Added camera zoom
This commit is contained in:
+11
-4
@@ -16,6 +16,7 @@ float rotation = 0;
|
||||
float keyrotationx = 0;
|
||||
float keyrotationy = 0;
|
||||
float changelocation = 0;
|
||||
float camerazoom = 5;
|
||||
float color = 0;
|
||||
int width = 800;
|
||||
int height = 600;
|
||||
@@ -77,14 +78,16 @@ void display()
|
||||
//overlay
|
||||
set_view(1);
|
||||
std::string str0 = "FPS: " + std::to_string(fps);
|
||||
std::string str1 = "Wireframe: " + std::string(wireframe ? "On" : "Off");
|
||||
std::string str2 = "Projectie: " + std::string(persp ? "Perspective" : "Ortho");
|
||||
std::string str3 = "Rotation: " + std::string(rotatec ? "On" : "Off");
|
||||
std::string str1 = "Wireframe: " + std::string(wireframe ? "On" : "Off") + " (L)";
|
||||
std::string str2 = "Projectie: " + std::string(persp ? "Perspective" : "Ortho") + " (SPC)";
|
||||
std::string str3 = "Rotation: " + std::string(rotatec ? "On" : "Off") + " (R)";
|
||||
std::string str4 = "Zoom: " + std::to_string(camerazoom) + " (+/-)";
|
||||
|
||||
draw_string(str0, 10, 30);
|
||||
draw_string(str1, 10, 60);
|
||||
draw_string(str2, 10, 90);
|
||||
draw_string(str3, 10, 120);
|
||||
draw_string(str4, 10, 150);
|
||||
|
||||
frameCount++;
|
||||
|
||||
@@ -116,7 +119,7 @@ void set_view(int view)
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
gluLookAt(cos(cameraRot) * 5, 5, sin(cameraRot) * 5,
|
||||
gluLookAt(cos(cameraRot) * camerazoom, camerazoom, sin(cameraRot) * camerazoom,
|
||||
0, 0, 0,
|
||||
0, 1, 0);
|
||||
}
|
||||
@@ -160,6 +163,10 @@ void keyboard(unsigned char key, int x, int y)
|
||||
changelocation += 2.0f;
|
||||
else if (key == 101)
|
||||
changelocation -= 2.0f;
|
||||
else if (key == 43)
|
||||
camerazoom -= (camerazoom <= 1.7f ? 0 : 0.2f);
|
||||
else if (key == 45)
|
||||
camerazoom += (camerazoom >= 9.9f ? 0 : 0.2f);
|
||||
}
|
||||
|
||||
void specialkeyboard(int key, int x, int y)
|
||||
|
||||
Reference in New Issue
Block a user