Added heightmap loading
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+27
-7
@@ -4,18 +4,22 @@
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#include <cmath>
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#include <vector>
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#define STB_IMAGE_IMPLEMENTATION
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#include "stb_image.h"
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#include "ObjModel.h"
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#include "HeightMap.h"
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float lastFrameTime = 0;
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int width, height;
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int currentModel = 0;
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vector<ObjModel*> models;
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HeightMap *heightmap;
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struct Camera
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{
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float posX = 0;
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float posY = -4;
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float posZ = 0;
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float rotX = 0;
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float rotY = 0;
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} camera;
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@@ -59,13 +63,13 @@ void display()
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluPerspective(60.0f, (float)width/height, 0.1, 30);
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gluPerspective(60.0f, (float)width/height, 0.1, 5000);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glRotatef(camera.rotX, 1, 0, 0);
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glRotatef(camera.rotY, 0, 1, 0);
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glTranslatef(camera.posX, 0, camera.posY);
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glTranslatef(camera.posX, camera.posZ, camera.posY);
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float pos[4] = { 0.5, 1, -1, 0 };
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glLightfv(GL_LIGHT0, GL_POSITION, pos);
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@@ -79,6 +83,7 @@ void display()
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glVertex3f(-15, -1, 15);
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glEnd();
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/*
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for (int x = -10; x <= 10; x += 5)
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{
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for (int y = -10; y <= 10; y += 5)
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@@ -90,6 +95,14 @@ void display()
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}
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}
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glColor3f(0.1f, 1.0f, 1.0f);
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models[currentModel]->draw();
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*/
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heightmap->Draw();
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glutSwapBuffers();
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}
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@@ -99,17 +112,24 @@ void move(float angle, float fac)
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camera.posY += (float)sin((camera.rotY + angle) / 180 * M_PI) * fac;
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}
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void moveVert(float angle, float fac)
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{
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camera.posZ += angle * fac;
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}
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void idle()
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{
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float frameTime = glutGet(GLUT_ELAPSED_TIME)/1000.0f;
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float deltaTime = frameTime - lastFrameTime;
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lastFrameTime = frameTime;
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const float speed = 3;
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const float speed = 50;
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if (keys['a']) move(0, deltaTime*speed);
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if (keys['d']) move(180, deltaTime*speed);
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if (keys['w']) move(90, deltaTime*speed);
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if (keys['s']) move(270, deltaTime*speed);
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if (keys['q']) moveVert(1, deltaTime*speed);
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if (keys['e']) moveVert(-1, deltaTime*speed);
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glutPostRedisplay();
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}
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@@ -166,7 +186,7 @@ int main(int argc, char* argv[])
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glutKeyboardUpFunc(keyboardUp);
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glutPassiveMotionFunc(mousePassiveMotion);
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heightmap = new HeightMap("worlds/HMCSHeightmap.gif");
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cubeVertices.push_back(Vertex{ -1, -1, -1, 0,0,1, 1,1,1,1 });
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cubeVertices.push_back(Vertex{ -1, 1, -1, 0,0,1, 1,1,1,1 });
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@@ -199,7 +219,7 @@ int main(int argc, char* argv[])
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cubeVertices.push_back(Vertex{ 1, 1, -1, 1,0,0, 1,1,1,1 });
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models.push_back(new ObjModel("models/ship/shipA_OBJ.obj"));
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glutWarpPointer(width / 2, height / 2);
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