Added Rasterizer and first OpenGL project
This commit is contained in:
@@ -0,0 +1,46 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 14
|
||||
VisualStudioVersion = 14.0.24720.0
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "OpenGL1", "OpenGL1\OpenGL1.vcxproj", "{D5EB815D-142C-4A10-B69D-A4B326B079FC}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Rasterizer", "Rasterizer\Rasterizer.csproj", "{ED0523E4-4D43-4F82-AA49-E878B53A0631}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|Any CPU = Release|Any CPU
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{D5EB815D-142C-4A10-B69D-A4B326B079FC}.Debug|Any CPU.ActiveCfg = Debug|Win32
|
||||
{D5EB815D-142C-4A10-B69D-A4B326B079FC}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{D5EB815D-142C-4A10-B69D-A4B326B079FC}.Debug|x64.Build.0 = Debug|x64
|
||||
{D5EB815D-142C-4A10-B69D-A4B326B079FC}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{D5EB815D-142C-4A10-B69D-A4B326B079FC}.Debug|x86.Build.0 = Debug|Win32
|
||||
{D5EB815D-142C-4A10-B69D-A4B326B079FC}.Release|Any CPU.ActiveCfg = Release|Win32
|
||||
{D5EB815D-142C-4A10-B69D-A4B326B079FC}.Release|x64.ActiveCfg = Release|x64
|
||||
{D5EB815D-142C-4A10-B69D-A4B326B079FC}.Release|x64.Build.0 = Release|x64
|
||||
{D5EB815D-142C-4A10-B69D-A4B326B079FC}.Release|x86.ActiveCfg = Release|Win32
|
||||
{D5EB815D-142C-4A10-B69D-A4B326B079FC}.Release|x86.Build.0 = Release|Win32
|
||||
{ED0523E4-4D43-4F82-AA49-E878B53A0631}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{ED0523E4-4D43-4F82-AA49-E878B53A0631}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{ED0523E4-4D43-4F82-AA49-E878B53A0631}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{ED0523E4-4D43-4F82-AA49-E878B53A0631}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{ED0523E4-4D43-4F82-AA49-E878B53A0631}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{ED0523E4-4D43-4F82-AA49-E878B53A0631}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{ED0523E4-4D43-4F82-AA49-E878B53A0631}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{ED0523E4-4D43-4F82-AA49-E878B53A0631}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{ED0523E4-4D43-4F82-AA49-E878B53A0631}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{ED0523E4-4D43-4F82-AA49-E878B53A0631}.Release|x64.Build.0 = Release|Any CPU
|
||||
{ED0523E4-4D43-4F82-AA49-E878B53A0631}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{ED0523E4-4D43-4F82-AA49-E878B53A0631}.Release|x86.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
@@ -0,0 +1,149 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{D5EB815D-142C-4A10-B69D-A4B326B079FC}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<RootNamespace>OpenGL1</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v140</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v140</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v140</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v140</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,17 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<configuration>
|
||||
<startup>
|
||||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5.2" />
|
||||
</startup>
|
||||
</configuration>
|
||||
Generated
+147
@@ -0,0 +1,147 @@
|
||||
namespace Rasterizer
|
||||
{
|
||||
partial class Form1
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
this.timer1 = new System.Windows.Forms.Timer(this.components);
|
||||
this.button1 = new System.Windows.Forms.Button();
|
||||
this.button2 = new System.Windows.Forms.Button();
|
||||
this.button3 = new System.Windows.Forms.Button();
|
||||
this.button4 = new System.Windows.Forms.Button();
|
||||
this.button5 = new System.Windows.Forms.Button();
|
||||
this.numericUpDown1 = new System.Windows.Forms.NumericUpDown();
