added new model for crystal, not possible to move through crystals

This commit is contained in:
Remco
2016-06-09 12:07:27 +02:00
parent 1164501158
commit 1f3188376a
8 changed files with 4783 additions and 51 deletions
+52 -33
View File
@@ -118,31 +118,50 @@ World::World(const std::string &fileName)
enemies.push_back(new Enemy(e["file"].asString(), position, rotation, scale));
}
for (auto e : v["crystals"])
if (!v["crystal"].isNull())
{
//Rotation
Vec3f rotation(0, 0, 0);
if (!e["rot"].isNull())
rotation = Vec3f(e["rot"][0].asFloat(), e["rot"][1].asFloat(), e["rot"][2].asFloat());
std::string filled = "unknown";
std::string empty = "unknown";
//Scale
float scale = 1.0f;
if (!e["scale"].isNull())
scale = e["scale"].asFloat();
if(!v["crystal"]["full texture"].isNull())
filled = v["crystal"]["full texture"].asString();
//Position
if (e["pos"].isNull())
std::cout << "Invalid world file: enemies pos - " << fileName << "\n";
if(!v["crystal"]["empty texture"].isNull())
empty = v["crystal"]["empty texture"].asString();
//File
if (e["file"].isNull())
std::cout << "Invalid world file: enemies file - " << fileName << "\n";
if (!v["crystal"]["instances"].isNull())
{
for (auto instance : v["crystal"]["instances"])
{
Vec3f position(0, 0, 0);
Vec3f rotation(0, 0, 0);
float scale = 1.0f;
//Create
Vec3f position(e["pos"][0].asFloat(), e["pos"][1].asFloat(), e["pos"][2].asFloat());
position.y = getHeight(position.x, position.z) + 2.0f;
if (!instance["pos"].isNull())
{
position.x = instance["pos"][0];
position.y = instance["pos"][1];
position.z = instance["pos"][2];
}
if (!instance["rot"].isNull())
{
rotation.x = instance["rot"][0];
rotation.y = instance["rot"][1];
rotation.z = instance["rot"][2];
}
crystals.push_back(new Crystal(e["file"].asString(), position, rotation, scale));
if (!instance["scale"].isNull())
scale = instance["scale"].asFloat();
position.y = getHeight(position.x, position.z);
Crystal *c = new Crystal(filled, empty, position, rotation, scale);
crystals.push_back(c);
//entities.push_back(c);
}
}
}
}
@@ -214,20 +233,7 @@ void World::update(float elapsedTime)
}
}
}
enemy->position.y = getHeight(enemy->position.x, enemy->position.z) + 2.0f;
//tot hier
}
for(auto &crystal : crystals)
{
if (crystal->canCollide && crystal->inObject(player->position) && crystal->filled)
{
crystal->filled = false;
player->crystals++;
break;
}
}
}
@@ -238,10 +244,23 @@ void World::addLevelObject(LevelObject* obj)
bool World::isPlayerPositionValid()
{
for (auto e : entities)
for (auto &e : entities)
{
if (e->canCollide && e->inObject(player->position))
return false;
}
for (auto & c : crystals)
{
if (c->canCollide && c->inObject(player->position))
{
if (c->isFilled)
{
c->pickUp();
player->crystals++;
}
return false;
}
}
return true;
}