Merge branch 'developer' into revertLoadingscreenShit

# Conflicts:
#	Weapon.cpp
#	World.cpp
This commit is contained in:
2016-06-22 03:22:38 +02:00
3 changed files with 3 additions and 20 deletions
+1 -1
View File
@@ -40,7 +40,7 @@ Crystal::~Crystal()
void Crystal::draw()
{
crystalRot -= 3.0f;
crystalRot -= 0.5f;
rotation = Vec3f(0, crystalRot, 0);
Entity::draw();
}
+2 -18
View File
@@ -91,27 +91,11 @@ void Weapon::draw(){
glRotatef(rotationWeapon.z, 0, 0, 1);
glRotatef(rotationWeapon.y, 0, 1, 0);
glRotatef(rotationWeapon.x, 1, 0, 0);
/*
glColor3ub(255, 255, 0);
glBegin(GL_LINES);
glVertex2f(0, 4);
glVertex2f(0, -4);
glVertex2f(4, 0);
glVertex2f(-4, 0);
glEnd();*/
glTranslatef(-ankerPoint.x, -ankerPoint.y, -ankerPoint.z);
weaponmodel->draw();
//Test code for finding anchor point
glTranslatef(collisionPoint.x, collisionPoint.y, collisionPoint.z);
float matrix[16];
glGetFloatv(GL_MODELVIEW_MATRIX, matrix);
Vec3f point = multiply(matrix, Vec3f(1,1,1));
glScalef(scale, scale, scale);
weaponmodel->draw();
glPopMatrix();
-1
View File
@@ -248,7 +248,6 @@ float World::getHeight(float x, float y)
void World::draw()
{
player->setCamera();
float lightPosition[4] = { 0, 2, 1, 0 };