Files

109 lines
2.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Rasterizer
{
struct Matrix
{
float[,] data;
private Matrix(int size = 4)
{
data = new float[size, size];
}
public static Matrix identity()
{
Matrix m = new Matrix(4);
m.data[0,0] = 1;
m.data[1,1] = 1;
m.data[2,2] = 1;
m.data[3,3] = 1;
return m;
}
public static Matrix perspective(float fovy, float aspect, float zNear, float zFar)
{
Matrix m = new Matrix(4);
m.data[0, 0] = (float)((1 / Math.Tan(fovy / 2)) / aspect);
m.data[1, 1] = (float)(1 / Math.Tan(fovy / 2));
m.data[2, 2] = (float)(zFar/(zFar - zNear));
m.data[2, 3] = -1;
m.data[3, 2] = (float)((zNear * zFar) / (zFar - zNear) );
return m;
}
public static Matrix rotation(float angle, Vector3 axis)
{
Matrix m = Matrix.identity();
float c = (float) Math.Cos((double) angle);
float s = (float) Math.Sin((double) angle);
m.data[0, 0] = (float) Math.Pow(axis.x, 2) * (1 - c) + c;
m.data[0, 1] = axis.x * axis.y * (1 - c) - axis.z * s;
m.data[0, 2] = axis.x * axis.z * (1 - c) - axis.y * s;
m.data[1, 0] = axis.x * axis.y * (1 - c) + axis.z * s;
m.data[1, 1] = (float)Math.Pow(axis.y, 2) * (1 - c) + c;
m.data[1, 2] = axis.y * axis.z * (1 - c) + axis.x * s;
m.data[2, 0] = axis.x * axis.z * (1 - c) + axis.y * s;
m.data[2, 1] = axis.y * axis.z * (1 - c) - axis.x * s;
m.data[2, 2] = (float)Math.Pow(axis.z, 2) * (1 - c) + c;
return m;
}
public static Matrix translate(Vector3 offset)
{
Matrix m = Matrix.identity();
for(int i = 0; i < 3; i++)
{
m.data[i, 3] = offset.data[i];
}
return m;
}
public static Vector3 operator * (Matrix mat, Vector3 vec)
{
Vector3 v = new Vector3(0,0,0);
for(int i = 0; i < 4; i++)
{
v.data[i] = 0;
for(int p = 0; p < 4; p++)
{
v.data[i] += mat.data[i, p] * vec.data[p];
}
}
return v;
}
public static Matrix operator * (Matrix mat1, Matrix mat2)
{
Matrix m = Matrix.identity();
for (int i = 0; i < 4; i++)
{
for (int p = 0; p < 4; p++)
{
m.data[i, p] = 0;
for (int q = 0; q < 4; q++)
{
m.data[i, p] += mat1.data[i, q] * mat2.data[q, p];
}
}
}
return m;
}
}
}