Project structure

This commit is contained in:
2016-05-11 11:14:23 +02:00
parent d032021cde
commit 9769b88156
20 changed files with 263 additions and 2 deletions
+12
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@@ -0,0 +1,12 @@
#include "Controller.h"
Controller::Controller()
{
}
Controller::~Controller()
{
}
+8
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@@ -0,0 +1,8 @@
#pragma once
class Controller
{
public:
Controller();
~Controller();
};
+18
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@@ -150,14 +150,32 @@
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="Controller.h" />
<ClInclude Include="Header.h" />
<ClInclude Include="Keyboard.h" />
<ClInclude Include="LoadingState.h" />
<ClInclude Include="MenuState.h" />
<ClInclude Include="Model.h" />
<ClInclude Include="ModelLoader.h" />
<ClInclude Include="Mouse.h" />
<ClInclude Include="State.h" />
<ClInclude Include="StateHandler.h" />
<ClInclude Include="WorldModel.h" />
<ClInclude Include="WorldState.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="Controller.cpp" />
<ClCompile Include="Keyboard.cpp" />
<ClCompile Include="LoadingState.cpp" />
<ClCompile Include="Main.cpp" />
<ClCompile Include="MenuState.cpp" />
<ClCompile Include="Model.cpp" />
<ClCompile Include="ModelLoader.cpp" />
<ClCompile Include="Mouse.cpp" />
<ClCompile Include="State.cpp" />
<ClCompile Include="StateHandler.cpp" />
<ClCompile Include="WorldModel.cpp" />
<ClCompile Include="WorldState.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
+65 -2
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@@ -13,6 +13,15 @@
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
<Filter Include="Source Files\State">
<UniqueIdentifier>{6c99658e-2c17-469b-a3d1-2c4d3d61d440}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\Control">
<UniqueIdentifier>{e444364a-17f6-4464-a98c-6bd34d3e6263}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\Model">
<UniqueIdentifier>{842778c9-ff0f-4a6d-9c86-0a178ad40fcc}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="Model.h">
@@ -24,16 +33,70 @@
<ClInclude Include="Header.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="StateHandler.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="State.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="MenuState.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="LoadingState.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Keyboard.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Mouse.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Controller.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="WorldModel.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="WorldState.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="Main.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="StateHandler.cpp">
<Filter>Source Files\State</Filter>
</ClCompile>
<ClCompile Include="State.cpp">
<Filter>Source Files\State</Filter>
</ClCompile>
<ClCompile Include="MenuState.cpp">
<Filter>Source Files\State</Filter>
</ClCompile>
<ClCompile Include="Keyboard.cpp">
<Filter>Source Files\Control</Filter>
</ClCompile>
<ClCompile Include="Mouse.cpp">
<Filter>Source Files\Control</Filter>
</ClCompile>
<ClCompile Include="Controller.cpp">
<Filter>Source Files\Control</Filter>
</ClCompile>
<ClCompile Include="LoadingState.cpp">
<Filter>Source Files\State</Filter>
</ClCompile>
<ClCompile Include="Model.cpp">
<Filter>Source Files</Filter>
<Filter>Source Files\Model</Filter>
</ClCompile>
<ClCompile Include="ModelLoader.cpp">
<Filter>Source Files</Filter>
<Filter>Source Files\Model</Filter>
</ClCompile>
<ClCompile Include="WorldModel.cpp">
<Filter>Source Files\Model</Filter>
</ClCompile>
<ClCompile Include="WorldState.cpp">
<Filter>Source Files\State</Filter>
</ClCompile>
</ItemGroup>
</Project>
+12
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@@ -0,0 +1,12 @@
#include "Keyboard.h"
Keyboard::Keyboard()
{
}
Keyboard::~Keyboard()
{
}
+8
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@@ -0,0 +1,8 @@
#pragma once
class Keyboard
{
public:
Keyboard();
~Keyboard();
};
+12
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@@ -0,0 +1,12 @@
#include "LoadingState.h"
LoadingState::LoadingState()
{
}
LoadingState::~LoadingState()
{
}
+8
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@@ -0,0 +1,8 @@
#pragma once
class LoadingState
{
public:
LoadingState();
~LoadingState();
};
+12
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@@ -0,0 +1,12 @@
#include "MenuState.h"
MenuState::MenuState()
{
}
MenuState::~MenuState()
{
}
+8
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@@ -0,0 +1,8 @@
#pragma once
class MenuState
{
public:
MenuState();
~MenuState();
};
+12
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@@ -0,0 +1,12 @@
#include "Mouse.h"
Mouse::Mouse()
{
}
Mouse::~Mouse()
{
}
+8
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@@ -0,0 +1,8 @@
#pragma once
class Mouse
{
public:
Mouse();
~Mouse();
};
+12
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@@ -0,0 +1,12 @@
#include "State.h"
State::State()
{
}
State::~State()
{
}
+8
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@@ -0,0 +1,8 @@
#pragma once
class State
{
public:
State();
~State();
};
+12
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@@ -0,0 +1,12 @@
#include "StateHandler.h"
StateHandler::StateHandler()
{
}
StateHandler::~StateHandler()
{
}
+8
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@@ -0,0 +1,8 @@
#pragma once
class StateHandler
{
public:
StateHandler();
~StateHandler();
};
+12
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@@ -0,0 +1,12 @@
#include "WorldModel.h"
WorldModel::WorldModel()
{
}
WorldModel::~WorldModel()
{
}
+8
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@@ -0,0 +1,8 @@
#pragma once
class WorldModel
{
public:
WorldModel();
~WorldModel();
};
+12
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@@ -0,0 +1,12 @@
#include "WorldState.h"
WorldState::WorldState()
{
}
WorldState::~WorldState()
{
}
+8
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@@ -0,0 +1,8 @@
#pragma once
class WorldState
{
public:
WorldState();
~WorldState();
};