Fixed texture rendering
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+27
-5
@@ -5,6 +5,8 @@
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#include <iostream>
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#include <string>
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GLuint imageIndex;
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HeightMap::HeightMap(const std::string &file)
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{
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int bpp;
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@@ -17,16 +19,31 @@ HeightMap::HeightMap(const std::string &file)
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int offsets[4][2] = { { 0, 0 },{ 1, 0 },{ 1, 1 },{ 0, 1 } };
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for (int i = 0; i < 4; i++)
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{
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float height = ((float)imgData[((h + offsets[i][0]) + (w + offsets[i][1]) * width) * 4]);
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height = (height / 256.0f) * 100.0f;
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float y = ((float)imgData[((h + offsets[i][0]) + (w + offsets[i][1]) * width) * 4]);
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y = (y / 256.0f) * 100.0f;
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vertices.push_back(Vertex{ (float)(h + offsets[i][0]), height, (float)(w + offsets[i][1]),
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vertices.push_back(Vertex{ (float)(h + offsets[i][0]), y, (float)(w + offsets[i][1]),
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0, 1, 0,
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h*0.1f, (w*0.f) + offsets[i][1] });
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(h + offsets[i][0]) / (float)height, (w + offsets[i][1]) / (float)width } );
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}
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}
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}
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glGenTextures(1, &imageIndex);
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glBindTexture(GL_TEXTURE_2D, imageIndex);
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glTexImage2D(GL_TEXTURE_2D,
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0, //level
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GL_RGBA, //internal format
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width, //width
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height, //height
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0, //border
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GL_RGBA, //data format
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GL_UNSIGNED_BYTE, //data type
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imgData); //data
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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stbi_image_free(imgData);
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}
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@@ -36,16 +53,21 @@ HeightMap::~HeightMap()
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void HeightMap::Draw()
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{
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, imageIndex);
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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//glEnableClientState(GL_COLOR_ARRAY);
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//glEnableClientState(GL_NORMAL_ARRAY);
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glVertexPointer(3, GL_FLOAT, sizeof(Vertex), ((float*)vertices.data()) + 0);
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glTexCoordPointer(2, GL_FLOAT, sizeof(Vertex), ((float*)vertices.data()) + 6);
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//glNormalPointer(GL_FLOAT, sizeof(Vertex), ((float*)cubeVertices.data()) + 3);
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//glColorPointer(4, GL_FLOAT, sizeof(Vertex), ((float*)cubeVertices.data()) + 6);
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glDrawArrays(GL_QUADS, 0, vertices.size());
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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//glDisableClientState(GL_COLOR_ARRAY);
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//glDisableClientState(GL_NORMAL_ARRAY);
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}
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+4
-4
@@ -74,7 +74,7 @@ void display()
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float pos[4] = { 0.5, 1, -1, 0 };
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glLightfv(GL_LIGHT0, GL_POSITION, pos);
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/*
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glColor3f(0.1f, 1.0f, 0.2f);
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glBegin(GL_QUADS);
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glVertex3f(-15, -1, -15);
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@@ -83,7 +83,6 @@ void display()
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glVertex3f(-15, -1, 15);
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glEnd();
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/*
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for (int x = -10; x <= 10; x += 5)
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{
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for (int y = -10; y <= 10; y += 5)
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@@ -101,6 +100,7 @@ void display()
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*/
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glColor3f(1.0f, 1.0f, 1.0f);
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heightmap->Draw();
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glutSwapBuffers();
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@@ -176,7 +176,7 @@ int main(int argc, char* argv[])
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memset(keys, 0, sizeof(keys));
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_LIGHTING);
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//glEnable(GL_LIGHTING);
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glEnable(GL_LIGHT0);
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glutIdleFunc(idle);
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@@ -186,7 +186,7 @@ int main(int argc, char* argv[])
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glutKeyboardUpFunc(keyboardUp);
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glutPassiveMotionFunc(mousePassiveMotion);
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heightmap = new HeightMap("worlds/HMCSHeightmap.gif");
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heightmap = new HeightMap("worlds/hell.png");
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cubeVertices.push_back(Vertex{ -1, -1, -1, 0,0,1, 1,1,1,1 });
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cubeVertices.push_back(Vertex{ -1, 1, -1, 0,0,1, 1,1,1,1 });
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After Width: | Height: | Size: 257 KiB |
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