Added heightmap loading
This commit is contained in:
@@ -0,0 +1,51 @@
|
||||
#include "HeightMap.h"
|
||||
#include "stb_image.h"
|
||||
|
||||
#include <GL/freeglut.h>
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
|
||||
HeightMap::HeightMap(const std::string &file)
|
||||
{
|
||||
int bpp;
|
||||
unsigned char* imgData = stbi_load(file.c_str(), &width, &height, &bpp, 4);
|
||||
|
||||
for (int h = 0; h < height; h++)
|
||||
{
|
||||
for (int w = 0; w < width; w++)
|
||||
{
|
||||
int offsets[4][2] = { { 0, 0 },{ 1, 0 },{ 1, 1 },{ 0, 1 } };
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
float height = ((float)imgData[((h + offsets[i][0]) + (w + offsets[i][1]) * width) * 4]);
|
||||
height = (height / 256.0f) * 100.0f;
|
||||
|
||||
vertices.push_back(Vertex{ (float)(h + offsets[i][0]), height, (float)(w + offsets[i][1]),
|
||||
0, 1, 0,
|
||||
h*0.1f, (w*0.f) + offsets[i][1] });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
stbi_image_free(imgData);
|
||||
}
|
||||
|
||||
HeightMap::~HeightMap()
|
||||
{
|
||||
}
|
||||
|
||||
void HeightMap::Draw()
|
||||
{
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
//glEnableClientState(GL_COLOR_ARRAY);
|
||||
//glEnableClientState(GL_NORMAL_ARRAY);
|
||||
|
||||
glVertexPointer(3, GL_FLOAT, sizeof(Vertex), ((float*)vertices.data()) + 0);
|
||||
//glNormalPointer(GL_FLOAT, sizeof(Vertex), ((float*)cubeVertices.data()) + 3);
|
||||
//glColorPointer(4, GL_FLOAT, sizeof(Vertex), ((float*)cubeVertices.data()) + 6);
|
||||
glDrawArrays(GL_QUADS, 0, vertices.size());
|
||||
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
//glDisableClientState(GL_COLOR_ARRAY);
|
||||
//glDisableClientState(GL_NORMAL_ARRAY);
|
||||
}
|
||||
@@ -0,0 +1,31 @@
|
||||
#pragma once
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
class HeightMap
|
||||
{
|
||||
private:
|
||||
int height;
|
||||
int width;
|
||||
public:
|
||||
HeightMap(const std::string &file);
|
||||
~HeightMap();
|
||||
|
||||
void Draw();
|
||||
|
||||
struct Vertex {
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
|
||||
float normalX;
|
||||
float normalY;
|
||||
float normalZ;
|
||||
|
||||
float texX;
|
||||
float texY;
|
||||
};
|
||||
|
||||
std::vector<Vertex> vertices;
|
||||
};
|
||||
|
||||
+27
-7
@@ -4,18 +4,22 @@
|
||||
#include <cmath>
|
||||
#include <vector>
|
||||
|
||||
#define STB_IMAGE_IMPLEMENTATION
|
||||
#include "stb_image.h"
|
||||
#include "ObjModel.h"
|
||||
#include "HeightMap.h"
|
||||
|
||||
float lastFrameTime = 0;
|
||||
|
||||
int width, height;
|
||||
|
||||
int currentModel = 0;
|
||||
vector<ObjModel*> models;
|
||||
HeightMap *heightmap;
|
||||
|
||||
struct Camera
|
||||
{
|
||||
float posX = 0;
|
||||
float posY = -4;
|
||||
float posZ = 0;
|
||||
float rotX = 0;
|
||||
float rotY = 0;
|
||||
} camera;
|
||||
@@ -59,13 +63,13 @@ void display()
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
gluPerspective(60.0f, (float)width/height, 0.1, 30);
|
||||
gluPerspective(60.0f, (float)width/height, 0.1, 5000);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
glRotatef(camera.rotX, 1, 0, 0);
|
||||
glRotatef(camera.rotY, 0, 1, 0);
|
||||
glTranslatef(camera.posX, 0, camera.posY);
|
||||
glTranslatef(camera.posX, camera.posZ, camera.posY);
|
||||
|
||||
float pos[4] = { 0.5, 1, -1, 0 };
|
||||
glLightfv(GL_LIGHT0, GL_POSITION, pos);
|
||||
@@ -79,6 +83,7 @@ void display()
|
||||
glVertex3f(-15, -1, 15);
|
||||
glEnd();
|
||||
|
||||
