
||||
Racer::width = GLUT_WINDOW_WIDTH;
|
||||
|
||||
glutMainLoop();
|
||||
|
||||
@@ -63,10 +83,12 @@ void configureOpenGL()
|
||||
{
|
||||
//Init window and glut display mode
|
||||
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
|
||||
glutInitWindowSize(800, 600);
|
||||
glutCreateWindow("Meinkraft Bèta 0.1");
|
||||
glutInitWindowSize(1440, 900);
|
||||
//glutInitWindowPosition(glutGet(GLUT_WINDOW_WIDTH) / 2 - 800/2, glutGet(GLUT_WINDOW_HEIGHT) / 2 - 600/2);
|
||||
glutCreateWindow("Racer");
|
||||
//glutFullScreen();
|
||||
|
||||
|
||||
//Depth testing
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
@@ -78,21 +100,8 @@ void configureOpenGL()
|
||||
glEnable(GL_ALPHA_TEST);
|
||||
glAlphaFunc(GL_GREATER, 0.01f);
|
||||
|
||||
//Lighting
|
||||
GLfloat mat_specular[] = { 0.2, 0.2, 0.2, 0 };
|
||||
//GLfloat mat_shininess[] = { 5.0 };
|
||||
GLfloat light_position[] = { 0.0, 2.0, 1.0, 0 };
|
||||
GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 0 };
|
||||
GLfloat light_ambient[] = { 0.3, 0.3, 0.3, 0 };
|
||||
glClearColor(0.7, 0.7, 1.0, 1.0);
|
||||
|
||||
//glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
|
||||
//glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);
|
||||
//glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
|
||||
//glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
|
||||
|
||||
glEnable(GL_LIGHTING);
|
||||
glEnable(GL_LIGHT0);
|
||||
|
||||
glutSetCursor(GLUT_CURSOR_CROSSHAIR);
|
||||
glutSetCursor(GLUT_CURSOR_NONE);
|
||||
}
|
||||
@@ -0,0 +1,59 @@
|
||||
#include <GL/freeglut.h>
|
||||
#include "Menu.h"
|
||||
#include "Racer.h"
|
||||
|
||||
Menu::Menu()
|
||||
{
|
||||
cursor = Cursor::getInstance();
|
||||
}
|
||||
|
||||
|
||||
Menu::~Menu()
|
||||
{
|
||||
}
|
||||
|
||||
void Menu::draw(void)
|
||||
{
|
||||
//Switch view to Ortho
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glOrtho(0, Racer::width, Racer::height, 0, -10, 10);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
|
||||
glDisable(GL_LIGHTING);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
glColor4f(60/255.0f, 60/255.0f, 60/255.0f, 0.8f);
|
||||
glBegin(GL_QUADS);
|
||||
glVertex2f(0,0);
|
||||
glVertex2f(0, Racer::height);
|
||||
glVertex2f(Racer::width, Racer::height);
|
||||
glVertex2f(Racer::width, 0);
|
||||
glEnd();
|
||||
|
||||
|
||||
for (MenuElement* e : elements)
|
||||
{
|
||||
e->draw();
|
||||
}
|
||||
|
||||
cursor->draw();
|
||||
|
||||
glEnable(GL_LIGHTING);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
}
|
||||
|
||||
void Menu::update()
|
||||
{
|
||||
for (MenuElement* e : elements)
|
||||
{
|
||||
e->update(cursor->mousePosition.x, cursor->mousePosition.y);
|
||||
}
|
||||
}
|
||||
|
||||
void Menu::AddMenuElement(MenuElement * e)
|
||||
{
|
||||
elements.push_back(e);
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
#pragma once
|
||||
#include <vector>
|
||||
#include "MenuElement.h"
|
||||
#include "Cursor.h"
|
||||
|
||||
class Menu
|
||||
{
|
||||
private:
|
||||
std::vector<MenuElement*> elements;
|
||||
Cursor* cursor;
|
||||
public:
|
||||
Menu();
|
||||
~Menu();
|
||||
|
||||
void draw(void);
|
||||
void update(void);
|
||||
|
||||
void AddMenuElement(MenuElement* e);
|
||||
};
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
#include "MenuElement.h"
|
||||
|
||||
MenuElement::MenuElement(Vec2f position)
|
||||
{
|
||||
hover = false;
|
||||
this->position = position;
|
||||
}
|
||||
|
||||
|
||||
MenuElement::~MenuElement()
|
||||
{
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
#pragma once
|
||||
#include "Vector.h"
|
||||
#include <string>
|
||||
|
||||
class MenuElement
|
||||
{
|
||||
protected:
|
||||
bool hover;
|
||||
Vec2f position;
|
||||
public:
|
||||
MenuElement(Vec2f position);
|
||||
~MenuElement();
|
||||
|
||||
virtual void draw(void) {};
|
||||
virtual void update(int x, int y) {};
|
||||
};
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#include "Model.h"
|
||||
|
||||
#define STB_IMAGE_IMPLEMENTATION
|
||||
#include "stb_image.h"
|
||||
|
||||
#include <iostream>
|
||||
@@ -8,6 +7,7 @@
|
||||
#include <string>
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include <cstring>
|
||||
|
||||
//Prototypes
|
||||
std::vector<std::string> split(std::string str, std::string sep);
|
||||
@@ -138,7 +138,7 @@ Model::Model(std::string fileName)
|
||||
radius = fmax(radius, (center.x - v.x) * (center.x - v.x) + (center.z - v.z) * (center.z - v.z));
|
||||
radius = sqrt(radius);
|
||||
|
||||
for each(ObjGroup *group in groups)
|
||||
for (ObjGroup *group : groups)
|
||||
{
|
||||
Optimise(group);
|
||||
}
|
||||
@@ -148,7 +148,7 @@ void Model::Optimise(ObjGroup *t)
|
||||
{
|
||||
for (Face &face : t->faces)
|
||||
{
|
||||
for each(auto &vertex in face.vertices)
|
||||
for (auto &vertex : face.vertices)
|
||||
{
|
||||
t->VertexArray.push_back(Vertex(vertices[vertex.position].x, vertices[vertex.position].y, vertices[vertex.position].z,
|
||||
normals[vertex.normal].x, normals[vertex.normal].y, normals[vertex.normal].z,
|
||||
@@ -370,6 +370,7 @@ void Model::unload(Model* model)
|
||||
{
|
||||
delete m.second.first;
|
||||
cache.erase(cache.find(m.first));
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -378,8 +379,5 @@ void Model::unload(Model* model)
|
||||
|
||||
Model::~Model(void)
|
||||
{
|
||||
for (auto m : cache)
|
||||
{
|
||||
delete m.second.first;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -70,7 +70,7 @@ private:
|
||||
Model(std::string filename);
|
||||
~Model(void);
|
||||
|
||||
public:
|
||||
public:
|
||||
|
||||
static std::map<std::string, std::pair<Model*, int> > cache;
|
||||
static Model* load(const std::string &fileName);
|
||||
@@ -0,0 +1,14 @@
|
||||
#include "ObjectTemplate.h"
|
||||
|
||||
ObjectTemplate::ObjectTemplate(std::string file, int color, bool collide, float scale, Vec3f rotation)
|
||||
{
|
||||
this->file = file;
|
||||
this->color = color;
|
||||
this->canCollide = collide;
|
||||
this->scale = scale;
|
||||
this->rotation = rotation;
|
||||
}
|
||||
|
||||
ObjectTemplate::~ObjectTemplate()
|
||||
{
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
#pragma once
|
||||
#include <string>
|
||||
#include "Vector.h"
|
||||
|
||||
class ObjectTemplate
|
||||
{
|
||||
public:
|
||||
ObjectTemplate(std::string file, int color, bool collide, float scale, Vec3f rotation);
|
||||
~ObjectTemplate();
|
||||
|
||||
std::string file;
|
||||
|
||||
int color;
|
||||
bool canCollide;
|
||||
|
||||
float scale;
|
||||
Vec3f rotation;
|
||||
};
|
||||
|
||||
@@ -3,14 +3,16 @@
|
||||
#include "Player.h"
|
||||
#include <GL/freeglut.h>
|
||||
|
||||
#include <string>
|
||||
#include <iostream>
|
||||
#include <fstream>
|
||||
|
||||
Player* Player::instance = NULL;
|
||||
|
||||
Player::Player()
|
||||
{
|
||||
speed = 10;
|
||||
health = 50;
|
||||
xp = 75;
|
||||
level = 10;
|
||||
stars = 0;
|
||||
}
|
||||
|
||||
Player* Player::getInstance()
|
||||
@@ -26,21 +28,23 @@ void Player::init()
|
||||
instance = new Player();
|
||||
}
|
||||
|
||||
void Player::setObject(LevelObject * obj)
|
||||
{
|
||||
kart = obj;
|
||||
kart->position = position;
|
||||
}
|
||||
|
||||
Player::~Player()
|
||||
{
|
||||
if (leftWeapon)
|
||||
delete leftWeapon;
|
||||
|
||||
if (rightWeapon)
|
||||
delete rightWeapon;
|
||||
}
|
||||
|
||||
void Player::setCamera()
|
||||
{
|
||||
gluLookAt(0, 4, -6, 0, 0, 1, 0, 0.1f, 0);
|
||||
|
||||
glRotatef(rotation.x, 1, 0, 0);
|
||||
glRotatef(rotation.y, 0, 1, 0);
|
||||
glTranslatef(-position.x, -position.y, -position.z);
|
||||
|
||||
//glTranslatef(-position.x, -position.y, -position.z);
|
||||
}
|
||||
|
||||
void Player::setPosition(float angle, float fac, bool height)
|
||||
@@ -52,4 +56,15 @@ void Player::setPosition(float angle, float fac, bool height)
|
||||
position.x -= (float)cos((rotation.y + angle) / 180 * M_PI) * fac;
|
||||
position.z -= (float)sin((rotation.y + angle) / 180 * M_PI) * fac;
|
||||
}
|
||||
|
||||
kart->position = position;
|
||||
kart->rotation = Vec3f(0, -rotation.y, 0);
|
||||
}
|
||||
|
||||
void Player::draw() {
|
||||
|
||||
glTranslatef(-position.x, -position.y, -position.z);
|
||||
|
||||
if (kart != nullptr)
|
||||
kart->draw();
|
||||
}
|
||||
@@ -1,31 +1,33 @@
|
||||
#pragma once
|
||||
#include "Vector.h"
|
||||
#include "json.h"
|
||||
#include "LevelObject.h"
|
||||
|
||||
class Model;
|
||||
#include <vector>
|
||||
|
||||
class Player
|
||||
{
|
||||
private:
|
||||
static Player* instance;
|
||||
|
||||
LevelObject* kart;
|
||||
|
||||
public:
|
||||
Player();
|
||||
~Player();
|
||||
|
||||
void setCamera();
|
||||
void setPosition(float angle, float fac, bool height);
|
||||
void draw(void);
|
||||
|
||||
static Player* getInstance(void);
|
||||
static void init(void);
|
||||
|
||||
void setObject(LevelObject * obj);
|
||||
|
||||
Vec3f position;
|
||||
Vec2f rotation;
|
||||
|
||||
Model* leftWeapon;
|
||||
Model* rightWeapon;
|
||||
|
||||
float health;
|
||||
float xp;
|
||||
int level;
|
||||
|
||||
float speed;
|
||||
int stars;
|
||||
};
|
||||
+145
@@ -0,0 +1,145 @@
|
||||
|
||||
#include "Racer.h"
|
||||
#include <GL/freeglut.h>
|
||||
#include <cmath>
|
||||
#include <cstring>
|
||||
#include "WorldHandler.h"
|
||||
#include "Player.h"
|
||||
#include "Cursor.h"
|
||||
#include "Menu.h"
|
||||
#include "Text.h"
|
||||
#include "Vector.h"
|
||||
#include "Button.h"
|
||||
|
||||
int Racer::width = 0;
|
||||
int Racer::height = 0;
|
||||
|
||||
SoundSystem Racer::sound_system;
|
||||
bool state = false;
|
||||
|
||||
void Racer::init()
|
||||
{
|
||||
player = Player::getInstance();
|
||||
worldhandler = WorldHandler::getInstance();
|
||||
cursor = Cursor::getInstance();
|
||||
|
||||
menu = new Menu();
|
||||
buildMenu();
|
||||
|
||||
lastFrameTime = 0;
|
||||
state = true;
|
||||
|
||||
glClearColor(0.7f, 0.7f, 1.0f, 1.0f);
|
||||
}
|
||||
|
||||
|
||||
void Racer::draw()
|
||||
{
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
//Draw world
|
||||
glEnable(GL_LIGHTING);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
gluPerspective(70, width / (float)height, 0.1f, 7500);
|
||||
//gluLookAt()
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
|
||||
worldhandler->draw();
|
||||
|
||||
if(!state)
|
||||
menu->draw();
|
||||
|
||||
glutSwapBuffers();
|
||||
}
|
||||
|
||||
|
||||
void Racer::update()
|
||||
{
|
||||
float frameTime = glutGet(GLUT_ELAPSED_TIME) / 1000.0f;
|
||||
float deltaTime = frameTime - lastFrameTime;
|
||||
lastFrameTime = frameTime;
|
||||
|
||||
if (keyboardState.keys[27] && !prevKeyboardState.keys[27])
|
||||
state = !state;
|
||||
|
||||
if (state)
|
||||
{
|
||||
Player* player = Player::getInstance();
|
||||
|
||||
if (keyboardState.special[GLUT_KEY_LEFT] && !prevKeyboardState.special[GLUT_KEY_LEFT])
|
||||
worldhandler->PreviousWorld();
|
||||
if (keyboardState.special[GLUT_KEY_RIGHT] && !prevKeyboardState.special[GLUT_KEY_RIGHT])
|
||||
worldhandler->NextWorld();
|
||||
if (keyboardState.keys[27])
|
||||
state = false;
|
||||
|
||||
player->rotation.y += mouseOffset.x / 10.0f;
|
||||
player->rotation.x += mouseOffset.y / 10.0f;
|
||||
|
||||
float speed = player->speed;
|
||||
|
||||
Vec3f oldPosition = player->position;
|
||||
|
||||
if (keyboardState.keys['w']) player->setPosition(270, deltaTime*speed, false);
|
||||
if (keyboardState.keys['s']) player->setPosition(90, deltaTime*speed, false);
|
||||
|
||||
|
||||
if (player->rotation.x > 25)
|
||||
player->rotation.x = 25;
|
||||
if (player->rotation.x < -20)
|
||||
player->rotation.x = -20;
|
||||
|
||||
player->position.y = worldhandler->getHeight(player->position.x, player->position.z) + 0.1f;
|
||||
|
||||
if (!worldhandler->isPlayerPositionValid())
|
||||
player->position = oldPosition;
|
||||
|
||||
worldhandler->update(deltaTime);
|
||||
}
|
||||
else
|
||||
{
|
||||
menu->update();
|
||||
cursor->update(cursor->mousePosition + mouseOffset);
|
||||
}
|
||||
|
||||
|
||||
mouseOffset = Vec2f(0, 0);
|
||||
prevKeyboardState = keyboardState;
|
||||
glutPostRedisplay();
|
||||
|
||||
sound_system.SetListener(player->position, Vec3f(), Vec3f());
|
||||
}
|
||||
|
||||
void Racer::buildMenu()
|
||||
{
|
||||
Button* start = new Button("Resume", Vec2f(1920 / 2 - 50, 1080 / 2 - 30), 100, 50);
|
||||
auto toWorld = [](Button* b)
|
||||
{
|
||||
state = true;
|
||||
};
|
||||
start->addAction(toWorld);
|
||||
menu->AddMenuElement(start);
|
||||
|
||||
|
||||
Button* test = new Button("Exit", Vec2f(1920 / 2 - 50, 1080 / 2 + 30), 100, 50);
|
||||
test->addAction([](Button* b)
|
||||
{
|
||||
exit(0);
|
||||
});
|
||||
menu->AddMenuElement(test);
|
||||
Text* t = new Text("Pause", Vec2f(1920 / 2 - Util::glutTextWidth("Pause") / 2, 1080 / 2 - 75));
|
||||
t->setColor(Vec3f(255, 255, 0));
|
||||
menu->AddMenuElement(t);
|
||||
}
|
||||
|
||||
|
||||
|
||||
KeyboardState::KeyboardState()
|
||||
{
|
||||
memset(keys, 0, sizeof(keys));
|
||||
memset(special, 0, sizeof(special));
|
||||
}
|
||||
@@ -1,9 +1,12 @@
|
||||
#pragma once
|
||||
|
||||
class WorldHandler;
|
||||
class SoundSystem;
|
||||
class Player;
|
||||
class StateHandler;
|
||||
class Cursor;
|
||||
class Menu;
|
||||
#include "Vector.h"
|
||||
#include <GL\freeglut.h>
|
||||
#include "SoundSystem.h"
|
||||
|
||||
class KeyboardState
|
||||
{
|
||||
@@ -15,17 +18,17 @@ public:
|
||||
KeyboardState();
|
||||
};
|
||||
|
||||
class Meinkraft
|
||||
class Racer
|
||||
{
|
||||
private:
|
||||
void loadTexture(void);
|
||||
public:
|
||||
void init();
|
||||
void draw();
|
||||
void update();
|
||||
|
||||
WorldHandler* worldhandler;
|
||||
Player* player;
|
||||
StateHandler* statehandler;
|
||||
Cursor* cursor;
|
||||
Menu* menu;
|
||||
|
||||
static int width, height;
|
||||
KeyboardState keyboardState;
|
||||
@@ -36,5 +39,10 @@ public:
|
||||
|
||||
float lastFrameTime;
|
||||
|
||||
static GLuint texture;
|
||||
static SoundSystem& GetSoundSystem() { return sound_system; }
|
||||
|
||||
|
||||
private:
|
||||
static SoundSystem sound_system;
|
||||
void buildMenu();
|
||||
};
|
||||
@@ -0,0 +1,28 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 14
|
||||
VisualStudioVersion = 14.0.24720.0
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Racer", "Racer.vcxproj", "{F82158C7-7345-4CB0-9F90-3AB49A071904}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{F82158C7-7345-4CB0-9F90-3AB49A071904}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{F82158C7-7345-4CB0-9F90-3AB49A071904}.Debug|x64.Build.0 = Debug|x64
|
||||
{F82158C7-7345-4CB0-9F90-3AB49A071904}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{F82158C7-7345-4CB0-9F90-3AB49A071904}.Debug|x86.Build.0 = Debug|Win32
|
||||
{F82158C7-7345-4CB0-9F90-3AB49A071904}.Release|x64.ActiveCfg = Release|x64
|
||||
{F82158C7-7345-4CB0-9F90-3AB49A071904}.Release|x64.Build.0 = Release|x64
|
||||
{F82158C7-7345-4CB0-9F90-3AB49A071904}.Release|x86.ActiveCfg = Release|Win32
|
||||
{F82158C7-7345-4CB0-9F90-3AB49A071904}.Release|x86.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
@@ -19,10 +19,11 @@
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{05A43DED-C24F-41E3-93C3-AB634336B0A2}</ProjectGuid>
|
||||
<ProjectGuid>{F82158C7-7345-4CB0-9F90-3AB49A071904}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<RootNamespace>Meinkraft</RootNamespace>
|
||||
<RootNamespace>Racer</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
|
||||
<ProjectName>Racer</ProjectName>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
@@ -83,63 +84,66 @@
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>freeglut/include</AdditionalIncludeDirectories>
|
||||
<PrecompiledHeaderFile />
|
||||
<AdditionalIncludeDirectories>lib/serial;freeglut/include; openAL/include</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalLibraryDirectories>freeglut/lib</AdditionalLibraryDirectories>
|
||||
<AdditionalLibraryDirectories>freeglut/lib; openAL/libs/Win32</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>setupapi.lib;openal32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>freeglut/include</AdditionalIncludeDirectories>
|
||||
<PrecompiledHeaderFile />
|
||||
<AdditionalIncludeDirectories>lib/serial;freeglut/include;C:\Program Files (x86)\OpenAL 1.1 SDK\include</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalLibraryDirectories>freeglut/lib</AdditionalLibraryDirectories>
|
||||
<AdditionalLibraryDirectories>freeglut/lib;C:\Program Files (x86)\OpenAL 1.1 SDK\libs\Win32</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>setupapi.lib;openal32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>freeglut/include</AdditionalIncludeDirectories>
|
||||
<PrecompiledHeaderFile />
|
||||
<AdditionalIncludeDirectories>lib/serial;freeglut/include; openAL/include</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalLibraryDirectories>freeglut/lib</AdditionalLibraryDirectories>
|
||||
<AdditionalLibraryDirectories>freeglut/lib; openAL/libs/Win32</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>setupapi.lib;openal32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>freeglut/include</AdditionalIncludeDirectories>
|
||||
<PrecompiledHeaderFile />
|
||||
<AdditionalIncludeDirectories>lib/serial;freeglut/include;</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
@@ -147,41 +151,71 @@
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalLibraryDirectories>freeglut/lib</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>setupapi.lib;openal32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="Block.cpp" />
|
||||
<ClCompile Include="Meinkraft.cpp" />
|
||||
<ClCompile Include="Button.cpp" />
|
||||
<ClCompile Include="ObjectTemplate.cpp" />
|
||||
<ClCompile Include="Racer.cpp" />
|
||||
<ClCompile Include="Cursor.cpp" />
|
||||
<ClCompile Include="Entity.cpp" />
|
||||
<ClCompile Include="HeightMap.cpp" />
|
||||
<ClCompile Include="Interface.cpp" />
|
||||
<ClCompile Include="json.cpp" />
|
||||
<ClCompile Include="LevelObject.cpp" />
|
||||
<ClCompile Include="Main.cpp" />
|
||||
<ClCompile Include="MenuState.cpp" />
|
||||
<ClCompile Include="Menu.cpp" />
|
||||
<ClCompile Include="MenuElement.cpp" />
|
||||
<ClCompile Include="Model.cpp" />
|
||||
<ClCompile Include="Sound.cpp" />
|
||||
<ClCompile Include="SoundSystem.cpp" />
|
||||
<ClCompile Include="Player.cpp" />
|
||||
<ClCompile Include="State.cpp" />
|
||||
<ClCompile Include="StateHandler.cpp" />
|
||||
<ClCompile Include="Skybox.cpp" />
|
||||
<ClCompile Include="Star.cpp" />
|
||||
<ClCompile Include="Text.cpp" />
|
||||
<ClCompile Include="Util.cpp" />
|
||||
<ClCompile Include="Vector.cpp" />
|
||||
<ClCompile Include="Vertex.cpp" />
|
||||
<ClCompile Include="World.cpp" />
|
||||
<ClCompile Include="WorldState.cpp" />
|
||||
<ClCompile Include="WorldHandler.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="Block.h" />
|
||||
<ClInclude Include="Meinkraft.h" />
|
||||
<ClInclude Include="Button.h" />
|
||||
<ClInclude Include="ObjectTemplate.h" />
|
||||
<ClInclude Include="Racer.h" />
|
||||
<ClInclude Include="Cursor.h" />
|
||||
<ClInclude Include="Entity.h" />
|
||||
<ClInclude Include="HeightMap.h" />
|
||||
<ClInclude Include="Interface.h" />
|
||||
<ClInclude Include="json.h" />
|
||||
<ClInclude Include="LevelObject.h" />
|
||||
<ClInclude Include="Main.h" />
|
||||
<ClInclude Include="MenuState.h" />
|
||||
<ClInclude Include="Menu.h" />
|
||||
<ClInclude Include="MenuElement.h" />
|
||||
<ClInclude Include="Model.h" />
|
||||
<ClInclude Include="Sound.h" />
|
||||
<ClInclude Include="SoundSystem.h" />
|
||||
<ClInclude Include="Player.h" />
|
||||
<ClInclude Include="State.h" />
|
||||
<ClInclude Include="StateHandler.h" />
|
||||
<ClInclude Include="Skybox.h" />
|
||||
<ClInclude Include="Star.h" />
|
||||
<ClInclude Include="stb_image.h" />
|
||||
<ClInclude Include="stb_perlin.h" />
|
||||
<ClInclude Include="Vector.h" />
|
||||
<ClInclude Include="Text.h" />
|
||||
<ClInclude Include="Util.h" />
|
||||
<ClInclude Include="vector.h" />
|
||||
<ClInclude Include="Vertex.h" />
|
||||
<ClInclude Include="World.h" />
|
||||
<ClInclude Include="WorldState.h" />
|
||||
<ClInclude Include="WorldHandler.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="resources\worlds\race.json" />
|
||||
<None Include="resources\worlds\worlds.json" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Media Include="WAVE\Crystal.wav" />
|
||||
<Media Include="WAVE\ghostEnemy.wav" />
|
||||
<Media Include="WAVE\portal.wav" />
|
||||
<Media Include="WAVE\world1.wav" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
@@ -0,0 +1,199 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Source Files\Object">
|
||||
<UniqueIdentifier>{1e464995-b141-43fd-9e25-16d6ac47176b}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Source Files\World">
|
||||
<UniqueIdentifier>{0de1a037-e536-40df-a0d0-0d929f2fe752}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Source Files\json">
|
||||
<UniqueIdentifier>{9c655946-3f99-44ea-bc97-2817656954e0}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="Main.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Player.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="json.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="WorldHandler.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Entity.cpp">
|
||||
<Filter>Source Files\Object</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Model.cpp">
|
||||
<Filter>Source Files\Object</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Vertex.cpp">
|
||||
<Filter>Source Files\Object</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Vector.cpp">
|
||||
<Filter>Source Files\Object</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="World.cpp">
|
||||
<Filter>Source Files\World</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="HeightMap.cpp">
|
||||
<Filter>Source Files\World</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="LevelObject.cpp">
|
||||
<Filter>Source Files\World</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Cursor.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Interface.cpp">
|
||||
<Filter>Source Files\World</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Skybox.cpp">
|
||||
<Filter>Source Files\World</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="SoundSystem.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Sound.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Button.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Menu.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="MenuElement.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Text.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Util.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Racer.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="ObjectTemplate.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Star.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="World.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Entity.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="LevelObject.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Model.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="stb_image.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Player.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Main.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="json.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="HeightMap.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Vertex.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="WorldHandler.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Interface.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Cursor.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="vector.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="SoundSystem.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Sound.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Skybox.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Button.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Menu.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="MenuElement.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Text.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Util.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Racer.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="ObjectTemplate.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Star.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="resources\worlds\worlds.json">
|
||||
<Filter>Source Files\json</Filter>
|
||||
</None>
|
||||
<None Include="resources\worlds\race.json">
|
||||
<Filter>Source Files\json</Filter>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Media Include="WAVE\Crystal.wav">
|
||||
<Filter>Resource Files</Filter>
|
||||
</Media>
|
||||
<Media Include="WAVE\portal.wav">
|
||||
<Filter>Resource Files</Filter>
|
||||
</Media>
|
||||
<Media Include="WAVE\ghostEnemy.wav">
|
||||
<Filter>Resource Files</Filter>
|
||||
</Media>
|
||||
<Media Include="WAVE\world1.wav">
|
||||
<Filter>Resource Files</Filter>
|
||||
</Media>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,40 @@
|
||||
========================================================================
|
||||
CONSOLE APPLICATION : CrystalPoint Project Overview
|
||||
========================================================================
|
||||
|
||||
AppWizard has created this CrystalPoint application for you.
|
||||
|
||||
This file contains a summary of what you will find in each of the files that
|
||||
make up your CrystalPoint application.
|
||||
|
||||
|
||||
CrystalPoint.vcxproj
|
||||
This is the main project file for VC++ projects generated using an Application Wizard.
|
||||
It contains information about the version of Visual C++ that generated the file, and
|
||||
information about the platforms, configurations, and project features selected with the
|
||||
Application Wizard.
|
||||
|
||||
CrystalPoint.vcxproj.filters
|
||||
This is the filters file for VC++ projects generated using an Application Wizard.
|
||||
It contains information about the association between the files in your project
|
||||
and the filters. This association is used in the IDE to show grouping of files with
|
||||
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
|
||||
"Source Files" filter).
|
||||
|
||||
CrystalPoint.cpp
|
||||
This is the main application source file.
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
Other standard files:
|
||||
|
||||
StdAfx.h, StdAfx.cpp
|
||||
These files are used to build a precompiled header (PCH) file
|
||||
named CrystalPoint.pch and a precompiled types file named StdAfx.obj.
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
Other notes:
|
||||
|
||||
AppWizard uses "TODO:" comments to indicate parts of the source code you
|
||||
should add to or customize.
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
@@ -0,0 +1,148 @@
|
||||
#include "cmath"
|
||||
#include <GL/freeglut.h>
|
||||
|
||||
#include "Util.h"
|
||||
#include "stb_image.h"
|
||||
#include "Skybox.h"
|
||||
#include <string>
|
||||
#include <iostream>
|
||||
|
||||
enum{SKY_LEFT=0,SKY_BACK,SKY_RIGHT,SKY_FRONT,SKY_TOP,SKY_BOTTOM};
|
||||
GLuint skybox[6];
|
||||
|
||||
Skybox::Skybox(const float &size, const std::string &folder)
|
||||
{
|
||||
this->size = size;
|
||||
this->folder = folder;
|
||||
}
|
||||
|
||||
Skybox::~Skybox()
|
||||
{
|
||||
glDeleteTextures(6, &skybox[0]);
|
||||
}
|
||||
|
||||
void Skybox::init()
|
||||
{
|
||||
skybox[SKY_LEFT] = Util::loadTexture(folder + "left.png");
|
||||
skybox[SKY_BACK] = Util::loadTexture(folder + "back.png");
|
||||
skybox[SKY_RIGHT] = Util::loadTexture(folder + "right.png");
|
||||
skybox[SKY_FRONT] = Util::loadTexture(folder + "front.png");
|
||||
skybox[SKY_TOP] = Util::loadTexture(folder + "top.png");
|
||||
skybox[SKY_BOTTOM] = Util::loadTexture(folder + "bottom.png");
|
||||
}
|
||||
|
||||
void Skybox::draw()
|
||||
{
|
||||
glColor4f(1.0f, 1.0f, 1.0f, 1);
|
||||
|
||||
bool b1 = glIsEnabled(GL_TEXTURE_2D);
|
||||
glDisable(GL_LIGHTING);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glDisable(GL_COLOR_MATERIAL);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, skybox[SKY_BACK]);
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(1,1);
|
||||
glVertex3f(size / 2, size / 2, size / 2);
|
||||
glTexCoord2f(0,1);
|
||||
glVertex3f(-size / 2, size / 2, size / 2);
|
||||
glTexCoord2f(0,0);
|
||||
glVertex3f(-size / 2, -size / 2, size / 2);
|
||||
glTexCoord2f(1,0);
|
||||
glVertex3f(size / 2, -size / 2, size / 2);
|
||||
glEnd();
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, skybox[SKY_LEFT]);
|
||||
glBegin(GL_QUADS);
|
||||
//left face
|
||||
glTexCoord2f(1,1);
|
||||
glVertex3f(-size / 2, size / 2, size / 2);
|
||||
glTexCoord2f(0,1);
|
||||
glVertex3f(-size / 2, size / 2, -size / 2);
|
||||
glTexCoord2f(0,0);
|
||||
glVertex3f(-size / 2, -size / 2, -size / 2);
|
||||
glTexCoord2f(1,0);
|
||||
glVertex3f(-size / 2, -size / 2, size / 2);
|
||||
glEnd();
|
||||
glBindTexture(GL_TEXTURE_2D, skybox[SKY_FRONT]);
|
||||
glBegin(GL_QUADS);
|
||||
//front face
|
||||
glTexCoord2f(0, 1);
|
||||
glVertex3f(size / 2, size / 2, -size / 2);
|
||||
glTexCoord2f(1, 1);
|
||||
glVertex3f(-size / 2, size / 2, -size / 2);
|
||||
glTexCoord2f(1, 0);
|
||||
glVertex3f(-size / 2, -size / 2, -size / 2);
|
||||
glTexCoord2f(0, 0);
|
||||
glVertex3f(size / 2, -size / 2, -size / 2);
|
||||
glEnd();
|
||||
glBindTexture(GL_TEXTURE_2D, skybox[SKY_RIGHT]);
|
||||
glBegin(GL_QUADS);
|
||||
//right face
|
||||
glTexCoord2f(1, 1);
|
||||
glVertex3f(size / 2, size / 2, -size / 2);
|
||||
glTexCoord2f(0,1);
|
||||
glVertex3f(size / 2, size / 2, size / 2);
|
||||
glTexCoord2f(0,0);
|
||||
glVertex3f(size / 2, -size / 2, size / 2);
|
||||
glTexCoord2f(1, 0);
|
||||
glVertex3f(size / 2, -size / 2, -size / 2);
|
||||
glEnd();
|
||||
glBindTexture(GL_TEXTURE_2D, skybox[SKY_TOP]);
|
||||
glBegin(GL_QUADS); //top face
|
||||
glTexCoord2f(0,0);
|
||||
glVertex3f(size / 2, size / 2, size / 2);
|
||||
glTexCoord2f(0,1);
|
||||
glVertex3f(-size / 2, size / 2, size / 2);
|
||||
glTexCoord2f(1,1);
|
||||
glVertex3f(-size / 2, size / 2, -size / 2);
|
||||
glTexCoord2f(1,0);
|
||||
glVertex3f(size / 2, size / 2, -size / 2);
|
||||
glEnd();
|
||||
glBindTexture(GL_TEXTURE_2D, skybox[SKY_BOTTOM]);
|
||||
glBegin(GL_QUADS);
|
||||
//bottom face
|
||||
glTexCoord2f(0,1);
|
||||
glVertex3f(size / 2, -size / 2, size / 2);
|
||||
glTexCoord2f(0,0);
|
||||
glVertex3f(-size / 2, -size / 2, size / 2);
|
||||
glTexCoord2f(1,0);
|
||||
glVertex3f(-size / 2, -size / 2, -size / 2);
|
||||
glTexCoord2f(1,1);
|
||||
glVertex3f(size / 2, -size / 2, -size / 2);
|
||||
glEnd();
|
||||
glEnable(GL_LIGHTING); //turn everything back, which we turned on, and turn everything off, which we have turned on.