|
||||
((System.ComponentModel.ISupportInitialize)(this.numericUpDown1)).BeginInit();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// timer1
|
||||
//
|
||||
this.timer1.Enabled = true;
|
||||
this.timer1.Interval = 2;
|
||||
this.timer1.Tick += new System.EventHandler(this.timer1_Tick);
|
||||
//
|
||||
// button1
|
||||
//
|
||||
this.button1.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.button1.Location = new System.Drawing.Point(0, 484);
|
||||
this.button1.Name = "button1";
|
||||
this.button1.Size = new System.Drawing.Size(75, 23);
|
||||
this.button1.TabIndex = 0;
|
||||
this.button1.Text = "Kubus";
|
||||
this.button1.UseVisualStyleBackColor = true;
|
||||
this.button1.Click += new System.EventHandler(this.button1_Click);
|
||||
//
|
||||
// button2
|
||||
//
|
||||
this.button2.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.button2.Location = new System.Drawing.Point(81, 484);
|
||||
this.button2.Name = "button2";
|
||||
this.button2.Size = new System.Drawing.Size(75, 23);
|
||||
this.button2.TabIndex = 1;
|
||||
this.button2.Text = "Kegel";
|
||||
this.button2.UseVisualStyleBackColor = true;
|
||||
this.button2.Click += new System.EventHandler(this.button2_Click);
|
||||
//
|
||||
// button3
|
||||
//
|
||||
this.button3.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.button3.Location = new System.Drawing.Point(243, 484);
|
||||
this.button3.Name = "button3";
|
||||
this.button3.Size = new System.Drawing.Size(75, 23);
|
||||
this.button3.TabIndex = 2;
|
||||
this.button3.Text = "Bol";
|
||||
this.button3.UseVisualStyleBackColor = true;
|
||||
this.button3.Click += new System.EventHandler(this.button3_Click);
|
||||
//
|
||||
// button4
|
||||
//
|
||||
this.button4.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.button4.Location = new System.Drawing.Point(162, 484);
|
||||
this.button4.Name = "button4";
|
||||
this.button4.Size = new System.Drawing.Size(75, 23);
|
||||
this.button4.TabIndex = 3;
|
||||
this.button4.Text = "Cilinder";
|
||||
this.button4.UseVisualStyleBackColor = true;
|
||||
this.button4.Click += new System.EventHandler(this.button4_Click);
|
||||
//
|
||||
// button5
|
||||
//
|
||||
this.button5.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.button5.Location = new System.Drawing.Point(660, 484);
|
||||
this.button5.Name = "button5";
|
||||
this.button5.Size = new System.Drawing.Size(75, 23);
|
||||
this.button5.TabIndex = 5;
|
||||
this.button5.Text = "Toepassen";
|
||||
this.button5.UseVisualStyleBackColor = true;
|
||||
this.button5.Click += new System.EventHandler(this.button5_Click);
|
||||
//
|
||||
// numericUpDown1
|
||||
//
|
||||
this.numericUpDown1.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.numericUpDown1.Location = new System.Drawing.Point(534, 484);
|
||||
this.numericUpDown1.Maximum = new decimal(new int[] {
|
||||
10000,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.numericUpDown1.Name = "numericUpDown1";
|
||||
this.numericUpDown1.RightToLeft = System.Windows.Forms.RightToLeft.No;
|
||||
this.numericUpDown1.Size = new System.Drawing.Size(120, 20);
|
||||
this.numericUpDown1.TabIndex = 6;
|
||||
//
|
||||
// Form1
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(747, 509);
|
||||
this.Controls.Add(this.numericUpDown1);
|
||||
this.Controls.Add(this.button5);
|
||||
this.Controls.Add(this.button4);
|
||||
this.Controls.Add(this.button3);
|
||||
this.Controls.Add(this.button2);
|
||||
this.Controls.Add(this.button1);
|
||||
this.Name = "Form1";
|
||||
this.Text = "Form1";
|
||||
this.Load += new System.EventHandler(this.Form1_Load);
|
||||
this.Paint += new System.Windows.Forms.PaintEventHandler(this.Form1_Paint);
|
||||
((System.ComponentModel.ISupportInitialize)(this.numericUpDown1)).EndInit();
