Enemy stops geluid als gedood
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@@ -27,6 +27,7 @@ Enemy::Enemy(const std::string &fileName,
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Enemy::~Enemy()
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{
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music->Stop();
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CrystalPoint::GetSoundSystem().UnloadSound(hit_sound_id);
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if (model)
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Model::unload(model);
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@@ -106,8 +107,6 @@ void Enemy::update(float delta)
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{
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attack = true;
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}
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rotation.y = atan2f(dx, dz) * 180 / M_PI;
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}
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}
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+4
-4
@@ -92,10 +92,10 @@
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},
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"enemies": [
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{
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"file": "models/squid/Blooper.obj",
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"pos": [ 20, 5, 10 ],
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"scale": 0.01,
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"music": "WAVE/ghostEnemy.wav"
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"file": "models/squid/Blooper.obj",
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"pos": [ 30, 10, 10 ],
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"scale": 0.01,
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"music": "WAVE/ghostEnemy.wav"
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}],
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"crystal": {
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"full texture": "models/crystal/Crystal.obj",
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