/*
|
||||
for (int x = -10; x <= 10; x += 5)
|
||||
{
|
||||
for (int y = -10; y <= 10; y += 5)
|
||||
@@ -90,6 +95,14 @@ void display()
|
||||
}
|
||||
}
|
||||
|
||||
glColor3f(0.1f, 1.0f, 1.0f);
|
||||
|
||||
models[currentModel]->draw();
|
||||
|
||||
*/
|
||||
|
||||
heightmap->Draw();
|
||||
|
||||
glutSwapBuffers();
|
||||
}
|
||||
|
||||
@@ -99,17 +112,24 @@ void move(float angle, float fac)
|
||||
camera.posY += (float)sin((camera.rotY + angle) / 180 * M_PI) * fac;
|
||||
}
|
||||
|
||||
void moveVert(float angle, float fac)
|
||||
{
|
||||
camera.posZ += angle * fac;
|
||||
}
|
||||
|
||||
void idle()
|
||||
{
|
||||
float frameTime = glutGet(GLUT_ELAPSED_TIME)/1000.0f;
|
||||
float deltaTime = frameTime - lastFrameTime;
|
||||
lastFrameTime = frameTime;
|
||||
|
||||
const float speed = 3;
|
||||
const float speed = 50;
|
||||
if (keys['a']) move(0, deltaTime*speed);
|
||||
if (keys['d']) move(180, deltaTime*speed);
|
||||
if (keys['w']) move(90, deltaTime*speed);
|
||||
if (keys['s']) move(270, deltaTime*speed);
|
||||
if (keys['q']) moveVert(1, deltaTime*speed);
|
||||
if (keys['e']) moveVert(-1, deltaTime*speed);
|
||||
|
||||
glutPostRedisplay();
|
||||
}
|
||||
@@ -166,7 +186,7 @@ int main(int argc, char* argv[])
|
||||
glutKeyboardUpFunc(keyboardUp);
|
||||
glutPassiveMotionFunc(mousePassiveMotion);
|
||||
|
||||
|
||||
heightmap = new HeightMap("worlds/HMCSHeightmap.gif");
|
||||
|
||||
cubeVertices.push_back(Vertex{ -1, -1, -1, 0,0,1, 1,1,1,1 });
|
||||
cubeVertices.push_back(Vertex{ -1, 1, -1, 0,0,1, 1,1,1,1 });
|
||||
@@ -199,7 +219,7 @@ int main(int argc, char* argv[])
|
||||
cubeVertices.push_back(Vertex{ 1, 1, -1, 1,0,0, 1,1,1,1 });
|
||||
|
||||
|
||||
|
||||
models.push_back(new ObjModel("models/ship/shipA_OBJ.obj"));
|
||||
|
||||
glutWarpPointer(width / 2, height / 2);
|
||||
|
||||
|
||||
@@ -150,10 +150,12 @@
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="HeightMap.cpp" />
|
||||
<ClCompile Include="Main.cpp" />
|
||||
<ClCompile Include="ObjModel.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="HeightMap.h" />
|
||||
<ClInclude Include="ObjModel.h" />
|
||||
<ClInclude Include="stb_image.h" />
|
||||
</ItemGroup>
|
||||
|
||||
@@ -21,6 +21,9 @@
|
||||
<ClCompile Include="ObjModel.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="HeightMap.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="ObjModel.h">
|
||||
@@ -29,5 +32,8 @@
|
||||
<ClInclude Include="stb_image.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="HeightMap.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 3.0 MiB |
Binary file not shown.
@@ -0,0 +1,18 @@
|
||||
# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
|
||||
# File Created: 04.05.2010 13:43:14
|
||||
|
||||
newmtl shipA_mat
|
||||
Ns 10.0000
|
||||
Ni 1.5000
|
||||
d 1.0000
|
||||
Tr 0.0000
|
||||
Tf 1.0000 1.0000 1.0000
|
||||
illum 2
|
||||
Ka 0.0000 0.0000 0.0000
|
||||
Kd 0.5880 0.5880 0.5880
|
||||
Ks 0.0000 0.0000 0.0000
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
map_Ka s_1024_C.tga
|
||||
map_Kd s_1024_C.tga
|
||||
map_Ke s_1024_I.tga
|
||||
map_bump s_1024_N.tga
|
||||
File diff suppressed because it is too large
Load Diff
Binary file not shown.
|
After Width: | Height: | Size: 163 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 23 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 3.2 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 60 KiB |
Reference in New Issue
Block a user