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
private System.Windows.Forms.Timer timer1;
|
||||
private System.Windows.Forms.Button button1;
|
||||
private System.Windows.Forms.Button button2;
|
||||
private System.Windows.Forms.Button button3;
|
||||
private System.Windows.Forms.Button button4;
|
||||
private System.Windows.Forms.Button button5;
|
||||
private System.Windows.Forms.NumericUpDown numericUpDown1;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,245 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Rasterizer
|
||||
{
|
||||
|
||||
public partial class Form1 : Form
|
||||
{
|
||||
TextureBrush myBrush;
|
||||
int dots = 48;
|
||||
int buttonPressed = 0;
|
||||
|
||||
|
||||
public Form1()
|
||||
{
|
||||
InitializeComponent();
|
||||
this.DoubleBuffered = true;
|
||||
|
||||
|
||||
}
|
||||
List<Vector3> vertices = new List<Vector3>();
|
||||
List<Tuple<List<int>, Color>> polygons = new List<Tuple<List<int>, Color>>();
|
||||
float rotation;
|
||||
|
||||
private void Form1_Load(object sender, EventArgs e)
|
||||
{
|
||||
//Create_Cube();
|
||||
//myBrush = new TextureBrush(new Bitmap(@"C: \Users\kenny\Downloads\MTIwNjA4NjMzOTU5NTgxMTk2.bmp"), System.Drawing.Drawing2D.WrapMode.Tile);
|
||||
}
|
||||
|
||||
private void Create_Cube()
|
||||
{
|
||||
vertices.Clear();
|
||||
polygons.Clear();
|
||||
vertices.Add(new Vector3(-1, -1, -1));
|
||||
vertices.Add(new Vector3(1, -1, -1));
|
||||
vertices.Add(new Vector3(1, 1, -1));
|
||||
vertices.Add(new Vector3(-1, 1, -1));
|
||||
vertices.Add(new Vector3(-1, -1, 1));
|
||||
vertices.Add(new Vector3(1, -1, 1));
|
||||
vertices.Add(new Vector3(1, 1, 1));
|
||||
vertices.Add(new Vector3(-1, 1, 1));
|
||||
|
||||
polygons.Add(new Tuple<List<int>, Color>(new List<int>() { 0, 1, 2, 3 }, Color.Green));
|
||||
polygons.Add(new Tuple<List<int>, Color>(new List<int>() { 4, 5, 6, 7 }, Color.Green));
|
||||
polygons.Add(new Tuple<List<int>, Color>(new List<int>() { 0, 4, 5, 1 }, Color.Green));
|
||||
polygons.Add(new Tuple<List<int>, Color>(new List<int>() { 2, 6, 7, 3 }, Color.Green));
|
||||
}
|
||||
|
||||
//private void Create_Kegel()
|
||||
//{
|
||||
// //vertices.Clear();
|
||||
// vertices.Add(new Vector3(-1, 0, -1));
|
||||
// vertices.Add(new Vector3(0, 2, 0));
|
||||
// vertices.Add(new Vector3(1, 0, -1));
|
||||
// vertices.Add(new Vector3(-1, 0, 1));
|
||||
// vertices.Add(new Vector3(0, 2, 0));
|
||||
// vertices.Add(new Vector3(1, 0, 1));
|
||||
|
||||
// vertices.Add(new Vector3(-1, 0, 1));
|
||||
// vertices.Add(new Vector3(0, 2, 0));
|
||||
// vertices.Add(new Vector3(1, 0, 1));
|
||||
|
||||
// //vertices.Add(new Vector3(-1, 1, -1));
|
||||
// //vertices.Add(new Vector3(-1, -1, 1));
|
||||
// //vertices.Add(new Vector3(1, -1, 1));
|
||||
// //vertices.Add(new Vector3(1, 1, 1));
|
||||
// //vertices.Add(new Vector3(-1, 1, 1));
|
||||
|
||||
// polygons.Add(new List<int>() { 0, 1, 2 });
|
||||
// polygons.Add(new List<int>() { 3, 4, 5 });
|
||||
// polygons.Add(new List<int>() { 0, 3, 5, 2 });
|
||||
// //polygons.Add(new List<int>() { 2, 6, 7, 3 });
|
||||
//}
|
||||
|
||||
private void Create_Pin()
|
||||
{
|
||||
vertices.Clear();
|
||||
polygons.Clear();
|
||||
for (int i = 0; i < dots; i++)
|
||||
{
|
||||
vertices.Add(new Vector3((float)Math.Cos(i * ((360.0f / dots)/180 * Math.PI)), (float)Math.Sin(i * ((360.0f / dots)/180 * Math.PI)), (float)0));
|
||||
polygons.Add(new Tuple<List<int>, Color>(new List<int>() { i,(i+1) % dots }, Color.Blue));
|
||||
}
|
||||
vertices.Add(new Vector3(0, 0, 2));
|
||||
for(int t =0; t<dots;t++)
|
||||
{
|
||||
polygons.Add(new Tuple<List<int>, Color>(new List<int>() { t, dots}, Color.Blue));
|
||||
}
|
||||
}
|
||||
|
||||
private void Create_Buis()
|
||||
{
|
||||
vertices.Clear();
