buttons shows when ever the cursor is in the button
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+2
-2
@@ -88,9 +88,9 @@ void CrystalPoint::update()
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if (!worldhandler->isPlayerPositionValid())
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player->position = oldPosition;
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player->position.y = worldhandler->getHeight(player->position.x, player->position.z) + 1.7f;
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//player->position.y = worldhandler->getHeight(player->position.x, player->position.z) + 1.7f;
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worldhandler->update(deltaTime);
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//worldhandler->update(deltaTime);
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cursor->update(cursor->mousePosition + mouseOffset);
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menu->update();
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