Merge branch 'developer' into feature/OpenAL

# Conflicts:
#	CrystalPoint.vcxproj.filters
#	Enemy.cpp
#	Enemy.h
#	worlds/small.json
This commit is contained in:
Aaldert
2016-06-09 11:44:45 +02:00
17 changed files with 2003 additions and 30 deletions
+26
View File
@@ -0,0 +1,26 @@
#include "Crystal.h"
#include "Model.h"
Crystal::Crystal(const std::string &fileName, const Vec3f &position, Vec3f &rotation, const float &scale)
{
model = Model::load(fileName);
this->position = position;
this->rotation = rotation;
this->scale = scale;
this->canCollide = true;
filled = true;
}
Crystal::~Crystal()
{
if (model)
Model::unload(model);
}
void Crystal::draw()
{
if (filled)
Entity::draw();
}
+15
View File
@@ -0,0 +1,15 @@
#pragma once
#include "Entity.h"
#include <string>
class Crystal :
public Entity
{
public:
Crystal(const std::string &fileName, const Vec3f &position, Vec3f &rotation, const float &scale);
~Crystal();
bool filled;
void draw();
};
+2
View File
@@ -154,6 +154,7 @@
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="Crystal.cpp" />
<ClCompile Include="CrystalPoint.cpp" />
<ClCompile Include="Cursor.cpp" />
<ClCompile Include="Enemy.cpp" />
@@ -173,6 +174,7 @@
<ClCompile Include="WorldHandler.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Crystal.h" />
<ClInclude Include="CrystalPoint.h" />
<ClInclude Include="Cursor.h" />
<ClInclude Include="Enemy.h" />
+2
View File
@@ -73,6 +73,7 @@
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Sound.cpp">
<ClCompile Include="Crystal.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
@@ -129,6 +130,7 @@
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Sound.h">
<ClInclude Include="Crystal.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
+8 -3
View File
@@ -59,9 +59,14 @@ void Enemy::inEyeSight(Vec3f & TargetPosition)
hasTarget = false;
}
bool Enemy::hasCollison(Vec3f &)
void Enemy::collide(const Entity * entity)
{
return false;
Vec3f difference = position - entity->position; //zou misschien omgedraait moeten worden
difference.y = 0;
difference.Normalize();
difference = difference * (entity->model->radius + 0.01f);
position.x = difference.x + entity->position.x;
position.z = difference.z + entity->position.z;
}
void Enemy::update(float delta)
@@ -76,7 +81,7 @@ void Enemy::update(float delta)
dz = target.z - position.z;
length = sqrt(dx*dx + dz*dz);
if (length > 0.03)
if (length > 1)
{
dx /= length;
dz /= length;
+1 -2
View File
@@ -18,8 +18,7 @@ public:
void draw();
void inEyeSight(Vec3f &);
bool hasCollison(Vec3f &);
void collide(const Entity *entity);
private:
int hit_sound_id;
};
+17
View File
@@ -77,6 +77,23 @@ void Interface::draw()
glColor4f(1.0f, 1.0f, 0.1f, 1.0);
glutBitmapString("Level: " + std::to_string(player->level), 490, 900);
int cw, ch, offset;
cw = 20;
ch = 50;
offset = 5;
for (int i = 0; i < player->crystals; i++)
{
glBegin(GL_QUADS);
glColor4f(0, 1.0f, 1.0f, 1.0f);
glVertex2f(975 - cw / 2, offset*i + ch*i);
glVertex2f(975 - cw , ch / 2 + offset*i + ch*i);
glColor4f(0, 0.8f, 0.8f, 1.0f);
glVertex2f(975 - cw / 2, ch + offset*i + ch*i);
glVertex2f(975 , ch / 2 + offset*i + ch*i);
glEnd();
}
}
void Interface::update(float deltaTime)
+1
View File
@@ -11,6 +11,7 @@ Player::Player()
health = 50;
xp = 75;
level = 10;
crystals = 0;
}
Player* Player::getInstance()
+1
View File
@@ -26,6 +26,7 @@ public:
float health;
float xp;
int level;
int crystals;
float speed;
};
+51 -8
View File
@@ -6,6 +6,7 @@
#include "CrystalPoint.h"
#include <fstream>
#include <iostream>
#include "WorldHandler.h"
World::World(const std::string &fileName):
music_id(-1)
@@ -84,7 +85,9 @@ World::World(const std::string &fileName):
std::cout << "Invalid world file: objects file - " << fileName << "\n";
//Create
Vec3f position(object["pos"][0].asFloat(), object["pos"][1].asFloat(), object["pos"][2].asFloat());
Vec3f position(object["pos"][0].asFloat(), object["pos"][1].asFloat(), object["pos"][2].asFloat());
position.y = getHeight(position.x, position.z) + 2.0f;
entities.push_back(new LevelObject(object["file"].asString(), position, rotation, scale, hasCollision));
}
@@ -111,8 +114,36 @@ World::World(const std::string &fileName):
//Create
Vec3f position(e["pos"][0].asFloat(), e["pos"][1].asFloat(), e["pos"][2].asFloat());
enemies.push_back(new Enemy(e["file"].asString(), position, rotation, scale));
position.y = getHeight(position.x, position.z) + 2.0f;
enemies.push_back(new Enemy(e["file"].asString(), position, rotation, scale));
}
for (auto e : v["crystals"])
{
//Rotation
Vec3f rotation(0, 0, 0);
if (!e["rot"].isNull())
rotation = Vec3f(e["rot"][0].asFloat(), e["rot"][1].asFloat(), e["rot"][2].asFloat());
//Scale
float scale = 1.0f;
if (!e["scale"].isNull())
scale = e["scale"].asFloat();
//Position
if (e["pos"].isNull())
std::cout << "Invalid world file: enemies pos - " << fileName << "\n";
//File
if (e["file"].isNull())
std::cout << "Invalid world file: enemies file - " << fileName << "\n";
//Create
Vec3f position(e["pos"][0].asFloat(), e["pos"][1].asFloat(), e["pos"][2].asFloat());
position.y = getHeight(position.x, position.z) + 2.0f;
crystals.push_back(new Crystal(e["file"].asString(), position, rotation, scale));
}
if (!v["world"]["music"].isNull())
@@ -163,6 +194,8 @@ void World::draw()
for (auto &entity : entities)
entity->draw();
for (auto &crystal : crystals)
crystal->draw();
interface->draw();
}
@@ -178,7 +211,7 @@ void World::update(float elapsedTime)
//Al deze code zou in enemy moeten staan
enemy->inEyeSight(player->position);
enemy->update(elapsedTime);
if (enemy->hasTarget)
{
@@ -186,15 +219,25 @@ void World::update(float elapsedTime)
{
if (e->canCollide && e->inObject(enemy->position))
{
Vec3f difference = e->position - enemy->position; //zou misschien omgedraait moeten worden
difference.Normalize();
difference = difference * (e->model->radius + 0.01f);
enemy->position = e->position + difference;
enemy->collide(e);
break;
}
}
}
}
enemy->position.y = getHeight(enemy->position.x, enemy->position.z) + 2.0f;
//tot hier
}
for(auto &crystal : crystals)
{
if (crystal->canCollide && crystal->inObject(player->position) && crystal->filled)
{
crystal->filled = false;
player->crystals++;
break;
}
}
}
+3
View File
@@ -6,6 +6,7 @@
#include "Enemy.h"
#include "LevelObject.h"
#include "Interface.h"
#include "Crystal.h"
class Entity;
@@ -21,6 +22,7 @@ private:
std::vector<Entity*> entities;
std::vector<Enemy*> enemies;
std::vector<Crystal*> crystals;
public:
World(const std::string &fileName);
~World();
@@ -31,5 +33,6 @@ public:
float getHeight(float x, float y);
void addLevelObject(LevelObject* obj);
std::pair<std::string, bool> getObjectFromValue(int i);
};
+1 -1
View File
@@ -24,7 +24,7 @@ void WorldHandler::ChangeWorld(int i)
delete world;
world = new World(worldfiles[i]);
worldIndex = i;
worldIndex = i;
loadingWorld = false;
}
}
Binary file not shown.