|
||||
polygons.Clear();
|
||||
for (int k = 0; k < 2; k++)
|
||||
{
|
||||
for (int i = 0; i < dots ; i++)
|
||||
{
|
||||
vertices.Add(new Vector3((float)Math.Cos(i * ((360.0f/ dots) / 180 * Math.PI)), (float)Math.Sin(i * ((360.0f/ dots) / 180 * Math.PI)), (float)k));
|
||||
polygons.Add(new Tuple<List<int>, Color>(new List<int>() { i, (i + 1)% dots }, Color.Blue));
|
||||
polygons.Add(new Tuple<List<int>, Color>(new List<int>() { i+dots, (i + 1) % dots +dots }, Color.Blue));
|
||||
}
|
||||
}
|
||||
for (int t = 0; t < dots; t++)
|
||||
{
|
||||
polygons.Add(new Tuple<List<int>, Color>(new List<int>() { t, t+dots }, Color.Blue));
|
||||
}
|
||||
}
|
||||
|
||||
private void Create_Bol()
|
||||
{
|
||||
vertices.Clear();
|
||||
polygons.Clear();
|
||||
int slices = dots;
|
||||
int stacks = dots;
|
||||
for(int stack = 0; stack < stacks; ++stack)
|
||||
{
|
||||
for(int slice = 0; slice < slices; ++slice)
|
||||
{
|
||||
double y = 2.0 * stack / stacks - 1.0;
|
||||
double r = Math.Sqrt(1 - Math.Pow(y, 2));
|
||||
double x = r * Math.Sin(2.0 * Math.PI * slice / slices);
|
||||
double z = r * Math.Cos(2.0 * Math.PI * slice / slices);
|
||||
vertices.Add(new Vector3((float)x, (float)y, (float)z));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void timer1_Tick(object sender, EventArgs e)
|
||||
{
|
||||
rotation += 0.01f;
|
||||
Invalidate();
|
||||
}
|
||||
|
||||
private void Form1_Paint(object sender, PaintEventArgs e)
|
||||
{
|
||||
var g = e.Graphics;
|
||||
g.Clear(Color.Black);
|
||||
g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
|
||||
Pen pen = new Pen(Color.PaleVioletRed, 1);
|
||||
|
||||
Matrix m = Matrix.identity();
|
||||
|
||||
m = m * Matrix.perspective((float)(Math.PI / 2), (float)Width/Height, 0.1f, 20f);
|
||||
|
||||
m = m * Matrix.translate(new Vector3(0, 0, -3 + (float)Math.Cos(rotation*8)));
|
||||
|
||||
m = m * Matrix.rotation(rotation, new Vector3(0, 1, 0));
|
||||
m = m * Matrix.rotation((float)Math.Sin(rotation*4)*2, new Vector3(1, 0, 0));
|
||||
|
||||
foreach (Vector3 v in vertices)
|
||||
{
|
||||
Vector3 vect = new Vector3();
|
||||
vect = m * v;
|
||||
|
||||
vect.x = Width / 2 + vect.x / vect.z * Width / 2;
|
||||
vect.y = Height / 2 + vect.y / vect.z * Height / 2;
|
||||
|
||||
g.DrawRectangle(pen, vect.x - 5, vect.y - 5, 10, 10);
|
||||
}
|
||||
|
||||
pen = new Pen(Color.Aquamarine, 5);
|
||||
|
||||
foreach (var _polygon in polygons)
|
||||
{
|
||||
var polygon = _polygon.Item1;
|
||||
|
||||
Point[] points = new Point[polygon.Count];
|
||||
for (int p = 0; p < polygon.Count; p++)
|
||||
{
|
||||
int curr = polygon[p];
|
||||
int next = polygon[(p + 1) % polygon.Count];
|
||||
|
||||
Vector3 vect1 = m * vertices[curr];
|
||||
vect1.x = Width / 2 + vect1.x / vect1.z * Width / 2;
|
||||
vect1.y = Height / 2 + vect1.y / vect1.z * Height / 2;
|
||||
|
||||
Vector3 vect2 = m * vertices[next];
|
||||
vect2.x = Width / 2 + vect2.x / vect2.z * Width / 2;
|
||||
vect2.y = Height / 2 + vect2.y / vect2.z * Height / 2;
|
||||
|
||||
points[p] = new Point((int)vect1.x, (int)vect1.y);
|
||||
g.DrawLine(new Pen(_polygon.Item2,5), vect1.x, vect1.y, vect2.x, vect2.y);
|
||||
}
|
||||
|
||||
// g.FillPolygon(myBrush, points);
|
||||
}
|
||||
}
|
||||
|
||||
private void button1_Click(object sender, EventArgs e)
|
||||
{
|
||||
Create_Cube();
|
||||
buttonPressed = 0;
|
||||
}
|
||||
|
||||
private void button2_Click(object sender, EventArgs e)
|
||||
{
|
||||
Create_Pin();
|
||||
buttonPressed = 1;
|
||||
}
|
||||
|
||||
private void button4_Click(object sender, EventArgs e)
|
||||
{
|
||||
Create_Buis();
|
||||
buttonPressed = 2;
|
||||
}
|
||||
|
||||
private void button3_Click(object sender, EventArgs e)
|
||||
{
|
||||
Create_Bol();
|
||||
buttonPressed = 3;
|