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
if (!b1)
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
}
|
||||
|
||||
GLuint Skybox::loadTexture(const std::string & fileName) //load the filename named texture
|
||||
{
|
||||
int width, height, bpp;
|
||||
|
||||
stbi_set_flip_vertically_on_load(true);
|
||||
unsigned char* imgData = stbi_load(fileName.c_str(), &width, &height, &bpp, 4);
|
||||
GLuint num;
|
||||
glGenTextures(1, &num);
|
||||
glBindTexture(GL_TEXTURE_2D, num);
|
||||
|
||||
glTexImage2D(GL_TEXTURE_2D,
|
||||
0, //level
|
||||
GL_RGBA, //internal format
|
||||
width, //width
|
||||
height, //height
|
||||
0, //border
|
||||
GL_RGBA, //data format
|
||||
GL_UNSIGNED_BYTE, //data type
|
||||
imgData); //data
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
|
||||
|
||||
stbi_image_free(imgData);
|
||||
return num;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,18 @@
|
||||
#pragma once
|
||||
#include <string>
|
||||
|
||||
class Skybox
|
||||
{
|
||||
private:
|
||||
float size;
|
||||
std::string folder;
|
||||
public:
|
||||
Skybox(const float &size, const std::string &folder);
|
||||
~Skybox();
|
||||
|
||||
void init();
|
||||
void draw();
|
||||
|
||||
GLuint loadTexture(const std::string &fileName);
|
||||
|
||||
};
|
||||
+167
@@ -0,0 +1,167 @@
|
||||
#include "Sound.h"
|
||||
|
||||
#include <iostream>
|
||||
#ifdef WIN32
|
||||
#include <windows.h>
|
||||
#include <al.h>
|
||||
#else
|
||||
#include <AL/al.h>
|
||||
typedef unsigned long DWORD;
|
||||
typedef unsigned short WORD;
|
||||
typedef unsigned int UNINT32;
|
||||
typedef unsigned char BYTE;
|
||||
#endif
|
||||
|
||||
|
||||
Sound::Sound(const char* inWavPath, bool inLooping):
|
||||
buffer_id(0),
|
||||
source_id(0),
|
||||
is_looping(inLooping)
|
||||
{
|
||||
const char* path = inWavPath;
|
||||
|
||||
FILE *fp = fopen(path, "rb"); // Open the WAVE file
|
||||
if (!fp)
|
||||
return; // Could not open file
|
||||
|
||||
// Check that the WAVE file is OK
|
||||
char type[4];
|
||||
fread(type, sizeof(char), 4, fp); // Reads the first bytes in the file
|
||||
if (type[0] != 'R' || type[1] != 'I' || type[2] != 'F' || type[3] != 'F') // Should be "RIFF"
|
||||
return; // Not RIFF
|
||||
|
||||
DWORD size;
|
||||
fread(&size, sizeof(DWORD), 1, fp); // Continue to read the file
|
||||
fread(type, sizeof(char), 4, fp); // Continue to read the file
|
||||
if (type[0] != 'W' || type[1] != 'A' || type[2] != 'V' || type[3] != 'E') // This part should be "WAVE"
|
||||
return; // Not WAVE
|
||||
|
||||
fread(type, sizeof(char), 4, fp); // Continue to read the file
|
||||
if (type[0] != 'f' || type[1] != 'm' || type[2] != 't' || type[3] != ' ') // This part should be "fmt "
|
||||
return; // Not fmt
|
||||
|
||||
// Now we know that the file is a acceptable WAVE file
|
||||
// Info about the WAVE data is now read and stored
|
||||
DWORD chunkSize;
|
||||
fread(&chunkSize, sizeof(DWORD), 1, fp);
|
||||
short formatType;
|
||||
fread(&formatType, sizeof(short), 1, fp);
|
||||
short channels;
|
||||
fread(&channels, sizeof(short), 1, fp);
|
||||
DWORD sampleRate;
|
||||
fread(&sampleRate, sizeof(DWORD), 1, fp);
|
||||
DWORD avgBytesPerSec;
|
||||
fread(&avgBytesPerSec, sizeof(DWORD), 1, fp);
|
||||
short bytesPerSample;
|
||||
fread(&bytesPerSample, sizeof(short), 1, fp);
|
||||
short bitsPerSample;
|
||||
fread(&bitsPerSample, sizeof(short), 1, fp);
|
||||
ALenum format = 0; // The audio format (bits per sample, number of channels)
|
||||
if (bitsPerSample == 8)
|
||||
{
|
||||
if (channels == 1)
|
||||
format = AL_FORMAT_MONO8;
|
||||
else if (channels == 2)
|
||||
format = AL_FORMAT_STEREO8;
|
||||
}
|
||||
else if (bitsPerSample == 16)
|
||||
{
|
||||
if (channels == 1)
|
||||
format = AL_FORMAT_MONO16;
|
||||
else if (channels == 2)
|
||||
format = AL_FORMAT_STEREO16;
|
||||
}
|
||||
if (!format)
|
||||
return; // Not valid format
|
||||
|
||||
fread(type, sizeof(char), 4, fp);
|
||||
if (type[0] != 'd' || type[1] != 'a' || type[2] != 't' || type[3] != 'a') // This part should be "data"
|
||||
return; // not data
|
||||
|
||||
DWORD dataSize;
|
||||
fread(&dataSize, sizeof(DWORD), 1, fp); // The size of the sound data is read
|
||||
|
||||
// Display the info about the WAVE file
|
||||
std::cout << "Chunk Size: " << chunkSize << "\n";
|
||||
std::cout << "Format Type: " << formatType << "\n";
|
||||
std::cout << "Channels: " << channels << "\n";
|
||||
std::cout << "Sample Rate: " << sampleRate << "\n";
|
||||
std::cout << "Average Bytes Per Second: " << avgBytesPerSec << "\n";
|
||||
std::cout << "Bytes Per Sample: " << bytesPerSample << "\n";
|
||||
std::cout << "Bits Per Sample: " << bitsPerSample << "\n";
|
||||
std::cout << "Data Size: " << dataSize << "\n";
|
||||
|
||||
unsigned char* buf = new unsigned char[dataSize]; // Allocate memory for the sound data
|
||||
std::cout << fread(buf, sizeof(BYTE), dataSize, fp) << " bytes loaded\n"; // Read the sound data and display the
|
||||
fclose(fp);
|
||||
|
||||
alGenBuffers(1, &buffer_id); // Generate one OpenAL Buffer and link to "buffer"
|
||||
alGenSources(1, &source_id); // Generate one OpenAL Source and link to "source"
|
||||
if (alGetError() != AL_NO_ERROR)
|
||||
return; // Error during buffer/source generation
|
||||
|
||||
alBufferData(buffer_id, format, buf, dataSize, sampleRate); // Store the sound data in the OpenAL Buffer
|
||||
if (alGetError() != AL_NO_ERROR)
|
||||
return; // Error during buffer loading
|
||||
|
||||
delete[] buf; // Delete the sound data buffer
|
||||
}
|
||||
|
||||
|
||||
Sound::~Sound()
|
||||
{
|
||||
alSourceStop(source_id);
|
||||
alDeleteSources(1, &source_id); // Delete the OpenAL Source
|
||||
alDeleteBuffers(1, &buffer_id); // Delete the OpenAL Buffer
|
||||
}
|
||||
|
||||
|
||||
void Sound::SetPos(const Vec3f& inPos, const Vec3f& inVel)
|
||||
{
|
||||
alSourcei(source_id, AL_BUFFER, buffer_id); // Link the buffer to the source
|
||||
alSourcef(source_id, AL_PITCH, 1.0f); // Set the pitch of the source
|
||||
alSourcef(source_id, AL_GAIN, 1.0f); // Set the gain of the source
|
||||
alSourcefv(source_id, AL_POSITION, inPos.v); // Set the position of the source
|
||||
alSourcefv(source_id, AL_VELOCITY, inVel.v); // Set the velocity of the source
|
||||
alSourcei(source_id, AL_LOOPING, is_looping ? AL_TRUE : AL_FALSE); // Set if source is looping sound
|
||||
}
|
||||
|
||||
|
||||
void Sound::Play()
|
||||
{
|
||||
alSourcePlay(source_id);
|
||||
int e = alGetError(); // != AL_NO_ERROR) return;
|
||||
}
|
||||
|
||||
|
||||
void Sound::Pause()
|
||||
{
|
||||
alSourcePause(source_id);
|
||||
}
|
||||
|
||||
|
||||
void Sound::Stop()
|
||||
{
|
||||
alSourceStop(source_id);
|
||||
}
|
||||
|
||||
bool Sound::IsPlaying()
|
||||
{
|
||||
ALenum state;
|
||||
|
||||
alGetSourcei(source_id, AL_SOURCE_STATE, &state);
|
||||
|
||||
return (state == AL_PLAYING);
|
||||
}
|
||||
|
||||
bool Sound::IsStopped()
|
||||
{
|
||||
ALenum state;
|
||||
|
||||
alGetSourcei(source_id, AL_SOURCE_STATE, &state);
|
||||
|
||||
std::cout << "MUSIC STATE: " << state << std::endl;
|
||||
|
||||
return (state == AL_STOPPED);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,24 @@
|
||||
#pragma once
|
||||
|
||||
#include "Vector.h"
|
||||
|
||||
class Sound
|
||||
{
|
||||
public:
|
||||
Sound(const char* inWavPath, bool inLooping);
|
||||
~Sound();
|
||||
|
||||
void SetPos(const Vec3f& inPos, const Vec3f& inVel);
|
||||
|
||||
void Play();
|
||||
void Pause();
|
||||
void Stop();
|
||||
bool IsPlaying();
|
||||
bool IsStopped();
|
||||
|
||||
private:
|
||||
unsigned int buffer_id;
|
||||
unsigned int source_id;
|
||||
|
||||
bool is_looping;
|
||||
};
|
||||
@@ -0,0 +1,58 @@
|
||||
#include "SoundSystem.h"
|
||||
|
||||
SoundSystem::SoundSystem():
|
||||
device(nullptr),
|
||||
context(nullptr)
|
||||
{
|
||||
device = alcOpenDevice(nullptr);
|
||||
if (!device)
|
||||
return;
|
||||
context = alcCreateContext(device, nullptr);
|
||||
if (!context)
|
||||
return;
|
||||
alcMakeContextCurrent(context);
|
||||
}
|
||||
|
||||
|
||||
SoundSystem::~SoundSystem()
|
||||
{
|
||||
for (auto sound : sounds)
|
||||
delete sound;
|
||||
alcMakeContextCurrent(nullptr);
|
||||
alcDestroyContext(context);
|
||||
alcCloseDevice(device);
|
||||
}
|
||||
|
||||
|
||||
void SoundSystem::SetListener(const Vec3f& inPos, const Vec3f& inVel, const Vec3f& inOri)
|
||||
{
|
||||
ALfloat orientation[] = { 0.0, 0.0, -1.0, 0.0, 1.0, 0.0 };
|
||||
|
||||
alListenerfv(AL_POSITION, inPos.v);
|
||||
alListenerfv(AL_VELOCITY, inVel.v);
|
||||
alListenerfv(AL_ORIENTATION, orientation);
|
||||
}
|
||||
|
||||
|
||||
unsigned int SoundSystem::LoadSound(const char* inWavPath, bool inLooping)
|
||||
{
|
||||
Sound* sound = new Sound(inWavPath, inLooping);
|
||||
sounds.push_back(sound);
|
||||
return sounds.size() - 1;
|
||||
}
|
||||
|
||||
|
||||
Sound* SoundSystem::GetSound(unsigned int inID)
|
||||
{
|
||||
if (inID > sounds.size())
|
||||
return nullptr;
|
||||
return sounds[inID];
|
||||
}
|
||||
|
||||
void SoundSystem::UnloadSound(unsigned int inID)
|
||||
{
|
||||
if (inID > sounds.size())
|
||||
return;
|
||||
delete sounds[inID];
|
||||
//sounds.erase(sounds.begin() + inID);
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include <al.h>
|
||||
#include <alc.h>
|
||||
|
||||
#include "Vector.h"
|
||||
#include "Sound.h"
|
||||
|
||||
|
||||
class SoundSystem
|
||||
{
|
||||
public:
|
||||
SoundSystem();
|
||||
~SoundSystem();
|
||||
|
||||
void SetListener(const Vec3f& inPos, const Vec3f& inVel, const Vec3f& inOri);
|
||||
|
||||
unsigned int LoadSound(const char* inWavPath, bool inLooping);
|
||||
Sound* GetSound(unsigned int inID);
|
||||
void UnloadSound(unsigned int inID);
|
||||
|
||||
private:
|
||||
ALCdevice* device;
|
||||
ALCcontext* context;
|
||||
std::vector<Sound*> sounds;
|
||||
};
|
||||
@@ -0,0 +1,21 @@
|
||||
#include "Star.h"
|
||||
#include "Model.h"
|
||||
|
||||
|
||||
Star::Star(Vec3f position)
|
||||
{
|
||||
model = Model::load("resources/models/star/I_star.obj");
|
||||
scale = 0.2;
|
||||
this->position = position;
|
||||
rotVal = 0;
|
||||
}
|
||||
|
||||
|
||||
Star::~Star()
|
||||
{
|
||||
}
|
||||
|
||||
void Star::update(float deltaTime)
|
||||
{
|
||||
rotation.y += deltaTime * 100.0f;
|
||||
}
|
||||
@@ -0,0 +1,15 @@
|
||||
#pragma once
|
||||
#include "Entity.h"
|
||||
#include "Vector.h"
|
||||
|
||||
class Star : public Entity
|
||||
{
|
||||
private:
|
||||
float rotVal;
|
||||
public:
|
||||
Star(Vec3f position);
|
||||
~Star();
|
||||
|
||||
void update(float deltaTime);
|
||||
};
|
||||
|
||||
@@ -0,0 +1,31 @@
|
||||
#include "Text.h"
|
||||
|
||||
|
||||
Text::Text(const std::string &text, Vec2f position) : MenuElement(position)
|
||||
{
|
||||
this->text = text;
|
||||
color = Vec3f(50, 150, 150);
|
||||
textHeight = 14;
|
||||
textWidth = Util::glutTextWidth(text);
|
||||
}
|
||||
|
||||
|
||||
Text::~Text()
|
||||
{
|
||||
}
|
||||
|
||||
void Text::draw()
|
||||
{
|
||||
glColor4f(color.x/255.0f, color.y/255.0f, color.z/255.0f, 1.0f);
|
||||
Util::glutBitmapString(text, position.x-1, position.y+textHeight);
|
||||
}
|
||||
|
||||
void Text::update(int x, int y)
|
||||
{
|
||||
//Do nothing
|
||||
}
|
||||
|
||||
void Text::setColor(Vec3f color)
|
||||
{
|
||||
this->color = color;
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
#pragma once
|
||||
#include "MenuElement.h"
|
||||
#include "Vector.h"
|
||||
#include "Util.h"
|
||||
|
||||
class Text : public MenuElement
|
||||
{
|
||||
private:
|
||||
std::string text;
|
||||
Vec3f color;
|
||||
protected:
|
||||
int textWidth;
|
||||
int textHeight;
|
||||
public:
|
||||
Text(const std::string &text, Vec2f position);
|
||||
~Text();
|
||||
|
||||
virtual void draw();
|
||||
virtual void update(int x, int y);
|
||||
|
||||
void setColor(Vec3f color);
|
||||
};
|
||||
|
||||
@@ -0,0 +1,65 @@
|
||||
#include "Util.h"
|
||||
#include "stb_image.h"
|
||||
|
||||
Util::Util()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
Util::~Util()
|
||||
{
|
||||
}
|
||||
|
||||
GLuint Util::loadTexture(const std::string &filename)
|
||||
{
|
||||
int width, height, bpp;
|
||||
|
||||
stbi_set_flip_vertically_on_load(true);
|
||||
unsigned char* imgData = stbi_load(filename.c_str(), &width, &height, &bpp, 4);
|
||||
GLuint num;
|
||||
glGenTextures(1, &num);
|
||||
glBindTexture(GL_TEXTURE_2D, num);
|
||||
|
||||
glTexImage2D(GL_TEXTURE_2D,
|
||||
0, //level
|
||||
GL_RGBA, //internal format
|
||||
width, //width
|
||||
height, //height
|
||||
0, //border
|
||||
GL_RGBA, //data format
|
||||
GL_UNSIGNED_BYTE, //data type
|
||||
imgData); //data
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
|
||||
|
||||
stbi_image_free(imgData);
|
||||
return num;
|
||||
}
|
||||
|
||||
void Util::glutBitmapString(std::string str, int x, int y)
|
||||
{
|
||||
glRasterPos2f(x, y);
|
||||
for (int i = 0; i < str.size(); i++)
|
||||
{
|
||||
glutBitmapCharacter(GLUT_BITMAP_HELVETICA_18, str[i]);
|
||||
}
|
||||
}
|
||||
|
||||
int Util::glutTextWidth(const std::string str)
|
||||
{
|
||||
int total = 0;
|
||||
for (int i = 0; i < str.size(); i++)
|
||||
{
|
||||
total += glutBitmapWidth(GLUT_BITMAP_HELVETICA_18, str[i]);
|
||||
}
|
||||
return total;
|
||||
}
|
||||
|
||||
//int Util::glutTextHeight()
|
||||
//{
|
||||
// return glutBitmapHeight(GLUT_BITMAP_HELVETICA_18);
|
||||
//}
|
||||
|
||||
@@ -0,0 +1,16 @@
|
||||
#pragma once
|
||||
#include <string>
|
||||
#include <GL/freeglut.h>
|
||||
|
||||
class Util
|
||||
{
|
||||
private:
|
||||
Util();
|
||||
~Util();
|
||||
public:
|
||||
static GLuint loadTexture(const std::string &filename);
|
||||
static void glutBitmapString(std::string str, int x, int y);
|
||||
static int glutTextWidth(const std::string str);
|
||||
//static int glutTextHeight();
|
||||
};
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
#include <cmath>
|
||||
#include "Vector.h"
|
||||
|
||||
|
||||
Vec3f::Vec3f(float x, float y, float z)
|
||||
{
|
||||
this->x = x;
|
||||
@@ -18,22 +18,22 @@ Vertex::~Vertex()
|
||||
{
|
||||
}
|
||||
|
||||
Vertex Vertex::operator/(float &other)
|
||||
Vertex Vertex::operator/(const float &other) const
|
||||
{
|
||||
return Vertex(x / other, y / other, z / other, normalX, normalY, normalZ, texX, texY);
|
||||
}
|
||||
|
||||
Vertex Vertex::operator*(Vertex & other)
|
||||
Vertex Vertex::operator*(const Vertex & other) const
|
||||
{
|
||||
return Vertex(x*other.x, y*other.y, z*other.z, normalX, normalY, normalZ, texX, texY);
|
||||
}
|
||||
|
||||
Vertex Vertex::operator*(float & other)
|
||||
Vertex Vertex::operator*(const float & other) const
|
||||
{
|
||||
return Vertex(x*other, y*other, z*other, normalX, normalY, normalZ, texX, texY);
|
||||
}
|
||||
|
||||
Vertex Vertex::operator+(Vertex & other)
|
||||
Vertex Vertex::operator+(const Vertex & other) const
|
||||
{
|
||||
return Vertex(x+other.x, y+other.y, z+other.z, normalX, normalY, normalZ, texX, texY);
|
||||
}
|
||||
@@ -16,9 +16,9 @@ public:
|
||||
float texX;
|
||||
float texY;
|
||||
|
||||
Vertex operator/(float &other);
|
||||
Vertex operator*(Vertex &other);
|
||||
Vertex operator*(float &other);
|
||||
Vertex operator+(Vertex &other);
|
||||
Vertex operator/(const float &other) const;
|
||||
Vertex operator*(const Vertex &other) const;
|
||||
Vertex operator*(const float &other) const;
|
||||
Vertex operator+(const Vertex &other) const;
|
||||
};
|
||||
|
||||
+257
@@ -0,0 +1,257 @@
|
||||
#include "World.h"
|
||||
#include <GL/freeglut.h>
|
||||
#include "Entity.h"
|
||||
#include "json.h"
|
||||
#include "Model.h"
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
#include <algorithm>
|
||||
#include <stdlib.h>
|
||||
#include <cstdlib>
|
||||
#include "WorldHandler.h"
|
||||
#include "LevelObject.h"
|
||||
|
||||
World::World(const std::string &fileName)
|
||||
{
|
||||
nextworld = false;
|
||||
|
||||
//Store player instance
|
||||
player = Player::getInstance();
|
||||
|
||||
//Open world json file
|
||||
std::ifstream file(fileName);
|
||||
if(!file.is_open())
|
||||
std::cout<<"Error, can't open world file - " << fileName << "\n";
|
||||
|
||||
json::Value v = json::readJson(file);
|
||||
file.close();
|
||||
|
||||
//Check file
|
||||
if(v["world"].isNull() || v["world"]["heightmap"].isNull() || v["world"]["skybox"].isNull())
|
||||
std::cout << "Invalid world file: world - " << fileName << "\n";
|
||||
if (v["world"]["object-templates"].isNull())
|
||||
std::cout << "Invalid world file: object templates - " << fileName << "\n";
|
||||
if (v["player"].isNull() || v["player"]["startposition"].isNull() || v["player"]["kart"].isNull())
|
||||
std::cout << "Invalid world file: player - " << fileName << "\n";
|
||||
if (v["objects"].isNull())
|
||||
std::cout << "Invalid world file: objects - " << fileName << "\n";
|
||||
|
||||
//Load object templates
|
||||
for (auto objt : v["world"]["object-templates"])
|
||||
{
|
||||
//collision
|
||||
bool cancollide = true;
|
||||
if (!objt["collision"].isNull())
|
||||
cancollide = objt["collision"].asBool();
|
||||
|
||||
float scaleot = 1;
|
||||
if (!objt["scale"].isNull())
|
||||
scaleot = objt["scale"].asFloat();
|
||||
|
||||
Vec3f rotationot = Vec3f(0,0,0);
|
||||
if (!objt["rot"].isNull())
|
||||
rotationot = Vec3f(objt["rot"][0].asFloat(), objt["rot"][3].asFloat(), objt["rot"][2].asFloat());
|
||||
|
||||
objecttemplates.push_back(ObjectTemplate(objt["file"].asString(), objt["color"].asInt(), cancollide, scaleot, rotationot));
|
||||
}
|
||||
|
||||
//Generate heightmap for this world
|
||||
heightmap = new HeightMap(v["world"]["heightmap"].asString(), this);
|
||||
|
||||
//Load skybox
|
||||
skybox = new Skybox(7500.0f, v["world"]["skybox"].asString());
|
||||
skybox->init();
|
||||
|
||||
//Map different texture to heightmap if available
|
||||
if(!v["world"]["texture"].isNull())
|
||||
heightmap->SetTexture(v["world"]["texture"].asString());
|
||||
|
||||
//Set player starting position
|
||||
player->position.x = v["player"]["startposition"][0].asFloat();
|
||||
player->position.z = v["player"]["startposition"][2].asFloat();
|
||||
player->position.y = heightmap->GetHeight(player->position.x, player->position.z);
|
||||
|
||||
float pscale = 1.0f;
|
||||
if(!v["player"]["kart"]["scale"].isNull())
|
||||
pscale = v["player"]["kart"]["scale"].asFloat();
|
||||
|
||||
|
||||
player->setObject(new LevelObject(v["player"]["kart"]["file"].asString(), Vec3f(), Vec3f(), pscale, false));
|
||||
|
||||
//Create the interface
|
||||
starsCount = stars.size();
|
||||
interface = new Interface(stars.size());
|
||||
|
||||
//Load and place objects into world
|
||||
for (auto object : v["objects"])
|
||||
{
|
||||
//Collision
|
||||
bool hasCollision = true;
|
||||
if (!object["collide"].isNull())
|
||||
hasCollision = object["collide"].asBool();
|
||||
|
||||
//Rotation
|
||||
Vec3f rotation(0, 0, 0);
|
||||
if(!object["rot"].isNull())
|
||||
rotation = Vec3f(object["rot"][0].asFloat(), object["rot"][1].asFloat(), object["rot"][2].asFloat());
|
||||
|
||||
//Scale
|
||||
float scale = 1;
|
||||
if (!object["scale"].isNull())
|
||||
scale = object["scale"].asFloat();
|
||||
|
||||
//Position
|
||||
if (object["pos"].isNull())
|
||||
std::cout << "Invalid world file: objects pos - " << fileName << "\n";
|
||||
|
||||
//File
|
||||
if (object["file"].isNull())
|
||||
std::cout << "Invalid world file: objects file - " << fileName << "\n";
|
||||
|
||||
//Create
|
||||
Vec3f position(object["pos"][0].asFloat(), object["pos"][1].asFloat(), object["pos"][2].asFloat());
|
||||
position.y = getHeight(position.x, position.z);
|
||||
|
||||
entities.push_back(new LevelObject(object["file"].asString(), position, rotation, scale, hasCollision));
|
||||
}
|
||||
|
||||
if (!v["world"]["music"].isNull())
|
||||
{
|
||||
sound_id = Racer::GetSoundSystem().LoadSound(v["world"]["music"].asString().c_str(), true);
|
||||
music = Racer::GetSoundSystem().GetSound(sound_id);
|
||||
}
|
||||
|
||||
star_sound_id = Racer::GetSoundSystem().LoadSound("resources/sounds/Crystal.wav", false);
|
||||
starPickup = Racer::GetSoundSystem().GetSound(star_sound_id);
|
||||
}
|
||||
|
||||
World::~World()
|
||||
{
|
||||
delete heightmap;
|
||||
music->Stop();
|
||||
starPickup->Stop();
|
||||
Racer::GetSoundSystem().UnloadSound(sound_id);
|
||||
Racer::GetSoundSystem().UnloadSound(star_sound_id);
|
||||
delete skybox;
|
||||
}
|
||||
|
||||
ObjectTemplate World::getObjectFromValue(int val)
|
||||
{
|
||||
for (auto i : objecttemplates)
|
||||
{
|
||||
if (i.color == val)
|
||||
return i;
|
||||
}
|
||||
|
||||
return objecttemplates[0];
|
||||
}
|
||||
|
||||
float World::getHeight(float x, float y)
|
||||
{
|
||||
return heightmap->GetHeight(x, y);
|
||||
}
|
||||
|
||||
void World::draw()
|
||||
{
|
||||
player->setCamera();
|
||||
|
||||
float lightPosition[4] = { 0, 2, 1, 0 };
|
||||
glLightfv(GL_LIGHT0, GL_POSITION, lightPosition);
|
||||
|
||||
GLfloat lightAmbient[] = { 0.05, 0.05, 0.05, 0 };
|
||||
GLfloat light_diffuse[] = { 0.9, 0.9, 0.9, 0 };
|
||||
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
|
||||
glLightfv(GL_LIGHT0, GL_AMBIENT, lightAmbient);
|
||||
|
||||
GLfloat mat_specular[] = { 0.15, 0.15, 0.15, 0 };
|
||||
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
|
||||
|
||||
skybox->draw();
|
||||
player->draw();
|
||||
|
||||
heightmap->Draw();
|
||||
|
||||
for (auto &entity : entities)
|
||||
entity->draw();
|
||||
|
||||
for (auto &star : stars)
|
||||
star->draw();
|
||||
|
||||
interface->draw();
|
||||
}
|
||||
|
||||
void World::update(float elapsedTime)
|
||||
{
|
||||
if (nextworld)
|
||||
{
|
||||
WorldHandler::getInstance()->NextWorld();
|
||||
return;
|
||||
}
|
||||
|
||||
music->SetPos(player->position, Vec3f());
|
||||
|
||||
if (music->IsPlaying() == false)
|
||||
{
|
||||
music->Play();
|
||||
}
|
||||
|
||||
for (auto &entity : entities)
|
||||
entity->update(elapsedTime);
|
||||
|
||||
bool remove = false;
|
||||
int removeindex = 0;
|
||||
|
||||
for (auto &star : stars)
|
||||
{
|
||||
star->update(elapsedTime);
|
||||
|
||||
if (star->inObject(player->position))
|
||||
{
|
||||
remove = true;
|
||||
starPickup->Stop();
|
||||
starPickup->SetPos(Vec3f(), star->position);
|
||||
starPickup->Play();
|
||||
player->stars++;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!remove)
|
||||
removeindex++;
|
||||
}
|
||||
|
||||
if (remove)
|
||||
{
|
||||
delete stars[removeindex];
|
||||
stars.erase(stars.begin() + removeindex);
|
||||
}
|
||||
|
||||
if (player->stars == starsCount)
|
||||
nextworld = true;
|
||||
|
||||
interface->update(elapsedTime);
|
||||
|
||||
}
|
||||
|
||||
void World::addLevelObject(LevelObject* obj)
|
||||
{
|
||||
entities.push_back(obj);
|
||||
}
|
||||
|
||||
void World::addStar(Star * star)
|
||||
{
|
||||
stars.push_back(star);
|
||||
}
|
||||
|
||||
bool World::isPlayerPositionValid()
|
||||
{
|
||||
for (auto &e : entities)
|
||||
{
|
||||
if (e->canCollide && e->inObject(player->position))
|
||||
{
|
||||
e->collide();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,48 @@
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include "HeightMap.h"
|
||||
#include "Player.h"
|
||||
#include "LevelObject.h"
|
||||
#include "Interface.h"
|
||||
#include "Skybox.h"
|
||||
#include "Racer.h"
|
||||
#include "ObjectTemplate.h"
|
||||
#include "Star.h"
|
||||
|
||||
class Entity;
|
||||
|
||||
class World
|
||||
{
|
||||
private:
|
||||
std::vector<ObjectTemplate> objecttemplates;
|
||||
Sound* music;
|
||||
Sound* starPickup;
|
||||
|
||||
Player* player;
|
||||
HeightMap* heightmap;
|
||||
Interface* interface;
|
||||
Skybox* skybox;
|
||||
|
||||
bool nextworld;
|
||||
|
||||
int sound_id;
|
||||
int star_sound_id;
|
||||
int starsCount;
|
||||
|
||||
std::vector<Entity*> entities;
|
||||
std::vector<Star*> stars;
|
||||
public:
|
||||
World(const std::string &fileName);
|
||||
~World();
|
||||
|
||||
void draw();
|
||||
void update(float elapsedTime);
|
||||
bool isPlayerPositionValid();
|
||||
float getHeight(float x, float y);
|
||||
void addLevelObject(LevelObject* obj);
|
||||
void addStar(Star* star);
|
||||
ObjectTemplate getObjectFromValue(int i);
|
||||
|
||||
};
|
||||
|
||||
@@ -0,0 +1,140 @@
|
||||
#include "WorldHandler.h"
|
||||
#include "World.h"
|
||||
|
||||
#include "json.h"
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
|
||||
WorldHandler* WorldHandler::instance = nullptr;
|
||||
|
||||
void WorldHandler::ChangeWorld(int i)
|
||||
{
|
||||
if (i < 0)
|
||||
i = worldfiles.size() - 1;
|
||||
|
||||
else if (i >= worldfiles.size())
|
||||
i = 0;
|
||||
|
||||
if (i != worldIndex)
|
||||
{
|
||||
loadingWorld = true;
|
||||
|
||||
if(worldIndex != -1)
|
||||
delete world;
|
||||
|
||||
world = new World(worldfiles[i]);
|
||||
worldIndex = i;
|
||||
loadingWorld = false;
|
||||
}
|
||||
}
|
||||
|
||||
WorldHandler::WorldHandler()
|
||||
{
|
||||
loadingWorld = true;
|
||||
worldIndex = -1;
|
||||
|
||||
//Find worlds.json
|
||||
std::ifstream file("resources/worlds/worlds.json");
|
||||
if (!file.is_open())
|
||||
std::cout << "Error, can't open worlds overview file\n";
|
||||
|
||||
json::Value v = json::readJson(file);
|
||||
file.close();
|
||||
|
||||
//Load file names into vector
|
||||
if (v["worlds"].isNull() || !v["worlds"].isArray())
|
||||
std::cout << "Error, no content in worlds overview file\n";
|
||||
|
||||
for (auto line : v["worlds"])
|
||||
{
|
||||
std::cout << "Found world: " << line << "\n";
|
||||
worldfiles.push_back(line);
|
||||
}
|
||||
|
||||
if (worldfiles.size() > 0)
|
||||
{
|
||||
ChangeWorld(0);
|
||||
}
|
||||
}
|
||||
|
||||
WorldHandler::~WorldHandler()
|
||||
{
|
||||
worldIndex = -1;
|
||||
delete world;
|
||||
}
|
||||
|
||||
WorldHandler* WorldHandler::getInstance()
|
||||
{
|
||||
if (instance == nullptr)
|
||||
instance = new WorldHandler();
|
||||
|
||||
return instance;
|
||||
}
|
||||
|
||||
void WorldHandler::init()
|
||||
{
|
||||
instance = new WorldHandler();
|
||||
}
|
||||
|
||||
void WorldHandler::draw(void)
|
||||
{
|
||||
if(!loadingWorld)
|
||||
world->draw();
|
||||
else
|
||||
{
|
||||
//Draw Loading screen
|
||||
}
|
||||
}
|
||||
|
||||
void WorldHandler::update(float deltaTime)
|
||||
{
|
||||
if(!loadingWorld)
|
||||
world->update(deltaTime);
|
||||
}
|
||||
|
||||
bool WorldHandler::isPlayerPositionValid(void)
|
||||
{
|
||||
if(!loadingWorld)
|
||||
return world->isPlayerPositionValid();
|
||||
return false;
|
||||
}
|
||||
|
||||
float WorldHandler::getHeight(float x, float y)
|
||||
{
|
||||
if (!loadingWorld)
|
||||
return world->getHeight(x, y);
|
||||
else
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
|
||||
void WorldHandler::Navigate(const std::string &fileName)
|
||||
{
|
||||
if (!loadingWorld)
|
||||
{
|
||||
for (int i = 0; i < worldfiles.size(); i++)
|
||||
{
|
||||
if (worldfiles[i] == fileName)
|
||||
ChangeWorld(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void WorldHandler::NextWorld()
|
||||
{
|
||||
if (!loadingWorld)
|
||||
{
|
||||
Player::getInstance()->stars = 0;
|
||||
ChangeWorld(worldIndex + 1);
|
||||
}
|
||||
}
|
||||
|
||||
void WorldHandler::PreviousWorld()
|
||||
{
|
||||
if (!loadingWorld)
|
||||
{
|
||||
Player::getInstance()->stars = 0;
|
||||
ChangeWorld(worldIndex - 1);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
#pragma once
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
class World;
|
||||
|
||||
class WorldHandler
|
||||
{
|
||||
private:
|
||||
WorldHandler();
|
||||
static WorldHandler* instance;
|
||||
|
||||
bool loadingWorld;
|
||||
World* world;
|
||||
int worldIndex;
|
||||
void ChangeWorld(int i);
|
||||
public:
|
||||
|
||||
~WorldHandler();
|
||||
|
||||
static WorldHandler* getInstance(void);
|
||||
static void init();
|
||||
|
||||
void draw(void);
|
||||
void update(float deltaTime);
|
||||
|
||||
bool isPlayerPositionValid(void);
|
||||
float getHeight(float x, float y);
|
||||
|
||||
void Navigate(const std::string &fileName);
|
||||
void NextWorld();
|
||||
void PreviousWorld();
|
||||
|
||||
std::vector<std::string> worldfiles;
|
||||
};
|
||||
|
||||
@@ -0,0 +1,27 @@
|
||||
|
||||
Freeglut Copyright
|
||||
------------------
|
||||
|
||||
Freeglut code without an explicit copyright is covered by the following
|
||||
copyright:
|
||||
|
||||
Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
Except as contained in this notice, the name of Pawel W. Olszta shall not be
|
||||
used in advertising or otherwise to promote the sale, use or other dealings
|
||||
in this Software without prior written authorization from Pawel W. Olszta.
|
||||
@@ -0,0 +1,221 @@
|
||||
/*!
|
||||
* \file serial/impl/unix.h
|
||||
* \author William Woodall <wjwwood@gmail.com>
|
||||
* \author John Harrison <ash@greaterthaninfinity.com>
|
||||
* \version 0.1
|
||||
*
|
||||
* \section LICENSE
|
||||
*
|
||||
* The MIT License
|
||||
*
|
||||
* Copyright (c) 2012 William Woodall, John Harrison
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
* DEALINGS IN THE SOFTWARE.
|
||||
*
|
||||
* \section DESCRIPTION
|
||||
*
|
||||
* This provides a unix based pimpl for the Serial class. This implementation is
|
||||
* based off termios.h and uses select for multiplexing the IO ports.
|
||||
*
|
||||
*/
|
||||
|
||||
#if !defined(_WIN32)
|
||||
|
||||
#ifndef SERIAL_IMPL_UNIX_H
|
||||
#define SERIAL_IMPL_UNIX_H
|
||||
|
||||
|
||||
#include <pthread.h>
|
||||
#include "../serial.h"
|
||||
|
||||
namespace serial {
|
||||
|
||||
using std::size_t;
|
||||
using std::string;
|
||||
using std::invalid_argument;
|
||||
|
||||
using serial::SerialException;
|
||||
using serial::IOException;
|
||||
|
||||
class MillisecondTimer {
|
||||
public:
|
||||
MillisecondTimer(const uint32_t millis);
|
||||
int64_t remaining();
|
||||
|
||||
private:
|
||||
static timespec timespec_now();
|
||||
timespec expiry;
|
||||
};
|
||||
|
||||
class serial::Serial::SerialImpl {
|
||||
public:
|
||||
SerialImpl (const string &port,
|
||||
unsigned long baudrate,
|
||||
bytesize_t bytesize,
|
||||
parity_t parity,
|
||||
stopbits_t stopbits,
|
||||
flowcontrol_t flowcontrol);
|
||||
|
||||
virtual ~SerialImpl ();
|
||||
|
||||
void
|
||||
open ();
|
||||
|
||||
void
|
||||
close ();
|
||||
|
||||
bool
|
||||
isOpen () const;
|
||||
|
||||
size_t
|
||||
available ();
|
||||
|
||||
bool
|
||||
waitReadable (uint32_t timeout);
|
||||
|
||||
void
|
||||
waitByteTimes (size_t count);
|
||||
|
||||
size_t
|
||||
read (uint8_t *buf, size_t size = 1);
|
||||
|
||||
size_t
|
||||
write (const uint8_t *data, size_t length);
|
||||
|
||||
void
|
||||
flush ();
|
||||
|
||||
void
|
||||
flushInput ();
|
||||
|
||||
void
|
||||
flushOutput ();
|
||||
|
||||
void
|
||||
sendBreak (int duration);
|
||||
|
||||
void
|
||||
setBreak (bool level);
|
||||
|
||||
void
|
||||
setRTS (bool level);
|
||||
|
||||
void
|
||||
setDTR (bool level);
|
||||
|
||||
bool
|
||||
waitForChange ();
|
||||
|
||||
bool
|
||||
getCTS ();
|
||||
|
||||
bool
|
||||
getDSR ();
|
||||
|
||||
bool
|
||||
getRI ();
|
||||
|
||||
bool
|
||||
getCD ();
|
||||
|
||||
void
|
||||
setPort (const string &port);
|
||||
|
||||
string
|
||||
getPort () const;
|
||||
|
||||
void
|
||||
setTimeout (Timeout &timeout);
|
||||
|
||||
Timeout
|
||||
getTimeout () const;
|
||||
|
||||
void
|
||||
setBaudrate (unsigned long baudrate);
|
||||
|
||||
unsigned long
|
||||
getBaudrate () const;
|
||||
|
||||
void
|
||||
setBytesize (bytesize_t bytesize);
|
||||
|
||||
bytesize_t
|
||||
getBytesize () const;
|
||||
|
||||
void
|
||||
setParity (parity_t parity);
|
||||
|
||||
parity_t
|
||||
getParity () const;
|
||||
|
||||
void
|
||||
setStopbits (stopbits_t stopbits);
|
||||
|
||||
stopbits_t
|
||||
getStopbits () const;
|
||||
|
||||
void
|
||||
setFlowcontrol (flowcontrol_t flowcontrol);
|
||||
|
||||
flowcontrol_t
|
||||
getFlowcontrol () const;
|
||||
|
||||
void
|
||||
readLock ();
|
||||
|
||||
void
|
||||
readUnlock ();
|
||||
|
||||
void
|
||||
writeLock ();
|
||||
|
||||
void
|
||||
writeUnlock ();
|
||||
|
||||
protected:
|
||||
void reconfigurePort ();
|
||||
|
||||
private:
|
||||
string port_; // Path to the file descriptor
|
||||
int fd_; // The current file descriptor
|
||||
|
||||
bool is_open_;
|
||||
bool xonxoff_;
|
||||
bool rtscts_;
|
||||
|
||||
Timeout timeout_; // Timeout for read operations
|
||||
unsigned long baudrate_; // Baudrate
|
||||
uint32_t byte_time_ns_; // Nanoseconds to transmit/receive a single byte
|
||||
|
||||
parity_t parity_; // Parity
|
||||
bytesize_t bytesize_; // Size of the bytes
|
||||
stopbits_t stopbits_; // Stop Bits
|
||||
flowcontrol_t flowcontrol_; // Flow Control
|
||||
|
||||
// Mutex used to lock the read functions
|
||||
pthread_mutex_t read_mutex;
|
||||
// Mutex used to lock the write functions
|
||||
pthread_mutex_t write_mutex;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // SERIAL_IMPL_UNIX_H
|
||||
|
||||
#endif // !defined(_WIN32)
|
||||
@@ -0,0 +1,207 @@
|
||||
/*!
|
||||
* \file serial/impl/windows.h
|
||||
* \author William Woodall <wjwwood@gmail.com>
|
||||
* \author John Harrison <ash@greaterthaninfinity.com>
|
||||
* \version 0.1
|
||||
*
|
||||
* \section LICENSE
|
||||
*
|
||||
* The MIT License
|
||||
*
|
||||
* Copyright (c) 2012 William Woodall, John Harrison
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
* DEALINGS IN THE SOFTWARE.
|
||||
*
|
||||
* \section DESCRIPTION
|
||||
*
|
||||
* This provides a windows implementation of the Serial class interface.
|
||||
*
|
||||
*/
|
||||
|
||||
#if defined(_WIN32)
|
||||
|
||||
#ifndef SERIAL_IMPL_WINDOWS_H
|
||||
#define SERIAL_IMPL_WINDOWS_H
|
||||
|
||||
#include "include/serial.h"
|
||||
|
||||
#include "windows.h"
|
||||
|
||||
namespace serial {
|
||||
|
||||
using std::string;
|
||||
using std::wstring;
|
||||
using std::invalid_argument;
|
||||
|
||||
using serial::SerialException;
|
||||
using serial::IOException;
|
||||
|
||||
class serial::Serial::SerialImpl {
|
||||
public:
|
||||
SerialImpl (const string &port,
|
||||
unsigned long baudrate,
|
||||
bytesize_t bytesize,
|
||||
parity_t parity,
|
||||
stopbits_t stopbits,
|
||||
flowcontrol_t flowcontrol);
|
||||
|
||||
virtual ~SerialImpl ();
|
||||
|
||||
void
|
||||
open ();
|
||||
|
||||
void
|
||||
close ();
|
||||
|
||||
bool
|
||||
isOpen () const;
|
||||
|
||||
size_t
|
||||
available ();
|
||||
|
||||
bool
|
||||
waitReadable (uint32_t timeout);
|
||||
|
||||
void
|
||||
waitByteTimes (size_t count);
|
||||
|
||||
size_t
|
||||
read (uint8_t *buf, size_t size = 1);
|
||||
|
||||
size_t
|
||||
write (const uint8_t *data, size_t length);
|
||||
|
||||
void
|
||||
flush ();
|
||||
|
||||
void
|
||||
flushInput ();
|
||||
|
||||
void
|
||||
flushOutput ();
|
||||
|
||||
void
|
||||
sendBreak (int duration);
|
||||
|
||||
void
|
||||
setBreak (bool level);
|
||||
|
||||
void
|
||||
setRTS (bool level);
|
||||
|
||||
void
|
||||
setDTR (bool level);
|
||||
|
||||
bool
|
||||
waitForChange ();
|
||||
|
||||
bool
|
||||
getCTS ();
|
||||
|
||||
bool
|
||||
getDSR ();
|
||||
|
||||
bool
|
||||
getRI ();
|
||||
|
||||
bool
|
||||
getCD ();
|
||||
|
||||
void
|
||||
setPort (const string &port);
|
||||
|
||||
string
|
||||
getPort () const;
|
||||
|
||||
void
|
||||
setTimeout (Timeout &timeout);
|
||||
|
||||
Timeout
|
||||
getTimeout () const;
|
||||
|
||||
void
|
||||
setBaudrate (unsigned long baudrate);
|
||||
|
||||
unsigned long
|
||||
getBaudrate () const;
|
||||
|
||||
void
|
||||
setBytesize (bytesize_t bytesize);
|
||||
|
||||
bytesize_t
|
||||
getBytesize () const;
|
||||
|
||||
void
|
||||
setParity (parity_t parity);
|
||||
|
||||
parity_t
|
||||
getParity () const;
|
||||
|
||||
void
|
||||
setStopbits (stopbits_t stopbits);
|
||||
|
||||
stopbits_t
|
||||
getStopbits () const;
|
||||
|
||||
void
|
||||
setFlowcontrol (flowcontrol_t flowcontrol);
|
||||
|
||||
flowcontrol_t
|
||||
getFlowcontrol () const;
|
||||
|
||||
void
|
||||
readLock ();
|
||||
|
||||
void
|
||||
readUnlock ();
|
||||
|
||||
void
|
||||
writeLock ();
|
||||
|
||||
void
|
||||
writeUnlock ();
|
||||
|
||||
protected:
|
||||
void reconfigurePort ();
|
||||
|
||||
private:
|
||||
wstring port_; // Path to the file descriptor
|
||||
HANDLE fd_;
|
||||
|
||||
bool is_open_;
|
||||
|
||||
Timeout timeout_; // Timeout for read operations
|
||||
unsigned long baudrate_; // Baudrate
|
||||
|
||||
parity_t parity_; // Parity
|
||||
bytesize_t bytesize_; // Size of the bytes
|
||||
stopbits_t stopbits_; // Stop Bits
|
||||
flowcontrol_t flowcontrol_; // Flow Control
|
||||
|
||||
// Mutex used to lock the read functions
|
||||
HANDLE read_mutex;
|
||||
// Mutex used to lock the write functions
|
||||
HANDLE write_mutex;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // SERIAL_IMPL_WINDOWS_H
|
||||
|
||||
#endif // if defined(_WIN32)
|
||||
@@ -0,0 +1,772 @@
|
||||
/*!
|
||||
* \file serial/serial.h
|
||||
* \author William Woodall <wjwwood@gmail.com>
|
||||
* \author John Harrison <ash.gti@gmail.com>
|
||||
* \version 0.1
|
||||
*
|
||||
* \section LICENSE
|
||||
*
|
||||
* The MIT License
|
||||
*
|
||||
* Copyright (c) 2012 William Woodall
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
* DEALINGS IN THE SOFTWARE.
|
||||
*
|
||||
* \section DESCRIPTION
|
||||
*
|
||||
* This provides a cross platform interface for interacting with Serial Ports.
|
||||
*/
|
||||
|
||||
#ifndef SERIAL_H
|
||||
#define SERIAL_H
|
||||
|
||||
#include <limits>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <cstring>
|
||||
#include <sstream>
|
||||
#include <exception>
|
||||
#include <stdexcept>
|
||||
|
||||
#define THROW(exceptionClass, message) throw exceptionClass(__FILE__, \
|
||||
__LINE__, (message) )
|
||||
|
||||
namespace serial {
|
||||
|
||||
/*!
|
||||
* Enumeration defines the possible bytesizes for the serial port.
|
||||
*/
|
||||
typedef enum {
|
||||
fivebits = 5,
|
||||
sixbits = 6,
|
||||
sevenbits = 7,
|
||||
eightbits = 8
|
||||
} bytesize_t;
|
||||
|
||||
/*!
|
||||
* Enumeration defines the possible parity types for the serial port.
|
||||
*/
|
||||
typedef enum {
|
||||
parity_none = 0,
|
||||
parity_odd = 1,
|
||||
parity_even = 2,
|
||||
parity_mark = 3,
|
||||
parity_space = 4
|
||||
} parity_t;
|
||||
|
||||
/*!
|
||||
* Enumeration defines the possible stopbit types for the serial port.
|
||||
*/
|
||||
typedef enum {
|
||||
stopbits_one = 1,
|
||||
stopbits_two = 2,
|
||||
stopbits_one_point_five
|
||||
} stopbits_t;
|
||||
|
||||
/*!
|
||||
* Enumeration defines the possible flowcontrol types for the serial port.
|
||||
*/
|
||||
typedef enum {
|
||||
flowcontrol_none = 0,
|
||||
flowcontrol_software,
|
||||
flowcontrol_hardware
|
||||
} flowcontrol_t;
|
||||
|
||||
/*!
|
||||
* Structure for setting the timeout of the serial port, times are
|
||||
* in milliseconds.
