Added the best cube (obvious)
This commit is contained in:
+99
-15
@@ -3,7 +3,14 @@
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using namespace std;
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/* Prototypes */
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void obj_flag(void);
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void obj_cube(void);
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void obj_cube2(void);
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float rotation = 0;
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int width = 800;
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int height = 600;
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void display()
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{
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@@ -12,7 +19,7 @@ void display()
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluPerspective(90, 1, 0.5f, 20.0f);
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gluPerspective(90, (float)width/height, 0.5f, 20.0f);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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@@ -21,20 +28,9 @@ void display()
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0, 1, 0);
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glRotatef(rotation, 0, 1, 0);
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glRotatef(rotation/2, 0, 0, 1);
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glBegin(GL_TRIANGLES);
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glColor3f(1.0f, 0.7f, 1.0f);
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glVertex3f(0, 0, 0);
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glVertex3f(0, 1, 0);
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glVertex3f(1, 1, 0);
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glEnd();
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glBegin(GL_TRIANGLES);
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glColor3f(0.1,1,0.1);
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glVertex3f(0, 0, 0);
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glVertex3f(1, 1, 0);
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glVertex3f(1, 0, 0);
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glEnd();
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obj_cube();
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glutSwapBuffers();
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}
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@@ -51,18 +47,106 @@ void keyboard(unsigned char key, int x, int y)
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exit(0);
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}
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void resize(int w, int h)
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{
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width = w;
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height = w;
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}
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int main(int argc, char *argv[])
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{
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glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
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glutInitWindowSize(800, 600);
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glutInitWindowSize(width, height);
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glutInit(&argc, argv);
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glutCreateWindow("Hello World");
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glEnable(GL_DEPTH_TEST);
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glutDisplayFunc(display);
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glutIdleFunc(idle);
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glutKeyboardFunc(keyboard);
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glutReshapeFunc(resize);
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glutMainLoop();
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return 0;
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}
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void obj_cube()
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{
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//Side 1 : Green
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glBegin(GL_QUADS);
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glColor3f(0.0f, 1.0f, 0.0f);
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glVertex3f(-1, -1, -1);
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glVertex3f(-1, 1, -1);
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glColor3f(0.5f, 1.0f, 0.5f);
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glVertex3f(1, 1, -1);
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glVertex3f(1, -1, -1);
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glEnd();
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//Side 2 : Red
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glBegin(GL_QUADS);
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glColor3f(1.0f, 0.0f, 0.0f);
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glVertex3f(-1, -1, 1);
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glVertex3f(-1, 1, 1);
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glColor3f(1.0f, 0.5f, 0.5f);
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glVertex3f(1, 1, 1);
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glVertex3f(1, -1, 1);
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glEnd();
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//Side 3 : Blue
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glBegin(GL_QUADS);
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glColor3f(0.0f, 0.0f, 1.0f);
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glVertex3f(-1, -1, -1);
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glVertex3f(-1, -1, 1);
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glColor3f(0.5f, 0.5f, 1.0f);
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glVertex3f(-1, 1, 1);
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glVertex3f(-1, 1, -1);
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glEnd();
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//Side 4 : Yellow
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glBegin(GL_QUADS);
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glColor3f(1.0f, 1.0f, 0.0f);
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glVertex3f(1, -1, -1);
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glVertex3f(1, -1, 1);
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glColor3f(1.0f, 1.0f, 0.5f);
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glVertex3f(1, 1, 1);
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glVertex3f(1, 1, -1);
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glEnd();
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//Side 5 : Purple
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glBegin(GL_QUADS);
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glColor3f(1.0f, 0.0f, 1.0f);
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glVertex3f(-1, -1, -1);
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glVertex3f(-1, -1, 1);
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glColor3f(1.0f, 0.5f, 1.0f);
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glVertex3f(1, -1, 1);
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glVertex3f(1, -1, -1);
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glEnd();
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//Side 6 : Light blue
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glBegin(GL_QUADS);
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glColor3f(0.0f, 1.0f, 1.0f);
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glVertex3f(-1, 1, -1);
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glVertex3f(-1, 1, 1);
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glColor3f(0.5f, 1.0f, 1.0f);
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glVertex3f(1, 1, 1);
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glVertex3f(1, 1, -1);
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glEnd();
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}
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void obj_flag()
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{
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glBegin(GL_TRIANGLES);
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glColor3f(1.0f, 0.7f, 1.0f);
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glVertex3f(0, 0, 0);
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glVertex3f(0, 1, 0);
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glVertex3f(1, 1, 0);
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glEnd();
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glBegin(GL_TRIANGLES);
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glColor3f(0.1, 1, 0.1);
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glVertex3f(0, 0, 0);
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glVertex3f(1, 1, 0);
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glVertex3f(1, 0, 0);
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glEnd();
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}
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