Fixed wrong weapon drawing and removed old hit code
This commit is contained in:
@@ -93,8 +93,6 @@ void Weapon::draw(){
|
||||
glRotatef(rotationWeapon.x, 1, 0, 0);
|
||||
glTranslatef(-ankerPoint.x, -ankerPoint.y, -ankerPoint.z);
|
||||
|
||||
glScalef(scale, scale, scale);
|
||||
|
||||
weaponmodel->draw();
|
||||
|
||||
glPopMatrix();
|
||||
|
||||
Reference in New Issue
Block a user