|
||||
*
|
||||
* In order to disable the interbyte timeout, set it to Timeout::max().
|
||||
*/
|
||||
struct Timeout {
|
||||
#ifdef max
|
||||
# undef max
|
||||
#endif
|
||||
static uint32_t max() {return std::numeric_limits<uint32_t>::max();}
|
||||
/*!
|
||||
* Convenience function to generate Timeout structs using a
|
||||
* single absolute timeout.
|
||||
*
|
||||
* \param timeout A long that defines the time in milliseconds until a
|
||||
* timeout occurs after a call to read or write is made.
|
||||
*
|
||||
* \return Timeout struct that represents this simple timeout provided.
|
||||
*/
|
||||
static Timeout simpleTimeout(uint32_t timeout) {
|
||||
return Timeout(max(), timeout, 0, timeout, 0);
|
||||
}
|
||||
|
||||
/*! Number of milliseconds between bytes received to timeout on. */
|
||||
uint32_t inter_byte_timeout;
|
||||
/*! A constant number of milliseconds to wait after calling read. */
|
||||
uint32_t read_timeout_constant;
|
||||
/*! A multiplier against the number of requested bytes to wait after
|
||||
* calling read.
|
||||
*/
|
||||
uint32_t read_timeout_multiplier;
|
||||
/*! A constant number of milliseconds to wait after calling write. */
|
||||
uint32_t write_timeout_constant;
|
||||
/*! A multiplier against the number of requested bytes to wait after
|
||||
* calling write.
|
||||
*/
|
||||
uint32_t write_timeout_multiplier;
|
||||
|
||||
explicit Timeout (uint32_t inter_byte_timeout_=0,
|
||||
uint32_t read_timeout_constant_=0,
|
||||
uint32_t read_timeout_multiplier_=0,
|
||||
uint32_t write_timeout_constant_=0,
|
||||
uint32_t write_timeout_multiplier_=0)
|
||||
: inter_byte_timeout(inter_byte_timeout_),
|
||||
read_timeout_constant(read_timeout_constant_),
|
||||
read_timeout_multiplier(read_timeout_multiplier_),
|
||||
write_timeout_constant(write_timeout_constant_),
|
||||
write_timeout_multiplier(write_timeout_multiplier_)
|
||||
{}
|
||||
};
|
||||
|
||||
/*!
|
||||
* Class that provides a portable serial port interface.
|
||||
*/
|
||||
class Serial {
|
||||
public:
|
||||
/*!
|
||||
* Creates a Serial object and opens the port if a port is specified,
|
||||
* otherwise it remains closed until serial::Serial::open is called.
|
||||
*
|
||||
* \param port A std::string containing the address of the serial port,
|
||||
* which would be something like 'COM1' on Windows and '/dev/ttyS0'
|
||||
* on Linux.
|
||||
*
|
||||
* \param baudrate An unsigned 32-bit integer that represents the baudrate
|
||||
*
|
||||
* \param timeout A serial::Timeout struct that defines the timeout
|
||||
* conditions for the serial port. \see serial::Timeout
|
||||
*
|
||||
* \param bytesize Size of each byte in the serial transmission of data,
|
||||
* default is eightbits, possible values are: fivebits, sixbits, sevenbits,
|
||||
* eightbits
|
||||
*
|
||||
* \param parity Method of parity, default is parity_none, possible values
|
||||
* are: parity_none, parity_odd, parity_even
|
||||
*
|
||||
* \param stopbits Number of stop bits used, default is stopbits_one,
|
||||
* possible values are: stopbits_one, stopbits_one_point_five, stopbits_two
|
||||
*
|
||||
* \param flowcontrol Type of flowcontrol used, default is
|
||||
* flowcontrol_none, possible values are: flowcontrol_none,
|
||||
* flowcontrol_software, flowcontrol_hardware
|
||||
*
|
||||
* \throw serial::PortNotOpenedException
|
||||
* \throw serial::IOException
|
||||
* \throw std::invalid_argument
|
||||
*/
|
||||
Serial (const std::string &port = "",
|
||||
uint32_t baudrate = 9600,
|
||||
Timeout timeout = Timeout(),
|
||||
bytesize_t bytesize = eightbits,
|
||||
parity_t parity = parity_none,
|
||||
stopbits_t stopbits = stopbits_one,
|
||||
flowcontrol_t flowcontrol = flowcontrol_none);
|
||||
|
||||
/*! Destructor */
|
||||
virtual ~Serial ();
|
||||
|
||||
/*!
|
||||
* Opens the serial port as long as the port is set and the port isn't
|
||||
* already open.
|
||||
*
|
||||
* If the port is provided to the constructor then an explicit call to open
|
||||
* is not needed.
|
||||
*
|
||||
* \see Serial::Serial
|
||||
*
|
||||
* \throw std::invalid_argument
|
||||
* \throw serial::SerialException
|
||||
* \throw serial::IOException
|
||||
*/
|
||||
void
|
||||
open ();
|
||||
|
||||
/*! Gets the open status of the serial port.
|
||||
*
|
||||
* \return Returns true if the port is open, false otherwise.
|
||||
*/
|
||||
bool
|
||||
isOpen () const;
|
||||
|
||||
/*! Closes the serial port. */
|
||||
void
|
||||
close ();
|
||||
|
||||
/*! Return the number of characters in the buffer. */
|
||||
size_t
|
||||
available ();
|
||||
|
||||
/*! Block until there is serial data to read or read_timeout_constant
|
||||
* number of milliseconds have elapsed. The return value is true when
|
||||
* the function exits with the port in a readable state, false otherwise
|
||||
* (due to timeout or select interruption). */
|
||||
bool
|
||||
waitReadable ();
|
||||
|
||||
/*! Block for a period of time corresponding to the transmission time of
|
||||
* count characters at present serial settings. This may be used in con-
|
||||
* junction with waitReadable to read larger blocks of data from the
|
||||
* port. */
|
||||
void
|
||||
waitByteTimes (size_t count);
|
||||
|
||||
/*! Read a given amount of bytes from the serial port into a given buffer.
|
||||
*
|
||||
* The read function will return in one of three cases:
|
||||
* * The number of requested bytes was read.
|
||||
* * In this case the number of bytes requested will match the size_t
|
||||
* returned by read.
|
||||
* * A timeout occurred, in this case the number of bytes read will not
|
||||
* match the amount requested, but no exception will be thrown. One of
|
||||
* two possible timeouts occurred:
|
||||
* * The inter byte timeout expired, this means that number of
|
||||
* milliseconds elapsed between receiving bytes from the serial port
|
||||
* exceeded the inter byte timeout.
|
||||
* * The total timeout expired, which is calculated by multiplying the
|
||||
* read timeout multiplier by the number of requested bytes and then
|
||||
* added to the read timeout constant. If that total number of
|
||||
* milliseconds elapses after the initial call to read a timeout will
|
||||
* occur.
|
||||
* * An exception occurred, in this case an actual exception will be thrown.
|
||||
*
|
||||
* \param buffer An uint8_t array of at least the requested size.
|
||||
* \param size A size_t defining how many bytes to be read.
|
||||
*
|
||||
* \return A size_t representing the number of bytes read as a result of the
|
||||
* call to read.
|
||||
*
|
||||
* \throw serial::PortNotOpenedException
|
||||
* \throw serial::SerialException
|
||||
*/
|
||||
size_t
|
||||
read (uint8_t *buffer, size_t size);
|
||||
|
||||
/*! Read a given amount of bytes from the serial port into a give buffer.
|
||||
*
|
||||
* \param buffer A reference to a std::vector of uint8_t.
|
||||
* \param size A size_t defining how many bytes to be read.
|
||||
*
|
||||
* \return A size_t representing the number of bytes read as a result of the
|
||||
* call to read.
|
||||
*
|
||||
* \throw serial::PortNotOpenedException
|
||||
* \throw serial::SerialException
|
||||
*/
|
||||
size_t
|
||||
read (std::vector<uint8_t> &buffer, size_t size = 1);
|
||||
|
||||
/*! Read a given amount of bytes from the serial port into a give buffer.
|
||||
*
|
||||
* \param buffer A reference to a std::string.
|
||||
* \param size A size_t defining how many bytes to be read.
|
||||
*
|
||||
* \return A size_t representing the number of bytes read as a result of the
|
||||
* call to read.
|
||||
*
|
||||
* \throw serial::PortNotOpenedException
|
||||
* \throw serial::SerialException
|
||||
*/
|
||||
size_t
|
||||
read (std::string &buffer, size_t size = 1);
|
||||
|
||||
/*! Read a given amount of bytes from the serial port and return a string
|
||||
* containing the data.
|
||||
*
|
||||
* \param size A size_t defining how many bytes to be read.
|
||||
*
|
||||
* \return A std::string containing the data read from the port.
|
||||
*
|
||||
* \throw serial::PortNotOpenedException
|
||||
* \throw serial::SerialException
|
||||
*/
|
||||
std::string
|
||||
read (size_t size = 1);
|
||||
|
||||
/*! Reads in a line or until a given delimiter has been processed.
|
||||
*
|
||||
* Reads from the serial port until a single line has been read.
|
||||
*
|
||||
* \param buffer A std::string reference used to store the data.
|
||||
* \param size A maximum length of a line, defaults to 65536 (2^16)
|
||||
* \param eol A string to match against for the EOL.
|
||||
*
|
||||
* \return A size_t representing the number of bytes read.
|
||||
*
|
||||
* \throw serial::PortNotOpenedException
|
||||
* \throw serial::SerialException
|
||||
*/
|
||||
size_t
|
||||
readline (std::string &buffer, size_t size = 65536, std::string eol = "\n");
|
||||
|
||||
/*! Reads in a line or until a given delimiter has been processed.
|
||||
*
|
||||
* Reads from the serial port until a single line has been read.
|
||||
*
|
||||
* \param size A maximum length of a line, defaults to 65536 (2^16)
|
||||
* \param eol A string to match against for the EOL.
|
||||
*
|
||||
* \return A std::string containing the line.
|
||||
*
|
||||
* \throw serial::PortNotOpenedException
|
||||
* \throw serial::SerialException
|
||||
*/
|
||||
std::string
|
||||
readline (size_t size = 65536, std::string eol = "\n");
|
||||
|
||||
/*! Reads in multiple lines until the serial port times out.
|
||||
*
|
||||
* This requires a timeout > 0 before it can be run. It will read until a
|
||||
* timeout occurs and return a list of strings.
|
||||
*
|
||||
* \param size A maximum length of combined lines, defaults to 65536 (2^16)
|
||||
*
|
||||
* \param eol A string to match against for the EOL.
|
||||
*
|
||||
* \return A vector<string> containing the lines.
|
||||
*
|
||||
* \throw serial::PortNotOpenedException
|
||||
* \throw serial::SerialException
|
||||
*/
|
||||
std::vector<std::string>
|
||||
readlines (size_t size = 65536, std::string eol = "\n");
|
||||
|
||||
/*! Write a string to the serial port.
|
||||
*
|
||||
* \param data A const reference containing the data to be written
|
||||
* to the serial port.
|
||||
*
|
||||
* \param size A size_t that indicates how many bytes should be written from
|
||||
* the given data buffer.
|
||||
*
|
||||
* \return A size_t representing the number of bytes actually written to
|
||||
* the serial port.
|
||||
*
|
||||
* \throw serial::PortNotOpenedException
|
||||
* \throw serial::SerialException
|
||||
* \throw serial::IOException
|
||||
*/
|
||||
size_t
|
||||
write (const uint8_t *data, size_t size);
|
||||
|
||||
/*! Write a string to the serial port.
|
||||
*
|
||||
* \param data A const reference containing the data to be written
|
||||
* to the serial port.
|
||||
*
|
||||
* \return A size_t representing the number of bytes actually written to
|
||||
* the serial port.
|
||||
*
|
||||
* \throw serial::PortNotOpenedException
|
||||
* \throw serial::SerialException
|
||||
* \throw serial::IOException
|
||||
*/
|
||||
size_t
|
||||
write (const std::vector<uint8_t> &data);
|
||||
|
||||
/*! Write a string to the serial port.
|
||||
*
|
||||
* \param data A const reference containing the data to be written
|
||||
* to the serial port.
|
||||
*
|
||||
* \return A size_t representing the number of bytes actually written to
|
||||
* the serial port.
|
||||
*
|
||||
* \throw serial::PortNotOpenedException
|
||||
* \throw serial::SerialException
|
||||
* \throw serial::IOException
|
||||
*/
|
||||
size_t
|
||||
write (const std::string &data);
|
||||
|
||||
/*! Sets the serial port identifier.
|
||||
*
|
||||
* \param port A const std::string reference containing the address of the
|
||||
* serial port, which would be something like 'COM1' on Windows and
|
||||
* '/dev/ttyS0' on Linux.
|
||||
*
|
||||
* \throw std::invalid_argument
|
||||
*/
|
||||
void
|
||||
setPort (const std::string &port);
|
||||
|
||||
/*! Gets the serial port identifier.
|
||||
*
|
||||
* \see Serial::setPort
|
||||
*
|
||||
* \throw std::invalid_argument
|
||||
*/
|
||||
std::string
|
||||
getPort () const;
|
||||
|
||||
/*! Sets the timeout for reads and writes using the Timeout struct.
|
||||
*
|
||||
* There are two timeout conditions described here:
|
||||
* * The inter byte timeout:
|
||||
* * The inter_byte_timeout component of serial::Timeout defines the
|
||||
* maximum amount of time, in milliseconds, between receiving bytes on
|
||||
* the serial port that can pass before a timeout occurs. Setting this
|
||||
* to zero will prevent inter byte timeouts from occurring.
|
||||
* * Total time timeout:
|
||||
* * The constant and multiplier component of this timeout condition,
|
||||
* for both read and write, are defined in serial::Timeout. This
|
||||
* timeout occurs if the total time since the read or write call was
|
||||
* made exceeds the specified time in milliseconds.
|
||||
* * The limit is defined by multiplying the multiplier component by the
|
||||
* number of requested bytes and adding that product to the constant
|
||||
* component. In this way if you want a read call, for example, to
|
||||
* timeout after exactly one second regardless of the number of bytes
|
||||
* you asked for then set the read_timeout_constant component of
|
||||
* serial::Timeout to 1000 and the read_timeout_multiplier to zero.
|
||||
* This timeout condition can be used in conjunction with the inter
|
||||
* byte timeout condition with out any problems, timeout will simply
|
||||
* occur when one of the two timeout conditions is met. This allows
|
||||
* users to have maximum control over the trade-off between
|
||||
* responsiveness and efficiency.
|
||||
*
|
||||
* Read and write functions will return in one of three cases. When the
|
||||
* reading or writing is complete, when a timeout occurs, or when an
|
||||
* exception occurs.
|
||||
*
|
||||
* \param timeout A serial::Timeout struct containing the inter byte
|
||||
* timeout, and the read and write timeout constants and multipliers.
|
||||
*
|
||||
* \see serial::Timeout
|
||||
*/
|
||||
void
|
||||
setTimeout (Timeout &timeout);
|
||||
|
||||
/*! Sets the timeout for reads and writes. */
|
||||
void
|
||||
setTimeout (uint32_t inter_byte_timeout, uint32_t read_timeout_constant,
|
||||
uint32_t read_timeout_multiplier, uint32_t write_timeout_constant,
|
||||
uint32_t write_timeout_multiplier)
|
||||
{
|
||||
Timeout timeout(inter_byte_timeout, read_timeout_constant,
|
||||
read_timeout_multiplier, write_timeout_constant,
|
||||
write_timeout_multiplier);
|
||||
return setTimeout(timeout);
|
||||
}
|
||||
|
||||
/*! Gets the timeout for reads in seconds.
|
||||
*
|
||||
* \return A Timeout struct containing the inter_byte_timeout, and read
|
||||
* and write timeout constants and multipliers.
|
||||
*
|
||||
* \see Serial::setTimeout
|
||||
*/
|
||||
Timeout
|
||||
getTimeout () const;
|
||||
|
||||
/*! Sets the baudrate for the serial port.
|
||||
*
|
||||
* Possible baudrates depends on the system but some safe baudrates include:
|
||||
* 110, 300, 600, 1200, 2400, 4800, 9600, 14400, 19200, 28800, 38400, 56000,
|
||||
* 57600, 115200
|
||||
* Some other baudrates that are supported by some comports:
|
||||
* 128000, 153600, 230400, 256000, 460800, 921600
|
||||
*
|
||||
* \param baudrate An integer that sets the baud rate for the serial port.
|
||||
*
|
||||
* \throw std::invalid_argument
|
||||
*/
|
||||
void
|
||||
setBaudrate (uint32_t baudrate);
|
||||
|
||||
/*! Gets the baudrate for the serial port.
|
||||
*
|
||||
* \return An integer that sets the baud rate for the serial port.
|
||||
*
|
||||
* \see Serial::setBaudrate
|
||||
*
|
||||
* \throw std::invalid_argument
|
||||
*/
|
||||
uint32_t
|
||||
getBaudrate () const;
|
||||
|
||||
/*! Sets the bytesize for the serial port.
|
||||
*
|
||||
* \param bytesize Size of each byte in the serial transmission of data,
|
||||
* default is eightbits, possible values are: fivebits, sixbits, sevenbits,
|
||||
* eightbits
|
||||
*
|
||||
* \throw std::invalid_argument
|
||||
*/
|
||||
void
|
||||
setBytesize (bytesize_t bytesize);
|
||||
|
||||
/*! Gets the bytesize for the serial port.
|
||||
*
|
||||
* \see Serial::setBytesize
|
||||
*
|
||||
* \throw std::invalid_argument
|
||||
*/
|
||||
bytesize_t
|
||||
getBytesize () const;
|
||||
|
||||
/*! Sets the parity for the serial port.
|
||||
*
|
||||
* \param parity Method of parity, default is parity_none, possible values
|
||||
* are: parity_none, parity_odd, parity_even
|
||||
*
|
||||
* \throw std::invalid_argument
|
||||
*/
|
||||
void
|
||||
setParity (parity_t parity);
|
||||
|
||||
/*! Gets the parity for the serial port.
|
||||
*
|
||||
* \see Serial::setParity
|
||||
*
|
||||
* \throw std::invalid_argument
|
||||
*/
|
||||
parity_t
|
||||
getParity () const;
|
||||
|
||||
/*! Sets the stopbits for the serial port.
|
||||
*
|
||||
* \param stopbits Number of stop bits used, default is stopbits_one,
|
||||
* possible values are: stopbits_one, stopbits_one_point_five, stopbits_two
|
||||
*
|
||||
* \throw std::invalid_argument
|
||||
*/
|
||||
void
|
||||
setStopbits (stopbits_t stopbits);
|
||||
|
||||
/*! Gets the stopbits for the serial port.
|
||||
*
|
||||
* \see Serial::setStopbits
|
||||
*
|
||||
* \throw std::invalid_argument
|
||||
*/
|
||||
stopbits_t
|
||||
getStopbits () const;
|
||||
|
||||
/*! Sets the flow control for the serial port.
|
||||
*
|
||||
* \param flowcontrol Type of flowcontrol used, default is flowcontrol_none,
|
||||
* possible values are: flowcontrol_none, flowcontrol_software,
|
||||
* flowcontrol_hardware
|
||||
*
|
||||
* \throw std::invalid_argument
|
||||
*/
|
||||
void
|
||||
setFlowcontrol (flowcontrol_t flowcontrol);
|
||||
|
||||
/*! Gets the flow control for the serial port.
|
||||
*
|
||||
* \see Serial::setFlowcontrol
|
||||
*
|
||||
* \throw std::invalid_argument
|
||||
*/
|
||||
flowcontrol_t
|
||||
getFlowcontrol () const;
|
||||
|
||||
/*! Flush the input and output buffers */
|
||||
void
|
||||
flush ();
|
||||
|
||||
/*! Flush only the input buffer */
|
||||
void
|
||||
flushInput ();
|
||||
|
||||
/*! Flush only the output buffer */
|
||||
void
|
||||
flushOutput ();
|
||||
|
||||
/*! Sends the RS-232 break signal. See tcsendbreak(3). */
|
||||
void
|
||||
sendBreak (int duration);
|
||||
|
||||
/*! Set the break condition to a given level. Defaults to true. */
|
||||
void
|
||||
setBreak (bool level = true);
|
||||
|
||||
/*! Set the RTS handshaking line to the given level. Defaults to true. */
|
||||
void
|
||||
setRTS (bool level = true);
|
||||
|
||||
/*! Set the DTR handshaking line to the given level. Defaults to true. */
|
||||
void
|
||||
setDTR (bool level = true);
|
||||
|
||||
/*!
|
||||
* Blocks until CTS, DSR, RI, CD changes or something interrupts it.
|
||||
*
|
||||
* Can throw an exception if an error occurs while waiting.
|
||||
* You can check the status of CTS, DSR, RI, and CD once this returns.
|
||||
* Uses TIOCMIWAIT via ioctl if available (mostly only on Linux) with a
|
||||
* resolution of less than +-1ms and as good as +-0.2ms. Otherwise a
|
||||
* polling method is used which can give +-2ms.
|
||||
*
|
||||
* \return Returns true if one of the lines changed, false if something else
|
||||
* occurred.
|
||||
*
|
||||
* \throw SerialException
|
||||
*/
|
||||
bool
|
||||
waitForChange ();
|
||||
|
||||
/*! Returns the current status of the CTS line. */
|
||||
bool
|
||||
getCTS ();
|
||||
|
||||
/*! Returns the current status of the DSR line. */
|
||||
bool
|
||||
getDSR ();
|
||||
|
||||
/*! Returns the current status of the RI line. */
|
||||
bool
|
||||
getRI ();
|
||||
|
||||
/*! Returns the current status of the CD line. */
|
||||
bool
|
||||
getCD ();
|
||||
|
||||
private:
|
||||
// Disable copy constructors
|
||||
Serial(const Serial&);
|
||||
Serial& operator=(const Serial&);
|
||||
|
||||
// Pimpl idiom, d_pointer
|
||||
class SerialImpl;
|
||||
SerialImpl *pimpl_;
|
||||
|
||||
// Scoped Lock Classes
|
||||
class ScopedReadLock;
|
||||
class ScopedWriteLock;
|
||||
|
||||
// Read common function
|
||||
size_t
|
||||
read_ (uint8_t *buffer, size_t size);
|
||||
// Write common function
|
||||
size_t
|
||||
write_ (const uint8_t *data, size_t length);
|
||||
|
||||
};
|
||||
|
||||
class SerialException : public std::exception
|
||||
{
|
||||
// Disable copy constructors
|
||||
SerialException& operator=(const SerialException&);
|
||||
std::string e_what_;
|
||||
public:
|
||||
SerialException (const char *description) {
|
||||
std::stringstream ss;
|
||||
ss << "SerialException " << description << " failed.";
|
||||
e_what_ = ss.str();
|
||||
}
|
||||
SerialException (const SerialException& other) : e_what_(other.e_what_) {}
|
||||
virtual ~SerialException() throw() {}
|
||||
virtual const char* what () const throw () {
|
||||
return e_what_.c_str();
|
||||
}
|
||||
};
|
||||
|
||||
class IOException : public std::exception
|
||||
{
|
||||
// Disable copy constructors
|
||||
IOException& operator=(const IOException&);
|
||||
std::string file_;
|
||||
int line_;
|
||||
std::string e_what_;
|
||||
int errno_;
|
||||
public:
|
||||
explicit IOException (std::string file, int line, int errnum)
|
||||
: file_(file), line_(line), errno_(errnum) {
|
||||
std::stringstream ss;
|
||||
#if defined(_WIN32) && !defined(__MINGW32__)
|
||||
char error_str [1024];
|
||||
strerror_s(error_str, 1024, errnum);
|
||||
#else
|
||||
char * error_str = strerror(errnum);
|
||||
#endif
|
||||
ss << "IO Exception (" << errno_ << "): " << error_str;
|
||||
ss << ", file " << file_ << ", line " << line_ << ".";
|
||||
e_what_ = ss.str();
|
||||
}
|
||||
explicit IOException (std::string file, int line, const char * description)
|
||||
: file_(file), line_(line), errno_(0) {
|
||||
std::stringstream ss;
|
||||
ss << "IO Exception: " << description;
|
||||
ss << ", file " << file_ << ", line " << line_ << ".";
|
||||
e_what_ = ss.str();
|
||||
}
|
||||
virtual ~IOException() throw() {}
|
||||
IOException (const IOException& other) : line_(other.line_), e_what_(other.e_what_), errno_(other.errno_) {}
|
||||
|
||||
int getErrorNumber () { return errno_; }
|
||||
|
||||
virtual const char* what () const throw () {
|
||||
return e_what_.c_str();
|
||||
}
|
||||
};
|
||||
|
||||
class PortNotOpenedException : public std::exception
|
||||
{
|
||||
// Disable copy constructors
|
||||
const PortNotOpenedException& operator=(PortNotOpenedException);
|
||||
std::string e_what_;
|
||||
public:
|
||||
PortNotOpenedException (const char * description) {
|
||||
std::stringstream ss;
|
||||
ss << "PortNotOpenedException " << description << " failed.";
|
||||
e_what_ = ss.str();
|
||||
}
|
||||
PortNotOpenedException (const PortNotOpenedException& other) : e_what_(other.e_what_) {}
|
||||
virtual ~PortNotOpenedException() throw() {}
|
||||
virtual const char* what () const throw () {
|
||||
return e_what_.c_str();
|
||||
}
|
||||
};
|
||||
|
||||
/*!
|
||||
* Structure that describes a serial device.
|
||||
*/
|
||||
struct PortInfo {
|
||||
|
||||
/*! Address of the serial port (this can be passed to the constructor of Serial). */
|
||||
std::string port;
|
||||
|
||||
/*! Human readable description of serial device if available. */
|
||||
std::string description;
|
||||
|
||||
/*! Hardware ID (e.g. VID:PID of USB serial devices) or "n/a" if not available. */
|
||||
std::string hardware_id;
|
||||
|
||||
};
|
||||
|
||||
/* Lists the serial ports available on the system
|
||||
*
|
||||
* Returns a vector of available serial ports, each represented
|
||||
* by a serial::PortInfo data structure:
|
||||
*
|
||||
* \return vector of serial::PortInfo.
|
||||
*/
|
||||
std::vector<PortInfo>
|
||||
list_ports();
|
||||
|
||||
} // namespace serial
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,57 @@
|
||||
// This header is from the v8 google project:
|
||||
// http://code.google.com/p/v8/source/browse/trunk/include/v8stdint.h
|
||||
|
||||
// Copyright 2012 the V8 project authors. All rights reserved.
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions are
|
||||
// met:
|
||||
//
|
||||
// * Redistributions of source code must retain the above copyright
|
||||
// notice, this list of conditions and the following disclaimer.
|
||||
// * Redistributions in binary form must reproduce the above
|
||||
// copyright notice, this list of conditions and the following
|
||||
// disclaimer in the documentation and/or other materials provided
|
||||
// with the distribution.
|
||||
// * Neither the name of Google Inc. nor the names of its
|
||||
// contributors may be used to endorse or promote products derived
|
||||
// from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
// Load definitions of standard types.
|
||||
|
||||
#ifndef V8STDINT_H_
|
||||
#define V8STDINT_H_
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdio.h>
|
||||
|
||||
#if defined(_WIN32) && !defined(__MINGW32__)
|
||||
|
||||
typedef signed char int8_t;
|
||||
typedef unsigned char uint8_t;
|
||||
typedef short int16_t; // NOLINT
|
||||
typedef unsigned short uint16_t; // NOLINT
|
||||
typedef int int32_t;
|
||||
typedef unsigned int uint32_t;
|
||||
typedef __int64 int64_t;
|
||||
typedef unsigned __int64 uint64_t;
|
||||
// intptr_t and friends are defined in crtdefs.h through stdio.h.
|
||||
|
||||
#else
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#endif
|
||||
|
||||
#endif // V8STDINT_H_
|
||||
@@ -0,0 +1,335 @@
|
||||
#if defined(__linux__)
|
||||
|
||||
/*
|
||||
* Copyright (c) 2014 Craig Lilley <cralilley@gmail.com>
|
||||
* This software is made available under the terms of the MIT licence.
|
||||
* A copy of the licence can be obtained from:
|
||||
* http://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <sstream>
|
||||
#include <stdexcept>
|
||||
#include <iostream>
|
||||
#include <fstream>
|
||||
#include <cstdio>
|
||||
#include <cstdarg>
|
||||
#include <cstdlib>
|
||||
|
||||
#include <glob.h>
|
||||
#include <sys/types.h>
|
||||
#include <sys/stat.h>
|
||||
#include <unistd.h>
|
||||
#include "../../../include/serial.h"
|
||||
|
||||
|
||||
using serial::PortInfo;
|
||||
using std::istringstream;
|
||||
using std::ifstream;
|
||||
using std::getline;
|
||||
using std::vector;
|
||||
using std::string;
|
||||
using std::cout;
|
||||
using std::endl;
|
||||
|
||||
static vector<string> glob(const vector<string>& patterns);
|
||||
static string basename(const string& path);
|
||||
static string dirname(const string& path);
|
||||
static bool path_exists(const string& path);
|
||||
static string realpath(const string& path);
|
||||
static string usb_sysfs_friendly_name(const string& sys_usb_path);
|
||||
static vector<string> get_sysfs_info(const string& device_path);
|
||||
static string read_line(const string& file);
|
||||
static string usb_sysfs_hw_string(const string& sysfs_path);
|
||||
static string format(const char* format, ...);
|
||||
|
||||
vector<string>
|
||||
glob(const vector<string>& patterns)
|
||||
{
|
||||
vector<string> paths_found;
|
||||
|
||||
if(patterns.size() == 0)
|
||||
return paths_found;
|
||||
|
||||
glob_t glob_results;
|
||||
|
||||
int glob_retval = glob(patterns[0].c_str(), 0, NULL, &glob_results);
|
||||
|
||||
vector<string>::const_iterator iter = patterns.begin();
|
||||
|
||||
while(++iter != patterns.end())
|
||||
{
|
||||
glob_retval = glob(iter->c_str(), GLOB_APPEND, NULL, &glob_results);
|
||||
}
|
||||
|
||||
for(int path_index = 0; path_index < glob_results.gl_pathc; path_index++)
|
||||
{
|
||||
paths_found.push_back(glob_results.gl_pathv[path_index]);
|
||||
}
|
||||
|
||||
globfree(&glob_results);
|
||||
|
||||
return paths_found;
|
||||
}
|
||||
|
||||
string
|
||||
basename(const string& path)
|
||||
{
|
||||
size_t pos = path.rfind("/");
|
||||
|
||||
if(pos == std::string::npos)
|
||||
return path;
|
||||
|
||||
return string(path, pos+1, string::npos);
|
||||
}
|
||||
|
||||
string
|
||||
dirname(const string& path)
|
||||
{
|
||||
size_t pos = path.rfind("/");
|
||||
|
||||
if(pos == std::string::npos)
|
||||
return path;
|
||||
else if(pos == 0)
|
||||
return "/";
|
||||
|
||||
return string(path, 0, pos);
|
||||
}
|
||||
|
||||
bool
|
||||
path_exists(const string& path)
|
||||
{
|
||||
struct stat sb;
|
||||
|
||||
if( stat(path.c_str(), &sb ) == 0 )
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
string
|
||||
realpath(const string& path)
|
||||
{
|
||||
char* real_path = realpath(path.c_str(), NULL);
|
||||
|
||||
string result;
|
||||
|
||||
if(real_path != NULL)
|
||||
{
|
||||
result = real_path;
|
||||
|
||||
free(real_path);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
string
|
||||
usb_sysfs_friendly_name(const string& sys_usb_path)
|
||||
{
|
||||
unsigned int device_number = 0;
|
||||
|
||||
istringstream( read_line(sys_usb_path + "/devnum") ) >> device_number;
|
||||
|
||||
string manufacturer = read_line( sys_usb_path + "/manufacturer" );
|
||||
|
||||
string product = read_line( sys_usb_path + "/product" );
|
||||
|
||||
string serial = read_line( sys_usb_path + "/serial" );
|
||||
|
||||
if( manufacturer.empty() && product.empty() && serial.empty() )
|
||||
return "";
|
||||
|
||||
return format("%s %s %s", manufacturer.c_str(), product.c_str(), serial.c_str() );
|
||||
}
|
||||
|
||||
vector<string>
|
||||
get_sysfs_info(const string& device_path)
|
||||
{
|
||||
string device_name = basename( device_path );
|
||||
|
||||
string friendly_name;
|
||||
|
||||
string hardware_id;
|
||||
|
||||
string sys_device_path = format( "/sys/class/tty/%s/device", device_name.c_str() );
|
||||
|
||||
if( device_name.compare(0,6,"ttyUSB") == 0 )
|
||||
{
|
||||
sys_device_path = dirname( dirname( realpath( sys_device_path ) ) );
|
||||
|
||||
if( path_exists( sys_device_path ) )
|
||||
{
|
||||
friendly_name = usb_sysfs_friendly_name( sys_device_path );
|
||||
|
||||
hardware_id = usb_sysfs_hw_string( sys_device_path );
|
||||
}
|
||||
}
|
||||
else if( device_name.compare(0,6,"ttyACM") == 0 )
|
||||
{
|
||||
sys_device_path = dirname( realpath( sys_device_path ) );
|
||||
|
||||
if( path_exists( sys_device_path ) )
|
||||
{
|
||||
friendly_name = usb_sysfs_friendly_name( sys_device_path );
|
||||
|
||||
hardware_id = usb_sysfs_hw_string( sys_device_path );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Try to read ID string of PCI device
|
||||
|
||||
string sys_id_path = sys_device_path + "/id";
|
||||
|
||||
if( path_exists( sys_id_path ) )
|
||||
hardware_id = read_line( sys_id_path );
|
||||
}
|
||||
|
||||
if( friendly_name.empty() )
|
||||
friendly_name = device_name;
|
||||
|
||||
if( hardware_id.empty() )
|
||||
hardware_id = "n/a";
|
||||
|
||||
vector<string> result;
|
||||
result.push_back(friendly_name);
|
||||
result.push_back(hardware_id);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
string
|
||||
read_line(const string& file)
|
||||
{
|
||||
ifstream ifs(file.c_str(), ifstream::in);
|
||||
|
||||
string line;
|
||||
|
||||
if(ifs)
|
||||
{
|
||||
getline(ifs, line);
|
||||
}
|
||||
|
||||
return line;
|
||||
}
|
||||
|
||||
string
|
||||
format(const char* format, ...)
|
||||
{
|
||||
va_list ap;
|
||||
|
||||
size_t buffer_size_bytes = 256;
|
||||
|
||||
string result;
|
||||
|
||||
char* buffer = (char*)malloc(buffer_size_bytes);
|
||||
|
||||
if( buffer == NULL )
|
||||
return result;
|
||||
|
||||
bool done = false;
|
||||
|
||||
unsigned int loop_count = 0;
|
||||
|
||||
while(!done)
|
||||
{
|
||||
va_start(ap, format);
|
||||
|
||||
int return_value = vsnprintf(buffer, buffer_size_bytes, format, ap);
|
||||
|
||||
if( return_value < 0 )
|
||||
{
|
||||
done = true;
|
||||
}
|
||||
else if( return_value >= buffer_size_bytes )
|
||||
{
|
||||
// Realloc and try again.
|
||||
|
||||
buffer_size_bytes = return_value + 1;
|
||||
|
||||
char* new_buffer_ptr = (char*)realloc(buffer, buffer_size_bytes);
|
||||
|
||||
if( new_buffer_ptr == NULL )
|
||||
{
|
||||
done = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
buffer = new_buffer_ptr;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
result = buffer;
|
||||
done = true;
|
||||
}
|
||||
|
||||
va_end(ap);
|
||||
|
||||
if( ++loop_count > 5 )
|
||||
done = true;
|
||||
}
|
||||
|
||||
free(buffer);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
string
|
||||
usb_sysfs_hw_string(const string& sysfs_path)
|
||||
{
|
||||
string serial_number = read_line( sysfs_path + "/serial" );
|
||||
|
||||
if( serial_number.length() > 0 )
|
||||
{
|
||||
serial_number = format( "SNR=%s", serial_number.c_str() );
|
||||
}
|
||||
|
||||
string vid = read_line( sysfs_path + "/idVendor" );
|
||||
|
||||
string pid = read_line( sysfs_path + "/idProduct" );
|
||||
|
||||
return format("USB VID:PID=%s:%s %s", vid.c_str(), pid.c_str(), serial_number.c_str() );
|
||||
}
|
||||
|
||||
vector<PortInfo>
|
||||
serial::list_ports()
|
||||
{
|
||||
vector<PortInfo> results;
|
||||
|
||||
vector<string> search_globs;
|
||||
search_globs.push_back("/dev/ttyACM*");
|
||||
search_globs.push_back("/dev/ttyS*");
|
||||
search_globs.push_back("/dev/ttyUSB*");
|
||||
search_globs.push_back("/dev/tty.*");
|
||||
search_globs.push_back("/dev/cu.*");
|
||||
|
||||
vector<string> devices_found = glob( search_globs );
|
||||
|
||||
vector<string>::iterator iter = devices_found.begin();
|
||||
|
||||
while( iter != devices_found.end() )
|
||||
{
|
||||
string device = *iter++;
|
||||
|
||||
vector<string> sysfs_info = get_sysfs_info( device );
|
||||
|
||||
string friendly_name = sysfs_info[0];
|
||||
|
||||
string hardware_id = sysfs_info[1];
|
||||
|
||||
PortInfo device_entry;
|
||||
device_entry.port = device;
|
||||
device_entry.description = friendly_name;
|
||||
device_entry.hardware_id = hardware_id;
|
||||
|
||||
results.push_back( device_entry );
|
||||
|
||||
}
|
||||
|
||||
return results;
|
||||
}
|
||||
|
||||
#endif // defined(__linux__)
|
||||
@@ -0,0 +1,286 @@
|
||||
#if defined(__APPLE__)
|
||||
|
||||
#include <sys/param.h>
|
||||
#include <stdint.h>
|
||||
|
||||
#include <CoreFoundation/CoreFoundation.h>
|
||||
#include <IOKit/IOKitLib.h>
|
||||
#include <IOKit/serial/IOSerialKeys.h>
|
||||
#include <IOKit/IOBSD.h>
|
||||
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "serial/serial.h"
|
||||
|
||||
using serial::PortInfo;
|
||||
using std::string;
|
||||
using std::vector;
|
||||
|
||||
#define HARDWARE_ID_STRING_LENGTH 128
|
||||
|
||||
string cfstring_to_string( CFStringRef cfstring );
|
||||
string get_device_path( io_object_t& serial_port );
|
||||
string get_class_name( io_object_t& obj );
|
||||
io_registry_entry_t get_parent_iousb_device( io_object_t& serial_port );
|
||||
string get_string_property( io_object_t& device, const char* property );
|
||||
uint16_t get_int_property( io_object_t& device, const char* property );
|
||||
string rtrim(const string& str);
|
||||
|
||||
string
|
||||
cfstring_to_string( CFStringRef cfstring )
|
||||
{
|
||||
char cstring[MAXPATHLEN];
|
||||
string result;
|
||||
|
||||
if( cfstring )
|
||||
{
|
||||
Boolean success = CFStringGetCString( cfstring,
|
||||
cstring,
|
||||
sizeof(cstring),
|
||||
kCFStringEncodingASCII );
|
||||
|
||||
if( success )
|
||||
result = cstring;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
string
|
||||
get_device_path( io_object_t& serial_port )
|
||||
{
|
||||
CFTypeRef callout_path;
|
||||
string device_path;
|
||||
|
||||
callout_path = IORegistryEntryCreateCFProperty( serial_port,
|
||||
CFSTR(kIOCalloutDeviceKey),
|
||||
kCFAllocatorDefault,
|
||||
0 );
|
||||
|
||||
if (callout_path)
|
||||
{
|
||||
if( CFGetTypeID(callout_path) == CFStringGetTypeID() )
|
||||
device_path = cfstring_to_string( static_cast<CFStringRef>(callout_path) );
|
||||
|
||||
CFRelease(callout_path);
|
||||
}
|
||||
|
||||
return device_path;
|
||||
}
|
||||
|
||||
string
|
||||
get_class_name( io_object_t& obj )
|
||||
{
|
||||
string result;
|
||||
io_name_t class_name;
|
||||
kern_return_t kern_result;
|
||||
|
||||
kern_result = IOObjectGetClass( obj, class_name );
|
||||
|
||||
if( kern_result == KERN_SUCCESS )
|
||||
result = class_name;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
io_registry_entry_t
|
||||
get_parent_iousb_device( io_object_t& serial_port )
|
||||
{
|
||||
io_object_t device = serial_port;
|
||||
io_registry_entry_t parent = 0;
|
||||
io_registry_entry_t result = 0;
|
||||
kern_return_t kern_result = KERN_FAILURE;
|
||||
string name = get_class_name(device);
|
||||
|
||||
// Walk the IO Registry tree looking for this devices parent IOUSBDevice.
