Parse all lighting
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@@ -151,10 +151,10 @@ void configureOpenGL()
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//Lighting
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GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
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GLfloat mat_shininess[] = { 50.0 };
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GLfloat light_position[] = { 30.0, 30.0, 30.0, 0.0 };
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GLfloat light_diffuse[] = { 1.7, 1.7, 1.7, 1.0 };
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GLfloat light_ambient[] = { 1.7, 1.7, 1.7, 1.0 };
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GLfloat mat_shininess[] = { 20.0 };
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GLfloat light_position[] = { 30.0, 30.0, 30.0, 1.0 };
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GLfloat light_diffuse[] = { 2.0, 2.0, 2.0, 1.0 };
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GLfloat light_ambient[] = { 2.0, 2.0, 2.0, 1.0 };
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glClearColor(0.0, 0.0, 0.0, 0.0);
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glShadeModel(GL_SMOOTH);
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@@ -174,5 +174,5 @@ void configureOpenGL()
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void loadModels()
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{
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models.push_back(new Model("models/ship/Zwaard.obj"));
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models.push_back(new Model("models/ship/shipA_OBJ.obj"));
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}
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@@ -134,9 +134,22 @@ void Model::draw()
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glDisable(GL_TEXTURE_2D);
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float color[4] = { 1, 0, 0, 1 };
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memcpy(color, materials[g->materialIndex]->diffuseColor.v, 3 * sizeof(float));
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glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, color);
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glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, color);
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if (materials[g->materialIndex]->hasDiffuse)
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{
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memcpy(color, materials[g->materialIndex]->diffuseColor.v, 3 * sizeof(float));
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glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, color);
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}
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else if (materials[g->materialIndex]->hasAmbient)
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{
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memcpy(color, materials[g->materialIndex]->ambientColor.v, 3 * sizeof(float));
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glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, color);
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}
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else if (materials[g->materialIndex]->hasSpecular)
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{
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memcpy(color, materials[g->materialIndex]->specularColor.v, 3 * sizeof(float));
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glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, color);
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}
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}
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glBegin(GL_TRIANGLES);
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@@ -204,8 +217,19 @@ void Model::loadMaterialFile(std::string fileName, std::string dirName)
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}
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else if (params[0] == "kd")
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{
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currentMaterial->hasDiffuse = true;
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currentMaterial->diffuseColor = Vec3f(atof(params[1].c_str()), atof(params[2].c_str()), atof(params[3].c_str()));
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}
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else if (params[0] == "ka")
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{
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currentMaterial->hasAmbient = true;
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currentMaterial->ambientColor = Vec3f(atof(params[1].c_str()), atof(params[2].c_str()), atof(params[3].c_str()));
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}
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else if (params[0] == "ks")
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{
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currentMaterial->hasSpecular = true;
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currentMaterial->specularColor = Vec3f(atof(params[1].c_str()), atof(params[2].c_str()), atof(params[3].c_str()));
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}
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else
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std::cout << "Didn't parse " << params[0] << " in material file" << std::endl;
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}
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