buttons shows when ever the cursor is in the button

This commit is contained in:
Remco
2016-06-20 12:50:51 +02:00
parent 8dcee70324
commit 1ec3c8f346
3 changed files with 17 additions and 5 deletions
+2 -2
View File
@@ -88,9 +88,9 @@ void CrystalPoint::update()
if (!worldhandler->isPlayerPositionValid())
player->position = oldPosition;
player->position.y = worldhandler->getHeight(player->position.x, player->position.z) + 1.7f;
//player->position.y = worldhandler->getHeight(player->position.x, player->position.z) + 1.7f;
worldhandler->update(deltaTime);
//worldhandler->update(deltaTime);
cursor->update(cursor->mousePosition + mouseOffset);
menu->update();