More fixes
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@@ -262,9 +262,6 @@ void World::draw()
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GLfloat mat_specular[] = { 0.15, 0.15, 0.15, 0 };
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glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
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player->setCamera();
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skybox->draw();
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player->draw();
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@@ -323,14 +320,13 @@ void World::update(float elapsedTime)
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if (enemy->attack)
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{
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player->HpDown(enemy->damage / 4);
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player->HpDown(enemy->damage / 2.0f);
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}
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remove = true;
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continue;
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}
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enemy->position.y = getHeight(enemy->position.x, enemy->position.z);
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enemy->position.y = getHeight(enemy->position.x, enemy->position.z) + 1.7f;
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if (enemy->isDead())
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remove = true;
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if(!remove)
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count++;
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}
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@@ -186,10 +186,6 @@
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"pos": [ 510, 0, 680 ],
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"rot": [ 0, 0, 0 ]
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},
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{
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"pos": [ 560, 0, 150 ],
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"rot": [ 0, 0, 0 ]
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},
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{
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"pos": [ 180, 0, 310 ],
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"rot": [ 0, 0, 0 ]
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