Added more structure, added abstraction to existing parts
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@@ -151,6 +151,7 @@
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="Controller.h" />
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<ClInclude Include="Enemy.h" />
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<ClInclude Include="Header.h" />
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<ClInclude Include="Keyboard.h" />
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<ClInclude Include="LoadingState.h" />
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@@ -158,13 +159,17 @@
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<ClInclude Include="Model.h" />
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<ClInclude Include="ModelLoader.h" />
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<ClInclude Include="Mouse.h" />
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<ClInclude Include="Player.h" />
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<ClInclude Include="State.h" />
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<ClInclude Include="StateHandler.h" />
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<ClInclude Include="Vector.h" />
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<ClInclude Include="Weapon.h" />
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<ClInclude Include="WorldModel.h" />
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<ClInclude Include="WorldState.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="Controller.cpp" />
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<ClCompile Include="Enemy.cpp" />
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<ClCompile Include="Keyboard.cpp" />
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<ClCompile Include="LoadingState.cpp" />
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<ClCompile Include="Main.cpp" />
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@@ -172,8 +177,11 @@
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<ClCompile Include="Model.cpp" />
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<ClCompile Include="ModelLoader.cpp" />
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<ClCompile Include="Mouse.cpp" />
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<ClCompile Include="Player.cpp" />
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<ClCompile Include="State.cpp" />
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<ClCompile Include="StateHandler.cpp" />
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<ClCompile Include="Vector.cpp" />
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<ClCompile Include="Weapon.cpp" />
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<ClCompile Include="WorldModel.cpp" />
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<ClCompile Include="WorldState.cpp" />
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</ItemGroup>
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