||||
}
|
||||
|
||||
private void button5_Click(object sender, EventArgs e)
|
||||
{
|
||||
dots = (int) numericUpDown1.Value;
|
||||
if(buttonPressed==0)
|
||||
{
|
||||
Create_Cube();
|
||||
}
|
||||
else if (buttonPressed == 1)
|
||||
{
|
||||
Create_Pin();
|
||||
}
|
||||
else if (buttonPressed == 2)
|
||||
{
|
||||
Create_Buis();
|
||||
}
|
||||
else if (buttonPressed == 3)
|
||||
{
|
||||
Create_Bol();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,123 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="timer1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>10, 18</value>
|
||||
</metadata>
|
||||
</root>
|
||||
@@ -0,0 +1,108 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Rasterizer
|
||||
{
|
||||
struct Matrix
|
||||
{
|
||||
float[,] data;
|
||||
|
||||
private Matrix(int size = 4)
|
||||
{
|
||||
data = new float[size, size];
|
||||
}
|
||||
|
||||
public static Matrix identity()
|
||||
{
|
||||
Matrix m = new Matrix(4);
|
||||
m.data[0,0] = 1;
|
||||
m.data[1,1] = 1;
|
||||
m.data[2,2] = 1;
|
||||
m.data[3,3] = 1;
|
||||
return m;
|
||||
}
|
||||
|
||||
public static Matrix perspective(float fovy, float aspect, float zNear, float zFar)
|
||||
{
|
||||
Matrix m = new Matrix(4);
|
||||
|
||||
m.data[0, 0] = (float)((1 / Math.Tan(fovy / 2)) / aspect);
|
||||
m.data[1, 1] = (float)(1 / Math.Tan(fovy / 2));
|
||||
m.data[2, 2] = (float)(zFar/(zFar - zNear));
|
||||
m.data[2, 3] = -1;
|
||||
m.data[3, 2] = (float)((zNear * zFar) / (zFar - zNear) );
|
||||
|
||||
return m;
|
||||
}
|
||||
|
||||
public static Matrix rotation(float angle, Vector3 axis)
|
||||
{
|
||||
Matrix m = Matrix.identity();
|
||||
|
||||
float c = (float) Math.Cos((double) angle);
|
||||
float s = (float) Math.Sin((double) angle);
|
||||
|
||||
m.data[0, 0] = (float) Math.Pow(axis.x, 2) * (1 - c) + c;
|
||||
m.data[0, 1] = axis.x * axis.y * (1 - c) - axis.z * s;
|
||||
m.data[0, 2] = axis.x * axis.z * (1 - c) - axis.y * s;
|
||||
m.data[1, 0] = axis.x * axis.y * (1 - c) + axis.z * s;
|
||||
m.data[1, 1] = (float)Math.Pow(axis.y, 2) * (1 - c) + c;
|
||||
m.data[1, 2] = axis.y * axis.z * (1 - c) + axis.x * s;
|
||||
m.data[2, 0] = axis.x * axis.z * (1 - c) + axis.y * s;
|
||||
m.data[2, 1] = axis.y * axis.z * (1 - c) - axis.x * s;
|
||||
m.data[2, 2] = (float)Math.Pow(axis.z, 2) * (1 - c) + c;
|
||||
|
||||
return m;
|
||||
}
|
||||
public static Matrix translate(Vector3 offset)
|
||||
{
|
||||
Matrix m = Matrix.identity();
|
||||
|
||||
for(int i = 0; i < 3; i++)
|
||||
{
|
||||
m.data[i, 3] = offset.data[i];
|
||||
}
|
||||
|
||||
return m;
|
||||
}
|
||||
|
||||
public static Vector3 operator * (Matrix mat, Vector3 vec)
|
||||
{
|
||||
Vector3 v = new Vector3(0,0,0);
|
||||
|
||||
for(int i = 0; i < 4; i++)
|
||||
{
|
||||
v.data[i] = 0;
|
||||
|
||||
for(int p = 0; p < 4; p++)
|
||||
{
|
||||
v.data[i] += mat.data[i, p] * vec.data[p];
|
||||
}
|
||||
}
|
||||
|
||||
return v;
|
||||
}
|
||||
public static Matrix operator * (Matrix mat1, Matrix mat2)
|
||||
{
|
||||
Matrix m = Matrix.identity();
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
for (int p = 0; p < 4; p++)
|
||||
{
|
||||
m.data[i, p] = 0;
|
||||
|
||||
for (int q = 0; q < 4; q++)
|
||||
{
|
||||
m.data[i, p] += mat1.data[i, q] * mat2.data[q, p];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return m;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,22 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Rasterizer
|
||||
{
|
||||
static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
Application.EnableVisualStyles();
|
||||
Application.SetCompatibleTextRenderingDefault(false);
|
||||
