nog een cube

This commit is contained in:
Bluepr1nt
2016-04-21 12:27:46 +02:00
parent fef2e0ed74
commit 48abe06965
+94 -15
View File
@@ -2,7 +2,7 @@
#include <GL/freeglut.h>
using namespace std;
void obj_cube2(void);
float rotation = 0;
void display()
@@ -21,20 +21,8 @@ void display()
0, 1, 0);
glRotatef(rotation, 0, 1, 0);
glBegin(GL_TRIANGLES);
glColor3f(1.0f, 0.7f, 1.0f);
glVertex3f(0, 0, 0);
glVertex3f(0, 1, 0);
glVertex3f(1, 1, 0);
glEnd();
glBegin(GL_TRIANGLES);
glColor3f(0.1,1,0.1);
glVertex3f(0, 0, 0);
glVertex3f(1, 1, 0);
glVertex3f(1, 0, 0);
glEnd();
glRotatef(rotation/2, 0, 0, 1);
obj_cube2();
glutSwapBuffers();
}
@@ -58,6 +46,7 @@ int main(int argc, char *argv[])
glutInit(&argc, argv);
glutCreateWindow("Hello World");
glEnable(GL_DEPTH_TEST);
glutDisplayFunc(display);
glutIdleFunc(idle);
@@ -65,4 +54,94 @@ int main(int argc, char *argv[])
glutMainLoop();
return 0;
}
void obj_cube2()
{
glBegin(GL_TRIANGLES);
glColor3f(1.0f, 0.7f, 1.0f);
glVertex3f(0, 0, 0);
glColor3f(0.5, 1, 0.1);
glVertex3f(0, 1, 0);
glVertex3f(1, 1, 0);
glEnd();
glBegin(GL_TRIANGLES);
glColor3f(0.1, 1, 0.1);
glVertex3f(0, 0, 0);
glVertex3f(1, 1, 0);
glColor3f(0.1, 1, 0.1);
glVertex3f(1, 0, 0);
glEnd();
glBegin(GL_TRIANGLES);
glColor3f(0.1, 0.5, 0.1);
glVertex3f(1, 1, 0);
glVertex3f(1, 0, 0);
glVertex3f(1, 1, 1);
glEnd();
glBegin(GL_TRIANGLES);
glColor3f(0.1, 0.5, 0.5);
glVertex3f(1, 0, 1);
glVertex3f(1, 0, 0);
glVertex3f(1, 1, 1);
glEnd();
glBegin(GL_TRIANGLES);
glColor3f(0.1, 0.1, 0.1);
glVertex3f(0, 0, 0);
glVertex3f(1, 0, 0);
glVertex3f(1, 0, 1);
glEnd();
glBegin(GL_TRIANGLES);
glColor3f(0.5, 0.1, 0.1);
glVertex3f(0, 0, 0);
glVertex3f(0, 0, 1);
glVertex3f(1, 0, 1);
glEnd();
glBegin(GL_TRIANGLES);
glColor3f(0.5, 0.1, 0.5);
glVertex3f(0, 0, 0);
glVertex3f(0, 1, 0);
glVertex3f(0, 1, 1);
glEnd();
glBegin(GL_TRIANGLES);
glColor3f(0.5, 0.5, 0.5);
glVertex3f(0, 0, 0);
glVertex3f(0, 0, 1);
glVertex3f(0, 1, 1);
glEnd();
glBegin(GL_TRIANGLES);
glColor3f(0.5, 1, 0.5);
glVertex3f(1, 1, 1);
glVertex3f(0, 0, 1);
glVertex3f(0, 1, 1);
glEnd();
glBegin(GL_TRIANGLES);
glColor3f(1, 1, 0.5);
glVertex3f(1, 1, 1);
glVertex3f(0, 1, 0);
glVertex3f(0, 1, 1);
glEnd();
glBegin(GL_TRIANGLES);
glColor3f(1, 1, 1);
glVertex3f(1, 1, 1);
glVertex3f(1, 1, 0);
glVertex3f(0, 1, 0);
glEnd();
glBegin(GL_TRIANGLES);
glColor3f(1, 0.3, 0.8);
glVertex3f(1, 1, 1);
glVertex3f(0, 0, 1);
glVertex3f(1, 0, 1);
glEnd();
}