Files
2016-06-22 22:05:50 +02:00

77 lines
1.6 KiB
C++

#include "Button.h"
#include <string>
#include "Util.h"
#include "Vector.h"
#include "Cursor.h"
Button::Button(const std::string & text, Vec2f position, float width, float height) : Text(text,position)
{
this->width = width;
this->height = height;
this->planePosition = position;
cursorOnButton = false;
alfa = 0.5f;
background = Vec3f(10, 10, 10);
//foreground = Vec3f(255, 255, 255);
this->setColor(Vec3f(255, 255, 255));
this->position.x += width / 2 - textWidth / 2;
this->position.y += height / 2 - textHeight / 2;
}
Button::~Button()
{
/*if (action != nullptr)
delete action;*/
}
void Button::draw(void)
{
glColor4f(background.x/255.0f, background.y / 255.0f, background.z / 255.0f, alfa);
glBegin(GL_QUADS);
glVertex2f(planePosition.x, planePosition.y);
glVertex2f(planePosition.x, planePosition.y + height);
glVertex2f(planePosition.x + width, planePosition.y + height);
glVertex2f(planePosition.x + width, planePosition.y);
glEnd();
/*glColor4f(foreground.x / 255.0f, foreground.y / 255.0f, foreground.z / 255.0f, 1.0f);
Util::glutBitmapString(text, position.x, position.y+height/2+14/2);*/
Text::draw();
}
void Button::update(int x, int y)
{
cursorOnButton =
(x > planePosition.x && x < planePosition.x + width) &&
y > planePosition.y && y < planePosition.y + height;
if (cursorOnButton)
alfa = 1.0f;
else
alfa = 0.5f;
if (cursorOnButton && Cursor::getInstance()->clicked)
if(action != nullptr)
action(this);
}
void Button::addAction(action_function action)
{
this->action = action;
}
void Button::setForeground(Vec3f color)
{
this->setColor(color);
}
void Button::setBackground(Vec3f color)
{
background = color;
}