Project structure
This commit is contained in:
@@ -0,0 +1,12 @@
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#include "Controller.h"
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Controller::Controller()
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{
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}
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Controller::~Controller()
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{
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}
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@@ -0,0 +1,8 @@
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#pragma once
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class Controller
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{
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public:
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Controller();
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~Controller();
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};
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@@ -150,14 +150,32 @@
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="Controller.h" />
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<ClInclude Include="Header.h" />
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<ClInclude Include="Keyboard.h" />
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<ClInclude Include="LoadingState.h" />
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<ClInclude Include="MenuState.h" />
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<ClInclude Include="Model.h" />
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<ClInclude Include="ModelLoader.h" />
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<ClInclude Include="Mouse.h" />
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<ClInclude Include="State.h" />
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<ClInclude Include="StateHandler.h" />
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<ClInclude Include="WorldModel.h" />
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<ClInclude Include="WorldState.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="Controller.cpp" />
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<ClCompile Include="Keyboard.cpp" />
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<ClCompile Include="LoadingState.cpp" />
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<ClCompile Include="Main.cpp" />
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<ClCompile Include="MenuState.cpp" />
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<ClCompile Include="Model.cpp" />
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<ClCompile Include="ModelLoader.cpp" />
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<ClCompile Include="Mouse.cpp" />
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<ClCompile Include="State.cpp" />
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<ClCompile Include="StateHandler.cpp" />
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<ClCompile Include="WorldModel.cpp" />
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<ClCompile Include="WorldState.cpp" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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@@ -13,6 +13,15 @@
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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</Filter>
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<Filter Include="Source Files\State">
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<UniqueIdentifier>{6c99658e-2c17-469b-a3d1-2c4d3d61d440}</UniqueIdentifier>
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</Filter>
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<Filter Include="Source Files\Control">
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<UniqueIdentifier>{e444364a-17f6-4464-a98c-6bd34d3e6263}</UniqueIdentifier>
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</Filter>
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<Filter Include="Source Files\Model">
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<UniqueIdentifier>{842778c9-ff0f-4a6d-9c86-0a178ad40fcc}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Model.h">
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@@ -24,16 +33,70 @@
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<ClInclude Include="Header.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="StateHandler.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="State.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="MenuState.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="LoadingState.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Keyboard.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Mouse.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Controller.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="WorldModel.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="WorldState.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="Main.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="StateHandler.cpp">
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<Filter>Source Files\State</Filter>
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</ClCompile>
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<ClCompile Include="State.cpp">
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<Filter>Source Files\State</Filter>
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</ClCompile>
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<ClCompile Include="MenuState.cpp">
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<Filter>Source Files\State</Filter>
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</ClCompile>
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<ClCompile Include="Keyboard.cpp">
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<Filter>Source Files\Control</Filter>
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</ClCompile>
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<ClCompile Include="Mouse.cpp">
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<Filter>Source Files\Control</Filter>
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</ClCompile>
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<ClCompile Include="Controller.cpp">
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<Filter>Source Files\Control</Filter>
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</ClCompile>
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<ClCompile Include="LoadingState.cpp">
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<Filter>Source Files\State</Filter>
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</ClCompile>
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<ClCompile Include="Model.cpp">
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<Filter>Source Files</Filter>
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<Filter>Source Files\Model</Filter>
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</ClCompile>
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<ClCompile Include="ModelLoader.cpp">
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<Filter>Source Files</Filter>
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<Filter>Source Files\Model</Filter>
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</ClCompile>
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<ClCompile Include="WorldModel.cpp">
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<Filter>Source Files\Model</Filter>
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</ClCompile>
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<ClCompile Include="WorldState.cpp">
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<Filter>Source Files\State</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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@@ -0,0 +1,12 @@
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#include "Keyboard.h"
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Keyboard::Keyboard()
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{
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}
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Keyboard::~Keyboard()
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{
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}
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@@ -0,0 +1,8 @@
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#pragma once
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class Keyboard
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{
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public:
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Keyboard();
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~Keyboard();
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};
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@@ -0,0 +1,12 @@
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#include "LoadingState.h"
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LoadingState::LoadingState()
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{
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}
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LoadingState::~LoadingState()
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{
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}
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@@ -0,0 +1,8 @@
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#pragma once
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class LoadingState
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{
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public:
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LoadingState();
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~LoadingState();
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};
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@@ -0,0 +1,12 @@
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#include "MenuState.h"
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MenuState::MenuState()
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{
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}
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MenuState::~MenuState()
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{
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}
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@@ -0,0 +1,8 @@
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#pragma once
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class MenuState
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{
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public:
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MenuState();
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~MenuState();
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};
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@@ -0,0 +1,12 @@
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#include "StateHandler.h"
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StateHandler::StateHandler()
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{
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}
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StateHandler::~StateHandler()
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{
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}
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@@ -0,0 +1,8 @@
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#pragma once
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class StateHandler
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{
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public:
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StateHandler();
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~StateHandler();
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};
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@@ -0,0 +1,12 @@
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#include "WorldModel.h"
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WorldModel::WorldModel()
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{
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}
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WorldModel::~WorldModel()
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{
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}
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@@ -0,0 +1,8 @@
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#pragma once
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class WorldModel
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{
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public:
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WorldModel();
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~WorldModel();
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};
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@@ -0,0 +1,12 @@
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#include "WorldState.h"
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WorldState::WorldState()
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{
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}
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WorldState::~WorldState()
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{
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}
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@@ -0,0 +1,8 @@
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#pragma once
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class WorldState
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{
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public:
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WorldState();
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~WorldState();
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};
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