|
||||
while( name != "IOUSBDevice" )
|
||||
{
|
||||
kern_result = IORegistryEntryGetParentEntry( device,
|
||||
kIOServicePlane,
|
||||
&parent );
|
||||
|
||||
if(kern_result != KERN_SUCCESS)
|
||||
{
|
||||
result = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
device = parent;
|
||||
|
||||
name = get_class_name(device);
|
||||
}
|
||||
|
||||
if(kern_result == KERN_SUCCESS)
|
||||
result = device;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
string
|
||||
get_string_property( io_object_t& device, const char* property )
|
||||
{
|
||||
string property_name;
|
||||
|
||||
if( device )
|
||||
{
|
||||
CFStringRef property_as_cfstring = CFStringCreateWithCString (
|
||||
kCFAllocatorDefault,
|
||||
property,
|
||||
kCFStringEncodingASCII );
|
||||
|
||||
CFTypeRef name_as_cfstring = IORegistryEntryCreateCFProperty(
|
||||
device,
|
||||
property_as_cfstring,
|
||||
kCFAllocatorDefault,
|
||||
0 );
|
||||
|
||||
if( name_as_cfstring )
|
||||
{
|
||||
if( CFGetTypeID(name_as_cfstring) == CFStringGetTypeID() )
|
||||
property_name = cfstring_to_string( static_cast<CFStringRef>(name_as_cfstring) );
|
||||
|
||||
CFRelease(name_as_cfstring);
|
||||
}
|
||||
|
||||
if(property_as_cfstring)
|
||||
CFRelease(property_as_cfstring);
|
||||
}
|
||||
|
||||
return property_name;
|
||||
}
|
||||
|
||||
uint16_t
|
||||
get_int_property( io_object_t& device, const char* property )
|
||||
{
|
||||
uint16_t result = 0;
|
||||
|
||||
if( device )
|
||||
{
|
||||
CFStringRef property_as_cfstring = CFStringCreateWithCString (
|
||||
kCFAllocatorDefault,
|
||||
property,
|
||||
kCFStringEncodingASCII );
|
||||
|
||||
CFTypeRef number = IORegistryEntryCreateCFProperty( device,
|
||||
property_as_cfstring,
|
||||
kCFAllocatorDefault,
|
||||
0 );
|
||||
|
||||
if(property_as_cfstring)
|
||||
CFRelease(property_as_cfstring);
|
||||
|
||||
if( number )
|
||||
{
|
||||
if( CFGetTypeID(number) == CFNumberGetTypeID() )
|
||||
{
|
||||
bool success = CFNumberGetValue( static_cast<CFNumberRef>(number),
|
||||
kCFNumberSInt16Type,
|
||||
&result );
|
||||
|
||||
if( !success )
|
||||
result = 0;
|
||||
}
|
||||
|
||||
CFRelease(number);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
string rtrim(const string& str)
|
||||
{
|
||||
string result = str;
|
||||
|
||||
string whitespace = " \t\f\v\n\r";
|
||||
|
||||
std::size_t found = result.find_last_not_of(whitespace);
|
||||
|
||||
if (found != std::string::npos)
|
||||
result.erase(found+1);
|
||||
else
|
||||
result.clear();
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
vector<PortInfo>
|
||||
serial::list_ports(void)
|
||||
{
|
||||
vector<PortInfo> devices_found;
|
||||
CFMutableDictionaryRef classes_to_match;
|
||||
io_iterator_t serial_port_iterator;
|
||||
io_object_t serial_port;
|
||||
mach_port_t master_port;
|
||||
kern_return_t kern_result;
|
||||
|
||||
kern_result = IOMasterPort(MACH_PORT_NULL, &master_port);
|
||||
|
||||
if(kern_result != KERN_SUCCESS)
|
||||
return devices_found;
|
||||
|
||||
classes_to_match = IOServiceMatching(kIOSerialBSDServiceValue);
|
||||
|
||||
if (classes_to_match == NULL)
|
||||
return devices_found;
|
||||
|
||||
CFDictionarySetValue( classes_to_match,
|
||||
CFSTR(kIOSerialBSDTypeKey),
|
||||
CFSTR(kIOSerialBSDAllTypes) );
|
||||
|
||||
kern_result = IOServiceGetMatchingServices(master_port, classes_to_match, &serial_port_iterator);
|
||||
|
||||
if (KERN_SUCCESS != kern_result)
|
||||
return devices_found;
|
||||
|
||||
while ( (serial_port = IOIteratorNext(serial_port_iterator)) )
|
||||
{
|
||||
string device_path = get_device_path( serial_port );
|
||||
io_registry_entry_t parent = get_parent_iousb_device( serial_port );
|
||||
IOObjectRelease(serial_port);
|
||||
|
||||
if( device_path.empty() )
|
||||
continue;
|
||||
|
||||
PortInfo port_info;
|
||||
port_info.port = device_path;
|
||||
port_info.description = "n/a";
|
||||
port_info.hardware_id = "n/a";
|
||||
|
||||
string device_name = rtrim( get_string_property( parent, "USB Product Name" ) );
|
||||
string vendor_name = rtrim( get_string_property( parent, "USB Vendor Name") );
|
||||
string description = rtrim( vendor_name + " " + device_name );
|
||||
if( !description.empty() )
|
||||
port_info.description = description;
|
||||
|
||||
string serial_number = rtrim(get_string_property( parent, "USB Serial Number" ) );
|
||||
uint16_t vendor_id = get_int_property( parent, "idVendor" );
|
||||
uint16_t product_id = get_int_property( parent, "idProduct" );
|
||||
|
||||
if( vendor_id && product_id )
|
||||
{
|
||||
char cstring[HARDWARE_ID_STRING_LENGTH];
|
||||
|
||||
if(serial_number.empty())
|
||||
serial_number = "None";
|
||||
|
||||
int ret = snprintf( cstring, HARDWARE_ID_STRING_LENGTH, "USB VID:PID=%04x:%04x SNR=%s",
|
||||
vendor_id,
|
||||
product_id,
|
||||
serial_number.c_str() );
|
||||
|
||||
if( (ret >= 0) && (ret < HARDWARE_ID_STRING_LENGTH) )
|
||||
port_info.hardware_id = cstring;
|
||||
}
|
||||
|
||||
devices_found.push_back(port_info);
|
||||
}
|
||||
|
||||
IOObjectRelease(serial_port_iterator);
|
||||
return devices_found;
|
||||
}
|
||||
|
||||
#endif // defined(__APPLE__)
|
||||
@@ -0,0 +1,152 @@
|
||||
#if defined(_WIN32)
|
||||
|
||||
/*
|
||||
* Copyright (c) 2014 Craig Lilley <cralilley@gmail.com>
|
||||
* This software is made available under the terms of the MIT licence.
|
||||
* A copy of the licence can be obtained from:
|
||||
* http://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "include/serial.h"
|
||||
#include <tchar.h>
|
||||
#include <windows.h>
|
||||
#include <setupapi.h>
|
||||
#include <initguid.h>
|
||||
#include <devguid.h>
|
||||
#include <cstring>
|
||||
|
||||
using serial::PortInfo;
|
||||
using std::vector;
|
||||
using std::string;
|
||||
|
||||
static const DWORD port_name_max_length = 256;
|
||||
static const DWORD friendly_name_max_length = 256;
|
||||
static const DWORD hardware_id_max_length = 256;
|
||||
|
||||
// Convert a wide Unicode string to an UTF8 string
|
||||
std::string utf8_encode(const std::wstring &wstr)
|
||||
{
|
||||
int size_needed = WideCharToMultiByte(CP_UTF8, 0, &wstr[0], (int)wstr.size(), NULL, 0, NULL, NULL);
|
||||
std::string strTo( size_needed, 0 );
|
||||
WideCharToMultiByte (CP_UTF8, 0, &wstr[0], (int)wstr.size(), &strTo[0], size_needed, NULL, NULL);
|
||||
return strTo;
|
||||
}
|
||||
|
||||
vector<PortInfo>
|
||||
serial::list_ports()
|
||||
{
|
||||
vector<PortInfo> devices_found;
|
||||
|
||||
HDEVINFO device_info_set = SetupDiGetClassDevs(
|
||||
(const GUID *) &GUID_DEVCLASS_PORTS,
|
||||
NULL,
|
||||
NULL,
|
||||
DIGCF_PRESENT);
|
||||
|
||||
unsigned int device_info_set_index = 0;
|
||||
SP_DEVINFO_DATA device_info_data;
|
||||
|
||||
device_info_data.cbSize = sizeof(SP_DEVINFO_DATA);
|
||||
|
||||
while(SetupDiEnumDeviceInfo(device_info_set, device_info_set_index, &device_info_data))
|
||||
{
|
||||
device_info_set_index++;
|
||||
|
||||
// Get port name
|
||||
|
||||
HKEY hkey = SetupDiOpenDevRegKey(
|
||||
device_info_set,
|
||||
&device_info_data,
|
||||
DICS_FLAG_GLOBAL,
|
||||
0,
|
||||
DIREG_DEV,
|
||||
KEY_READ);
|
||||
|
||||
TCHAR port_name[port_name_max_length];
|
||||
DWORD port_name_length = port_name_max_length;
|
||||
|
||||
LONG return_code = RegQueryValueEx(
|
||||
hkey,
|
||||
_T("PortName"),
|
||||
NULL,
|
||||
NULL,
|
||||
(LPBYTE)port_name,
|
||||
&port_name_length);
|
||||
|
||||
RegCloseKey(hkey);
|
||||
|
||||
if(return_code != EXIT_SUCCESS)
|
||||
continue;
|
||||
|
||||
if(port_name_length > 0 && port_name_length <= port_name_max_length)
|
||||
port_name[port_name_length-1] = '\0';
|
||||
else
|
||||
port_name[0] = '\0';
|
||||
|
||||
// Ignore parallel ports
|
||||
|
||||
if(_tcsstr(port_name, _T("LPT")) != NULL)
|
||||
continue;
|
||||
|
||||
// Get port friendly name
|
||||
|
||||
TCHAR friendly_name[friendly_name_max_length];
|
||||
DWORD friendly_name_actual_length = 0;
|
||||
|
||||
BOOL got_friendly_name = SetupDiGetDeviceRegistryProperty(
|
||||
device_info_set,
|
||||
&device_info_data,
|
||||
SPDRP_FRIENDLYNAME,
|
||||
NULL,
|
||||
(PBYTE)friendly_name,
|
||||
friendly_name_max_length,
|
||||
&friendly_name_actual_length);
|
||||
|
||||
if(got_friendly_name == TRUE && friendly_name_actual_length > 0)
|
||||
friendly_name[friendly_name_actual_length-1] = '\0';
|
||||
else
|
||||
friendly_name[0] = '\0';
|
||||
|
||||
// Get hardware ID
|
||||
|
||||
TCHAR hardware_id[hardware_id_max_length];
|
||||
DWORD hardware_id_actual_length = 0;
|
||||
|
||||
BOOL got_hardware_id = SetupDiGetDeviceRegistryProperty(
|
||||
device_info_set,
|
||||
&device_info_data,
|
||||
SPDRP_HARDWAREID,
|
||||
NULL,
|
||||
(PBYTE)hardware_id,
|
||||
hardware_id_max_length,
|
||||
&hardware_id_actual_length);
|
||||
|
||||
if(got_hardware_id == TRUE && hardware_id_actual_length > 0)
|
||||
hardware_id[hardware_id_actual_length-1] = '\0';
|
||||
else
|
||||
hardware_id[0] = '\0';
|
||||
|
||||
#ifdef UNICODE
|
||||
std::string portName = utf8_encode(port_name);
|
||||
std::string friendlyName = utf8_encode(friendly_name);
|
||||
std::string hardwareId = utf8_encode(hardware_id);
|
||||
#else
|
||||
std::string portName = port_name;
|
||||
std::string friendlyName = friendly_name;
|
||||
std::string hardwareId = hardware_id;
|
||||
#endif
|
||||
|
||||
PortInfo port_entry;
|
||||
port_entry.port = portName;
|
||||
port_entry.description = friendlyName;
|
||||
port_entry.hardware_id = hardwareId;
|
||||
|
||||
devices_found.push_back(port_entry);
|
||||
}
|
||||
|
||||
SetupDiDestroyDeviceInfoList(device_info_set);
|
||||
|
||||
return devices_found;
|
||||
}
|
||||
|
||||
#endif // #if defined(_WIN32)
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,640 @@
|
||||
#if defined(_WIN32)
|
||||
|
||||
/* Copyright 2012 William Woodall and John Harrison */
|
||||
|
||||
#include <sstream>
|
||||
|
||||
#include "include/impl/win.h"
|
||||
|
||||
using std::string;
|
||||
using std::wstring;
|
||||
using std::stringstream;
|
||||
using std::invalid_argument;
|
||||
using serial::Serial;
|
||||
using serial::Timeout;
|
||||
using serial::bytesize_t;
|
||||
using serial::parity_t;
|
||||
using serial::stopbits_t;
|
||||
using serial::flowcontrol_t;
|
||||
using serial::SerialException;
|
||||
using serial::PortNotOpenedException;
|
||||
using serial::IOException;
|
||||
|
||||
inline wstring
|
||||
_prefix_port_if_needed(const wstring &input)
|
||||
{
|
||||
static wstring windows_com_port_prefix = L"\\\\.\\";
|
||||
if (input.compare(windows_com_port_prefix) != 0)
|
||||
{
|
||||
return windows_com_port_prefix + input;
|
||||
}
|
||||
return input;
|
||||
}
|
||||
|
||||
Serial::SerialImpl::SerialImpl (const string &port, unsigned long baudrate,
|
||||
bytesize_t bytesize,
|
||||
parity_t parity, stopbits_t stopbits,
|
||||
flowcontrol_t flowcontrol)
|
||||
: port_ (port.begin(), port.end()), fd_ (INVALID_HANDLE_VALUE), is_open_ (false),
|
||||
baudrate_ (baudrate), parity_ (parity),
|
||||
bytesize_ (bytesize), stopbits_ (stopbits), flowcontrol_ (flowcontrol)
|
||||
{
|
||||
read_mutex = CreateMutex(NULL, false, NULL);
|
||||
write_mutex = CreateMutex(NULL, false, NULL);
|
||||
if (port_.empty () == false)
|
||||
open ();
|
||||
}
|
||||
|
||||
Serial::SerialImpl::~SerialImpl ()
|
||||
{
|
||||
this->close();
|
||||
CloseHandle(read_mutex);
|
||||
CloseHandle(write_mutex);
|
||||
}
|
||||
|
||||
void
|
||||
Serial::SerialImpl::open ()
|
||||
{
|
||||
if (port_.empty ()) {
|
||||
throw invalid_argument ("Empty port is invalid.");
|
||||
}
|
||||
if (is_open_ == true) {
|
||||
throw SerialException ("Serial port already open.");
|
||||
}
|
||||
|
||||
// See: https://github.com/wjwwood/serial/issues/84
|
||||
wstring port_with_prefix = _prefix_port_if_needed(port_);
|
||||
LPCWSTR lp_port = port_with_prefix.c_str();
|
||||
fd_ = CreateFileW(lp_port,
|
||||
GENERIC_READ | GENERIC_WRITE,
|
||||
0,
|
||||
0,
|
||||
OPEN_EXISTING,
|
||||
FILE_ATTRIBUTE_NORMAL,
|
||||
0);
|
||||
|
||||
if (fd_ == INVALID_HANDLE_VALUE) {
|
||||
DWORD errno_ = GetLastError();
|
||||
stringstream ss;
|
||||
switch (errno_) {
|
||||
case ERROR_FILE_NOT_FOUND:
|
||||
// Use this->getPort to convert to a std::string
|
||||
ss << "Specified port, " << this->getPort() << ", does not exist.";
|
||||
THROW (IOException, ss.str().c_str());
|
||||
default:
|
||||
ss << "Unknown error opening the serial port: " << errno;
|
||||
THROW (IOException, ss.str().c_str());
|
||||
}
|
||||
}
|
||||
|
||||
reconfigurePort();
|
||||
is_open_ = true;
|
||||
}
|
||||
|
||||
void
|
||||
Serial::SerialImpl::reconfigurePort ()
|
||||
{
|
||||
if (fd_ == INVALID_HANDLE_VALUE) {
|
||||
// Can only operate on a valid file descriptor
|
||||
THROW (IOException, "Invalid file descriptor, is the serial port open?");
|
||||
}
|
||||
|
||||
DCB dcbSerialParams = {0};
|
||||
|
||||
dcbSerialParams.DCBlength=sizeof(dcbSerialParams);
|
||||
|
||||
if (!GetCommState(fd_, &dcbSerialParams)) {
|
||||
//error getting state
|
||||
THROW (IOException, "Error getting the serial port state.");
|
||||
}
|
||||
|
||||
// setup baud rate
|
||||
switch (baudrate_) {
|
||||
#ifdef CBR_0
|
||||
case 0: dcbSerialParams.BaudRate = CBR_0; break;
|
||||
#endif
|
||||
#ifdef CBR_50
|
||||
case 50: dcbSerialParams.BaudRate = CBR_50; break;
|
||||
#endif
|
||||
#ifdef CBR_75
|
||||
case 75: dcbSerialParams.BaudRate = CBR_75; break;
|
||||
#endif
|
||||
#ifdef CBR_110
|
||||
case 110: dcbSerialParams.BaudRate = CBR_110; break;
|
||||
#endif
|
||||
#ifdef CBR_134
|
||||
case 134: dcbSerialParams.BaudRate = CBR_134; break;
|
||||
#endif
|
||||
#ifdef CBR_150
|
||||
case 150: dcbSerialParams.BaudRate = CBR_150; break;
|
||||
#endif
|
||||
#ifdef CBR_200
|
||||
case 200: dcbSerialParams.BaudRate = CBR_200; break;
|
||||
#endif
|
||||
#ifdef CBR_300
|
||||
case 300: dcbSerialParams.BaudRate = CBR_300; break;
|
||||
#endif
|
||||
#ifdef CBR_600
|
||||
case 600: dcbSerialParams.BaudRate = CBR_600; break;
|
||||
#endif
|
||||
#ifdef CBR_1200
|
||||
case 1200: dcbSerialParams.BaudRate = CBR_1200; break;
|
||||
#endif
|
||||
#ifdef CBR_1800
|
||||
case 1800: dcbSerialParams.BaudRate = CBR_1800; break;
|
||||
#endif
|
||||
#ifdef CBR_2400
|
||||
case 2400: dcbSerialParams.BaudRate = CBR_2400; break;
|
||||
#endif
|
||||
#ifdef CBR_4800
|
||||
case 4800: dcbSerialParams.BaudRate = CBR_4800; break;
|
||||
#endif
|
||||
#ifdef CBR_7200
|
||||
case 7200: dcbSerialParams.BaudRate = CBR_7200; break;
|
||||
#endif
|
||||
#ifdef CBR_9600
|
||||
case 9600: dcbSerialParams.BaudRate = CBR_9600; break;
|
||||
#endif
|
||||
#ifdef CBR_14400
|
||||
case 14400: dcbSerialParams.BaudRate = CBR_14400; break;
|
||||
#endif
|
||||
#ifdef CBR_19200
|
||||
case 19200: dcbSerialParams.BaudRate = CBR_19200; break;
|
||||
#endif
|
||||
#ifdef CBR_28800
|
||||
case 28800: dcbSerialParams.BaudRate = CBR_28800; break;
|
||||
#endif
|
||||
#ifdef CBR_57600
|
||||
case 57600: dcbSerialParams.BaudRate = CBR_57600; break;
|
||||
#endif
|
||||
#ifdef CBR_76800
|
||||
case 76800: dcbSerialParams.BaudRate = CBR_76800; break;
|
||||
#endif
|
||||
#ifdef CBR_38400
|
||||
case 38400: dcbSerialParams.BaudRate = CBR_38400; break;
|
||||
#endif
|
||||
#ifdef CBR_115200
|
||||
case 115200: dcbSerialParams.BaudRate = CBR_115200; break;
|
||||
#endif
|
||||
#ifdef CBR_128000
|
||||
case 128000: dcbSerialParams.BaudRate = CBR_128000; break;
|
||||
#endif
|
||||
#ifdef CBR_153600
|
||||
case 153600: dcbSerialParams.BaudRate = CBR_153600; break;
|
||||
#endif
|
||||
#ifdef CBR_230400
|
||||
case 230400: dcbSerialParams.BaudRate = CBR_230400; break;
|
||||
#endif
|
||||
#ifdef CBR_256000
|
||||
case 256000: dcbSerialParams.BaudRate = CBR_256000; break;
|
||||
#endif
|
||||
#ifdef CBR_460800
|
||||
case 460800: dcbSerialParams.BaudRate = CBR_460800; break;
|
||||
#endif
|
||||
#ifdef CBR_921600
|
||||
case 921600: dcbSerialParams.BaudRate = CBR_921600; break;
|
||||
#endif
|
||||
default:
|
||||
// Try to blindly assign it
|
||||
dcbSerialParams.BaudRate = baudrate_;
|
||||
}
|
||||
|
||||
// setup char len
|
||||
if (bytesize_ == eightbits)
|
||||
dcbSerialParams.ByteSize = 8;
|
||||
else if (bytesize_ == sevenbits)
|
||||
dcbSerialParams.ByteSize = 7;
|
||||
else if (bytesize_ == sixbits)
|
||||
dcbSerialParams.ByteSize = 6;
|
||||
else if (bytesize_ == fivebits)
|
||||
dcbSerialParams.ByteSize = 5;
|
||||
else
|
||||
throw invalid_argument ("invalid char len");
|
||||
|
||||
// setup stopbits
|
||||
if (stopbits_ == stopbits_one)
|
||||
dcbSerialParams.StopBits = ONESTOPBIT;
|
||||
else if (stopbits_ == stopbits_one_point_five)
|
||||
dcbSerialParams.StopBits = ONE5STOPBITS;
|
||||
else if (stopbits_ == stopbits_two)
|
||||
dcbSerialParams.StopBits = TWOSTOPBITS;
|
||||
else
|
||||
throw invalid_argument ("invalid stop bit");
|
||||
|
||||
// setup parity
|
||||
if (parity_ == parity_none) {
|
||||
dcbSerialParams.Parity = NOPARITY;
|
||||
} else if (parity_ == parity_even) {
|
||||
dcbSerialParams.Parity = EVENPARITY;
|
||||
} else if (parity_ == parity_odd) {
|
||||
dcbSerialParams.Parity = ODDPARITY;
|
||||
} else if (parity_ == parity_mark) {
|
||||
dcbSerialParams.Parity = MARKPARITY;
|
||||
} else if (parity_ == parity_space) {
|
||||
dcbSerialParams.Parity = SPACEPARITY;
|
||||
} else {
|
||||
throw invalid_argument ("invalid parity");
|
||||
}
|
||||
|
||||
// setup flowcontrol
|
||||
if (flowcontrol_ == flowcontrol_none) {
|
||||
dcbSerialParams.fOutxCtsFlow = false;
|
||||
dcbSerialParams.fRtsControl = 0x00;
|
||||
dcbSerialParams.fOutX = false;
|
||||
dcbSerialParams.fInX = false;
|
||||
}
|
||||
if (flowcontrol_ == flowcontrol_software) {
|
||||
dcbSerialParams.fOutxCtsFlow = false;
|
||||
dcbSerialParams.fRtsControl = 0x00;
|
||||
dcbSerialParams.fOutX = true;
|
||||
dcbSerialParams.fInX = true;
|
||||
}
|
||||
if (flowcontrol_ == flowcontrol_hardware) {
|
||||
dcbSerialParams.fOutxCtsFlow = true;
|
||||
dcbSerialParams.fRtsControl = 0x03;
|
||||
dcbSerialParams.fOutX = false;
|
||||
dcbSerialParams.fInX = false;
|
||||
}
|
||||
|
||||
// activate settings
|
||||
if (!SetCommState(fd_, &dcbSerialParams)){
|
||||
CloseHandle(fd_);
|
||||
THROW (IOException, "Error setting serial port settings.");
|
||||
}
|
||||
|
||||
// Setup timeouts
|
||||
COMMTIMEOUTS timeouts = {0};
|
||||
timeouts.ReadIntervalTimeout = timeout_.inter_byte_timeout;
|
||||
timeouts.ReadTotalTimeoutConstant = timeout_.read_timeout_constant;
|
||||
timeouts.ReadTotalTimeoutMultiplier = timeout_.read_timeout_multiplier;
|
||||
timeouts.WriteTotalTimeoutConstant = timeout_.write_timeout_constant;
|
||||
timeouts.WriteTotalTimeoutMultiplier = timeout_.write_timeout_multiplier;
|
||||
if (!SetCommTimeouts(fd_, &timeouts)) {
|
||||
THROW (IOException, "Error setting timeouts.");
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
Serial::SerialImpl::close ()
|
||||
{
|
||||
if (is_open_ == true) {
|
||||
if (fd_ != INVALID_HANDLE_VALUE) {
|
||||
int ret;
|
||||
ret = CloseHandle(fd_);
|
||||
if (ret == 0) {
|
||||
stringstream ss;
|
||||
ss << "Error while closing serial port: " << GetLastError();
|
||||
THROW (IOException, ss.str().c_str());
|
||||
} else {
|
||||
fd_ = INVALID_HANDLE_VALUE;
|
||||
}
|
||||
}
|
||||
is_open_ = false;
|
||||
}
|
||||
}
|
||||
|
||||
bool
|
||||
Serial::SerialImpl::isOpen () const
|
||||
{
|
||||
return is_open_;
|
||||
}
|
||||
|
||||
size_t
|
||||
Serial::SerialImpl::available ()
|
||||
{
|
||||
if (!is_open_) {
|
||||
return 0;
|
||||
}
|
||||
COMSTAT cs;
|
||||
if (!ClearCommError(fd_, NULL, &cs)) {
|
||||
stringstream ss;
|
||||
ss << "Error while checking status of the serial port: " << GetLastError();
|
||||
THROW (IOException, ss.str().c_str());
|
||||
}
|
||||
return static_cast<size_t>(cs.cbInQue);
|
||||
}
|
||||
|
||||
bool
|
||||
Serial::SerialImpl::waitReadable (uint32_t /*timeout*/)
|
||||
{
|
||||
THROW (IOException, "waitReadable is not implemented on Windows.");
|
||||
return false;
|
||||
}
|
||||
|
||||
void
|
||||
Serial::SerialImpl::waitByteTimes (size_t /*count*/)
|
||||
{
|
||||
THROW (IOException, "waitByteTimes is not implemented on Windows.");
|
||||
}
|
||||
|
||||
size_t
|
||||
Serial::SerialImpl::read (uint8_t *buf, size_t size)
|
||||
{
|
||||
if (!is_open_) {
|
||||
throw PortNotOpenedException ("Serial::read");
|
||||
}
|
||||
DWORD bytes_read;
|
||||
if (!ReadFile(fd_, buf, static_cast<DWORD>(size), &bytes_read, NULL)) {
|
||||
stringstream ss;
|
||||
ss << "Error while reading from the serial port: " << GetLastError();
|
||||
THROW (IOException, ss.str().c_str());
|
||||
}
|
||||
return (size_t) (bytes_read);
|
||||
}
|
||||
|
||||
size_t
|
||||
Serial::SerialImpl::write (const uint8_t *data, size_t length)
|
||||
{
|
||||
if (is_open_ == false) {
|
||||
throw PortNotOpenedException ("Serial::write");
|
||||
}
|
||||
DWORD bytes_written;
|
||||
if (!WriteFile(fd_, data, static_cast<DWORD>(length), &bytes_written, NULL)) {
|
||||
stringstream ss;
|
||||
ss << "Error while writing to the serial port: " << GetLastError();
|
||||
THROW (IOException, ss.str().c_str());
|
||||
}
|
||||
return (size_t) (bytes_written);
|
||||
}
|
||||
|
||||
void
|
||||
Serial::SerialImpl::setPort (const string &port)
|
||||
{
|
||||
port_ = wstring(port.begin(), port.end());
|
||||
}
|
||||
|
||||
string
|
||||
Serial::SerialImpl::getPort () const
|
||||
{
|
||||
return string(port_.begin(), port_.end());
|
||||
}
|
||||
|
||||
void
|
||||
Serial::SerialImpl::setTimeout (serial::Timeout &timeout)
|
||||
{
|
||||
timeout_ = timeout;
|
||||
if (is_open_) {
|
||||
reconfigurePort ();
|
||||
}
|
||||
}
|
||||
|
||||
serial::Timeout
|
||||
Serial::SerialImpl::getTimeout () const
|
||||
{
|
||||
return timeout_;
|
||||
}
|
||||
|
||||
void
|
||||
Serial::SerialImpl::setBaudrate (unsigned long baudrate)
|
||||
{
|
||||
baudrate_ = baudrate;
|
||||
if (is_open_) {
|
||||
reconfigurePort ();
|
||||
}
|
||||
}
|
||||
|
||||
unsigned long
|
||||
Serial::SerialImpl::getBaudrate () const
|
||||
{
|
||||
return baudrate_;
|
||||
}
|
||||
|
||||
void
|
||||
Serial::SerialImpl::setBytesize (serial::bytesize_t bytesize)
|
||||
{
|
||||
bytesize_ = bytesize;
|
||||
if (is_open_) {
|
||||
reconfigurePort ();
|
||||
}
|
||||
}
|
||||
|
||||
serial::bytesize_t
|
||||
Serial::SerialImpl::getBytesize () const
|
||||
{
|
||||
return bytesize_;
|
||||
}
|
||||
|
||||
void
|
||||
Serial::SerialImpl::setParity (serial::parity_t parity)
|
||||
{
|
||||
parity_ = parity;
|
||||
if (is_open_) {
|
||||
reconfigurePort ();
|
||||
}
|
||||
}
|
||||
|
||||
serial::parity_t
|
||||
Serial::SerialImpl::getParity () const
|
||||
{
|
||||
return parity_;
|
||||
}
|
||||
|
||||
void
|
||||
Serial::SerialImpl::setStopbits (serial::stopbits_t stopbits)
|
||||
{
|
||||
stopbits_ = stopbits;
|
||||
if (is_open_) {
|
||||
reconfigurePort ();
|
||||
}
|
||||
}
|
||||
|
||||
serial::stopbits_t
|
||||
Serial::SerialImpl::getStopbits () const
|
||||
{
|
||||
return stopbits_;
|
||||
}
|
||||
|
||||
void
|
||||
Serial::SerialImpl::setFlowcontrol (serial::flowcontrol_t flowcontrol)
|
||||
{
|
||||
flowcontrol_ = flowcontrol;
|
||||
if (is_open_) {
|
||||
reconfigurePort ();
|
||||
}
|
||||
}
|
||||
|
||||
serial::flowcontrol_t
|
||||
Serial::SerialImpl::getFlowcontrol () const
|
||||
{
|
||||
return flowcontrol_;
|
||||
}
|
||||
|
||||
void
|
||||
Serial::SerialImpl::flush ()
|
||||
{
|
||||
if (is_open_ == false) {
|
||||
throw PortNotOpenedException ("Serial::flush");
|
||||
}
|
||||
FlushFileBuffers (fd_);
|
||||
}
|
||||
|
||||
void
|
||||
Serial::SerialImpl::flushInput ()
|
||||
{
|
||||
THROW (IOException, "flushInput is not supported on Windows.");
|
||||
}
|
||||
|
||||
void
|
||||
Serial::SerialImpl::flushOutput ()
|
||||
{
|
||||
THROW (IOException, "flushOutput is not supported on Windows.");
|
||||
}
|
||||
|
||||
void
|
||||
Serial::SerialImpl::sendBreak (int /*duration*/)
|
||||
{
|
||||
THROW (IOException, "sendBreak is not supported on Windows.");
|
||||
}
|
||||
|
||||
void
|
||||
Serial::SerialImpl::setBreak (bool level)
|
||||
{
|
||||
if (is_open_ == false) {
|
||||
throw PortNotOpenedException ("Serial::setBreak");
|
||||
}
|
||||
if (level) {
|
||||
EscapeCommFunction (fd_, SETBREAK);
|
||||
} else {
|
||||
EscapeCommFunction (fd_, CLRBREAK);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
Serial::SerialImpl::setRTS (bool level)
|
||||
{
|
||||
if (is_open_ == false) {
|
||||
throw PortNotOpenedException ("Serial::setRTS");
|
||||
}
|
||||
if (level) {
|
||||
EscapeCommFunction (fd_, SETRTS);
|
||||
} else {
|
||||
EscapeCommFunction (fd_, CLRRTS);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
Serial::SerialImpl::setDTR (bool level)
|
||||
{
|
||||
if (is_open_ == false) {
|
||||
throw PortNotOpenedException ("Serial::setDTR");
|
||||
}
|
||||
if (level) {
|
||||
EscapeCommFunction (fd_, SETDTR);
|
||||
} else {
|
||||
EscapeCommFunction (fd_, CLRDTR);
|
||||
}
|
||||
}
|
||||
|
||||
bool
|
||||
Serial::SerialImpl::waitForChange ()
|
||||
{
|
||||
if (is_open_ == false) {
|
||||
throw PortNotOpenedException ("Serial::waitForChange");
|
||||
}
|
||||
DWORD dwCommEvent;
|
||||
|
||||
if (!SetCommMask(fd_, EV_CTS | EV_DSR | EV_RING | EV_RLSD)) {
|
||||
// Error setting communications mask
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!WaitCommEvent(fd_, &dwCommEvent, NULL)) {
|
||||
// An error occurred waiting for the event.
|
||||
return false;
|
||||
} else {
|
||||
// Event has occurred.