Application.Run(new Form1());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("Rasterizer")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("Rasterizer")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2016")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("ed0523e4-4d43-4f82-aa49-e878b53a0631")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
+71
@@ -0,0 +1,71 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Rasterizer.Properties
|
||||
{
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources
|
||||
{
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager
|
||||
{
|
||||
get
|
||||
{
|
||||
if ((resourceMan == null))
|
||||
{
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Rasterizer.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture
|
||||
{
|
||||
get
|
||||
{
|
||||
return resourceCulture;
|
||||
}
|
||||
set
|
||||
{
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,117 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
+30
@@ -0,0 +1,30 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Rasterizer.Properties
|
||||
{
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
|
||||
{
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default
|
||||
{
|
||||
get
|
||||
{
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
|
||||
<Profiles>
|
||||
<Profile Name="(Default)" />
|
||||
</Profiles>
|
||||
<Settings />
|
||||
</SettingsFile>
|
||||
@@ -0,0 +1,92 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{ED0523E4-4D43-4F82-AA49-E878B53A0631}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>Rasterizer</RootNamespace>
|
||||
<AssemblyName>Rasterizer</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Deployment" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Form1.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Form1.Designer.cs">
|
||||
<DependentUpon>Form1.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Matrix.cs" />
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Vector3.cs" />
|
||||
<EmbeddedResource Include="Form1.resx">
|
||||
<DependentUpon>Form1.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
<Compile Include="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
||||
@@ -0,0 +1,78 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Rasterizer
|
||||
{
|
||||
struct Vector3
|
||||
{
|
||||
public float[] data;
|
||||
public float x { get { return data[0]; } set { data[0] = value; } }
|
||||
public float y { get { return data[1]; } set { data[1] = value; } }
|
||||
public float z { get { return data[2]; } set { data[2] = value; } }
|
||||
|
||||
public float length { get { return (float)Math.Sqrt(x * x + y * y + z * z); } }
|
||||
|
||||
public Vector3(float x, float y, float z)
|
||||
{
|
||||
data = new float[4];
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.z = z;
|
||||
data[3] = 1;
|
||||
}
|
||||
|
||||
public Vector3 normalize()
|
||||
{
|
||||
Vector3 v = new Vector3(0,0,0);
|
||||
|
||||
if (length != 0)
|
||||
{
|
||||
v.x = this.x / length;
|
||||
v.y = this.y / length;
|
||||
v.z = this.z / length;
|
||||
}
|
||||
|
||||
return v;
|
||||
}
|
||||
|
||||
public static Vector3 operator *(Vector3 vec, float f)
|
||||
{
|
||||
Vector3 v = new Vector3(0,0,0);
|
||||
|
||||
|
||||
|
||||
return v;
|
||||
}
|
||||
public static Vector3 operator *(float f, Vector3 vec)
|
||||
{
|
||||
Vector3 v = new Vector3(0,0,0);
|
||||
|
||||
return v;
|
||||
}
|
||||
public static Vector3 operator -(Vector3 a, Vector3 b)
|
||||
{
|
||||
Vector3 v = new Vector3(0,0,0);
|
||||
|
||||
return v;
|
||||
}
|
||||
public static Vector3 operator +(Vector3 a, Vector3 b)
|
||||
{
|
||||
Vector3 v = new Vector3(0,0,0);
|
||||
|
||||
return v;
|
||||
}
|
||||
|
||||
public Vector3 cross(Vector3 other)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
public float dot(Vector3 other)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user