After

Width:  |  Height:  |  Size: 48 KiB

+10
View File
@@ -0,0 +1,10 @@
newmtl Default_Smoothing
Ka 0 0 0
Kd 0.784314 0.784314 0.784314
Ks 0 0 0
Ni 1
Ns 400
Tf 1 1 1
d 1
map_Kd sphere.bmp
File diff suppressed because it is too large Load Diff
+31 -16
View File
@@ -1,18 +1,33 @@
{
"world": {
"heightmap": "worlds/small.png",
"object-templates": [
{
"color": 100,
"file": "models/boom/Boom.obj",
"collision": false
}
],
"music": "WAVE/bond.wav"
},
"player": {
"startposition": [ 20, 5, 20 ]
},
"objects": [],
"enemies": []
"world": {
"heightmap": "worlds/small.png",
"object-templates": [
{
"color": 100,
"file": "models/boom/Boom.obj",
"collision": true
}
],
"music": "WAVE/bond.wav"
},
"player": {
"startposition": [ 20, 5, 20 ]
},
"objects": [ ],
"enemies": [
{
"file": "models/squid/Blooper.obj",
"pos": [ 20, 5, 10 ],
"scale": 0.01
}],
"crystals": [
{
"file": "models/sphere/sphere.obj",
"pos": [ 33, 2, 31 ]
},
{
"file": "models/sphere/sphere.obj",
"pos": [ 45, 2, 31 ]
}
]
}
BIN
View File
Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.9 KiB

After

Width:  |  Height:  |  Size: 1.8 KiB