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
bool
|
||||
Serial::SerialImpl::getCTS ()
|
||||
{
|
||||
if (is_open_ == false) {
|
||||
throw PortNotOpenedException ("Serial::getCTS");
|
||||
}
|
||||
DWORD dwModemStatus;
|
||||
if (!GetCommModemStatus(fd_, &dwModemStatus)) {
|
||||
THROW (IOException, "Error getting the status of the CTS line.");
|
||||
}
|
||||
|
||||
return (MS_CTS_ON & dwModemStatus) != 0;
|
||||
}
|
||||
|
||||
bool
|
||||
Serial::SerialImpl::getDSR ()
|
||||
{
|
||||
if (is_open_ == false) {
|
||||
throw PortNotOpenedException ("Serial::getDSR");
|
||||
}
|
||||
DWORD dwModemStatus;
|
||||
if (!GetCommModemStatus(fd_, &dwModemStatus)) {
|
||||
THROW (IOException, "Error getting the status of the DSR line.");
|
||||
}
|
||||
|
||||
return (MS_DSR_ON & dwModemStatus) != 0;
|
||||
}
|
||||
|
||||
bool
|
||||
Serial::SerialImpl::getRI()
|
||||
{
|
||||
if (is_open_ == false) {
|
||||
throw PortNotOpenedException ("Serial::getRI");
|
||||
}
|
||||
DWORD dwModemStatus;
|
||||
if (!GetCommModemStatus(fd_, &dwModemStatus)) {
|
||||
THROW (IOException, "Error getting the status of the RI line.");
|
||||
}
|
||||
|
||||
return (MS_RING_ON & dwModemStatus) != 0;
|
||||
}
|
||||
|
||||
bool
|
||||
Serial::SerialImpl::getCD()
|
||||
{
|
||||
if (is_open_ == false) {
|
||||
throw PortNotOpenedException ("Serial::getCD");
|
||||
}
|
||||
DWORD dwModemStatus;
|
||||
if (!GetCommModemStatus(fd_, &dwModemStatus)) {
|
||||
// Error in GetCommModemStatus;
|
||||
THROW (IOException, "Error getting the status of the CD line.");
|
||||
}
|
||||
|
||||
return (MS_RLSD_ON & dwModemStatus) != 0;
|
||||
}
|
||||
|
||||
void
|
||||
Serial::SerialImpl::readLock()
|
||||
{
|
||||
if (WaitForSingleObject(read_mutex, INFINITE) != WAIT_OBJECT_0) {
|
||||
THROW (IOException, "Error claiming read mutex.");
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
Serial::SerialImpl::readUnlock()
|
||||
{
|
||||
if (!ReleaseMutex(read_mutex)) {
|
||||
THROW (IOException, "Error releasing read mutex.");
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
Serial::SerialImpl::writeLock()
|
||||
{
|
||||
if (WaitForSingleObject(write_mutex, INFINITE) != WAIT_OBJECT_0) {
|
||||
THROW (IOException, "Error claiming write mutex.");
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
Serial::SerialImpl::writeUnlock()
|
||||
{
|
||||
if (!ReleaseMutex(write_mutex)) {
|
||||
THROW (IOException, "Error releasing write mutex.");
|
||||
}
|
||||
}
|
||||
|
||||
#endif // #if defined(_WIN32)
|
||||
|
||||
@@ -0,0 +1,415 @@
|
||||
/* Copyright 2012 William Woodall and John Harrison */
|
||||
#include <algorithm>
|
||||
|
||||
#if !defined(_WIN32) && !defined(__OpenBSD__) && !defined(__FreeBSD__)
|
||||
# include <alloca.h>
|
||||
#endif
|
||||
|
||||
#if defined (__MINGW32__)
|
||||
# define alloca __builtin_alloca
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef _WIN32
|
||||
#include "include/serial.h"
|
||||
#include "include/impl/win.h"
|
||||
#else
|
||||
#include "../include/serial.h"
|
||||
#include "../include/impl/unix.h"
|
||||
#endif
|
||||
|
||||
using std::invalid_argument;
|
||||
using std::min;
|
||||
using std::numeric_limits;
|
||||
using std::vector;
|
||||
using std::size_t;
|
||||
using std::string;
|
||||
|
||||
using serial::Serial;
|
||||
using serial::SerialException;
|
||||
using serial::IOException;
|
||||
using serial::bytesize_t;
|
||||
using serial::parity_t;
|
||||
using serial::stopbits_t;
|
||||
using serial::flowcontrol_t;
|
||||
|
||||
class Serial::ScopedReadLock {
|
||||
public:
|
||||
ScopedReadLock(SerialImpl *pimpl) : pimpl_(pimpl) {
|
||||
this->pimpl_->readLock();
|
||||
}
|
||||
~ScopedReadLock() {
|
||||
this->pimpl_->readUnlock();
|
||||
}
|
||||
private:
|
||||
// Disable copy constructors
|
||||
ScopedReadLock(const ScopedReadLock&);
|
||||
const ScopedReadLock& operator=(ScopedReadLock);
|
||||
|
||||
SerialImpl *pimpl_;
|
||||
};
|
||||
|
||||
class Serial::ScopedWriteLock {
|
||||
public:
|
||||
ScopedWriteLock(SerialImpl *pimpl) : pimpl_(pimpl) {
|
||||
this->pimpl_->writeLock();
|
||||
}
|
||||
~ScopedWriteLock() {
|
||||
this->pimpl_->writeUnlock();
|
||||
}
|
||||
private:
|
||||
// Disable copy constructors
|
||||
ScopedWriteLock(const ScopedWriteLock&);
|
||||
const ScopedWriteLock& operator=(ScopedWriteLock);
|
||||
SerialImpl *pimpl_;
|
||||
};
|
||||
|
||||
Serial::Serial (const string &port, uint32_t baudrate, serial::Timeout timeout,
|
||||
bytesize_t bytesize, parity_t parity, stopbits_t stopbits,
|
||||
flowcontrol_t flowcontrol)
|
||||
: pimpl_(new SerialImpl (port, baudrate, bytesize, parity,
|
||||
stopbits, flowcontrol))
|
||||
{
|
||||
pimpl_->setTimeout(timeout);
|
||||
}
|
||||
|
||||
Serial::~Serial ()
|
||||
{
|
||||
delete pimpl_;
|
||||
}
|
||||
|
||||
void
|
||||
Serial::open ()
|
||||
{
|
||||
pimpl_->open ();
|
||||
}
|
||||
|
||||
void
|
||||
Serial::close ()
|
||||
{
|
||||
pimpl_->close ();
|
||||
}
|
||||
|
||||
bool
|
||||
Serial::isOpen () const
|
||||
{
|
||||
return pimpl_->isOpen ();
|
||||
}
|
||||
|
||||
size_t
|
||||
Serial::available ()
|
||||
{
|
||||
return pimpl_->available ();
|
||||
}
|
||||
|
||||
bool
|
||||
Serial::waitReadable ()
|
||||
{
|
||||
serial::Timeout timeout(pimpl_->getTimeout ());
|
||||
return pimpl_->waitReadable(timeout.read_timeout_constant);
|
||||
}
|
||||
|
||||
void
|
||||
Serial::waitByteTimes (size_t count)
|
||||
{
|
||||
pimpl_->waitByteTimes(count);
|
||||
}
|
||||
|
||||
size_t
|
||||
Serial::read_ (uint8_t *buffer, size_t size)
|
||||
{
|
||||
return this->pimpl_->read (buffer, size);
|
||||
}
|
||||
|
||||
size_t
|
||||
Serial::read (uint8_t *buffer, size_t size)
|
||||
{
|
||||
ScopedReadLock lock(this->pimpl_);
|
||||
return this->pimpl_->read (buffer, size);
|
||||
}
|
||||
|
||||
size_t
|
||||
Serial::read (std::vector<uint8_t> &buffer, size_t size)
|
||||
{
|
||||
ScopedReadLock lock(this->pimpl_);
|
||||
uint8_t *buffer_ = new uint8_t[size];
|
||||
size_t bytes_read = this->pimpl_->read (buffer_, size);
|
||||
buffer.insert (buffer.end (), buffer_, buffer_+bytes_read);
|
||||
delete[] buffer_;
|
||||
return bytes_read;
|
||||
}
|
||||
|
||||
size_t
|
||||
Serial::read (std::string &buffer, size_t size)
|
||||
{
|
||||
ScopedReadLock lock(this->pimpl_);
|
||||
uint8_t *buffer_ = new uint8_t[size];
|
||||
size_t bytes_read = this->pimpl_->read (buffer_, size);
|
||||
buffer.append (reinterpret_cast<const char*>(buffer_), bytes_read);
|
||||
delete[] buffer_;
|
||||
return bytes_read;
|
||||
}
|
||||
|
||||
string
|
||||
Serial::read (size_t size)
|
||||
{
|
||||
std::string buffer;
|
||||
this->read (buffer, size);
|
||||
return buffer;
|
||||
}
|
||||
|
||||
size_t
|
||||
Serial::readline (string &buffer, size_t size, string eol)
|
||||
{
|
||||
ScopedReadLock lock(this->pimpl_);
|
||||
size_t eol_len = eol.length ();
|
||||
uint8_t *buffer_ = static_cast<uint8_t*>
|
||||
(alloca (size * sizeof (uint8_t)));
|
||||
size_t read_so_far = 0;
|
||||
while (true)
|
||||
{
|
||||
size_t bytes_read = this->read_ (buffer_ + read_so_far, 1);
|
||||
read_so_far += bytes_read;
|
||||
if (bytes_read == 0) {
|
||||
break; // Timeout occured on reading 1 byte
|
||||
}
|
||||
if (string (reinterpret_cast<const char*>
|
||||
(buffer_ + read_so_far - eol_len), eol_len) == eol) {
|
||||
break; // EOL found
|
||||
}
|
||||
if (read_so_far == size) {
|
||||
break; // Reached the maximum read length
|
||||
}
|
||||
}
|
||||
buffer.append(reinterpret_cast<const char*> (buffer_), read_so_far);
|
||||
return read_so_far;
|
||||
}
|
||||
|
||||
string
|
||||
Serial::readline (size_t size, string eol)
|
||||
{
|
||||
std::string buffer;
|
||||
this->readline (buffer, size, eol);
|
||||
return buffer;
|
||||
}
|
||||
|
||||
vector<string>
|
||||
Serial::readlines (size_t size, string eol)
|
||||
{
|
||||
ScopedReadLock lock(this->pimpl_);
|
||||
std::vector<std::string> lines;
|
||||
size_t eol_len = eol.length ();
|
||||
uint8_t *buffer_ = static_cast<uint8_t*>
|
||||
(alloca (size * sizeof (uint8_t)));
|
||||
size_t read_so_far = 0;
|
||||
size_t start_of_line = 0;
|
||||
while (read_so_far < size) {
|
||||
size_t bytes_read = this->read_ (buffer_+read_so_far, 1);
|
||||
read_so_far += bytes_read;
|
||||
if (bytes_read == 0) {
|
||||
if (start_of_line != read_so_far) {
|
||||
lines.push_back (
|
||||
string (reinterpret_cast<const char*> (buffer_ + start_of_line),
|
||||
read_so_far - start_of_line));
|
||||
}
|
||||
break; // Timeout occured on reading 1 byte
|
||||
}
|
||||
if (string (reinterpret_cast<const char*>
|
||||
(buffer_ + read_so_far - eol_len), eol_len) == eol) {
|
||||
// EOL found
|
||||
lines.push_back(
|
||||
string(reinterpret_cast<const char*> (buffer_ + start_of_line),
|
||||
read_so_far - start_of_line));
|
||||
start_of_line = read_so_far;
|
||||
}
|
||||
if (read_so_far == size) {
|
||||
if (start_of_line != read_so_far) {
|
||||
lines.push_back(
|
||||
string(reinterpret_cast<const char*> (buffer_ + start_of_line),
|
||||
read_so_far - start_of_line));
|
||||
}
|
||||
break; // Reached the maximum read length
|
||||
}
|
||||
}
|
||||
return lines;
|
||||
}
|
||||
|
||||
size_t
|
||||
Serial::write (const string &data)
|
||||
{
|
||||
ScopedWriteLock lock(this->pimpl_);
|
||||
return this->write_ (reinterpret_cast<const uint8_t*>(data.c_str()),
|
||||
data.length());
|
||||
}
|
||||
|
||||
size_t
|
||||
Serial::write (const std::vector<uint8_t> &data)
|
||||
{
|
||||
ScopedWriteLock lock(this->pimpl_);
|
||||
return this->write_ (&data[0], data.size());
|
||||
}
|
||||
|
||||
size_t
|
||||
Serial::write (const uint8_t *data, size_t size)
|
||||
{
|
||||
ScopedWriteLock lock(this->pimpl_);
|
||||
return this->write_(data, size);
|
||||
}
|
||||
|
||||
size_t
|
||||
Serial::write_ (const uint8_t *data, size_t length)
|
||||
{
|
||||
return pimpl_->write (data, length);
|
||||
}
|
||||
|
||||
void
|
||||
Serial::setPort (const string &port)
|
||||
{
|
||||
ScopedReadLock rlock(this->pimpl_);
|
||||
ScopedWriteLock wlock(this->pimpl_);
|
||||
bool was_open = pimpl_->isOpen ();
|
||||
if (was_open) close();
|
||||
pimpl_->setPort (port);
|
||||
if (was_open) open ();
|
||||
}
|
||||
|
||||
string
|
||||
Serial::getPort () const
|
||||
{
|
||||
return pimpl_->getPort ();
|
||||
}
|
||||
|
||||
void
|
||||
Serial::setTimeout (serial::Timeout &timeout)
|
||||
{
|
||||
pimpl_->setTimeout (timeout);
|
||||
}
|
||||
|
||||
serial::Timeout
|
||||
Serial::getTimeout () const {
|
||||
return pimpl_->getTimeout ();
|
||||
}
|
||||
|
||||
void
|
||||
Serial::setBaudrate (uint32_t baudrate)
|
||||
{
|
||||
pimpl_->setBaudrate (baudrate);
|
||||
}
|
||||
|
||||
uint32_t
|
||||
Serial::getBaudrate () const
|
||||
{
|
||||
return uint32_t(pimpl_->getBaudrate ());
|
||||
}
|
||||
|
||||
void
|
||||
Serial::setBytesize (bytesize_t bytesize)
|
||||
{
|
||||
pimpl_->setBytesize (bytesize);
|
||||
}
|
||||
|
||||
bytesize_t
|
||||
Serial::getBytesize () const
|
||||
{
|
||||
return pimpl_->getBytesize ();
|
||||
}
|
||||
|
||||
void
|
||||
Serial::setParity (parity_t parity)
|
||||
{
|
||||
pimpl_->setParity (parity);
|
||||
}
|
||||
|
||||
parity_t
|
||||
Serial::getParity () const
|
||||
{
|
||||
return pimpl_->getParity ();
|
||||
}
|
||||
|
||||
void
|
||||
Serial::setStopbits (stopbits_t stopbits)
|
||||
{
|
||||
pimpl_->setStopbits (stopbits);
|
||||
}
|
||||
|
||||
stopbits_t
|
||||
Serial::getStopbits () const
|
||||
{
|
||||
return pimpl_->getStopbits ();
|
||||
}
|
||||
|
||||
void
|
||||
Serial::setFlowcontrol (flowcontrol_t flowcontrol)
|
||||
{
|
||||
pimpl_->setFlowcontrol (flowcontrol);
|
||||
}
|
||||
|
||||
flowcontrol_t
|
||||
Serial::getFlowcontrol () const
|
||||
{
|
||||
return pimpl_->getFlowcontrol ();
|
||||
}
|
||||
|
||||
void Serial::flush ()
|
||||
{
|
||||
ScopedReadLock rlock(this->pimpl_);
|
||||
ScopedWriteLock wlock(this->pimpl_);
|
||||
pimpl_->flush ();
|
||||
}
|
||||
|
||||
void Serial::flushInput ()
|
||||
{
|
||||
ScopedReadLock lock(this->pimpl_);
|
||||
pimpl_->flushInput ();
|
||||
}
|
||||
|
||||
void Serial::flushOutput ()
|
||||
{
|
||||
ScopedWriteLock lock(this->pimpl_);
|
||||
pimpl_->flushOutput ();
|
||||
}
|
||||
|
||||
void Serial::sendBreak (int duration)
|
||||
{
|
||||
pimpl_->sendBreak (duration);
|
||||
}
|
||||
|
||||
void Serial::setBreak (bool level)
|
||||
{
|
||||
pimpl_->setBreak (level);
|
||||
}
|
||||
|
||||
void Serial::setRTS (bool level)
|
||||
{
|
||||
pimpl_->setRTS (level);
|
||||
}
|
||||
|
||||
void Serial::setDTR (bool level)
|
||||
{
|
||||
pimpl_->setDTR (level);
|
||||
}
|
||||
|
||||
bool Serial::waitForChange()
|
||||
{
|
||||
return pimpl_->waitForChange();
|
||||
}
|
||||
|
||||
bool Serial::getCTS ()
|
||||
{
|
||||
return pimpl_->getCTS ();
|
||||
}
|
||||
|
||||
bool Serial::getDSR ()
|
||||
{
|
||||
return pimpl_->getDSR ();
|
||||
}
|
||||
|
||||
bool Serial::getRI ()
|
||||
{
|
||||
return pimpl_->getRI ();
|
||||
}
|
||||
|
||||
bool Serial::getCD ()
|
||||
{
|
||||
return pimpl_->getCD ();
|
||||
}
|
||||
@@ -0,0 +1,446 @@
|
||||
/*******************************************************************\
|
||||
* *
|
||||
* EFX-UTIL.H - EFX Utilities functions and Reverb Presets *
|
||||
* *
|
||||
* File revision 1.0 *
|
||||
* *
|
||||
\*******************************************************************/
|
||||
|
||||
#ifndef EFX_UTIL_H_INCLUDED
|
||||
#define EFX_UTIL_H_INCLUDED
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif // __cplusplus
|
||||
|
||||
#pragma pack(push, 4)
|
||||
|
||||
#ifndef EAXVECTOR_DEFINED
|
||||
#define EAXVECTOR_DEFINED
|
||||
typedef struct _EAXVECTOR {
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
} EAXVECTOR;
|
||||
#endif
|
||||
|
||||
#ifndef EAXREVERBPROPERTIES_DEFINED
|
||||
#define EAXREVERBPROPERTIES_DEFINED
|
||||
typedef struct _EAXREVERBPROPERTIES
|
||||
{
|
||||
unsigned long ulEnvironment;
|
||||
float flEnvironmentSize;
|
||||
float flEnvironmentDiffusion;
|
||||
long lRoom;
|
||||
long lRoomHF;
|
||||
long lRoomLF;
|
||||
float flDecayTime;
|
||||
float flDecayHFRatio;
|
||||
float flDecayLFRatio;
|
||||
long lReflections;
|
||||
float flReflectionsDelay;
|
||||
EAXVECTOR vReflectionsPan;
|
||||
long lReverb;
|
||||
float flReverbDelay;
|
||||
EAXVECTOR vReverbPan;
|
||||
float flEchoTime;
|
||||
float flEchoDepth;
|
||||
float flModulationTime;
|
||||
float flModulationDepth;
|
||||
float flAirAbsorptionHF;
|
||||
float flHFReference;
|
||||
float flLFReference;
|
||||
float flRoomRolloffFactor;
|
||||
unsigned long ulFlags;
|
||||
} EAXREVERBPROPERTIES, *LPEAXREVERBPROPERTIES;
|
||||
#endif
|
||||
|
||||
#ifndef EFXEAXREVERBPROPERTIES_DEFINED
|
||||
#define EFXEAXREVERBPROPERTIES_DEFINED
|
||||
typedef struct
|
||||
{
|
||||
float flDensity;
|
||||
float flDiffusion;
|
||||
float flGain;
|
||||
float flGainHF;
|
||||
float flGainLF;
|
||||
float flDecayTime;
|
||||
float flDecayHFRatio;
|
||||
float flDecayLFRatio;
|
||||
float flReflectionsGain;
|
||||
float flReflectionsDelay;
|
||||
float flReflectionsPan[3];
|
||||
float flLateReverbGain;
|
||||
float flLateReverbDelay;
|
||||
float flLateReverbPan[3];
|
||||
float flEchoTime;
|
||||
float flEchoDepth;
|
||||
float flModulationTime;
|
||||
float flModulationDepth;
|
||||
float flAirAbsorptionGainHF;
|
||||
float flHFReference;
|
||||
float flLFReference;
|
||||
float flRoomRolloffFactor;
|
||||
int iDecayHFLimit;
|
||||
} EFXEAXREVERBPROPERTIES, *LPEFXEAXREVERBPROPERTIES;
|
||||
#endif
|
||||
|
||||
#ifndef EAXOBSTRUCTIONPROPERTIES_DEFINED
|
||||
#define EAXOBSTRUCTIONPROPERTIES_DEFINED
|
||||
typedef struct _EAXOBSTRUCTIONPROPERTIES
|
||||
{
|
||||
long lObstruction;
|
||||
float flObstructionLFRatio;
|
||||
} EAXOBSTRUCTIONPROPERTIES, *LPEAXOBSTRUCTIONPROPERTIES;
|
||||
#endif
|
||||
|
||||
#ifndef EAXOCCLUSIONPROPERTIES_DEFINED
|
||||
#define EAXOCCLUSIONPROPERTIES_DEFINED
|
||||
typedef struct _EAXOCCLUSIONPROPERTIES
|
||||
{
|
||||
long lOcclusion;
|
||||
float flOcclusionLFRatio;
|
||||
float flOcclusionRoomRatio;
|
||||
float flOcclusionDirectRatio;
|
||||
} EAXOCCLUSIONPROPERTIES, *LPEAXOCCLUSIONPROPERTIES;
|
||||
#endif
|
||||
|
||||
#ifndef EAXEXCLUSIONPROPERTIES_DEFINED
|
||||
#define EAXEXCLUSIONPROPERTIES_DEFINED
|
||||
typedef struct _EAXEXCLUSIONPROPERTIES
|
||||
{
|
||||
long lExclusion;
|
||||
float flExclusionLFRatio;
|
||||
} EAXEXCLUSIONPROPERTIES, *LPEAXEXCLUSIONPROPERTIES;
|
||||
#endif
|
||||
|
||||
#ifndef EFXLOWPASSFILTER_DEFINED
|
||||
#define EFXLOWPASSFILTER_DEFINED
|
||||
typedef struct _EFXLOWPASSFILTER
|
||||
{
|
||||
float flGain;
|
||||
float flGainHF;
|
||||
} EFXLOWPASSFILTER, *LPEFXLOWPASSFILTER;
|
||||
#endif
|
||||
|
||||
#ifdef EFXUTILDLL_EXPORTS
|
||||
#define EFX_API __declspec(dllexport)
|
||||
#else
|
||||
#define EFX_API
|
||||
#endif
|
||||
|
||||
EFX_API void __cdecl ConvertReverbParameters(EAXREVERBPROPERTIES *pEAXProp, EFXEAXREVERBPROPERTIES *pEFXEAXReverb);
|
||||
EFX_API void __cdecl ConvertObstructionParameters(EAXOBSTRUCTIONPROPERTIES *pObProp, EFXLOWPASSFILTER *pDirectLowPassFilter);
|
||||
EFX_API void __cdecl ConvertExclusionParameters(EAXEXCLUSIONPROPERTIES *pExProp, EFXLOWPASSFILTER *pSendLowPassFilter);
|
||||
EFX_API void __cdecl ConvertOcclusionParameters(EAXOCCLUSIONPROPERTIES *pOcProp, EFXLOWPASSFILTER *pDirectLowPassFilter, EFXLOWPASSFILTER *pSendLowPassFilter);
|
||||
EFX_API void __cdecl AdjustEnvironmentSize(EAXREVERBPROPERTIES *pEAXProp, float flEnvironmentSize);
|
||||
|
||||
/***********************************************************************************************\
|
||||
*
|
||||
* EAX Reverb Presets in legacy format - use ConvertReverbParameters() to convert to
|
||||
* EFX EAX Reverb Presets for use with the OpenAL Effects Extension.
|
||||
*
|
||||
************************************************************************************************/
|
||||
|
||||
// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
|
||||
#define REVERB_PRESET_GENERIC \
|
||||
{0, 7.5f, 1.000f, -1000, -100, 0, 1.49f, 0.83f, 1.00f, -2602, 0.007f, 0.00f,0.00f,0.00f, 200, 0.011f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
|
||||
#define REVERB_PRESET_PADDEDCELL \
|
||||
{1, 1.4f, 1.000f, -1000, -6000, 0, 0.17f, 0.10f, 1.00f, -1204, 0.001f, 0.00f,0.00f,0.00f, 207, 0.002f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
|
||||
#define REVERB_PRESET_ROOM \
|
||||
{2, 1.9f, 1.000f, -1000, -454, 0, 0.40f, 0.83f, 1.00f, -1646, 0.002f, 0.00f,0.00f,0.00f, 53, 0.003f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
|
||||
#define REVERB_PRESET_BATHROOM \
|
||||
{3, 1.4f, 1.000f, -1000, -1200, 0, 1.49f, 0.54f, 1.00f, -370, 0.007f, 0.00f,0.00f,0.00f, 1030, 0.011f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
|
||||
#define REVERB_PRESET_LIVINGROOM \
|
||||
{4, 2.5f, 1.000f, -1000, -6000, 0, 0.50f, 0.10f, 1.00f, -1376, 0.003f, 0.00f,0.00f,0.00f, -1104, 0.004f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
|
||||
#define REVERB_PRESET_STONEROOM \
|
||||
{5, 11.6f, 1.000f, -1000, -300, 0, 2.31f, 0.64f, 1.00f, -711, 0.012f, 0.00f,0.00f,0.00f, 83, 0.017f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
|
||||
#define REVERB_PRESET_AUDITORIUM \
|
||||
{6, 21.6f, 1.000f, -1000, -476, 0, 4.32f, 0.59f, 1.00f, -789, 0.020f, 0.00f,0.00f,0.00f, -289, 0.030f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
|
||||
#define REVERB_PRESET_CONCERTHALL \
|
||||
{7, 19.6f, 1.000f, -1000, -500, 0, 3.92f, 0.70f, 1.00f, -1230, 0.020f, 0.00f,0.00f,0.00f, -02, 0.029f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
|
||||
#define REVERB_PRESET_CAVE \
|
||||
{8, 14.6f, 1.000f, -1000, 0, 0, 2.91f, 1.30f, 1.00f, -602, 0.015f, 0.00f,0.00f,0.00f, -302, 0.022f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x1f }
|
||||
#define REVERB_PRESET_ARENA \
|
||||
{9, 36.2f, 1.000f, -1000, -698, 0, 7.24f, 0.33f, 1.00f, -1166, 0.020f, 0.00f,0.00f,0.00f, 16, 0.030f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
|
||||
#define REVERB_PRESET_HANGAR \
|
||||
{10, 50.3f, 1.000f, -1000, -1000, 0, 10.05f, 0.23f, 1.00f, -602, 0.020f, 0.00f,0.00f,0.00f, 198, 0.030f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
|
||||
#define REVERB_PRESET_CARPETTEDHALLWAY \
|
||||
{11, 1.9f, 1.000f, -1000, -4000, 0, 0.30f, 0.10f, 1.00f, -1831, 0.002f, 0.00f,0.00f,0.00f, -1630, 0.030f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
|
||||
#define REVERB_PRESET_HALLWAY \
|
||||
{12, 1.8f, 1.000f, -1000, -300, 0, 1.49f, 0.59f, 1.00f, -1219, 0.007f, 0.00f,0.00f,0.00f, 441, 0.011f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
|
||||
#define REVERB_PRESET_STONECORRIDOR \
|
||||
{13, 13.5f, 1.000f, -1000, -237, 0, 2.70f, 0.79f, 1.00f, -1214, 0.013f, 0.00f,0.00f,0.00f, 395, 0.020f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
|
||||
#define REVERB_PRESET_ALLEY \
|
||||
{14, 7.5f, 0.300f, -1000, -270, 0, 1.49f, 0.86f, 1.00f, -1204, 0.007f, 0.00f,0.00f,0.00f, -4, 0.011f, 0.00f,0.00f,0.00f, 0.125f, 0.950f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
|
||||
#define REVERB_PRESET_FOREST \
|
||||
{15, 38.0f, 0.300f, -1000, -3300, 0, 1.49f, 0.54f, 1.00f, -2560, 0.162f, 0.00f,0.00f,0.00f, -229, 0.088f, 0.00f,0.00f,0.00f, 0.125f, 1.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
|
||||
#define REVERB_PRESET_CITY \
|
||||
{16, 7.5f, 0.500f, -1000, -800, 0, 1.49f, 0.67f, 1.00f, -2273, 0.007f, 0.00f,0.00f,0.00f, -1691, 0.011f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
|
||||
#define REVERB_PRESET_MOUNTAINS \
|
||||
{17, 100.0f, 0.270f, -1000, -2500, 0, 1.49f, 0.21f, 1.00f, -2780, 0.300f, 0.00f,0.00f,0.00f, -1434, 0.100f, 0.00f,0.00f,0.00f, 0.250f, 1.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x1f }
|
||||
#define REVERB_PRESET_QUARRY \
|
||||
{18, 17.5f, 1.000f, -1000, -1000, 0, 1.49f, 0.83f, 1.00f, -10000, 0.061f, 0.00f,0.00f,0.00f, 500, 0.025f, 0.00f,0.00f,0.00f, 0.125f, 0.700f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
|
||||
#define REVERB_PRESET_PLAIN \
|
||||
{19, 42.5f, 0.210f, -1000, -2000, 0, 1.49f, 0.50f, 1.00f, -2466, 0.179f, 0.00f,0.00f,0.00f, -1926, 0.100f, 0.00f,0.00f,0.00f, 0.250f, 1.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
|
||||
#define REVERB_PRESET_PARKINGLOT \
|
||||
{20, 8.3f, 1.000f, -1000, 0, 0, 1.65f, 1.50f, 1.00f, -1363, 0.008f, 0.00f,0.00f,0.00f, -1153, 0.012f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x1f }
|
||||
#define REVERB_PRESET_SEWERPIPE \
|
||||
{21, 1.7f, 0.800f, -1000, -1000, 0, 2.81f, 0.14f, 1.00f, 429, 0.014f, 0.00f,0.00f,0.00f, 1023, 0.021f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
|
||||
#define REVERB_PRESET_UNDERWATER \
|
||||
{22, 1.8f, 1.000f, -1000, -4000, 0, 1.49f, 0.10f, 1.00f, -449, 0.007f, 0.00f,0.00f,0.00f, 1700, 0.011f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 1.180f, 0.348f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
|
||||
#define REVERB_PRESET_DRUGGED \
|
||||
{23, 1.9f, 0.500f, -1000, 0, 0, 8.39f, 1.39f, 1.00f, -115, 0.002f, 0.00f,0.00f,0.00f, 985, 0.030f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 1.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x1f }
|
||||
#define REVERB_PRESET_DIZZY \
|
||||
{24, 1.8f, 0.600f, -1000, -400, 0, 17.23f, 0.56f, 1.00f, -1713, 0.020f, 0.00f,0.00f,0.00f, -613, 0.030f, 0.00f,0.00f,0.00f, 0.250f, 1.000f, 0.810f, 0.310f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x1f }
|
||||
#define REVERB_PRESET_PSYCHOTIC \
|
||||
{25, 1.0f, 0.500f, -1000, -151, 0, 7.56f, 0.91f, 1.00f, -626, 0.020f, 0.00f,0.00f,0.00f, 774, 0.030f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 4.000f, 1.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x1f }
|
||||
|
||||
|
||||
// CASTLE PRESETS
|
||||
|
||||
// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
|
||||
#define REVERB_PRESET_CASTLE_SMALLROOM \
|
||||
{ 26, 8.3f, 0.890f, -1000, -800, -2000, 1.22f, 0.83f, 0.31f, -100, 0.022f, 0.00f,0.00f,0.00f, 600, 0.011f, 0.00f,0.00f,0.00f, 0.138f, 0.080f, 0.250f, 0.000f, -5.0f, 5168.6f, 139.5f, 0.00f, 0x20 }
|
||||
#define REVERB_PRESET_CASTLE_SHORTPASSAGE \
|
||||
{ 26, 8.3f, 0.890f, -1000, -1000, -2000, 2.32f, 0.83f, 0.31f, -100, 0.007f, 0.00f,0.00f,0.00f, 200, 0.023f, 0.00f,0.00f,0.00f, 0.138f, 0.080f, 0.250f, 0.000f, -5.0f, 5168.6f, 139.5f, 0.00f, 0x20 }
|
||||
#define REVERB_PRESET_CASTLE_MEDIUMROOM \
|
||||
{ 26, 8.3f, 0.930f, -1000, -1100, -2000, 2.04f, 0.83f, 0.46f, -400, 0.022f, 0.00f,0.00f,0.00f, 400, 0.011f, 0.00f,0.00f,0.00f, 0.155f, 0.030f, 0.250f, 0.000f, -5.0f, 5168.6f, 139.5f, 0.00f, 0x20 }
|
||||
#define REVERB_PRESET_CASTLE_LONGPASSAGE \
|
||||
{ 26, 8.3f, 0.890f, -1000, -800, -2000, 3.42f, 0.83f, 0.31f, -100, 0.007f, 0.00f,0.00f,0.00f, 300, 0.023f, 0.00f,0.00f,0.00f, 0.138f, 0.080f, 0.250f, 0.000f, -5.0f, 5168.6f, 139.5f, 0.00f, 0x20 }
|
||||
#define REVERB_PRESET_CASTLE_LARGEROOM \
|
||||
{ 26, 8.3f, 0.820f, -1000, -1100, -1800, 2.53f, 0.83f, 0.50f, -700, 0.034f, 0.00f,0.00f,0.00f, 200, 0.016f, 0.00f,0.00f,0.00f, 0.185f, 0.070f, 0.250f, 0.000f, -5.0f, 5168.6f, 139.5f, 0.00f, 0x20 }
|
||||
#define REVERB_PRESET_CASTLE_HALL \
|
||||
{ 26, 8.3f, 0.810f, -1000, -1100, -1500, 3.14f, 0.79f, 0.62f, -1500, 0.056f, 0.00f,0.00f,0.00f, 100, 0.024f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5168.6f, 139.5f, 0.00f, 0x20 }
|
||||
#define REVERB_PRESET_CASTLE_CUPBOARD \
|
||||
{ 26, 8.3f, 0.890f, -1000, -1100, -2000, 0.67f, 0.87f, 0.31f, 300, 0.010f, 0.00f,0.00f,0.00f, 1100, 0.007f, 0.00f,0.00f,0.00f, 0.138f, 0.080f, 0.250f, 0.000f, -5.0f, 5168.6f, 139.5f, 0.00f, 0x20 }
|
||||
#define REVERB_PRESET_CASTLE_COURTYARD \
|
||||
{ 26, 8.3f, 0.420f, -1000, -700, -1400, 2.13f, 0.61f, 0.23f, -1300, 0.160f, 0.00f,0.00f,0.00f, -300, 0.036f, 0.00f,0.00f,0.00f, 0.250f, 0.370f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x1f }
|
||||
#define REVERB_PRESET_CASTLE_ALCOVE \
|
||||
{ 26, 8.3f, 0.890f, -1000, -600, -2000, 1.64f, 0.87f, 0.31f, 00, 0.007f, 0.00f,0.00f,0.00f, 300, 0.034f, 0.00f,0.00f,0.00f, 0.138f, 0.080f, 0.250f, 0.000f, -5.0f, 5168.6f, 139.5f, 0.00f, 0x20 }
|
||||
|
||||
|
||||
// FACTORY PRESETS
|
||||
|
||||
// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
|
||||
#define REVERB_PRESET_FACTORY_ALCOVE \
|
||||
{ 26, 1.8f, 0.590f, -1200, -200, -600, 3.14f, 0.65f, 1.31f, 300, 0.010f, 0.00f,0.00f,0.00f, 000, 0.038f, 0.00f,0.00f,0.00f, 0.114f, 0.100f, 0.250f, 0.000f, -5.0f, 3762.6f, 362.5f, 0.00f, 0x20 }
|
||||
#define REVERB_PRESET_FACTORY_SHORTPASSAGE \
|
||||
{ 26, 1.8f, 0.640f, -1200, -200, -600, 2.53f, 0.65f, 1.31f, 0, 0.010f, 0.00f,0.00f,0.00f, 200, 0.038f, 0.00f,0.00f,0.00f, 0.135f, 0.230f, 0.250f, 0.000f, -5.0f, 3762.6f, 362.5f, 0.00f, 0x20 }
|
||||
#define REVERB_PRESET_FACTORY_MEDIUMROOM \
|
||||
{ 26, 1.9f, 0.820f, -1200, -200, -600, 2.76f, 0.65f, 1.31f, -1100, 0.022f, 0.00f,0.00f,0.00f, 300, 0.023f, 0.00f,0.00f,0.00f, 0.174f, 0.070f, 0.250f, 0.000f, -5.0f, 3762.6f, 362.5f, 0.00f, 0x20 }
|
||||
#define REVERB_PRESET_FACTORY_LONGPASSAGE \
|
||||
{ 26, 1.8f, 0.640f, -1200, -200, -600, 4.06f, 0.65f, 1.31f, 0, 0.020f, 0.00f,0.00f,0.00f, 200, 0.037f, 0.00f,0.00f,0.00f, 0.135f, 0.230f, 0.250f, 0.000f, -5.0f, 3762.6f, 362.5f, 0.00f, 0x20 }
|
||||
#define REVERB_PRESET_FACTORY_LARGEROOM \
|
||||
{ 26, 1.9f, 0.750f, -1200, -300, -400, 4.24f, 0.51f, 1.31f, -1500, 0.039f, 0.00f,0.00f,0.00f, 100, 0.023f, 0.00f,0.00f,0.00f, 0.231f, 0.070f, 0.250f, 0.000f, -5.0f, 3762.6f, 362.5f, 0.00f, 0x20 }
|
||||
#define REVERB_PRESET_FACTORY_HALL \
|
||||
{ 26, 1.9f, 0.750f, -1000, -300, -400, 7.43f, 0.51f, 1.31f, -2400, 0.073f, 0.00f,0.00f,0.00f, -100, 0.027f, 0.00f,0.00f,0.00f, 0.250f, 0.070f, 0.250f, 0.000f, -5.0f, 3762.6f, 362.5f, 0.00f, 0x20 }
|
||||
#define REVERB_PRESET_FACTORY_CUPBOARD \
|
||||
{ 26, 1.7f, 0.630f, -1200, -200, -600, 0.49f, 0.65f, 1.31f, 200, 0.010f, 0.00f,0.00f,0.00f, 600, 0.032f, 0.00f,0.00f,0.00f, 0.107f, 0.070f, 0.250f, 0.000f, -5.0f, 3762.6f, 362.5f, 0.00f, 0x20 }
|
||||
#define REVERB_PRESET_FACTORY_COURTYARD \
|
||||
{ 26, 1.7f, 0.570f, -1000, -1000, -400, 2.32f, 0.29f, 0.56f, -1300, 0.140f, 0.00f,0.00f,0.00f, -800, 0.039f, 0.00f,0.00f,0.00f, 0.250f, 0.290f, 0.250f, 0.000f, -5.0f, 3762.6f, 362.5f, 0.00f, 0x20 }
|
||||
#define REVERB_PRESET_FACTORY_SMALLROOM \
|
||||
{ 26, 1.8f, 0.820f, -1000, -200, -600, 1.72f, 0.65f, 1.31f, -300, 0.010f, 0.00f,0.00f,0.00f, 500, 0.024f, 0.00f,0.00f,0.00f, 0.119f, 0.070f, 0.250f, 0.000f, -5.0f, 3762.6f, 362.5f, 0.00f, 0x20 }
|
||||
|
||||
|
||||
// ICE PALACE PRESETS
|
||||
|
||||
// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
|
||||
#define REVERB_PRESET_ICEPALACE_ALCOVE \
|
||||
{ 26, 2.7f, 0.840f, -1000, -500, -1100, 2.76f, 1.46f, 0.28f, 100, 0.010f, 0.00f,0.00f,0.00f, -100, 0.030f, 0.00f,0.00f,0.00f, 0.161f, 0.090f, 0.250f, 0.000f, -5.0f, 12428.5f, 99.6f, 0.00f, 0x20 }
|
||||
#define REVERB_PRESET_ICEPALACE_SHORTPASSAGE \
|
||||
{ 26, 2.7f, 0.750f, -1000, -500, -1100, 1.79f, 1.46f, 0.28f, -600, 0.010f, 0.00f,0.00f,0.00f, 100, 0.019f, 0.00f,0.00f,0.00f, 0.177f, 0.090f, 0.250f, 0.000f, -5.0f, 12428.5f, 99.6f, 0.00f, 0x20 }
|
||||
#define REVERB_PRESET_ICEPALACE_MEDIUMROOM \
|
||||
{ 26, 2.7f, 0.870f, -1000, -500, -700, 2.22f, 1.53f, 0.32f, -800, 0.039f, 0.00f,0.00f,0.00f, 100, 0.027f, 0.00f,0.00f,0.00f, 0.186f, 0.120f, 0.250f, 0.000f, -5.0f, 12428.5f, 99.6f, 0.00f, 0x20 }
|
||||
#define REVERB_PRESET_ICEPALACE_LONGPASSAGE \
|
||||
{ 26, 2.7f, 0.770f, -1000, -500, -800, 3.01f, 1.46f, 0.28f, -200, 0.012f, 0.00f,0.00f,0.00f, 200, 0.025f, 0.00f,0.00f,0.00f, 0.186f, 0.040f, 0.250f, 0.000f, -5.0f, 12428.5f, 99.6f, 0.00f, 0x20 }
|
||||
#define REVERB_PRESET_ICEPALACE_LARGEROOM \
|
||||
{ 26, 2.9f, 0.810f, -1000, -500, -700, 3.14f, 1.53f, 0.32f, -1200, 0.039f, 0.00f,0.00f,0.00f, 000, 0.027f, 0.00f,0.00f,0.00f, 0.214f, 0.110f, 0.250f, 0.000f, -5.0f, 12428.5f, 99.6f, 0.00f, 0x20 }
|
||||
#define REVERB_PRESET_ICEPALACE_HALL \
|
||||
{ 26, 2.9f, 0.760f, -1000, -700, -500, 5.49f, 1.53f, 0.38f, -1900, 0.054f, 0.00f,0.00f,0.00f, -400, 0.052f, 0.00f,0.00f,0.00f, 0.226f, 0.110f, 0.250f, 0.000f, -5.0f, 12428.5f, 99.6f, 0.00f, 0x20 }
|
||||
#define REVERB_PRESET_ICEPALACE_CUPBOARD \
|
||||
{ 26, 2.7f, 0.830f, -1000, -600, -1300, 0.76f, 1.53f, 0.26f, 100, 0.012f, 0.00f,0.00f,0.00f, 600, 0.016f, 0.00f,0.00f,0.00f, 0.143f, 0.080f, 0.250f, 0.000f, -5.0f, 12428.5f, 99.6f, 0.00f, 0x20 }
|
||||
#define REVERB_PRESET_ICEPALACE_COURTYARD \
|
||||
{ 26, 2.9f, 0.590f, -1000, -1100, -1000, 2.04f, 1.20f, 0.38f, -1000, 0.173f, 0.00f,0.00f,0.00f, -1000, 0.043f, 0.00f,0.00f,0.00f, 0.235f, 0.480f, 0.250f, 0.000f, -5.0f, 12428.5f, 99.6f, 0.00f, 0x20 }
|
||||
#define REVERB_PRESET_ICEPALACE_SMALLROOM \
|
||||
{ 26, 2.7f, 0.840f, -1000, -500, -1100, 1.51f, 1.53f, 0.27f, -100, 0.010f, 0.00f,0.00f,0.00f, 300, 0.011f, 0.00f,0.00f,0.00f, 0.164f, 0.140f, 0.250f, 0.000f, -5.0f, 12428.5f, 99.6f, 0.00f, 0x20 }
|
||||
|
||||
|
||||
// SPACE STATION PRESETS
|
||||
|
||||
// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
|
||||
#define REVERB_PRESET_SPACESTATION_ALCOVE \
|
||||
{ 26, 1.5f, 0.780f, -1000, -300, -100, 1.16f, 0.81f, 0.55f, 300, 0.007f, 0.00f,0.00f,0.00f, 000, 0.018f, 0.00f,0.00f,0.00f, 0.192f, 0.210f, 0.250f, 0.000f, -5.0f, 3316.1f, 458.2f, 0.00f, 0x20 }
|
||||
#define REVERB_PRESET_SPACESTATION_MEDIUMROOM \
|
||||
{ 26, 1.5f, 0.750f, -1000, -400, -100, 3.01f, 0.50f, 0.55f, -800, 0.034f, 0.00f,0.00f,0.00f, 100, 0.035f, 0.00f,0.00f,0.00f, 0.209f, 0.310f, 0.250f, 0.000f, -5.0f, 3316.1f, 458.2f, 0.00f, 0x20 }
|
||||
#define REVERB_PRESET_SPACESTATION_SHORTPASSAGE \
|
||||
{ 26, 1.5f, 0.870f, -1000, -400, -100, 3.57f, 0.50f, 0.55f, 0, 0.012f, 0.00f,0.00f,0.00f, 100, 0.016f, 0.00f,0.00f,0.00f, 0.172f, 0.200f, 0.250f, 0.000f, -5.0f, 3316.1f, 458.2f, 0.00f, 0x20 }
|
||||
#define REVERB_PRESET_SPACESTATION_LONGPASSAGE \
|
||||
{ 26, 1.9f, 0.820f, -1000, -400, -100, 4.62f, 0.62f, 0.55f, 0, 0.012f, 0.00f,0.00f,0.00f, 200, 0.031f, 0.00f,0.00f,0.00f, 0.250f, 0.230f, 0.250f, 0.000f, -5.0f, 3316.1f, 458.2f, 0.00f, 0x20 }
|
||||
#define REVERB_PRESET_SPACESTATION_LARGEROOM \
|
||||
{ 26, 1.8f, 0.810f, -1000, -400, -100, 3.89f, 0.38f, 0.61f, -1000, 0.056f, 0.00f,0.00f,0.00f, -100, 0.035f, 0.00f,0.00f,0.00f, 0.233f, 0.280f, 0.250f, 0.000f, -5.0f, 3316.1f, 458.2f, 0.00f, 0x20 }
|
||||
#define REVERB_PRESET_SPACESTATION_HALL \
|
||||
{ 26, 1.9f, 0.870f, -1000, -400, -100, 7.11f, 0.38f, 0.61f, -1500, 0.100f, 0.00f,0.00f,0.00f, -400, 0.047f, 0.00f,0.00f,0.00f, 0.250f, 0.250f, 0.250f, 0.000f, -5.0f, 3316.1f, 458.2f, 0.00f, 0x20 }
|
||||
#define REVERB_PRESET_SPACESTATION_CUPBOARD \
|
||||
{ 26, 1.4f, 0.560f, -1000, -300, -100, 0.79f, 0.81f, 0.55f, 300, 0.007f, 0.00f,0.00f,0.00f, 500, 0.018f, 0.00f,0.00f,0.00f, 0.181f, 0.310f, 0.250f, 0.000f, -5.0f, 3316.1f, 458.2f, 0.00f, 0x20 }
|
||||
#define REVERB_PRESET_SPACESTATION_SMALLROOM \
|
||||
{ 26, 1.5f, 0.700f, -1000, -300, -100, 1.72f, 0.82f, 0.55f, -200, 0.007f, 0.00f,0.00f,0.00f, 300, 0.013f, 0.00f,0.00f,0.00f, 0.188f, 0.260f, 0.250f, 0.000f, -5.0f, 3316.1f, 458.2f, 0.00f, 0x20 }
|
||||
|
||||
|
||||
// WOODEN GALLEON PRESETS
|
||||
|
||||
// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
|
||||
#define REVERB_PRESET_WOODEN_ALCOVE \
|
||||
{ 26, 7.5f, 1.000f, -1000, -1800, -1000, 1.22f, 0.62f, 0.91f, 100, 0.012f, 0.00f,0.00f,0.00f, -300, 0.024f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 4705.0f, 99.6f, 0.00f, 0x3f }
|
||||
#define REVERB_PRESET_WOODEN_SHORTPASSAGE \
|
||||
{ 26, 7.5f, 1.000f, -1000, -1800, -1000, 1.75f, 0.50f, 0.87f, -100, 0.012f, 0.00f,0.00f,0.00f, -400, 0.024f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 4705.0f, 99.6f, 0.00f, 0x3f }
|
||||
#define REVERB_PRESET_WOODEN_MEDIUMROOM \
|
||||
{ 26, 7.5f, 1.000f, -1000, -2000, -1100, 1.47f, 0.42f, 0.82f, -100, 0.049f, 0.00f,0.00f,0.00f, -100, 0.029f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 4705.0f, 99.6f, 0.00f, 0x3f }
|
||||
#define REVERB_PRESET_WOODEN_LONGPASSAGE \
|
||||
{ 26, 7.5f, 1.000f, -1000, -2000, -1000, 1.99f, 0.40f, 0.79f, 000, 0.020f, 0.00f,0.00f,0.00f, -700, 0.036f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 4705.0f, 99.6f, 0.00f, 0x3f }
|
||||
#define REVERB_PRESET_WOODEN_LARGEROOM \
|
||||
{ 26, 7.5f, 1.000f, -1000, -2100, -1100, 2.65f, 0.33f, 0.82f, -100, 0.066f, 0.00f,0.00f,0.00f, -200, 0.049f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 4705.0f, 99.6f, 0.00f, 0x3f }
|
||||
#define REVERB_PRESET_WOODEN_HALL \
|
||||
{ 26, 7.5f, 1.000f, -1000, -2200, -1100, 3.45f, 0.30f, 0.82f, -100, 0.088f, 0.00f,0.00f,0.00f, -200, 0.063f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 4705.0f, 99.6f, 0.00f, 0x3f }
|
||||
#define REVERB_PRESET_WOODEN_CUPBOARD \
|
||||
{ 26, 7.5f, 1.000f, -1000, -1700, -1000, 0.56f, 0.46f, 0.91f, 100, 0.012f, 0.00f,0.00f,0.00f, 100, 0.028f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 4705.0f, 99.6f, 0.00f, 0x3f }
|
||||
#define REVERB_PRESET_WOODEN_SMALLROOM \
|
||||
{ 26, 7.5f, 1.000f, -1000, -1900, -1000, 0.79f, 0.32f, 0.87f, 00, 0.032f, 0.00f,0.00f,0.00f, -100, 0.029f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 4705.0f, 99.6f, 0.00f, 0x3f }
|
||||
#define REVERB_PRESET_WOODEN_COURTYARD \
|
||||
{ 26, 7.5f, 0.650f, -1000, -2200, -1000, 1.79f, 0.35f, 0.79f, -500, 0.123f, 0.00f,0.00f,0.00f, -2000, 0.032f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 4705.0f, 99.6f, 0.00f, 0x3f }
|
||||
|
||||
|
||||
// SPORTS PRESETS
|
||||
|
||||
// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
|
||||
#define REVERB_PRESET_SPORT_EMPTYSTADIUM \
|
||||
{ 26, 7.2f, 1.000f, -1000, -700, -200, 6.26f, 0.51f, 1.10f, -2400, 0.183f, 0.00f,0.00f,0.00f, -800, 0.038f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x20 }
|
||||
#define REVERB_PRESET_SPORT_SQUASHCOURT \
|
||||
{ 26, 7.5f, 0.750f, -1000, -1000, -200, 2.22f, 0.91f, 1.16f, -700, 0.007f, 0.00f,0.00f,0.00f, -200, 0.011f, 0.00f,0.00f,0.00f, 0.126f, 0.190f, 0.250f, 0.000f, -5.0f, 7176.9f, 211.2f, 0.00f, 0x20 }
|
||||
#define REVERB_PRESET_SPORT_SMALLSWIMMINGPOOL \
|
||||
{ 26, 36.2f, 0.700f, -1000, -200, -100, 2.76f, 1.25f, 1.14f, -400, 0.020f, 0.00f,0.00f,0.00f, -200, 0.030f, 0.00f,0.00f,0.00f, 0.179f, 0.150f, 0.895f, 0.190f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x0 }
|
||||
#define REVERB_PRESET_SPORT_LARGESWIMMINGPOOL\
|
||||
{ 26, 36.2f, 0.820f, -1000, -200, 0, 5.49f, 1.31f, 1.14f, -700, 0.039f, 0.00f,0.00f,0.00f, -600, 0.049f, 0.00f,0.00f,0.00f, 0.222f, 0.550f, 1.159f, 0.210f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x0 }
|
||||
#define REVERB_PRESET_SPORT_GYMNASIUM \
|
||||
{ 26, 7.5f, 0.810f, -1000, -700, -100, 3.14f, 1.06f, 1.35f, -800, 0.029f, 0.00f,0.00f,0.00f, -500, 0.045f, 0.00f,0.00f,0.00f, 0.146f, 0.140f, 0.250f, 0.000f, -5.0f, 7176.9f, 211.2f, 0.00f, 0x20 }
|
||||
#define REVERB_PRESET_SPORT_FULLSTADIUM \
|
||||
{ 26, 7.2f, 1.000f, -1000, -2300, -200, 5.25f, 0.17f, 0.80f, -2000, 0.188f, 0.00f,0.00f,0.00f, -1100, 0.038f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x20 }
|
||||
#define REVERB_PRESET_SPORT_STADIUMTANNOY \
|
||||
{ 26, 3.0f, 0.780f, -1000, -500, -600, 2.53f, 0.88f, 0.68f, -1100, 0.230f, 0.00f,0.00f,0.00f, -600, 0.063f, 0.00f,0.00f,0.00f, 0.250f, 0.200f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x20 }
|
||||
|
||||
|
||||
// PREFAB PRESETS
|
||||
|
||||
// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
|
||||
#define REVERB_PRESET_PREFAB_WORKSHOP \
|
||||
{ 26, 1.9f, 1.000f, -1000, -1700, -800, 0.76f, 1.00f, 1.00f, 0, 0.012f, 0.00f,0.00f,0.00f, 100, 0.012f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x0 }
|
||||
#define REVERB_PRESET_PREFAB_SCHOOLROOM \
|
||||
{ 26, 1.86f, 0.690f, -1000, -400, -600, 0.98f, 0.45f, 0.18f, 300, 0.017f, 0.00f,0.00f,0.00f, 300, 0.015f, 0.00f,0.00f,0.00f, 0.095f, 0.140f, 0.250f, 0.000f, -5.0f, 7176.9f, 211.2f, 0.00f, 0x20 }
|
||||
#define REVERB_PRESET_PREFAB_PRACTISEROOM \
|
||||
{ 26, 1.86f, 0.870f, -1000, -800, -600, 1.12f, 0.56f, 0.18f, 200, 0.010f, 0.00f,0.00f,0.00f, 300, 0.011f, 0.00f,0.00f,0.00f, 0.095f, 0.140f, 0.250f, 0.000f, -5.0f, 7176.9f, 211.2f, 0.00f, 0x20 }
|
||||
#define REVERB_PRESET_PREFAB_OUTHOUSE \
|
||||
{ 26, 80.3f, 0.820f, -1000, -1900, -1600, 1.38f, 0.38f, 0.35f, -100, 0.024f, 0.00f,0.00f,-0.00f, -400, 0.044f, 0.00f,0.00f,0.00f, 0.121f, 0.170f, 0.250f, 0.000f, -5.0f, 2854.4f, 107.5f, 0.00f, 0x0 }
|
||||
#define REVERB_PRESET_PREFAB_CARAVAN \
|
||||
{ 26, 8.3f, 1.000f, -1000, -2100, -1800, 0.43f, 1.50f, 1.00f, 0, 0.012f, 0.00f,0.00f,0.00f, 600, 0.012f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x1f }
|
||||
// for US developers, a caravan is the same as a trailer =o)
|
||||
|
||||
|
||||
// DOME AND PIPE PRESETS
|
||||
|
||||
// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
|
||||
#define REVERB_PRESET_DOME_TOMB \
|
||||
{ 26, 51.8f, 0.790f, -1000, -900, -1300, 4.18f, 0.21f, 0.10f, -825, 0.030f, 0.00f,0.00f,0.00f, 450, 0.022f, 0.00f,0.00f,0.00f, 0.177f, 0.190f, 0.250f, 0.000f, -5.0f, 2854.4f, 20.0f, 0.00f, 0x0 }
|
||||
#define REVERB_PRESET_PIPE_SMALL \
|
||||
{ 26, 50.3f, 1.000f, -1000, -900, -1300, 5.04f, 0.10f, 0.10f, -600, 0.032f, 0.00f,0.00f,0.00f, 800, 0.015f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 2854.4f, 20.0f, 0.00f, 0x3f }
|
||||
#define REVERB_PRESET_DOME_SAINTPAULS \
|
||||
{ 26, 50.3f, 0.870f, -1000, -900, -1300, 10.48f, 0.19f, 0.10f, -1500, 0.090f, 0.00f,0.00f,0.00f, 200, 0.042f, 0.00f,0.00f,0.00f, 0.250f, 0.120f, 0.250f, 0.000f, -5.0f, 2854.4f, 20.0f, 0.00f, 0x3f }
|
||||
#define REVERB_PRESET_PIPE_LONGTHIN \
|
||||
{ 26, 1.6f, 0.910f, -1000, -700, -1100, 9.21f, 0.18f, 0.10f, -300, 0.010f, 0.00f,0.00f,0.00f, -300, 0.022f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 2854.4f, 20.0f, 0.00f, 0x0 }
|
||||
#define REVERB_PRESET_PIPE_LARGE \
|
||||
{ 26, 50.3f, 1.000f, -1000, -900, -1300, 8.45f, 0.10f, 0.10f, -800, 0.046f, 0.00f,0.00f,0.00f, 400, 0.032f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 2854.4f, 20.0f, 0.00f, 0x3f }
|
||||
#define REVERB_PRESET_PIPE_RESONANT \
|
||||
{ 26, 1.3f, 0.910f, -1000, -700, -1100, 6.81f, 0.18f, 0.10f, -300, 0.010f, 0.00f,0.00f,0.00f, 00, 0.022f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 2854.4f, 20.0f, 0.00f, 0x0 }
|
||||
|
||||
|
||||
// OUTDOORS PRESETS
|
||||
|
||||
// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
|
||||
#define REVERB_PRESET_OUTDOORS_BACKYARD \
|
||||
{ 26, 80.3f, 0.450f, -1000, -1200, -600, 1.12f, 0.34f, 0.46f, -700, 0.069f, 0.00f,0.00f,-0.00f, -300, 0.023f, 0.00f,0.00f,0.00f, 0.218f, 0.340f, 0.250f, 0.000f, -5.0f, 4399.1f, 242.9f, 0.00f, 0x0 }
|
||||
#define REVERB_PRESET_OUTDOORS_ROLLINGPLAINS \
|
||||
{ 26, 80.3f, 0.000f, -1000, -3900, -400, 2.13f, 0.21f, 0.46f, -1500, 0.300f, 0.00f,0.00f,-0.00f, -700, 0.019f, 0.00f,0.00f,0.00f, 0.250f, 1.000f, 0.250f, 0.000f, -5.0f, 4399.1f, 242.9f, 0.00f, 0x0 }
|
||||
#define REVERB_PRESET_OUTDOORS_DEEPCANYON \
|
||||
{ 26, 80.3f, 0.740f, -1000, -1500, -400, 3.89f, 0.21f, 0.46f, -1000, 0.223f, 0.00f,0.00f,-0.00f, -900, 0.019f, 0.00f,0.00f,0.00f, 0.250f, 1.000f, 0.250f, 0.000f, -5.0f, 4399.1f, 242.9f, 0.00f, 0x0 }
|
||||
#define REVERB_PRESET_OUTDOORS_CREEK \
|
||||
{ 26, 80.3f, 0.350f, -1000, -1500, -600, 2.13f, 0.21f, 0.46f, -800, 0.115f, 0.00f,0.00f,-0.00f, -1400, 0.031f, 0.00f,0.00f,0.00f, 0.218f, 0.340f, 0.250f, 0.000f, -5.0f, 4399.1f, 242.9f, 0.00f, 0x0 }
|
||||
#define REVERB_PRESET_OUTDOORS_VALLEY \
|
||||
{ 26, 80.3f, 0.280f, -1000, -3100, -1600, 2.88f, 0.26f, 0.35f, -1700, 0.263f, 0.00f,0.00f,-0.00f, -800, 0.100f, 0.00f,0.00f,0.00f, 0.250f, 0.340f, 0.250f, 0.000f, -5.0f, 2854.4f, 107.5f, 0.00f, 0x0 }
|
||||
|
||||
|
||||
// MOOD PRESETS
|
||||
|
||||
// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
|
||||
#define REVERB_PRESET_MOOD_HEAVEN \
|
||||
{ 26, 19.6f, 0.940f, -1000, -200, -700, 5.04f, 1.12f, 0.56f, -1230, 0.020f, 0.00f,0.00f,0.00f, 200, 0.029f, 0.00f,0.00f,0.00f, 0.250f, 0.080f, 2.742f, 0.050f, -2.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
|
||||
#define REVERB_PRESET_MOOD_HELL \
|
||||
{ 26, 100.0f, 0.570f, -1000, -900, -700, 3.57f, 0.49f, 2.00f, -10000, 0.020f, 0.00f,0.00f,0.00f, 300, 0.030f, 0.00f,0.00f,0.00f, 0.110f, 0.040f, 2.109f, 0.520f, -5.0f, 5000.0f, 139.5f, 0.00f, 0x40 }
|
||||
#define REVERB_PRESET_MOOD_MEMORY \
|
||||
{ 26, 8.0f, 0.850f, -1000, -400, -900, 4.06f, 0.82f, 0.56f, -2800, 0.000f, 0.00f,0.00f,0.00f, 100, 0.000f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.474f, 0.450f, -10.0f, 5000.0f, 250.0f, 0.00f, 0x0 }
|
||||
|
||||
|
||||
// DRIVING SIMULATION PRESETS
|
||||
|
||||
// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
|
||||
#define REVERB_PRESET_DRIVING_COMMENTATOR \
|
||||
{ 26, 3.0f, 0.000f, -1000, -500, -600, 2.42f, 0.88f, 0.68f, -1400, 0.093f, 0.00f,0.00f,0.00f, -1200, 0.017f, 0.00f,0.00f,0.00f, 0.250f, 1.000f, 0.250f, 0.000f, -10.0f, 5000.0f, 250.0f, 0.00f, 0x20 }
|
||||
#define REVERB_PRESET_DRIVING_PITGARAGE \
|
||||
{ 26, 1.9f, 0.590f, -1000, -300, -500, 1.72f, 0.93f, 0.87f, -500, 0.000f, 0.00f,0.00f,0.00f, 200, 0.016f, 0.00f,0.00f,0.00f, 0.250f, 0.110f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x0 }
|
||||
#define REVERB_PRESET_DRIVING_INCAR_RACER \
|
||||
{ 26, 1.1f, 0.800f, -1000, 0, -200, 0.17f, 2.00f, 0.41f, 500, 0.007f, 0.00f,0.00f,0.00f, -300, 0.015f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 10268.2f, 251.0f, 0.00f, 0x20 }
|
||||
#define REVERB_PRESET_DRIVING_INCAR_SPORTS \
|
||||
{ 26, 1.1f, 0.800f, -1000, -400, 0, 0.17f, 0.75f, 0.41f, 0, 0.010f, 0.00f,0.00f,0.00f, -500, 0.000f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 10268.2f, 251.0f, 0.00f, 0x20 }
|
||||
#define REVERB_PRESET_DRIVING_INCAR_LUXURY \
|
||||
{ 26, 1.6f, 1.000f, -1000, -2000, -600, 0.13f, 0.41f, 0.46f, -200, 0.010f, 0.00f,0.00f,0.00f, 400, 0.010f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 10268.2f, 251.0f, 0.00f, 0x20 }
|
||||
#define REVERB_PRESET_DRIVING_FULLGRANDSTAND \
|
||||
{ 26, 8.3f, 1.000f, -1000, -1100, -400, 3.01f, 1.37f, 1.28f, -900, 0.090f, 0.00f,0.00f,0.00f, -1500, 0.049f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 10420.2f, 250.0f, 0.00f, 0x1f }
|
||||
#define REVERB_PRESET_DRIVING_EMPTYGRANDSTAND \
|
||||
{ 26, 8.3f, 1.000f, -1000, 0, -200, 4.62f, 1.75f, 1.40f, -1363, 0.090f, 0.00f,0.00f,0.00f, -1200, 0.049f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.000f, -5.0f, 10420.2f, 250.0f, 0.00f, 0x1f }
|
||||
#define REVERB_PRESET_DRIVING_TUNNEL \
|
||||
{ 26, 3.1f, 0.810f, -1000, -800, -100, 3.42f, 0.94f, 1.31f, -300, 0.051f, 0.00f,0.00f,0.00f, -300, 0.047f, 0.00f,0.00f,0.00f, 0.214f, 0.050f, 0.250f, 0.000f, -5.0f, 5000.0f, 155.3f, 0.00f, 0x20 }
|
||||
|
||||
|
||||
// CITY PRESETS
|
||||
|
||||
// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
|
||||
#define REVERB_PRESET_CITY_STREETS \
|
||||
{ 26, 3.0f, 0.780f, -1000, -300, -100, 1.79f, 1.12f, 0.91f, -1100, 0.046f, 0.00f,0.00f,0.00f, -1400, 0.028f, 0.00f,0.00f,0.00f, 0.250f, 0.200f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x20 }
|
||||
#define REVERB_PRESET_CITY_SUBWAY \
|
||||
{ 26, 3.0f, 0.740f, -1000, -300, -100, 3.01f, 1.23f, 0.91f, -300, 0.046f, 0.00f,0.00f,0.00f, 200, 0.028f, 0.00f,0.00f,0.00f, 0.125f, 0.210f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x20 }
|
||||
#define REVERB_PRESET_CITY_MUSEUM \
|
||||
{ 26, 80.3f, 0.820f, -1000, -1500, -1500, 3.28f, 1.40f, 0.57f, -1200, 0.039f, 0.00f,0.00f,-0.00f, -100, 0.034f, 0.00f,0.00f,0.00f, 0.130f, 0.170f, 0.250f, 0.000f, -5.0f, 2854.4f, 107.5f, 0.00f, 0x0 }
|
||||
#define REVERB_PRESET_CITY_LIBRARY \
|
||||
{ 26, 80.3f, 0.820f, -1000, -1100, -2100, 2.76f, 0.89f, 0.41f, -900, 0.029f, 0.00f,0.00f,-0.00f, -100, 0.020f, 0.00f,0.00f,0.00f, 0.130f, 0.170f, 0.250f, 0.000f, -5.0f, 2854.4f, 107.5f, 0.00f, 0x0 }
|
||||
#define REVERB_PRESET_CITY_UNDERPASS \
|
||||
{ 26, 3.0f, 0.820f, -1000, -700, -100, 3.57f, 1.12f, 0.91f, -800, 0.059f, 0.00f,0.00f,0.00f, -100, 0.037f, 0.00f,0.00f,0.00f, 0.250f, 0.140f, 0.250f, 0.000f, -7.0f, 5000.0f, 250.0f, 0.00f, 0x20 }
|
||||
#define REVERB_PRESET_CITY_ABANDONED \
|
||||
{ 26, 3.0f, 0.690f, -1000, -200, -100, 3.28f, 1.17f, 0.91f, -700, 0.044f, 0.00f,0.00f,0.00f, -1100, 0.024f, 0.00f,0.00f,0.00f, 0.250f, 0.200f, 0.250f, 0.000f, -3.0f, 5000.0f, 250.0f, 0.00f, 0x20 }
|
||||
|
||||
|
||||
// MISC ROOMS
|
||||
|
||||
// Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS
|
||||
#define REVERB_PRESET_DUSTYROOM \
|
||||
{ 26, 1.8f, 0.560f, -1000, -200, -300, 1.79f, 0.38f, 0.21f, -600, 0.002f, 0.00f,0.00f,0.00f, 200, 0.006f, 0.00f,0.00f,0.00f, 0.202f, 0.050f, 0.250f, 0.000f, -10.0f, 13046.0f, 163.3f, 0.00f, 0x20 }
|
||||
#define REVERB_PRESET_CHAPEL \
|
||||
{ 26, 19.6f, 0.840f, -1000, -500, 0, 4.62f, 0.64f, 1.23f, -700, 0.032f, 0.00f,0.00f,0.00f, -200, 0.049f, 0.00f,0.00f,0.00f, 0.250f, 0.000f, 0.250f, 0.110f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f }
|
||||
#define REVERB_PRESET_SMALLWATERROOM \
|
||||
{ 26, 36.2f, 0.700f, -1000, -698, 0, 1.51f, 1.25f, 1.14f, -100, 0.020f, 0.00f,0.00f,0.00f, 300, 0.030f, 0.00f,0.00f,0.00f, 0.179f, 0.150f, 0.895f, 0.190f, -7.0f, 5000.0f, 250.0f, 0.00f, 0x0 }
|
||||
|
||||
|
||||
#pragma pack(pop)
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif // __cplusplus
|
||||
|
||||
#endif // EFX-UTIL_H_INCLUDED
|
||||
@@ -0,0 +1,732 @@
|
||||
#ifndef AL_AL_H
|
||||
#define AL_AL_H
|
||||
|
||||
|
||||
|
||||
#if defined(__cplusplus)
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#if defined(_WIN32) && !defined(_XBOX)
|
||||
/* _OPENAL32LIB is deprecated */
|
||||
#if defined(AL_BUILD_LIBRARY) || defined (_OPENAL32LIB)
|
||||
#define AL_API __declspec(dllexport)
|
||||
#else
|
||||
#define AL_API __declspec(dllimport)
|
||||
#endif
|
||||
#else
|
||||
#define AL_API extern
|
||||
#endif
|
||||
|
||||
#if defined(_WIN32)
|
||||
#define AL_APIENTRY __cdecl
|
||||
#else
|
||||
#define AL_APIENTRY
|
||||
#endif
|
||||
|
||||
#if TARGET_OS_MAC
|
||||
#pragma export on
|
||||
#endif
|
||||
|
||||
/* The OPENAL, ALAPI, and ALAPIENTRY macros are deprecated, but are included for applications porting code
|
||||
from AL 1.0 */
|
||||
#define OPENAL
|
||||
#define ALAPI AL_API
|
||||
#define ALAPIENTRY AL_APIENTRY
|
||||
|
||||
#define AL_VERSION_1_0
|
||||
#define AL_VERSION_1_1
|
||||
|
||||
|
||||
/** 8-bit boolean */
|
||||
typedef char ALboolean;
|
||||
|
||||
/** character */
|
||||
typedef char ALchar;
|
||||
|
||||
/** signed 8-bit 2's complement integer */
|
||||
typedef char ALbyte;
|
||||
|
||||
/** unsigned 8-bit integer */
|
||||
typedef unsigned char ALubyte;
|
||||
|
||||
/** signed 16-bit 2's complement integer */
|
||||
typedef short ALshort;
|
||||
|
||||
/** unsigned 16-bit integer */
|
||||
typedef unsigned short ALushort;
|
||||
|
||||
/** signed 32-bit 2's complement integer */
|
||||
typedef int ALint;
|
||||
|
||||
/** unsigned 32-bit integer */
|
||||
typedef unsigned int ALuint;
|
||||
|
||||
/** non-negative 32-bit binary integer size */
|
||||
typedef int ALsizei;
|
||||
|
||||
/** enumerated 32-bit value */
|
||||
typedef int ALenum;
|
||||
|
||||
/** 32-bit IEEE754 floating-point */
|
||||
typedef float ALfloat;
|
||||
|
||||
/** 64-bit IEEE754 floating-point */
|
||||
typedef double ALdouble;
|
||||
|
||||
/** void type (for opaque pointers only) */
|
||||
typedef void ALvoid;
|
||||
|
||||
|
||||
/* Enumerant values begin at column 50. No tabs. */
|
||||
|
||||
/* bad value */
|
||||
#define AL_INVALID -1
|
||||
|
||||
#define AL_NONE 0
|
||||
|
||||
/* Boolean False. */
|
||||
#define AL_FALSE 0
|
||||
|
||||
/** Boolean True. */
|
||||
#define AL_TRUE 1
|
||||
|
||||
/** Indicate Source has relative coordinates. */
|
||||
#define AL_SOURCE_RELATIVE 0x202
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Directional source, inner cone angle, in degrees.
|
||||
* Range: [0-360]
|
||||
* Default: 360
|
||||
*/
|
||||
#define AL_CONE_INNER_ANGLE 0x1001
|
||||
|
||||
/**
|
||||
* Directional source, outer cone angle, in degrees.
|
||||
* Range: [0-360]
|
||||
* Default: 360
|
||||
*/
|
||||
#define AL_CONE_OUTER_ANGLE 0x1002
|
||||
|
||||
/**
|
||||
* Specify the pitch to be applied, either at source,
|
||||
* or on mixer results, at listener.
|
||||
* Range: [0.5-2.0]
|
||||
* Default: 1.0
|
||||
*/
|
||||
#define AL_PITCH 0x1003
|
||||
|
||||
/**
|
||||
* Specify the current location in three dimensional space.
|
||||
* OpenAL, like OpenGL, uses a right handed coordinate system,
|
||||
* where in a frontal default view X (thumb) points right,
|
||||
* Y points up (index finger), and Z points towards the
|
||||
* viewer/camera (middle finger).
|
||||
* To switch from a left handed coordinate system, flip the
|
||||
* sign on the Z coordinate.
|
||||
* Listener position is always in the world coordinate system.
|
||||
*/
|
||||
#define AL_POSITION 0x1004
|
||||
|
||||
/** Specify the current direction. */
|
||||
#define AL_DIRECTION 0x1005
|
||||
|
||||
/** Specify the current velocity in three dimensional space. */
|
||||
#define AL_VELOCITY 0x1006
|
||||
|
||||
/**
|
||||
* Indicate whether source is looping.
|
||||
* Type: ALboolean?
|
||||
* Range: [AL_TRUE, AL_FALSE]
|
||||
* Default: FALSE.
|
||||
*/
|
||||
#define AL_LOOPING 0x1007
|
||||
|
||||
/**
|
||||
* Indicate the buffer to provide sound samples.
|
||||
* Type: ALuint.
|
||||
* Range: any valid Buffer id.
|
||||
*/
|
||||
#define AL_BUFFER 0x1009
|
||||
|
||||
/**
|
||||
* Indicate the gain (volume amplification) applied.
|
||||
* Type: ALfloat.
|
||||
* Range: ]0.0- ]
|
||||
* A value of 1.0 means un-attenuated/unchanged.
|
||||
* Each division by 2 equals an attenuation of -6dB.
|
||||
* Each multiplicaton with 2 equals an amplification of +6dB.
|
||||
* A value of 0.0 is meaningless with respect to a logarithmic
|
||||
* scale; it is interpreted as zero volume - the channel
|
||||
* is effectively disabled.
|
||||
*/
|
||||
#define AL_GAIN 0x100A
|
||||
|
||||
/*
|
||||
* Indicate minimum source attenuation
|
||||
* Type: ALfloat
|
||||
* Range: [0.0 - 1.0]
|
||||
*
|
||||
* Logarthmic
|
||||
*/
|
||||
#define AL_MIN_GAIN 0x100D
|
||||
|
||||
/**
|
||||
* Indicate maximum source attenuation
|
||||
* Type: ALfloat
|
||||
* Range: [0.0 - 1.0]
|
||||
*
|
||||
* Logarthmic
|
||||
*/
|
||||
#define AL_MAX_GAIN 0x100E
|
||||
|
||||
/**
|
||||
* Indicate listener orientation.
|
||||
*
|
||||
* at/up
|
||||
*/
|
||||
#define AL_ORIENTATION 0x100F
|
||||
|
||||
/**
|
||||
* Specify the channel mask. (Creative)
|
||||
* Type: ALuint
|
||||
* Range: [0 - 255]
|
||||
*/
|
||||
#define AL_CHANNEL_MASK 0x3000
|
||||
|
||||
|
||||
/**
|
||||
* Source state information.
|
||||
*/
|
||||
#define AL_SOURCE_STATE 0x1010
|
||||
#define AL_INITIAL 0x1011
|
||||
#define AL_PLAYING 0x1012
|
||||
#define AL_PAUSED 0x1013
|
||||
#define AL_STOPPED 0x1014
|
||||
|
||||
/**
|
||||
* Buffer Queue params
|
||||
*/
|
||||
#define AL_BUFFERS_QUEUED 0x1015
|
||||
#define AL_BUFFERS_PROCESSED 0x1016
|
||||
|
||||
/**
|
||||
* Source buffer position information
|
||||
*/
|
||||
#define AL_SEC_OFFSET 0x1024
|
||||
#define AL_SAMPLE_OFFSET 0x1025
|
||||
#define AL_BYTE_OFFSET 0x1026
|
||||
|
||||
/*
|
||||
* Source type (Static, Streaming or undetermined)
|
||||
* Source is Static if a Buffer has been attached using AL_BUFFER
|
||||
* Source is Streaming if one or more Buffers have been attached using alSourceQueueBuffers
|
||||
* Source is undetermined when it has the NULL buffer attached
|
||||
*/
|
||||
#define AL_SOURCE_TYPE 0x1027
|
||||
#define AL_STATIC 0x1028
|
||||
#define AL_STREAMING 0x1029
|
||||
#define AL_UNDETERMINED 0x1030
|
||||
|
||||
/** Sound samples: format specifier. */
|
||||
#define AL_FORMAT_MONO8 0x1100
|
||||
#define AL_FORMAT_MONO16 0x1101
|
||||
#define AL_FORMAT_STEREO8 0x1102
|
||||
#define AL_FORMAT_STEREO16 0x1103
|
||||
|
||||
/**
|
||||
* source specific reference distance
|
||||
* Type: ALfloat
|
||||
* Range: 0.0 - +inf
|
||||
*
|
||||
* At 0.0, no distance attenuation occurs. Default is
|
||||
* 1.0.
|
||||
*/
|
||||
#define AL_REFERENCE_DISTANCE 0x1020
|
||||
|
||||
/**
|
||||
* source specific rolloff factor
|
||||
* Type: ALfloat
|
||||
* Range: 0.0 - +inf
|
||||
*
|
||||
*/
|
||||
#define AL_ROLLOFF_FACTOR 0x1021
|
||||
|
||||
/**
|
||||
* Directional source, outer cone gain.
|
||||
*
|
||||
* Default: 0.0
|
||||
* Range: [0.0 - 1.0]
|
||||
* Logarithmic
|
||||
*/
|
||||
#define AL_CONE_OUTER_GAIN 0x1022
|
||||
|
||||
/**
|
||||
* Indicate distance above which sources are not
|
||||
* attenuated using the inverse clamped distance model.
|
||||
*
|
||||
* Default: +inf
|
||||
* Type: ALfloat
|
||||
* Range: 0.0 - +inf
|
||||
*/
|
||||
#define AL_MAX_DISTANCE 0x1023
|
||||
|
||||
/**
|
||||
* Sound samples: frequency, in units of Hertz [Hz].
|
||||
* This is the number of samples per second. Half of the
|
||||
* sample frequency marks the maximum significant
|
||||
* frequency component.
|
||||
*/
|
||||
#define AL_FREQUENCY 0x2001
|
||||
#define AL_BITS 0x2002
|
||||
#define AL_CHANNELS 0x2003
|
||||
#define AL_SIZE 0x2004
|
||||
|
||||
/**
|
||||
* Buffer state.
|
||||
*
|
||||
* Not supported for public use (yet).
|
||||
*/
|
||||
#define AL_UNUSED 0x2010
|
||||
#define AL_PENDING 0x2011
|
||||
#define AL_PROCESSED 0x2012
|
||||
|
||||
|
||||
/** Errors: No Error. */
|
||||
#define AL_NO_ERROR AL_FALSE
|
||||
|
||||
/**
|
||||
* Invalid Name paramater passed to AL call.
|
||||
*/
|
||||
#define AL_INVALID_NAME 0xA001
|
||||
|
||||
/**
|
||||
* Invalid parameter passed to AL call.
|
||||
*/
|
||||
#define AL_ILLEGAL_ENUM 0xA002
|
||||
#define AL_INVALID_ENUM 0xA002
|
||||
|
||||
/**
|
||||
* Invalid enum parameter value.
|
||||
*/
|
||||
#define AL_INVALID_VALUE 0xA003
|
||||
|
||||
/**
|
||||
* Illegal call.
|
||||
*/
|
||||
#define AL_ILLEGAL_COMMAND 0xA004
|
||||
#define AL_INVALID_OPERATION 0xA004
|
||||
|
||||
|
||||
/**
|
||||
* No mojo.
|
||||
*/
|
||||
#define AL_OUT_OF_MEMORY 0xA005
|
||||
|
||||
|
||||
/** Context strings: Vendor Name. */
|
||||
#define AL_VENDOR 0xB001
|
||||
#define AL_VERSION 0xB002
|
||||
#define AL_RENDERER 0xB003
|
||||
#define AL_EXTENSIONS 0xB004
|
||||
|
||||
/** Global tweakage. */
|
||||
|
||||
/**
|
||||
* Doppler scale. Default 1.0
|
||||
*/
|
||||
#define AL_DOPPLER_FACTOR 0xC000
|
||||
|
||||
/**
|
||||
* Tweaks speed of propagation.
|
||||
*/
|
||||
#define AL_DOPPLER_VELOCITY 0xC001
|
||||
|
||||
/**
|
||||
* Speed of Sound in units per second
|
||||
*/
|
||||
#define AL_SPEED_OF_SOUND 0xC003
|
||||
|
||||
/**
|
||||
* Distance models
|
||||
*
|
||||
* used in conjunction with DistanceModel
|
||||
*
|
||||
* implicit: NONE, which disances distance attenuation.
|
||||
*/
|
||||
#define AL_DISTANCE_MODEL 0xD000
|
||||
#define AL_INVERSE_DISTANCE 0xD001
|
||||
#define AL_INVERSE_DISTANCE_CLAMPED 0xD002
|
||||
#define AL_LINEAR_DISTANCE 0xD003
|
||||
#define AL_LINEAR_DISTANCE_CLAMPED 0xD004
|
||||
#define AL_EXPONENT_DISTANCE 0xD005
|
||||
#define AL_EXPONENT_DISTANCE_CLAMPED 0xD006
|
||||
|
||||
|
||||
#if !defined(AL_NO_PROTOTYPES)
|
||||
|
||||
/*
|
||||
* Renderer State management
|
||||
*/
|
||||
AL_API void AL_APIENTRY alEnable( ALenum capability );
|
||||
|
||||
AL_API void AL_APIENTRY alDisable( ALenum capability );
|
||||
|
||||
AL_API ALboolean AL_APIENTRY alIsEnabled( ALenum capability );
|
||||
|
||||
|
||||
/*
|
||||
* State retrieval
|
||||
*/
|
||||
AL_API const ALchar* AL_APIENTRY alGetString( ALenum param );
|
||||
|
||||
AL_API void AL_APIENTRY alGetBooleanv( ALenum param, ALboolean* data );
|
||||
|
||||
AL_API void AL_APIENTRY alGetIntegerv( ALenum param, ALint* data );
|
||||
|
||||
AL_API void AL_APIENTRY alGetFloatv( ALenum param, ALfloat* data );
|
||||
|
||||
AL_API void AL_APIENTRY alGetDoublev( ALenum param, ALdouble* data );
|
||||
|
||||
AL_API ALboolean AL_APIENTRY alGetBoolean( ALenum param );
|
||||
|
||||
AL_API ALint AL_APIENTRY alGetInteger( ALenum param );
|
||||
|
||||
AL_API ALfloat AL_APIENTRY alGetFloat( ALenum param );
|
||||
|
||||
AL_API ALdouble AL_APIENTRY alGetDouble( ALenum param );
|
||||
|
||||
|
||||
/*
|
||||
* Error support.
|
||||
* Obtain the most recent error generated in the AL state machine.
|
||||
*/
|
||||
AL_API ALenum AL_APIENTRY alGetError( void );
|
||||
|
||||
|
||||
/*
|
||||
* Extension support.
|
||||
* Query for the presence of an extension, and obtain any appropriate
|
||||
* function pointers and enum values.
|
||||
*/
|
||||
AL_API ALboolean AL_APIENTRY alIsExtensionPresent( const ALchar* extname );
|
||||
|
||||
AL_API void* AL_APIENTRY alGetProcAddress( const ALchar* fname );
|
||||
|
||||
AL_API ALenum AL_APIENTRY alGetEnumValue( const ALchar* ename );
|
||||
|
||||
|
||||
/*
|
||||
* LISTENER
|
||||
* Listener represents the location and orientation of the
|
||||
* 'user' in 3D-space.
|
||||
*
|
||||
* Properties include: -
|
||||
*
|
||||
* Gain AL_GAIN ALfloat
|
||||
* Position AL_POSITION ALfloat[3]
|
||||
* Velocity AL_VELOCITY ALfloat[3]
|
||||
* Orientation AL_ORIENTATION ALfloat[6] (Forward then Up vectors)
|
||||
*/
|
||||
|
||||
/*
|
||||
* Set Listener parameters
|
||||
*/
|
||||
AL_API void AL_APIENTRY alListenerf( ALenum param, ALfloat value );
|
||||
|
||||
AL_API void AL_APIENTRY alListener3f( ALenum param, ALfloat value1, ALfloat value2, ALfloat value3 );
|
||||
|
||||
AL_API void AL_APIENTRY alListenerfv( ALenum param, const ALfloat* values );
|
||||
|
||||
AL_API void AL_APIENTRY alListeneri( ALenum param, ALint value );
|
||||
|
||||
AL_API void AL_APIENTRY alListener3i( ALenum param, ALint value1, ALint value2, ALint value3 );
|
||||
|
||||
AL_API void AL_APIENTRY alListeneriv( ALenum param, const ALint* values );
|
||||
|
||||
/*
|
||||
* Get Listener parameters
|
||||
*/
|
||||
AL_API void AL_APIENTRY alGetListenerf( ALenum param, ALfloat* value );
|
||||
|
||||
AL_API void AL_APIENTRY alGetListener3f( ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3 );
|
||||
|
||||
AL_API void AL_APIENTRY alGetListenerfv( ALenum param, ALfloat* values );
|
||||
|
||||
AL_API void AL_APIENTRY alGetListeneri( ALenum param, ALint* value );
|
||||
|
||||
AL_API void AL_APIENTRY alGetListener3i( ALenum param, ALint *value1, ALint *value2, ALint *value3 );
|
||||
|
||||
AL_API void AL_APIENTRY alGetListeneriv( ALenum param, ALint* values );
|
||||
|
||||
|
||||
/**
|
||||
* SOURCE
|
||||
* Sources represent individual sound objects in 3D-space.
|
||||
* Sources take the PCM data provided in the specified Buffer,
|
||||
* apply Source-specific modifications, and then
|
||||
* submit them to be mixed according to spatial arrangement etc.
|
||||
*
|
||||
* Properties include: -
|
||||
*
|
||||
* Gain AL_GAIN ALfloat
|
||||
* Min Gain AL_MIN_GAIN ALfloat
|
||||
* Max Gain AL_MAX_GAIN ALfloat
|
||||
* Position AL_POSITION ALfloat[3]
|
||||
* Velocity AL_VELOCITY ALfloat[3]
|
||||
* Direction AL_DIRECTION ALfloat[3]
|
||||
* Head Relative Mode AL_SOURCE_RELATIVE ALint (AL_TRUE or AL_FALSE)
|
||||
* Reference Distance AL_REFERENCE_DISTANCE ALfloat
|
||||
* Max Distance AL_MAX_DISTANCE ALfloat
|
||||
* RollOff Factor AL_ROLLOFF_FACTOR ALfloat
|
||||
* Inner Angle AL_CONE_INNER_ANGLE ALint or ALfloat
|
||||
* Outer Angle AL_CONE_OUTER_ANGLE ALint or ALfloat
|
||||
* Cone Outer Gain AL_CONE_OUTER_GAIN ALint or ALfloat
|
||||
* Pitch AL_PITCH ALfloat
|
||||
* Looping AL_LOOPING ALint (AL_TRUE or AL_FALSE)
|
||||
* MS Offset AL_MSEC_OFFSET ALint or ALfloat
|
||||
* Byte Offset AL_BYTE_OFFSET ALint or ALfloat
|
||||
* Sample Offset AL_SAMPLE_OFFSET ALint or ALfloat
|
||||
* Attached Buffer AL_BUFFER ALint
|
||||
* State (Query only) AL_SOURCE_STATE ALint
|
||||
* Buffers Queued (Query only) AL_BUFFERS_QUEUED ALint
|
||||
* Buffers Processed (Query only) AL_BUFFERS_PROCESSED ALint
|
||||
*/
|
||||
|
||||
/* Create Source objects */
|
||||
AL_API void AL_APIENTRY alGenSources( ALsizei n, ALuint* sources );
|
||||
|
||||
/* Delete Source objects */
|
||||
AL_API void AL_APIENTRY alDeleteSources( ALsizei n, const ALuint* sources );
|
||||
|
||||
/* Verify a handle is a valid Source */
|
||||
AL_API ALboolean AL_APIENTRY alIsSource( ALuint sid );
|
||||
|
||||
/*
|
||||
* Set Source parameters
|
||||
*/
|
||||
AL_API void AL_APIENTRY alSourcef( ALuint sid, ALenum param, ALfloat value );
|
||||
|
||||
AL_API void AL_APIENTRY alSource3f( ALuint sid, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3 );
|
||||
|
||||
AL_API void AL_APIENTRY alSourcefv( ALuint sid, ALenum param, const ALfloat* values );
|
||||
|
||||
AL_API void AL_APIENTRY alSourcei( ALuint sid, ALenum param, ALint value );
|
||||
|
||||
AL_API void AL_APIENTRY alSource3i( ALuint sid, ALenum param, ALint value1, ALint value2, ALint value3 );
|
||||
|
||||
AL_API void AL_APIENTRY alSourceiv( ALuint sid, ALenum param, const ALint* values );
|
||||
|
||||
/*
|
||||
* Get Source parameters
|
||||
*/
|
||||
AL_API void AL_APIENTRY alGetSourcef( ALuint sid, ALenum param, ALfloat* value );
|
||||
|
||||
AL_API void AL_APIENTRY alGetSource3f( ALuint sid, ALenum param, ALfloat* value1, ALfloat* value2, ALfloat* value3);
|
||||
|
||||
AL_API void AL_APIENTRY alGetSourcefv( ALuint sid, ALenum param, ALfloat* values );
|
||||
|
||||
AL_API void AL_APIENTRY alGetSourcei( ALuint sid, ALenum param, ALint* value );
|
||||
|
||||
AL_API void AL_APIENTRY alGetSource3i( ALuint sid, ALenum param, ALint* value1, ALint* value2, ALint* value3);
|
||||
|
||||
AL_API void AL_APIENTRY alGetSourceiv( ALuint sid, ALenum param, ALint* values );
|
||||
|
||||
|
||||
/*
|
||||
* Source vector based playback calls
|
||||
*/
|
||||
|
||||
/* Play, replay, or resume (if paused) a list of Sources */
|
||||
AL_API void AL_APIENTRY alSourcePlayv( ALsizei ns, const ALuint *sids );
|
||||
|
||||
/* Stop a list of Sources */
|
||||
AL_API void AL_APIENTRY alSourceStopv( ALsizei ns, const ALuint *sids );
|
||||
|
||||
/* Rewind a list of Sources */
|
||||
AL_API void AL_APIENTRY alSourceRewindv( ALsizei ns, const ALuint *sids );
|
||||
|
||||
/* Pause a list of Sources */
|
||||
AL_API void AL_APIENTRY alSourcePausev( ALsizei ns, const ALuint *sids );
|
||||
|
||||
/*
|
||||
* Source based playback calls
|
||||
*/
|
||||
|
||||
/* Play, replay, or resume a Source */
|
||||
AL_API void AL_APIENTRY alSourcePlay( ALuint sid );
|
||||
|
||||
/* Stop a Source */
|
||||
AL_API void AL_APIENTRY alSourceStop( ALuint sid );
|
||||
|
||||
/* Rewind a Source (set playback postiton to beginning) */
|
||||
AL_API void AL_APIENTRY alSourceRewind( ALuint sid );
|
||||
|
||||
/* Pause a Source */
|
||||
AL_API void AL_APIENTRY alSourcePause( ALuint sid );
|
||||
|
||||
/*
|
||||
* Source Queuing
|
||||
*/
|
||||
AL_API void AL_APIENTRY alSourceQueueBuffers( ALuint sid, ALsizei numEntries, const ALuint *bids );
|
||||
|
||||
AL_API void AL_APIENTRY alSourceUnqueueBuffers( ALuint sid, ALsizei numEntries, ALuint *bids );
|
||||
|
||||
|
||||
/**
|
||||
* BUFFER
|
||||
* Buffer objects are storage space for sample data.
|
||||
* Buffers are referred to by Sources. One Buffer can be used
|
||||
* by multiple Sources.
|
||||
*
|
||||
* Properties include: -
|
||||
*
|
||||
* Frequency (Query only) AL_FREQUENCY ALint
|
||||
* Size (Query only) AL_SIZE ALint
|
||||
* Bits (Query only) AL_BITS ALint
|
||||
* Channels (Query only) AL_CHANNELS ALint
|
||||
*/
|
||||
|
||||
/* Create Buffer objects */
|
||||
AL_API void AL_APIENTRY alGenBuffers( ALsizei n, ALuint* buffers );
|
||||
|
||||
/* Delete Buffer objects */
|
||||
AL_API void AL_APIENTRY alDeleteBuffers( ALsizei n, const ALuint* buffers );
|
||||
|
||||
/* Verify a handle is a valid Buffer */
|
||||
AL_API ALboolean AL_APIENTRY alIsBuffer( ALuint bid );
|
||||
|
||||
/* Specify the data to be copied into a buffer */
|
||||
AL_API void AL_APIENTRY alBufferData( ALuint bid, ALenum format, const ALvoid* data, ALsizei size, ALsizei freq );
|
||||
|
||||
/*
|
||||
* Set Buffer parameters
|
||||
*/
|
||||
AL_API void AL_APIENTRY alBufferf( ALuint bid, ALenum param, ALfloat value );
|
||||
|
||||
AL_API void AL_APIENTRY alBuffer3f( ALuint bid, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3 );
|
||||
|
||||
AL_API void AL_APIENTRY alBufferfv( ALuint bid, ALenum param, const ALfloat* values );
|
||||
|
||||
AL_API void AL_APIENTRY alBufferi( ALuint bid, ALenum param, ALint value );
|
||||
|
||||
AL_API void AL_APIENTRY alBuffer3i( ALuint bid, ALenum param, ALint value1, ALint value2, ALint value3 );
|
||||
|
||||
AL_API void AL_APIENTRY alBufferiv( ALuint bid, ALenum param, const ALint* values );
|
||||
|
||||
/*
|
||||
* Get Buffer parameters
|
||||
*/
|
||||
AL_API void AL_APIENTRY alGetBufferf( ALuint bid, ALenum param, ALfloat* value );
|
||||
|
||||
AL_API void AL_APIENTRY alGetBuffer3f( ALuint bid, ALenum param, ALfloat* value1, ALfloat* value2, ALfloat* value3);
|
||||
|
||||
AL_API void AL_APIENTRY alGetBufferfv( ALuint bid, ALenum param, ALfloat* values );
|
||||
|
||||
AL_API void AL_APIENTRY alGetBufferi( ALuint bid, ALenum param, ALint* value );
|
||||
|
||||
AL_API void AL_APIENTRY alGetBuffer3i( ALuint bid, ALenum param, ALint* value1, ALint* value2, ALint* value3);
|
||||
|
||||
AL_API void AL_APIENTRY alGetBufferiv( ALuint bid, ALenum param, ALint* values );
|
||||
|
||||
|
||||
/*
|
||||
* Global Parameters
|
||||
*/
|
||||
AL_API void AL_APIENTRY alDopplerFactor( ALfloat value );
|
||||
|
||||
AL_API void AL_APIENTRY alDopplerVelocity( ALfloat value );
|
||||
|
||||
AL_API void AL_APIENTRY alSpeedOfSound( ALfloat value );
|
||||
|
||||
AL_API void AL_APIENTRY alDistanceModel( ALenum distanceModel );
|
||||
|
||||
#else /* AL_NO_PROTOTYPES */
|
||||
|
||||
typedef void (AL_APIENTRY *LPALENABLE)( ALenum capability );
|
||||
typedef void (AL_APIENTRY *LPALDISABLE)( ALenum capability );
|
||||
typedef ALboolean (AL_APIENTRY *LPALISENABLED)( ALenum capability );
|
||||
typedef const ALchar* (AL_APIENTRY *LPALGETSTRING)( ALenum param );
|
||||
typedef void (AL_APIENTRY *LPALGETBOOLEANV)( ALenum param, ALboolean* data );
|
||||
typedef void (AL_APIENTRY *LPALGETINTEGERV)( ALenum param, ALint* data );
|
||||
typedef void (AL_APIENTRY *LPALGETFLOATV)( ALenum param, ALfloat* data );
|
||||
typedef void (AL_APIENTRY *LPALGETDOUBLEV)( ALenum param, ALdouble* data );
|
||||
typedef ALboolean (AL_APIENTRY *LPALGETBOOLEAN)( ALenum param );
|
||||
typedef ALint (AL_APIENTRY *LPALGETINTEGER)( ALenum param );
|
||||
typedef ALfloat (AL_APIENTRY *LPALGETFLOAT)( ALenum param );
|
||||
typedef ALdouble (AL_APIENTRY *LPALGETDOUBLE)( ALenum param );
|
||||
typedef ALenum (AL_APIENTRY *LPALGETERROR)( void );
|
||||
typedef ALboolean (AL_APIENTRY *LPALISEXTENSIONPRESENT)(const ALchar* extname );
|
||||
typedef void* (AL_APIENTRY *LPALGETPROCADDRESS)( const ALchar* fname );
|
||||
typedef ALenum (AL_APIENTRY *LPALGETENUMVALUE)( const ALchar* ename );
|
||||
typedef void (AL_APIENTRY *LPALLISTENERF)( ALenum param, ALfloat value );
|
||||
typedef void (AL_APIENTRY *LPALLISTENER3F)( ALenum param, ALfloat value1, ALfloat value2, ALfloat value3 );
|
||||
typedef void (AL_APIENTRY *LPALLISTENERFV)( ALenum param, const ALfloat* values );
|
||||
typedef void (AL_APIENTRY *LPALLISTENERI)( ALenum param, ALint value );
|
||||
typedef void (AL_APIENTRY *LPALLISTENER3I)( ALenum param, ALint value1, ALint value2, ALint value3 );
|
||||
typedef void (AL_APIENTRY *LPALLISTENERIV)( ALenum param, const ALint* values );
|
||||
typedef void (AL_APIENTRY *LPALGETLISTENERF)( ALenum param, ALfloat* value );
|
||||
typedef void (AL_APIENTRY *LPALGETLISTENER3F)( ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3 );
|
||||
typedef void (AL_APIENTRY *LPALGETLISTENERFV)( ALenum param, ALfloat* values );
|
||||
typedef void (AL_APIENTRY *LPALGETLISTENERI)( ALenum param, ALint* value );
|
||||
typedef void (AL_APIENTRY *LPALGETLISTENER3I)( ALenum param, ALint *value1, ALint *value2, ALint *value3 );
|
||||
typedef void (AL_APIENTRY *LPALGETLISTENERIV)( ALenum param, ALint* values );
|
||||
typedef void (AL_APIENTRY *LPALGENSOURCES)( ALsizei n, ALuint* sources );
|
||||
typedef void (AL_APIENTRY *LPALDELETESOURCES)( ALsizei n, const ALuint* sources );
|
||||
typedef ALboolean (AL_APIENTRY *LPALISSOURCE)( ALuint sid );
|
||||
typedef void (AL_APIENTRY *LPALSOURCEF)( ALuint sid, ALenum param, ALfloat value);
|
||||
typedef void (AL_APIENTRY *LPALSOURCE3F)( ALuint sid, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3 );
|
||||
typedef void (AL_APIENTRY *LPALSOURCEFV)( ALuint sid, ALenum param, const ALfloat* values );
|
||||
typedef void (AL_APIENTRY *LPALSOURCEI)( ALuint sid, ALenum param, ALint value);
|
||||
typedef void (AL_APIENTRY *LPALSOURCE3I)( ALuint sid, ALenum param, ALint value1, ALint value2, ALint value3 );
|
||||
typedef void (AL_APIENTRY *LPALSOURCEIV)( ALuint sid, ALenum param, const ALint* values );
|
||||
typedef void (AL_APIENTRY *LPALGETSOURCEF)( ALuint sid, ALenum param, ALfloat* value );
|
||||
typedef void (AL_APIENTRY *LPALGETSOURCE3F)( ALuint sid, ALenum param, ALfloat* value1, ALfloat* value2, ALfloat* value3);
|
||||
typedef void (AL_APIENTRY *LPALGETSOURCEFV)( ALuint sid, ALenum param, ALfloat* values );
|
||||
typedef void (AL_APIENTRY *LPALGETSOURCEI)( ALuint sid, ALenum param, ALint* value );
|
||||
typedef void (AL_APIENTRY *LPALGETSOURCE3I)( ALuint sid, ALenum param, ALint* value1, ALint* value2, ALint* value3);
|
||||
typedef void (AL_APIENTRY *LPALGETSOURCEIV)( ALuint sid, ALenum param, ALint* values );
|
||||
typedef void (AL_APIENTRY *LPALSOURCEPLAYV)( ALsizei ns, const ALuint *sids );
|
||||
typedef void (AL_APIENTRY *LPALSOURCESTOPV)( ALsizei ns, const ALuint *sids );
|
||||
typedef void (AL_APIENTRY *LPALSOURCEREWINDV)( ALsizei ns, const ALuint *sids );
|
||||
typedef void (AL_APIENTRY *LPALSOURCEPAUSEV)( ALsizei ns, const ALuint *sids );
|
||||
typedef void (AL_APIENTRY *LPALSOURCEPLAY)( ALuint sid );
|
||||
typedef void (AL_APIENTRY *LPALSOURCESTOP)( ALuint sid );
|
||||
typedef void (AL_APIENTRY *LPALSOURCEREWIND)( ALuint sid );
|
||||
typedef void (AL_APIENTRY *LPALSOURCEPAUSE)( ALuint sid );
|
||||
typedef void (AL_APIENTRY *LPALSOURCEQUEUEBUFFERS)(ALuint sid, ALsizei numEntries, const ALuint *bids );
|
||||
typedef void (AL_APIENTRY *LPALSOURCEUNQUEUEBUFFERS)(ALuint sid, ALsizei numEntries, ALuint *bids );
|
||||
typedef void (AL_APIENTRY *LPALGENBUFFERS)( ALsizei n, ALuint* buffers );
|
||||
typedef void (AL_APIENTRY *LPALDELETEBUFFERS)( ALsizei n, const ALuint* buffers );
|
||||
typedef ALboolean (AL_APIENTRY *LPALISBUFFER)( ALuint bid );
|
||||
typedef void (AL_APIENTRY *LPALBUFFERDATA)( ALuint bid, ALenum format, const ALvoid* data, ALsizei size, ALsizei freq );
|
||||
typedef void (AL_APIENTRY *LPALBUFFERF)( ALuint bid, ALenum param, ALfloat value);
|
||||
typedef void (AL_APIENTRY *LPALBUFFER3F)( ALuint bid, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3 );
|
||||
typedef void (AL_APIENTRY *LPALBUFFERFV)( ALuint bid, ALenum param, const ALfloat* values );
|
||||
typedef void (AL_APIENTRY *LPALBUFFERI)( ALuint bid, ALenum param, ALint value);
|
||||
typedef void (AL_APIENTRY *LPALBUFFER3I)( ALuint bid, ALenum param, ALint value1, ALint value2, ALint value3 );
|
||||
typedef void (AL_APIENTRY *LPALBUFFERIV)( ALuint bid, ALenum param, const ALint* values );
|
||||
typedef void (AL_APIENTRY *LPALGETBUFFERF)( ALuint bid, ALenum param, ALfloat* value );
|
||||
typedef void (AL_APIENTRY *LPALGETBUFFER3F)( ALuint bid, ALenum param, ALfloat* value1, ALfloat* value2, ALfloat* value3);
|
||||
typedef void (AL_APIENTRY *LPALGETBUFFERFV)( ALuint bid, ALenum param, ALfloat* values );
|
||||
typedef void (AL_APIENTRY *LPALGETBUFFERI)( ALuint bid, ALenum param, ALint* value );
|
||||
typedef void (AL_APIENTRY *LPALGETBUFFER3I)( ALuint bid, ALenum param, ALint* value1, ALint* value2, ALint* value3);
|
||||
typedef void (AL_APIENTRY *LPALGETBUFFERIV)( ALuint bid, ALenum param, ALint* values );
|
||||
typedef void (AL_APIENTRY *LPALDOPPLERFACTOR)( ALfloat value );
|
||||
typedef void (AL_APIENTRY *LPALDOPPLERVELOCITY)( ALfloat value );
|
||||
typedef void (AL_APIENTRY *LPALSPEEDOFSOUND)( ALfloat value );
|
||||
typedef void (AL_APIENTRY *LPALDISTANCEMODEL)( ALenum distanceModel );
|
||||
|
||||
#endif /* AL_NO_PROTOTYPES */
|
||||
|
||||
#if TARGET_OS_MAC
|
||||
#pragma export off
|
||||
#endif
|
||||
|
||||
#if defined(__cplusplus)
|
||||
} /* extern "C" */
|
||||
#endif
|
||||
|
||||
#endif /* AL_AL_H */
|
||||
@@ -0,0 +1,281 @@
|
||||
#ifndef AL_ALC_H
|
||||
#define AL_ALC_H
|
||||
|
||||
#if defined(__cplusplus)
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#if defined(_WIN32) && !defined(_XBOX)
|
||||
/* _OPENAL32LIB is deprecated */
|
||||
#if defined(AL_BUILD_LIBRARY) || defined (_OPENAL32LIB)
|
||||
#define ALC_API __declspec(dllexport)
|
||||
#else
|
||||
#define ALC_API __declspec(dllimport)
|
||||
#endif
|
||||
#else
|
||||
#if defined(AL_BUILD_LIBRARY) && defined(HAVE_GCC_VISIBILITY)
|
||||
#define ALC_API __attribute__((visibility("default")))
|
||||
#else
|
||||
#define ALC_API extern
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#if defined(_WIN32)
|
||||
#define ALC_APIENTRY __cdecl
|
||||
#else
|
||||
#define ALC_APIENTRY
|
||||
#endif
|
||||
|
||||
#if defined(TARGET_OS_MAC) && TARGET_OS_MAC
|
||||
#pragma export on
|
||||
#endif
|
||||
|
||||
/*
|
||||
* The ALCAPI, ALCAPIENTRY, and ALC_INVALID macros are deprecated, but are
|
||||
* included for applications porting code from AL 1.0
|
||||
*/
|
||||
#define ALCAPI ALC_API
|
||||
#define ALCAPIENTRY ALC_APIENTRY
|
||||
#define ALC_INVALID 0
|
||||
|
||||
|
||||
#define ALC_VERSION_0_1 1
|
||||
|
||||
typedef struct ALCdevice_struct ALCdevice;
|
||||
typedef struct ALCcontext_struct ALCcontext;
|
||||
|
||||
|
||||
/** 8-bit boolean */
|
||||
typedef char ALCboolean;
|
||||
|
||||
/** character */
|
||||
typedef char ALCchar;
|
||||
|
||||
/** signed 8-bit 2's complement integer */
|
||||
typedef char ALCbyte;
|
||||
|
||||
/** unsigned 8-bit integer */
|
||||
typedef unsigned char ALCubyte;
|
||||
|
||||
/** signed 16-bit 2's complement integer */
|
||||
typedef short ALCshort;
|
||||
|
||||
/** unsigned 16-bit integer */
|
||||
typedef unsigned short ALCushort;
|
||||
|
||||
/** signed 32-bit 2's complement integer */
|
||||
typedef int ALCint;
|
||||
|
||||
/** unsigned 32-bit integer */
|
||||
typedef unsigned int ALCuint;
|
||||
|
||||
/** non-negative 32-bit binary integer size */
|
||||
typedef int ALCsizei;
|
||||
|
||||
/** enumerated 32-bit value */
|
||||
typedef int ALCenum;
|
||||
|
||||
/** 32-bit IEEE754 floating-point */
|
||||
typedef float ALCfloat;
|
||||
|
||||
/** 64-bit IEEE754 floating-point */
|
||||
typedef double ALCdouble;
|
||||
|
||||
/** void type (for opaque pointers only) */
|
||||
typedef void ALCvoid;
|
||||
|
||||
|
||||
/* Enumerant values begin at column 50. No tabs. */
|
||||
|
||||
/* Boolean False. */
|
||||
#define ALC_FALSE 0
|
||||
|
||||
/* Boolean True. */
|
||||
#define ALC_TRUE 1
|
||||
|
||||
/**
|
||||
* followed by <int> Hz
|
||||
*/
|
||||
#define ALC_FREQUENCY 0x1007
|
||||
|
||||
/**
|
||||
* followed by <int> Hz
|
||||
*/
|
||||
#define ALC_REFRESH 0x1008
|
||||
|
||||
/**
|
||||
* followed by AL_TRUE, AL_FALSE
|
||||
*/
|
||||
#define ALC_SYNC 0x1009
|
||||
|
||||
/**
|
||||
* followed by <int> Num of requested Mono (3D) Sources
|
||||
*/
|
||||
#define ALC_MONO_SOURCES 0x1010
|
||||
|
||||
/**
|
||||
* followed by <int> Num of requested Stereo Sources
|
||||
*/
|
||||
#define ALC_STEREO_SOURCES 0x1011
|
||||
|
||||
/**
|
||||
* errors
|
||||
*/
|
||||
|
||||
/**
|
||||
* No error
|
||||
*/
|
||||
#define ALC_NO_ERROR ALC_FALSE
|
||||
|
||||
/**
|
||||
* No device
|
||||
*/
|
||||
#define ALC_INVALID_DEVICE 0xA001
|
||||
|
||||
/**
|
||||
* invalid context ID
|
||||
*/
|
||||
#define ALC_INVALID_CONTEXT 0xA002
|
||||
|
||||
/**
|
||||
* bad enum
|
||||
*/
|
||||
#define ALC_INVALID_ENUM 0xA003
|
||||
|
||||
/**
|
||||
* bad value
|
||||
*/
|
||||
#define ALC_INVALID_VALUE 0xA004
|
||||
|
||||
/**
|
||||
* Out of memory.
|
||||
*/
|
||||
#define ALC_OUT_OF_MEMORY 0xA005
|
||||
|
||||
|
||||
/**
|
||||
* The Specifier string for default device
|
||||
*/
|
||||
#define ALC_DEFAULT_DEVICE_SPECIFIER 0x1004
|
||||
#define ALC_DEVICE_SPECIFIER 0x1005
|
||||
#define ALC_EXTENSIONS 0x1006
|
||||
|
||||
#define ALC_MAJOR_VERSION 0x1000
|
||||
#define ALC_MINOR_VERSION 0x1001
|
||||
|
||||
#define ALC_ATTRIBUTES_SIZE 0x1002
|
||||
#define ALC_ALL_ATTRIBUTES 0x1003
|
||||
|
||||
/**
|
||||
* ALC_ENUMERATE_ALL_EXT enums
|
||||
*/
|
||||
#define ALC_DEFAULT_ALL_DEVICES_SPECIFIER 0x1012
|
||||
#define ALC_ALL_DEVICES_SPECIFIER 0x1013
|
||||
|
||||
/**
|
||||
* Capture extension
|
||||
*/
|
||||
#define ALC_CAPTURE_DEVICE_SPECIFIER 0x310
|
||||
#define ALC_CAPTURE_DEFAULT_DEVICE_SPECIFIER 0x311
|
||||
#define ALC_CAPTURE_SAMPLES 0x312
|
||||
|
||||
|
||||
/*
|
||||
* Context Management
|
||||
*/
|
||||
ALC_API ALCcontext * ALC_APIENTRY alcCreateContext( ALCdevice *device, const ALCint* attrlist );
|
||||
|
||||
ALC_API ALCboolean ALC_APIENTRY alcMakeContextCurrent( ALCcontext *context );
|
||||
|
||||
ALC_API void ALC_APIENTRY alcProcessContext( ALCcontext *context );
|
||||
|
||||
ALC_API void ALC_APIENTRY alcSuspendContext( ALCcontext *context );
|
||||
|
||||
ALC_API void ALC_APIENTRY alcDestroyContext( ALCcontext *context );
|
||||
|
||||
ALC_API ALCcontext * ALC_APIENTRY alcGetCurrentContext( void );
|
||||
|
||||
ALC_API ALCdevice* ALC_APIENTRY alcGetContextsDevice( ALCcontext *context );
|
||||
|
||||
|
||||
/*
|
||||
* Device Management
|
||||
*/
|
||||
ALC_API ALCdevice * ALC_APIENTRY alcOpenDevice( const ALCchar *devicename );
|
||||
|
||||
ALC_API ALCboolean ALC_APIENTRY alcCloseDevice( ALCdevice *device );
|
||||
|
||||
|
||||
/*
|
||||
* Error support.
|
||||
* Obtain the most recent Context error
|
||||
*/
|
||||
ALC_API ALCenum ALC_APIENTRY alcGetError( ALCdevice *device );
|
||||
|
||||
|
||||
/*
|
||||
* Extension support.
|
||||
* Query for the presence of an extension, and obtain any appropriate
|
||||
* function pointers and enum values.
|
||||
*/
|
||||
ALC_API ALCboolean ALC_APIENTRY alcIsExtensionPresent( ALCdevice *device, const ALCchar *extname );
|
||||
|
||||
ALC_API void * ALC_APIENTRY alcGetProcAddress( ALCdevice *device, const ALCchar *funcname );
|
||||
|
||||
ALC_API ALCenum ALC_APIENTRY alcGetEnumValue( ALCdevice *device, const ALCchar *enumname );
|
||||
|
||||
|
||||
/*
|
||||
* Query functions
|
||||
*/
|
||||
ALC_API const ALCchar * ALC_APIENTRY alcGetString( ALCdevice *device, ALCenum param );
|
||||
|
||||
ALC_API void ALC_APIENTRY alcGetIntegerv( ALCdevice *device, ALCenum param, ALCsizei size, ALCint *data );
|
||||
|
||||
|
||||
/*
|
||||
* Capture functions
|
||||
*/
|
||||
ALC_API ALCdevice* ALC_APIENTRY alcCaptureOpenDevice( const ALCchar *devicename, ALCuint frequency, ALCenum format, ALCsizei buffersize );
|
||||
|
||||
ALC_API ALCboolean ALC_APIENTRY alcCaptureCloseDevice( ALCdevice *device );
|
||||
|
||||
ALC_API void ALC_APIENTRY alcCaptureStart( ALCdevice *device );
|
||||
|
||||
ALC_API void ALC_APIENTRY alcCaptureStop( ALCdevice *device );
|
||||
|
||||
ALC_API void ALC_APIENTRY alcCaptureSamples( ALCdevice *device, ALCvoid *buffer, ALCsizei samples );
|
||||
|
||||
/*
|
||||
* Pointer-to-function types, useful for dynamically getting ALC entry points.
|
||||
*/
|
||||
typedef ALCcontext * (ALC_APIENTRY *LPALCCREATECONTEXT) (ALCdevice *device, const ALCint *attrlist);
|
||||
typedef ALCboolean (ALC_APIENTRY *LPALCMAKECONTEXTCURRENT)( ALCcontext *context );
|
||||
typedef void (ALC_APIENTRY *LPALCPROCESSCONTEXT)( ALCcontext *context );
|
||||
typedef void (ALC_APIENTRY *LPALCSUSPENDCONTEXT)( ALCcontext *context );
|
||||
typedef void (ALC_APIENTRY *LPALCDESTROYCONTEXT)( ALCcontext *context );
|
||||
typedef ALCcontext * (ALC_APIENTRY *LPALCGETCURRENTCONTEXT)( void );
|
||||
typedef ALCdevice * (ALC_APIENTRY *LPALCGETCONTEXTSDEVICE)( ALCcontext *context );
|
||||
typedef ALCdevice * (ALC_APIENTRY *LPALCOPENDEVICE)( const ALCchar *devicename );
|
||||
typedef ALCboolean (ALC_APIENTRY *LPALCCLOSEDEVICE)( ALCdevice *device );
|
||||
typedef ALCenum (ALC_APIENTRY *LPALCGETERROR)( ALCdevice *device );
|
||||
typedef ALCboolean (ALC_APIENTRY *LPALCISEXTENSIONPRESENT)( ALCdevice *device, const ALCchar *extname );
|
||||
typedef void * (ALC_APIENTRY *LPALCGETPROCADDRESS)(ALCdevice *device, const ALCchar *funcname );
|
||||
typedef ALCenum (ALC_APIENTRY *LPALCGETENUMVALUE)(ALCdevice *device, const ALCchar *enumname );
|
||||
typedef const ALCchar* (ALC_APIENTRY *LPALCGETSTRING)( ALCdevice *device, ALCenum param );
|
||||
typedef void (ALC_APIENTRY *LPALCGETINTEGERV)( ALCdevice *device, ALCenum param, ALCsizei size, ALCint *dest );
|
||||
typedef ALCdevice * (ALC_APIENTRY *LPALCCAPTUREOPENDEVICE)( const ALCchar *devicename, ALCuint frequency, ALCenum format, ALCsizei buffersize );
|
||||
typedef ALCboolean (ALC_APIENTRY *LPALCCAPTURECLOSEDEVICE)( ALCdevice *device );
|
||||
typedef void (ALC_APIENTRY *LPALCCAPTURESTART)( ALCdevice *device );
|
||||
typedef void (ALC_APIENTRY *LPALCCAPTURESTOP)( ALCdevice *device );
|
||||
typedef void (ALC_APIENTRY *LPALCCAPTURESAMPLES)( ALCdevice *device, ALCvoid *buffer, ALCsizei samples );
|
||||
|
||||
#if defined(TARGET_OS_MAC) && TARGET_OS_MAC
|
||||
#pragma export off
|
||||
#endif
|
||||
|
||||
#if defined(__cplusplus)
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /* AL_ALC_H */
|
||||
@@ -0,0 +1,151 @@
|
||||
#ifndef __efxcreative_h_
|
||||
#define __efxcreative_h_
|
||||
|
||||
/**
|
||||
* efx-creative.h - Environmental Audio Extensions
|
||||
* for OpenAL Effects Extension.
|
||||
*
|
||||
*/
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
|
||||
/**
|
||||
* Effect object definitions to be used with alEffect functions.
|
||||
*
|
||||
* Effect parameter value definitions, ranges, and defaults
|
||||
* appear farther down in this file.
|
||||
*/
|
||||
|
||||
/* AL EAXReverb effect parameters. */
|
||||
#define AL_EAXREVERB_DENSITY 0x0001
|
||||
#define AL_EAXREVERB_DIFFUSION 0x0002
|
||||
#define AL_EAXREVERB_GAIN 0x0003
|
||||
#define AL_EAXREVERB_GAINHF 0x0004
|
||||
#define AL_EAXREVERB_GAINLF 0x0005
|
||||
#define AL_EAXREVERB_DECAY_TIME 0x0006
|
||||
#define AL_EAXREVERB_DECAY_HFRATIO 0x0007
|
||||
#define AL_EAXREVERB_DECAY_LFRATIO 0x0008
|
||||
#define AL_EAXREVERB_REFLECTIONS_GAIN 0x0009
|
||||
#define AL_EAXREVERB_REFLECTIONS_DELAY 0x000A
|
||||
#define AL_EAXREVERB_REFLECTIONS_PAN 0x000B
|
||||
#define AL_EAXREVERB_LATE_REVERB_GAIN 0x000C
|
||||
#define AL_EAXREVERB_LATE_REVERB_DELAY 0x000D
|
||||
#define AL_EAXREVERB_LATE_REVERB_PAN 0x000E
|
||||
#define AL_EAXREVERB_ECHO_TIME 0x000F
|
||||
#define AL_EAXREVERB_ECHO_DEPTH 0x0010
|
||||
#define AL_EAXREVERB_MODULATION_TIME 0x0011
|
||||
#define AL_EAXREVERB_MODULATION_DEPTH 0x0012
|
||||
#define AL_EAXREVERB_AIR_ABSORPTION_GAINHF 0x0013
|
||||
#define AL_EAXREVERB_HFREFERENCE 0x0014
|
||||
#define AL_EAXREVERB_LFREFERENCE 0x0015
|
||||
#define AL_EAXREVERB_ROOM_ROLLOFF_FACTOR 0x0016
|
||||
#define AL_EAXREVERB_DECAY_HFLIMIT 0x0017
|
||||
|
||||
/* Effect type definitions to be used with AL_EFFECT_TYPE. */
|
||||
#define AL_EFFECT_EAXREVERB 0x8000
|
||||
|
||||
|
||||
|
||||
/**********************************************************
|
||||
* Effect parameter structures, value definitions, ranges and defaults.
|
||||
*/
|
||||
|
||||
/**
|
||||
* AL reverb effect parameter ranges and defaults
|
||||
*/
|
||||
#define AL_EAXREVERB_MIN_DENSITY 0.0f
|
||||
#define AL_EAXREVERB_MAX_DENSITY 1.0f
|
||||
#define AL_EAXREVERB_DEFAULT_DENSITY 1.0f
|
||||
|
||||
#define AL_EAXREVERB_MIN_DIFFUSION 0.0f
|
||||
#define AL_EAXREVERB_MAX_DIFFUSION 1.0f
|
||||
#define AL_EAXREVERB_DEFAULT_DIFFUSION 1.0f
|
||||
|
||||
#define AL_EAXREVERB_MIN_GAIN 0.0f
|
||||
#define AL_EAXREVERB_MAX_GAIN 1.0f
|
||||
#define AL_EAXREVERB_DEFAULT_GAIN 0.32f
|
||||
|
||||
#define AL_EAXREVERB_MIN_GAINHF 0.0f
|
||||
#define AL_EAXREVERB_MAX_GAINHF 1.0f
|
||||
#define AL_EAXREVERB_DEFAULT_GAINHF 0.89f
|
||||
|
||||
#define AL_EAXREVERB_MIN_GAINLF 0.0f
|
||||
#define AL_EAXREVERB_MAX_GAINLF 1.0f
|
||||
#define AL_EAXREVERB_DEFAULT_GAINLF 1.0f
|
||||
|
||||
#define AL_EAXREVERB_MIN_DECAY_TIME 0.1f
|
||||
#define AL_EAXREVERB_MAX_DECAY_TIME 20.0f
|
||||
#define AL_EAXREVERB_DEFAULT_DECAY_TIME 1.49f
|
||||
|
||||
#define AL_EAXREVERB_MIN_DECAY_HFRATIO 0.1f
|
||||
#define AL_EAXREVERB_MAX_DECAY_HFRATIO 2.0f
|
||||
#define AL_EAXREVERB_DEFAULT_DECAY_HFRATIO 0.83f
|
||||
|
||||
#define AL_EAXREVERB_MIN_DECAY_LFRATIO 0.1f
|
||||
#define AL_EAXREVERB_MAX_DECAY_LFRATIO 2.0f
|
||||
#define AL_EAXREVERB_DEFAULT_DECAY_LFRATIO 1.0f
|
||||
|
||||
#define AL_EAXREVERB_MIN_REFLECTIONS_GAIN 0.0f
|
||||
#define AL_EAXREVERB_MAX_REFLECTIONS_GAIN 3.16f
|
||||
#define AL_EAXREVERB_DEFAULT_REFLECTIONS_GAIN 0.05f
|
||||
|
||||
#define AL_EAXREVERB_MIN_REFLECTIONS_DELAY 0.0f
|
||||
#define AL_EAXREVERB_MAX_REFLECTIONS_DELAY 0.3f
|
||||
#define AL_EAXREVERB_DEFAULT_REFLECTIONS_DELAY 0.007f
|
||||
|
||||
#define AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN {0.0f, 0.0f, 0.0f}
|
||||
|
||||
#define AL_EAXREVERB_MIN_LATE_REVERB_GAIN 0.0f
|
||||
#define AL_EAXREVERB_MAX_LATE_REVERB_GAIN 10.0f
|
||||
#define AL_EAXREVERB_DEFAULT_LATE_REVERB_GAIN 1.26f
|
||||
|
||||
#define AL_EAXREVERB_MIN_LATE_REVERB_DELAY 0.0f
|
||||
#define AL_EAXREVERB_MAX_LATE_REVERB_DELAY 0.1f
|
||||
#define AL_EAXREVERB_DEFAULT_LATE_REVERB_DELAY 0.011f
|
||||
|
||||
#define AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN {0.0f, 0.0f, 0.0f}
|
||||
|
||||
#define AL_EAXREVERB_MIN_ECHO_TIME 0.075f
|
||||
#define AL_EAXREVERB_MAX_ECHO_TIME 0.25f
|
||||
#define AL_EAXREVERB_DEFAULT_ECHO_TIME 0.25f
|
||||
|
||||
#define AL_EAXREVERB_MIN_ECHO_DEPTH 0.0f
|
||||
#define AL_EAXREVERB_MAX_ECHO_DEPTH 1.0f
|
||||
#define AL_EAXREVERB_DEFAULT_ECHO_DEPTH 0.0f
|
||||
|
||||
#define AL_EAXREVERB_MIN_MODULATION_TIME 0.04f
|
||||
#define AL_EAXREVERB_MAX_MODULATION_TIME 4.0f
|
||||
#define AL_EAXREVERB_DEFAULT_MODULATION_TIME 0.25f
|
||||
|
||||
#define AL_EAXREVERB_MIN_MODULATION_DEPTH 0.0f
|
||||
#define AL_EAXREVERB_MAX_MODULATION_DEPTH 1.0f
|
||||
#define AL_EAXREVERB_DEFAULT_MODULATION_DEPTH 0.0f
|
||||
|
||||
#define AL_EAXREVERB_MIN_AIR_ABSORPTION_GAINHF 0.892f
|
||||
#define AL_EAXREVERB_MAX_AIR_ABSORPTION_GAINHF 1.0f
|
||||
#define AL_EAXREVERB_DEFAULT_AIR_ABSORPTION_GAINHF 0.994f
|
||||
|
||||
#define AL_EAXREVERB_MIN_HFREFERENCE 1000.0f
|
||||
#define AL_EAXREVERB_MAX_HFREFERENCE 20000.0f
|
||||
#define AL_EAXREVERB_DEFAULT_HFREFERENCE 5000.0f
|
||||
|
||||
#define AL_EAXREVERB_MIN_LFREFERENCE 20.0f
|
||||
#define AL_EAXREVERB_MAX_LFREFERENCE 1000.0f
|
||||
#define AL_EAXREVERB_DEFAULT_LFREFERENCE 250.0f
|
||||
|
||||
#define AL_EAXREVERB_MIN_ROOM_ROLLOFF_FACTOR 0.0f
|
||||
#define AL_EAXREVERB_MAX_ROOM_ROLLOFF_FACTOR 10.0f
|
||||
#define AL_EAXREVERB_DEFAULT_ROOM_ROLLOFF_FACTOR 0.0f
|
||||
|
||||
#define AL_EAXREVERB_MIN_DECAY_HFLIMIT AL_FALSE
|
||||
#define AL_EAXREVERB_MAX_DECAY_HFLIMIT AL_TRUE
|
||||
#define AL_EAXREVERB_DEFAULT_DECAY_HFLIMIT AL_TRUE
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
} /* extern "C" */
|
||||
#endif
|
||||
|
||||
#endif /* __efxcreative_h_ */
|
||||
@@ -0,0 +1,737 @@
|
||||
#ifndef __efx_h_
|
||||
#define __efx_h_
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#define ALC_EXT_EFX_NAME "ALC_EXT_EFX"
|
||||
|
||||
/**
|
||||
* Context definitions to be used with alcCreateContext.
|
||||
* These values must be unique and not conflict with other
|
||||
* al context values.
|
||||
*/
|
||||
#define ALC_EFX_MAJOR_VERSION 0x20001
|
||||
#define ALC_EFX_MINOR_VERSION 0x20002
|
||||
#define ALC_MAX_AUXILIARY_SENDS 0x20003
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Listener definitions to be used with alListener functions.
|
||||
* These values must be unique and not conflict with other
|
||||
* al listener values.
|
||||
*/
|
||||
#define AL_METERS_PER_UNIT 0x20004
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Source definitions to be used with alSource functions.
|
||||
* These values must be unique and not conflict with other
|
||||
* al source values.
|
||||
*/
|
||||
#define AL_DIRECT_FILTER 0x20005
|
||||
#define AL_AUXILIARY_SEND_FILTER 0x20006
|
||||
#define AL_AIR_ABSORPTION_FACTOR 0x20007
|
||||
#define AL_ROOM_ROLLOFF_FACTOR 0x20008
|
||||
#define AL_CONE_OUTER_GAINHF 0x20009
|
||||
#define AL_DIRECT_FILTER_GAINHF_AUTO 0x2000A
|
||||
#define AL_AUXILIARY_SEND_FILTER_GAIN_AUTO 0x2000B
|
||||
#define AL_AUXILIARY_SEND_FILTER_GAINHF_AUTO 0x2000C
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Effect object definitions to be used with alEffect functions.
|
||||
*
|
||||
* Effect parameter value definitions, ranges, and defaults
|
||||
* appear farther down in this file.
|
||||
*/
|
||||
|
||||
/* Reverb Parameters */
|
||||
#define AL_REVERB_DENSITY 0x0001
|
||||
#define AL_REVERB_DIFFUSION 0x0002
|
||||
#define AL_REVERB_GAIN 0x0003
|
||||
#define AL_REVERB_GAINHF 0x0004
|
||||
#define AL_REVERB_DECAY_TIME 0x0005
|
||||
#define AL_REVERB_DECAY_HFRATIO 0x0006
|
||||
#define AL_REVERB_REFLECTIONS_GAIN 0x0007
|
||||
#define AL_REVERB_REFLECTIONS_DELAY 0x0008
|
||||
#define AL_REVERB_LATE_REVERB_GAIN 0x0009
|
||||
#define AL_REVERB_LATE_REVERB_DELAY 0x000A
|
||||
#define AL_REVERB_AIR_ABSORPTION_GAINHF 0x000B
|
||||
#define AL_REVERB_ROOM_ROLLOFF_FACTOR 0x000C
|
||||
#define AL_REVERB_DECAY_HFLIMIT 0x000D
|
||||
|
||||
/* Chorus Parameters */
|
||||
#define AL_CHORUS_WAVEFORM 0x0001
|
||||
#define AL_CHORUS_PHASE 0x0002
|
||||
#define AL_CHORUS_RATE 0x0003
|
||||
#define AL_CHORUS_DEPTH 0x0004
|
||||
#define AL_CHORUS_FEEDBACK 0x0005
|
||||
#define AL_CHORUS_DELAY 0x0006
|
||||
|
||||
/* Distortion Parameters */
|
||||
#define AL_DISTORTION_EDGE 0x0001
|
||||
#define AL_DISTORTION_GAIN 0x0002
|
||||
#define AL_DISTORTION_LOWPASS_CUTOFF 0x0003
|
||||
#define AL_DISTORTION_EQCENTER 0x0004
|
||||
#define AL_DISTORTION_EQBANDWIDTH 0x0005
|
||||
|
||||
/* Echo Parameters */
|
||||
#define AL_ECHO_DELAY 0x0001
|
||||
#define AL_ECHO_LRDELAY 0x0002
|
||||
#define AL_ECHO_DAMPING 0x0003
|
||||
#define AL_ECHO_FEEDBACK 0x0004
|
||||
#define AL_ECHO_SPREAD 0x0005
|
||||
|
||||
/* Flanger Parameters */
|
||||
#define AL_FLANGER_WAVEFORM 0x0001
|
||||
#define AL_FLANGER_PHASE 0x0002
|
||||
#define AL_FLANGER_RATE 0x0003
|
||||
#define AL_FLANGER_DEPTH 0x0004
|
||||
#define AL_FLANGER_FEEDBACK 0x0005
|
||||
#define AL_FLANGER_DELAY 0x0006
|
||||
|
||||
/* Frequencyshifter Parameters */
|
||||
#define AL_FREQUENCY_SHIFTER_FREQUENCY 0x0001
|
||||
#define AL_FREQUENCY_SHIFTER_LEFT_DIRECTION 0x0002
|
||||
#define AL_FREQUENCY_SHIFTER_RIGHT_DIRECTION 0x0003
|
||||
|
||||
/* Vocalmorpher Parameters */
|
||||
#define AL_VOCAL_MORPHER_PHONEMEA 0x0001
|
||||
#define AL_VOCAL_MORPHER_PHONEMEA_COARSE_TUNING 0x0002
|
||||
#define AL_VOCAL_MORPHER_PHONEMEB 0x0003
|
||||
#define AL_VOCAL_MORPHER_PHONEMEB_COARSE_TUNING 0x0004
|
||||
#define AL_VOCAL_MORPHER_WAVEFORM 0x0005
|
||||
#define AL_VOCAL_MORPHER_RATE 0x0006
|
||||
|
||||
/* Pitchshifter Parameters */
|
||||
#define AL_PITCH_SHIFTER_COARSE_TUNE 0x0001
|
||||
#define AL_PITCH_SHIFTER_FINE_TUNE 0x0002
|
||||
|
||||
/* Ringmodulator Parameters */
|
||||
#define AL_RING_MODULATOR_FREQUENCY 0x0001
|
||||
#define AL_RING_MODULATOR_HIGHPASS_CUTOFF 0x0002
|
||||
#define AL_RING_MODULATOR_WAVEFORM 0x0003
|
||||
|
||||
/* Autowah Parameters */
|
||||
#define AL_AUTOWAH_ATTACK_TIME 0x0001
|
||||
#define AL_AUTOWAH_RELEASE_TIME 0x0002
|
||||
#define AL_AUTOWAH_RESONANCE 0x0003
|
||||
#define AL_AUTOWAH_PEAK_GAIN 0x0004
|
||||
|
||||
/* Compressor Parameters */
|
||||
#define AL_COMPRESSOR_ONOFF 0x0001
|
||||
|
||||
/* Equalizer Parameters */
|
||||
#define AL_EQUALIZER_LOW_GAIN 0x0001
|
||||
#define AL_EQUALIZER_LOW_CUTOFF 0x0002
|
||||
#define AL_EQUALIZER_MID1_GAIN 0x0003
|
||||
#define AL_EQUALIZER_MID1_CENTER 0x0004
|
||||
#define AL_EQUALIZER_MID1_WIDTH 0x0005
|
||||
#define AL_EQUALIZER_MID2_GAIN 0x0006
|
||||
#define AL_EQUALIZER_MID2_CENTER 0x0007
|
||||
#define AL_EQUALIZER_MID2_WIDTH 0x0008
|
||||
#define AL_EQUALIZER_HIGH_GAIN 0x0009
|
||||
#define AL_EQUALIZER_HIGH_CUTOFF 0x000A
|
||||
|
||||
/* Effect type */
|
||||
#define AL_EFFECT_FIRST_PARAMETER 0x0000
|
||||
#define AL_EFFECT_LAST_PARAMETER 0x8000
|
||||
#define AL_EFFECT_TYPE 0x8001
|
||||
|
||||
/* Effect type definitions to be used with AL_EFFECT_TYPE. */
|
||||
#define AL_EFFECT_NULL 0x0000 /* Can also be used as an Effect Object ID */
|
||||
#define AL_EFFECT_REVERB 0x0001
|
||||
#define AL_EFFECT_CHORUS 0x0002
|
||||
#define AL_EFFECT_DISTORTION 0x0003
|
||||
#define AL_EFFECT_ECHO 0x0004
|
||||
#define AL_EFFECT_FLANGER 0x0005
|
||||
#define AL_EFFECT_FREQUENCY_SHIFTER 0x0006
|
||||
#define AL_EFFECT_VOCAL_MORPHER 0x0007
|
||||
#define AL_EFFECT_PITCH_SHIFTER 0x0008
|
||||
#define AL_EFFECT_RING_MODULATOR 0x0009
|
||||
#define AL_EFFECT_AUTOWAH 0x000A
|
||||
#define AL_EFFECT_COMPRESSOR 0x000B
|
||||
#define AL_EFFECT_EQUALIZER 0x000C
|
||||
|
||||
/**
|
||||
* Auxiliary Slot object definitions to be used with alAuxiliaryEffectSlot functions.
|
||||
*/
|
||||
#define AL_EFFECTSLOT_EFFECT 0x0001
|
||||
#define AL_EFFECTSLOT_GAIN 0x0002
|
||||
#define AL_EFFECTSLOT_AUXILIARY_SEND_AUTO 0x0003
|
||||
|
||||
/**
|
||||
* Value to be used as an Auxiliary Slot ID to disable a source send..
|
||||
*/
|
||||
#define AL_EFFECTSLOT_NULL 0x0000
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Filter object definitions to be used with alFilter functions.
|
||||
*/
|
||||
|
||||
/* Lowpass parameters. */
|
||||
#define AL_LOWPASS_GAIN 0x0001
|
||||
#define AL_LOWPASS_GAINHF 0x0002
|
||||
|
||||
/* Highpass Parameters */
|
||||
#define AL_HIGHPASS_GAIN 0x0001
|
||||
#define AL_HIGHPASS_GAINLF 0x0002
|
||||
|
||||
/* Bandpass Parameters */
|
||||
#define AL_BANDPASS_GAIN 0x0001
|
||||
#define AL_BANDPASS_GAINLF 0x0002
|
||||
#define AL_BANDPASS_GAINHF 0x0003
|
||||
|
||||
/* Filter type */
|
||||
#define AL_FILTER_FIRST_PARAMETER 0x0000
|
||||
#define AL_FILTER_LAST_PARAMETER 0x8000
|
||||
#define AL_FILTER_TYPE 0x8001
|
||||
|
||||
/* Filter type definitions to be used with AL_FILTER_TYPE. */
|
||||
#define AL_FILTER_NULL 0x0000 /* Can also be used as a Filter Object ID */
|
||||
#define AL_FILTER_LOWPASS 0x0001
|
||||
#define AL_FILTER_HIGHPASS 0x0002
|
||||
#define AL_FILTER_BANDPASS 0x0003
|
||||
|
||||
|
||||
/**
|
||||
* Effect object functions.
|
||||
*/
|
||||
|
||||
/* Create Effect objects. */
|
||||
typedef void (__cdecl *LPALGENEFFECTS)( ALsizei n, ALuint* effects );
|
||||
|
||||
/* Delete Effect objects. */
|
||||
typedef void (__cdecl *LPALDELETEEFFECTS)( ALsizei n, ALuint* effects );
|
||||
|
||||
/* Verify a handle is a valid Effect. */
|
||||
typedef ALboolean (__cdecl *LPALISEFFECT)( ALuint eid );
|
||||
|
||||
/* Set an integer parameter for an Effect object. */
|
||||
typedef void (__cdecl *LPALEFFECTI)( ALuint eid, ALenum param, ALint value);
|
||||
typedef void (__cdecl *LPALEFFECTIV)( ALuint eid, ALenum param, ALint* values );
|
||||
|
||||
/* Set a floating point parameter for an Effect object. */
|
||||
typedef void (__cdecl *LPALEFFECTF)( ALuint eid, ALenum param, ALfloat value);
|
||||
typedef void (__cdecl *LPALEFFECTFV)( ALuint eid, ALenum param, ALfloat* values );
|
||||
|
||||
/* Get an integer parameter for an Effect object. */
|
||||
typedef void (__cdecl *LPALGETEFFECTI)( ALuint eid, ALenum pname, ALint* value );
|
||||
typedef void (__cdecl *LPALGETEFFECTIV)( ALuint eid, ALenum pname, ALint* values );
|
||||
|
||||
/* Get a floating point parameter for an Effect object. */
|
||||
typedef void (__cdecl *LPALGETEFFECTF)( ALuint eid, ALenum pname, ALfloat* value );
|
||||
typedef void (__cdecl *LPALGETEFFECTFV)( ALuint eid, ALenum pname, ALfloat* values );
|
||||
|
||||
|
||||
/**
|
||||
* Filter object functions
|
||||
*/
|
||||
|
||||
/* Create Filter objects. */
|
||||
typedef void (__cdecl *LPALGENFILTERS)( ALsizei n, ALuint* filters );
|
||||
|
||||
/* Delete Filter objects. */
|
||||
typedef void (__cdecl *LPALDELETEFILTERS)( ALsizei n, ALuint* filters );
|
||||
|
||||
/* Verify a handle is a valid Filter. */
|
||||
typedef ALboolean (__cdecl *LPALISFILTER)( ALuint fid );
|
||||
|
||||
/* Set an integer parameter for a Filter object. */
|
||||
typedef void (__cdecl *LPALFILTERI)( ALuint fid, ALenum param, ALint value );
|
||||
typedef void (__cdecl *LPALFILTERIV)( ALuint fid, ALenum param, ALint* values );
|
||||
|
||||
/* Set a floating point parameter for an Filter object. */
|
||||
typedef void (__cdecl *LPALFILTERF)( ALuint fid, ALenum param, ALfloat value);
|
||||
typedef void (__cdecl *LPALFILTERFV)( ALuint fid, ALenum param, ALfloat* values );
|
||||
|
||||
/* Get an integer parameter for a Filter object. */
|
||||
typedef void (__cdecl *LPALGETFILTERI)( ALuint fid, ALenum pname, ALint* value );
|
||||
typedef void (__cdecl *LPALGETFILTERIV)( ALuint fid, ALenum pname, ALint* values );
|
||||
|
||||
/* Get a floating point parameter for a Filter object. */
|
||||
typedef void (__cdecl *LPALGETFILTERF)( ALuint fid, ALenum pname, ALfloat* value );
|
||||
typedef void (__cdecl *LPALGETFILTERFV)( ALuint fid, ALenum pname, ALfloat* values );
|
||||
|
||||
|
||||
/**
|
||||
* Auxiliary Slot object functions
|
||||
*/
|
||||
|
||||
/* Create Auxiliary Slot objects. */
|
||||
typedef void (__cdecl *LPALGENAUXILIARYEFFECTSLOTS)( ALsizei n, ALuint* slots );
|
||||
|
||||
/* Delete Auxiliary Slot objects. */
|
||||
typedef void (__cdecl *LPALDELETEAUXILIARYEFFECTSLOTS)( ALsizei n, ALuint* slots );
|
||||
|
||||
/* Verify a handle is a valid Auxiliary Slot. */
|
||||
typedef ALboolean (__cdecl *LPALISAUXILIARYEFFECTSLOT)( ALuint slot );
|
||||
|
||||
/* Set an integer parameter for a Auxiliary Slot object. */
|
||||
typedef void (__cdecl *LPALAUXILIARYEFFECTSLOTI)( ALuint asid, ALenum param, ALint value );
|
||||
typedef void (__cdecl *LPALAUXILIARYEFFECTSLOTIV)( ALuint asid, ALenum param, ALint* values );
|
||||
|
||||
/* Set a floating point parameter for an Auxiliary Slot object. */
|
||||
typedef void (__cdecl *LPALAUXILIARYEFFECTSLOTF)( ALuint asid, ALenum param, ALfloat value );
|
||||
typedef void (__cdecl *LPALAUXILIARYEFFECTSLOTFV)( ALuint asid, ALenum param, ALfloat* values );
|
||||
|
||||
/* Get an integer parameter for a Auxiliary Slot object. */
|
||||
typedef void (__cdecl *LPALGETAUXILIARYEFFECTSLOTI)( ALuint asid, ALenum pname, ALint* value );
|
||||
typedef void (__cdecl *LPALGETAUXILIARYEFFECTSLOTIV)( ALuint asid, ALenum pname, ALint* values );
|
||||
|
||||
/* Get a floating point parameter for a Auxiliary Slot object. */
|
||||
typedef void (__cdecl *LPALGETAUXILIARYEFFECTSLOTF)( ALuint asid, ALenum pname, ALfloat* value );
|
||||
typedef void (__cdecl *LPALGETAUXILIARYEFFECTSLOTFV)( ALuint asid, ALenum pname, ALfloat* values );
|
||||
|
||||
|
||||
|
||||
|
||||
/**********************************************************
|
||||
* Filter ranges and defaults.
|
||||
*/
|
||||
|
||||
/**
|
||||
* Lowpass filter
|
||||
*/
|
||||
|
||||
#define LOWPASS_MIN_GAIN 0.0f
|
||||
#define LOWPASS_MAX_GAIN 1.0f
|
||||
#define LOWPASS_DEFAULT_GAIN 1.0f
|
||||
|
||||
#define LOWPASS_MIN_GAINHF 0.0f
|
||||
#define LOWPASS_MAX_GAINHF 1.0f
|
||||
#define LOWPASS_DEFAULT_GAINHF 1.0f
|
||||
|
||||
/**
|
||||
* Highpass filter
|
||||
*/
|
||||
|
||||
#define HIGHPASS_MIN_GAIN 0.0f
|
||||
#define HIGHPASS_MAX_GAIN 1.0f
|
||||
#define HIGHPASS_DEFAULT_GAIN 1.0f
|
||||
|
||||
#define HIGHPASS_MIN_GAINLF 0.0f
|
||||
#define HIGHPASS_MAX_GAINLF 1.0f
|
||||
#define HIGHPASS_DEFAULT_GAINLF 1.0f
|
||||
|
||||
/**
|
||||
* Bandpass filter
|
||||
*/
|
||||
|
||||
#define BANDPASS_MIN_GAIN 0.0f
|
||||
#define BANDPASS_MAX_GAIN 1.0f
|
||||
#define BANDPASS_DEFAULT_GAIN 1.0f
|
||||
|
||||
#define BANDPASS_MIN_GAINHF 0.0f
|
||||
#define BANDPASS_MAX_GAINHF 1.0f
|
||||
#define BANDPASS_DEFAULT_GAINHF 1.0f
|
||||
|
||||
#define BANDPASS_MIN_GAINLF 0.0f
|
||||
#define BANDPASS_MAX_GAINLF 1.0f
|
||||
#define BANDPASS_DEFAULT_GAINLF 1.0f
|
||||
|
||||
|
||||
|
||||
|
||||
/**********************************************************
|
||||
* Effect parameter structures, value definitions, ranges and defaults.
|
||||
*/
|
||||
|
||||
/**
|
||||
* AL reverb effect parameter ranges and defaults
|
||||
*/
|
||||
#define AL_REVERB_MIN_DENSITY 0.0f
|
||||
#define AL_REVERB_MAX_DENSITY 1.0f
|
||||
#define AL_REVERB_DEFAULT_DENSITY 1.0f
|
||||
|
||||
#define AL_REVERB_MIN_DIFFUSION 0.0f
|
||||
#define AL_REVERB_MAX_DIFFUSION 1.0f
|
||||
#define AL_REVERB_DEFAULT_DIFFUSION 1.0f
|
||||
|
||||
#define AL_REVERB_MIN_GAIN 0.0f
|
||||
#define AL_REVERB_MAX_GAIN 1.0f
|
||||
#define AL_REVERB_DEFAULT_GAIN 0.32f
|
||||
|
||||
#define AL_REVERB_MIN_GAINHF 0.0f
|
||||
#define AL_REVERB_MAX_GAINHF 1.0f
|
||||
#define AL_REVERB_DEFAULT_GAINHF 0.89f
|
||||
|
||||
#define AL_REVERB_MIN_DECAY_TIME 0.1f
|
||||
#define AL_REVERB_MAX_DECAY_TIME 20.0f
|
||||
#define AL_REVERB_DEFAULT_DECAY_TIME 1.49f
|
||||
|
||||
#define AL_REVERB_MIN_DECAY_HFRATIO 0.1f
|
||||
#define AL_REVERB_MAX_DECAY_HFRATIO 2.0f
|
||||
#define AL_REVERB_DEFAULT_DECAY_HFRATIO 0.83f
|
||||
|
||||
#define AL_REVERB_MIN_REFLECTIONS_GAIN 0.0f
|
||||
#define AL_REVERB_MAX_REFLECTIONS_GAIN 3.16f
|
||||
#define AL_REVERB_DEFAULT_REFLECTIONS_GAIN 0.05f
|
||||
|
||||
#define AL_REVERB_MIN_REFLECTIONS_DELAY 0.0f
|
||||
#define AL_REVERB_MAX_REFLECTIONS_DELAY 0.3f
|
||||
#define AL_REVERB_DEFAULT_REFLECTIONS_DELAY 0.007f
|
||||
|
||||
#define AL_REVERB_MIN_LATE_REVERB_GAIN 0.0f
|
||||
#define AL_REVERB_MAX_LATE_REVERB_GAIN 10.0f
|
||||
#define AL_REVERB_DEFAULT_LATE_REVERB_GAIN 1.26f
|
||||
|
||||
#define AL_REVERB_MIN_LATE_REVERB_DELAY 0.0f
|
||||
#define AL_REVERB_MAX_LATE_REVERB_DELAY 0.1f
|
||||
#define AL_REVERB_DEFAULT_LATE_REVERB_DELAY 0.011f
|
||||
|
||||
#define AL_REVERB_MIN_AIR_ABSORPTION_GAINHF 0.892f
|
||||
#define AL_REVERB_MAX_AIR_ABSORPTION_GAINHF 1.0f
|
||||
#define AL_REVERB_DEFAULT_AIR_ABSORPTION_GAINHF 0.994f
|
||||
|
||||
#define AL_REVERB_MIN_ROOM_ROLLOFF_FACTOR 0.0f
|
||||
#define AL_REVERB_MAX_ROOM_ROLLOFF_FACTOR 10.0f
|
||||
#define AL_REVERB_DEFAULT_ROOM_ROLLOFF_FACTOR 0.0f
|
||||
|
||||
#define AL_REVERB_MIN_DECAY_HFLIMIT AL_FALSE
|
||||
#define AL_REVERB_MAX_DECAY_HFLIMIT AL_TRUE
|
||||
#define AL_REVERB_DEFAULT_DECAY_HFLIMIT AL_TRUE
|
||||
|
||||
/**
|
||||
* AL chorus effect parameter ranges and defaults
|
||||
*/
|
||||
#define AL_CHORUS_MIN_WAVEFORM 0
|
||||
#define AL_CHORUS_MAX_WAVEFORM 1
|
||||
#define AL_CHORUS_DEFAULT_WAVEFORM 1
|
||||
|
||||
#define AL_CHORUS_WAVEFORM_SINUSOID 0
|
||||
#define AL_CHORUS_WAVEFORM_TRIANGLE 1
|
||||
|
||||
#define AL_CHORUS_MIN_PHASE (-180)
|
||||
#define AL_CHORUS_MAX_PHASE 180
|
||||
#define AL_CHORUS_DEFAULT_PHASE 90
|
||||
|
||||
#define AL_CHORUS_MIN_RATE 0.0f
|
||||
#define AL_CHORUS_MAX_RATE 10.0f
|
||||
#define AL_CHORUS_DEFAULT_RATE 1.1f
|
||||
|
||||
#define AL_CHORUS_MIN_DEPTH 0.0f
|
||||
#define AL_CHORUS_MAX_DEPTH 1.0f
|
||||
#define AL_CHORUS_DEFAULT_DEPTH 0.1f
|
||||
|
||||
#define AL_CHORUS_MIN_FEEDBACK (-1.0f)
|
||||
#define AL_CHORUS_MAX_FEEDBACK 1.0f
|
||||
#define AL_CHORUS_DEFAULT_FEEDBACK 0.25f
|
||||
|
||||
#define AL_CHORUS_MIN_DELAY 0.0f
|
||||
#define AL_CHORUS_MAX_DELAY 0.016f
|
||||
#define AL_CHORUS_DEFAULT_DELAY 0.016f
|
||||
|
||||
/**
|
||||
* AL distortion effect parameter ranges and defaults
|
||||
*/
|
||||
#define AL_DISTORTION_MIN_EDGE 0.0f
|
||||
#define AL_DISTORTION_MAX_EDGE 1.0f
|
||||
#define AL_DISTORTION_DEFAULT_EDGE 0.2f
|
||||
|
||||
#define AL_DISTORTION_MIN_GAIN 0.01f
|
||||
#define AL_DISTORTION_MAX_GAIN 1.0f
|
||||
#define AL_DISTORTION_DEFAULT_GAIN 0.05f
|
||||
|
||||
#define AL_DISTORTION_MIN_LOWPASS_CUTOFF 80.0f
|
||||
#define AL_DISTORTION_MAX_LOWPASS_CUTOFF 24000.0f
|
||||
#define AL_DISTORTION_DEFAULT_LOWPASS_CUTOFF 8000.0f
|
||||
|
||||
#define AL_DISTORTION_MIN_EQCENTER 80.0f
|
||||
#define AL_DISTORTION_MAX_EQCENTER 24000.0f
|
||||
#define AL_DISTORTION_DEFAULT_EQCENTER 3600.0f
|
||||
|
||||
#define AL_DISTORTION_MIN_EQBANDWIDTH 80.0f
|
||||
#define AL_DISTORTION_MAX_EQBANDWIDTH 24000.0f
|
||||
#define AL_DISTORTION_DEFAULT_EQBANDWIDTH 3600.0f
|
||||
|
||||
/**
|
||||
* AL echo effect parameter ranges and defaults
|
||||
*/
|
||||
#define AL_ECHO_MIN_DELAY 0.0f
|
||||
#define AL_ECHO_MAX_DELAY 0.207f
|
||||
#define AL_ECHO_DEFAULT_DELAY 0.1f
|
||||
|
||||
#define AL_ECHO_MIN_LRDELAY 0.0f
|
||||
#define AL_ECHO_MAX_LRDELAY 0.404f
|
||||
#define AL_ECHO_DEFAULT_LRDELAY 0.1f
|
||||
|
||||
#define AL_ECHO_MIN_DAMPING 0.0f
|
||||
#define AL_ECHO_MAX_DAMPING 0.99f
|
||||
#define AL_ECHO_DEFAULT_DAMPING 0.5f
|
||||
|
||||
#define AL_ECHO_MIN_FEEDBACK 0.0f
|
||||
#define AL_ECHO_MAX_FEEDBACK 1.0f
|
||||
#define AL_ECHO_DEFAULT_FEEDBACK 0.5f
|
||||
|
||||
#define AL_ECHO_MIN_SPREAD (-1.0f)
|
||||
#define AL_ECHO_MAX_SPREAD 1.0f
|
||||
#define AL_ECHO_DEFAULT_SPREAD (-1.0f)
|
||||
|
||||
/**
|
||||
* AL flanger effect parameter ranges and defaults
|
||||
*/
|
||||
#define AL_FLANGER_MIN_WAVEFORM 0
|
||||
#define AL_FLANGER_MAX_WAVEFORM 1
|
||||
#define AL_FLANGER_DEFAULT_WAVEFORM 1
|
||||
|
||||
#define AL_FLANGER_WAVEFORM_SINUSOID 0
|
||||
#define AL_FLANGER_WAVEFORM_TRIANGLE 1
|
||||
|
||||
#define AL_FLANGER_MIN_PHASE (-180)
|
||||
#define AL_FLANGER_MAX_PHASE 180
|
||||
#define AL_FLANGER_DEFAULT_PHASE 0
|
||||
|
||||
#define AL_FLANGER_MIN_RATE 0.0f
|
||||
#define AL_FLANGER_MAX_RATE 10.0f
|
||||
#define AL_FLANGER_DEFAULT_RATE 0.27f
|
||||
|
||||
#define AL_FLANGER_MIN_DEPTH 0.0f
|
||||
#define AL_FLANGER_MAX_DEPTH 1.0f
|
||||
#define AL_FLANGER_DEFAULT_DEPTH 1.0f
|
||||
|
||||
#define AL_FLANGER_MIN_FEEDBACK (-1.0f)
|
||||
#define AL_FLANGER_MAX_FEEDBACK 1.0f
|
||||
#define AL_FLANGER_DEFAULT_FEEDBACK (-0.5f)
|
||||
|
||||
#define AL_FLANGER_MIN_DELAY 0.0f
|
||||
#define AL_FLANGER_MAX_DELAY 0.004f
|
||||
#define AL_FLANGER_DEFAULT_DELAY 0.002f
|
||||
|
||||
/**
|
||||
* AL frequency shifter effect parameter ranges and defaults
|
||||
*/
|
||||
#define AL_FREQUENCY_SHIFTER_MIN_FREQUENCY 0.0f
|
||||
#define AL_FREQUENCY_SHIFTER_MAX_FREQUENCY 24000.0f
|
||||
#define AL_FREQUENCY_SHIFTER_DEFAULT_FREQUENCY 0.0f
|
||||
|
||||
#define AL_FREQUENCY_SHIFTER_MIN_LEFT_DIRECTION 0
|
||||
#define AL_FREQUENCY_SHIFTER_MAX_LEFT_DIRECTION 2
|
||||
#define AL_FREQUENCY_SHIFTER_DEFAULT_LEFT_DIRECTION 0
|
||||
|
||||
#define AL_FREQUENCY_SHIFTER_MIN_RIGHT_DIRECTION 0
|
||||
#define AL_FREQUENCY_SHIFTER_MAX_RIGHT_DIRECTION 2
|
||||
#define AL_FREQUENCY_SHIFTER_DEFAULT_RIGHT_DIRECTION 0
|
||||
|
||||
#define AL_FREQUENCY_SHIFTER_DIRECTION_DOWN 0
|
||||
#define AL_FREQUENCY_SHIFTER_DIRECTION_UP 1
|
||||
#define AL_FREQUENCY_SHIFTER_DIRECTION_OFF 2
|
||||
|
||||
/**
|
||||
* AL vocal morpher effect parameter ranges and defaults
|
||||
*/
|
||||
#define AL_VOCAL_MORPHER_MIN_PHONEMEA 0
|
||||
#define AL_VOCAL_MORPHER_MAX_PHONEMEA 29
|
||||
#define AL_VOCAL_MORPHER_DEFAULT_PHONEMEA 0
|
||||
|
||||
#define AL_VOCAL_MORPHER_MIN_PHONEMEA_COARSE_TUNING (-24)
|
||||
#define AL_VOCAL_MORPHER_MAX_PHONEMEA_COARSE_TUNING 24
|
||||
#define AL_VOCAL_MORPHER_DEFAULT_PHONEMEA_COARSE_TUNING 0
|
||||
|
||||
#define AL_VOCAL_MORPHER_MIN_PHONEMEB 0
|
||||
#define AL_VOCAL_MORPHER_MAX_PHONEMEB 29
|
||||
#define AL_VOCAL_MORPHER_DEFAULT_PHONEMEB 10
|
||||
|
||||
#define AL_VOCAL_MORPHER_PHONEME_A 0
|
||||
#define AL_VOCAL_MORPHER_PHONEME_E 1
|
||||
#define AL_VOCAL_MORPHER_PHONEME_I 2
|
||||
#define AL_VOCAL_MORPHER_PHONEME_O 3
|
||||
#define AL_VOCAL_MORPHER_PHONEME_U 4
|
||||
#define AL_VOCAL_MORPHER_PHONEME_AA 5
|
||||
#define AL_VOCAL_MORPHER_PHONEME_AE 6
|
||||
#define AL_VOCAL_MORPHER_PHONEME_AH 7
|
||||
#define AL_VOCAL_MORPHER_PHONEME_AO 8
|
||||
#define AL_VOCAL_MORPHER_PHONEME_EH 9
|
||||
#define AL_VOCAL_MORPHER_PHONEME_ER 10
|
||||
#define AL_VOCAL_MORPHER_PHONEME_IH 11
|
||||
#define AL_VOCAL_MORPHER_PHONEME_IY 12
|
||||
#define AL_VOCAL_MORPHER_PHONEME_UH 13
|
||||
#define AL_VOCAL_MORPHER_PHONEME_UW 14
|
||||
#define AL_VOCAL_MORPHER_PHONEME_B 15
|
||||
#define AL_VOCAL_MORPHER_PHONEME_D 16
|
||||
#define AL_VOCAL_MORPHER_PHONEME_F 17
|
||||
#define AL_VOCAL_MORPHER_PHONEME_G 18
|
||||
#define AL_VOCAL_MORPHER_PHONEME_J 19
|
||||
#define AL_VOCAL_MORPHER_PHONEME_K 20
|
||||
#define AL_VOCAL_MORPHER_PHONEME_L 21
|
||||
#define AL_VOCAL_MORPHER_PHONEME_M 22
|
||||
#define AL_VOCAL_MORPHER_PHONEME_N 23
|
||||
#define AL_VOCAL_MORPHER_PHONEME_P 24
|
||||
#define AL_VOCAL_MORPHER_PHONEME_R 25
|
||||
#define AL_VOCAL_MORPHER_PHONEME_S 26
|
||||
#define AL_VOCAL_MORPHER_PHONEME_T 27
|
||||
#define AL_VOCAL_MORPHER_PHONEME_V 28
|
||||
#define AL_VOCAL_MORPHER_PHONEME_Z 29
|
||||
|
||||
#define AL_VOCAL_MORPHER_MIN_PHONEMEB_COARSE_TUNING (-24)
|
||||
#define AL_VOCAL_MORPHER_MAX_PHONEMEB_COARSE_TUNING 24
|
||||
#define AL_VOCAL_MORPHER_DEFAULT_PHONEMEB_COARSE_TUNING 0
|
||||
|
||||
#define AL_VOCAL_MORPHER_MIN_WAVEFORM 0
|
||||
#define AL_VOCAL_MORPHER_MAX_WAVEFORM 2
|
||||
#define AL_VOCAL_MORPHER_DEFAULT_WAVEFORM 0
|
||||
|
||||
#define AL_VOCAL_MORPHER_WAVEFORM_SINUSOID 0
|
||||
#define AL_VOCAL_MORPHER_WAVEFORM_TRIANGLE 1
|
||||
#define AL_VOCAL_MORPHER_WAVEFORM_SAWTOOTH 2
|
||||
|
||||
#define AL_VOCAL_MORPHER_MIN_RATE 0.0f
|
||||
#define AL_VOCAL_MORPHER_MAX_RATE 10.0f
|
||||
#define AL_VOCAL_MORPHER_DEFAULT_RATE 1.41f
|
||||
|
||||
/**
|
||||
* AL pitch shifter effect parameter ranges and defaults
|
||||
*/
|
||||
#define AL_PITCH_SHIFTER_MIN_COARSE_TUNE (-12)
|
||||
#define AL_PITCH_SHIFTER_MAX_COARSE_TUNE 12
|
||||
#define AL_PITCH_SHIFTER_DEFAULT_COARSE_TUNE 12
|
||||
|
||||
#define AL_PITCH_SHIFTER_MIN_FINE_TUNE (-50)
|
||||
#define AL_PITCH_SHIFTER_MAX_FINE_TUNE 50
|
||||
#define AL_PITCH_SHIFTER_DEFAULT_FINE_TUNE 0
|
||||
|
||||
/**
|
||||
* AL ring modulator effect parameter ranges and defaults
|
||||
*/
|
||||
#define AL_RING_MODULATOR_MIN_FREQUENCY 0.0f
|
||||
#define AL_RING_MODULATOR_MAX_FREQUENCY 8000.0f
|
||||
#define AL_RING_MODULATOR_DEFAULT_FREQUENCY 440.0f
|
||||
|
||||
#define AL_RING_MODULATOR_MIN_HIGHPASS_CUTOFF 0.0f
|
||||
#define AL_RING_MODULATOR_MAX_HIGHPASS_CUTOFF 24000.0f
|
||||
#define AL_RING_MODULATOR_DEFAULT_HIGHPASS_CUTOFF 800.0f
|
||||
|
||||
#define AL_RING_MODULATOR_MIN_WAVEFORM 0
|
||||
#define AL_RING_MODULATOR_MAX_WAVEFORM 2
|
||||
#define AL_RING_MODULATOR_DEFAULT_WAVEFORM 0
|
||||
|
||||
#define AL_RING_MODULATOR_SINUSOID 0
|
||||
#define AL_RING_MODULATOR_SAWTOOTH 1
|
||||
#define AL_RING_MODULATOR_SQUARE 2
|
||||
|
||||
/**
|
||||
* AL autowah effect parameter ranges and defaults
|
||||
*/
|
||||
#define AL_AUTOWAH_MIN_ATTACK_TIME 0.0001f
|
||||
#define AL_AUTOWAH_MAX_ATTACK_TIME 1.0f
|
||||
#define AL_AUTOWAH_DEFAULT_ATTACK_TIME 0.06f
|
||||
|
||||
#define AL_AUTOWAH_MIN_RELEASE_TIME 0.0001f
|
||||
#define AL_AUTOWAH_MAX_RELEASE_TIME 1.0f
|
||||
#define AL_AUTOWAH_DEFAULT_RELEASE_TIME 0.06f
|
||||
|
||||
#define AL_AUTOWAH_MIN_RESONANCE 2.0f
|
||||
#define AL_AUTOWAH_MAX_RESONANCE 1000.0f
|
||||
#define AL_AUTOWAH_DEFAULT_RESONANCE 1000.0f
|
||||
|
||||
#define AL_AUTOWAH_MIN_PEAK_GAIN 0.00003f
|
||||
#define AL_AUTOWAH_MAX_PEAK_GAIN 31621.0f
|
||||
#define AL_AUTOWAH_DEFAULT_PEAK_GAIN 11.22f
|
||||
|
||||
/**
|
||||
* AL compressor effect parameter ranges and defaults
|
||||
*/
|
||||
#define AL_COMPRESSOR_MIN_ONOFF 0
|
||||
#define AL_COMPRESSOR_MAX_ONOFF 1
|
||||
#define AL_COMPRESSOR_DEFAULT_ONOFF 1
|
||||
|
||||
/**
|
||||
* AL equalizer effect parameter ranges and defaults
|
||||
*/
|
||||
#define AL_EQUALIZER_MIN_LOW_GAIN 0.126f
|
||||
#define AL_EQUALIZER_MAX_LOW_GAIN 7.943f
|
||||
#define AL_EQUALIZER_DEFAULT_LOW_GAIN 1.0f
|
||||
|
||||
#define AL_EQUALIZER_MIN_LOW_CUTOFF 50.0f
|
||||
#define AL_EQUALIZER_MAX_LOW_CUTOFF 800.0f
|
||||
#define AL_EQUALIZER_DEFAULT_LOW_CUTOFF 200.0f
|
||||
|
||||
#define AL_EQUALIZER_MIN_MID1_GAIN 0.126f
|
||||
#define AL_EQUALIZER_MAX_MID1_GAIN 7.943f
|
||||
#define AL_EQUALIZER_DEFAULT_MID1_GAIN 1.0f
|
||||
|
||||
#define AL_EQUALIZER_MIN_MID1_CENTER 200.0f
|
||||
#define AL_EQUALIZER_MAX_MID1_CENTER 3000.0f
|
||||
#define AL_EQUALIZER_DEFAULT_MID1_CENTER 500.0f
|
||||
|
||||
#define AL_EQUALIZER_MIN_MID1_WIDTH 0.01f
|
||||
#define AL_EQUALIZER_MAX_MID1_WIDTH 1.0f
|
||||
#define AL_EQUALIZER_DEFAULT_MID1_WIDTH 1.0f
|
||||
|
||||
#define AL_EQUALIZER_MIN_MID2_GAIN 0.126f
|
||||
#define AL_EQUALIZER_MAX_MID2_GAIN 7.943f
|
||||
#define AL_EQUALIZER_DEFAULT_MID2_GAIN 1.0f
|
||||
|
||||
#define AL_EQUALIZER_MIN_MID2_CENTER 1000.0f
|
||||
#define AL_EQUALIZER_MAX_MID2_CENTER 8000.0f
|
||||
#define AL_EQUALIZER_DEFAULT_MID2_CENTER 3000.0f
|
||||
|
||||
#define AL_EQUALIZER_MIN_MID2_WIDTH 0.01f
|
||||
#define AL_EQUALIZER_MAX_MID2_WIDTH 1.0f
|
||||
#define AL_EQUALIZER_DEFAULT_MID2_WIDTH 1.0f
|
||||
|
||||
#define AL_EQUALIZER_MIN_HIGH_GAIN 0.126f
|
||||
#define AL_EQUALIZER_MAX_HIGH_GAIN 7.943f
|
||||
#define AL_EQUALIZER_DEFAULT_HIGH_GAIN 1.0f
|
||||
|
||||
#define AL_EQUALIZER_MIN_HIGH_CUTOFF 4000.0f
|
||||
#define AL_EQUALIZER_MAX_HIGH_CUTOFF 16000.0f
|
||||
#define AL_EQUALIZER_DEFAULT_HIGH_CUTOFF 6000.0f
|
||||
|
||||
|
||||
|
||||
|
||||
/**********************************************************
|
||||
* Source parameter value definitions, ranges and defaults.
|
||||
*/
|
||||
#define AL_MIN_AIR_ABSORPTION_FACTOR 0.0f
|
||||
#define AL_MAX_AIR_ABSORPTION_FACTOR 10.0f
|
||||
#define AL_DEFAULT_AIR_ABSORPTION_FACTOR 0.0f
|
||||
|
||||
#define AL_MIN_ROOM_ROLLOFF_FACTOR 0.0f
|
||||
#define AL_MAX_ROOM_ROLLOFF_FACTOR 10.0f
|
||||
#define AL_DEFAULT_ROOM_ROLLOFF_FACTOR 0.0f
|
||||
|
||||
#define AL_MIN_CONE_OUTER_GAINHF 0.0f
|
||||
#define AL_MAX_CONE_OUTER_GAINHF 1.0f
|
||||
#define AL_DEFAULT_CONE_OUTER_GAINHF 1.0f
|
||||
|
||||
#define AL_MIN_DIRECT_FILTER_GAINHF_AUTO AL_FALSE
|
||||
#define AL_MAX_DIRECT_FILTER_GAINHF_AUTO AL_TRUE
|
||||
#define AL_DEFAULT_DIRECT_FILTER_GAINHF_AUTO AL_TRUE
|
||||
|
||||
#define AL_MIN_AUXILIARY_SEND_FILTER_GAIN_AUTO AL_FALSE
|
||||
#define AL_MAX_AUXILIARY_SEND_FILTER_GAIN_AUTO AL_TRUE
|
||||
#define AL_DEFAULT_AUXILIARY_SEND_FILTER_GAIN_AUTO AL_TRUE
|
||||
|
||||
#define AL_MIN_AUXILIARY_SEND_FILTER_GAINHF_AUTO AL_FALSE
|
||||
#define AL_MAX_AUXILIARY_SEND_FILTER_GAINHF_AUTO AL_TRUE
|
||||
#define AL_DEFAULT_AUXILIARY_SEND_FILTER_GAINHF_AUTO AL_TRUE
|
||||
|
||||
|
||||
|
||||
|
||||
/**********************************************************
|
||||
* Listener parameter value definitions, ranges and defaults.
|
||||
*/
|
||||
#define AL_MIN_METERS_PER_UNIT FLT_MIN
|
||||
#define AL_MAX_METERS_PER_UNIT FLT_MAX
|
||||
#define AL_DEFAULT_METERS_PER_UNIT 1.0f
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
} /* extern "C" */
|
||||
#endif
|
||||
|
||||
#endif /* __efx_h_ */
|
||||
@@ -0,0 +1,94 @@
|
||||
#include <al.h>
|
||||
|
||||
// X-RAM Function pointer definitions
|
||||
typedef ALboolean (__cdecl *EAXSetBufferMode)(ALsizei n, ALuint *buffers, ALint value);
|
||||
typedef ALenum (__cdecl *EAXGetBufferMode)(ALuint buffer, ALint *value);
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// Query for X-RAM extension
|
||||
//
|
||||
// if (alIsExtensionPresent("EAX-RAM") == AL_TRUE)
|
||||
// X-RAM Extension found
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// X-RAM enum names
|
||||
//
|
||||
// "AL_EAX_RAM_SIZE"
|
||||
// "AL_EAX_RAM_FREE"
|
||||
// "AL_STORAGE_AUTOMATIC"
|
||||
// "AL_STORAGE_HARDWARE"
|
||||
// "AL_STORAGE_ACCESSIBLE"
|
||||
//
|
||||
// Query enum values using alGetEnumValue, for example
|
||||
//
|
||||
// long lRamSizeEnum = alGetEnumValue("AL_EAX_RAM_SIZE")
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// Query total amount of X-RAM
|
||||
//
|
||||
// long lTotalSize = alGetInteger(alGetEnumValue("AL_EAX_RAM_SIZE")
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// Query free X-RAM available
|
||||
//
|
||||
// long lFreeSize = alGetInteger(alGetEnumValue("AL_EAX_RAM_FREE")
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// Query X-RAM Function pointers
|
||||
//
|
||||
// Use typedefs defined above to get the X-RAM function pointers using
|
||||
// alGetProcAddress
|
||||
//
|
||||
// EAXSetBufferMode eaxSetBufferMode;
|
||||
// EAXGetBufferMode eaxGetBufferMode;
|
||||
//
|
||||
// eaxSetBufferMode = (EAXSetBufferMode)alGetProcAddress("EAXSetBufferMode");
|
||||
// eaxGetBufferMode = (EAXGetBufferMode)alGetProcAddress("EAXGetBufferMode");
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// Force an Open AL Buffer into X-RAM (good for non-streaming buffers)
|
||||
//
|
||||
// ALuint uiBuffer;
|
||||
// alGenBuffers(1, &uiBuffer);
|
||||
// eaxSetBufferMode(1, &uiBuffer, alGetEnumValue("AL_STORAGE_HARDWARE"));
|
||||
// alBufferData(...);
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// Force an Open AL Buffer into 'accessible' (currently host) RAM (good for streaming buffers)
|
||||
//
|
||||
// ALuint uiBuffer;
|
||||
// alGenBuffers(1, &uiBuffer);
|
||||
// eaxSetBufferMode(1, &uiBuffer, alGetEnumValue("AL_STORAGE_ACCESSIBLE"));
|
||||
// alBufferData(...);
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// Put an Open AL Buffer into X-RAM if memory is available, otherwise use
|
||||
// host RAM. This is the default mode.
|
||||
//
|
||||
// ALuint uiBuffer;
|
||||
// alGenBuffers(1, &uiBuffer);
|
||||
// eaxSetBufferMode(1, &uiBuffer, alGetEnumValue("AL_STORAGE_AUTOMATIC"));
|
||||
// alBufferData(...);
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
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Reference in New Issue
Block a user