Merge branch 'developer' into feature/OpenAL

# Conflicts:
#	CrystalPoint.vcxproj.filters
#	Enemy.cpp
#	Enemy.h
#	worlds/small.json
This commit is contained in:
Aaldert
2016-06-09 11:44:45 +02:00
17 changed files with 2003 additions and 30 deletions
+51 -8
View File
@@ -6,6 +6,7 @@
#include "CrystalPoint.h"
#include <fstream>
#include <iostream>
#include "WorldHandler.h"
World::World(const std::string &fileName):
music_id(-1)
@@ -84,7 +85,9 @@ World::World(const std::string &fileName):
std::cout << "Invalid world file: objects file - " << fileName << "\n";
//Create
Vec3f position(object["pos"][0].asFloat(), object["pos"][1].asFloat(), object["pos"][2].asFloat());
Vec3f position(object["pos"][0].asFloat(), object["pos"][1].asFloat(), object["pos"][2].asFloat());
position.y = getHeight(position.x, position.z) + 2.0f;
entities.push_back(new LevelObject(object["file"].asString(), position, rotation, scale, hasCollision));
}
@@ -111,8 +114,36 @@ World::World(const std::string &fileName):
//Create
Vec3f position(e["pos"][0].asFloat(), e["pos"][1].asFloat(), e["pos"][2].asFloat());
enemies.push_back(new Enemy(e["file"].asString(), position, rotation, scale));
position.y = getHeight(position.x, position.z) + 2.0f;
enemies.push_back(new Enemy(e["file"].asString(), position, rotation, scale));
}
for (auto e : v["crystals"])
{
//Rotation
Vec3f rotation(0, 0, 0);
if (!e["rot"].isNull())
rotation = Vec3f(e["rot"][0].asFloat(), e["rot"][1].asFloat(), e["rot"][2].asFloat());
//Scale
float scale = 1.0f;
if (!e["scale"].isNull())
scale = e["scale"].asFloat();
//Position
if (e["pos"].isNull())
std::cout << "Invalid world file: enemies pos - " << fileName << "\n";
//File
if (e["file"].isNull())
std::cout << "Invalid world file: enemies file - " << fileName << "\n";
//Create
Vec3f position(e["pos"][0].asFloat(), e["pos"][1].asFloat(), e["pos"][2].asFloat());
position.y = getHeight(position.x, position.z) + 2.0f;
crystals.push_back(new Crystal(e["file"].asString(), position, rotation, scale));
}
if (!v["world"]["music"].isNull())
@@ -163,6 +194,8 @@ void World::draw()
for (auto &entity : entities)
entity->draw();
for (auto &crystal : crystals)
crystal->draw();
interface->draw();
}
@@ -178,7 +211,7 @@ void World::update(float elapsedTime)
//Al deze code zou in enemy moeten staan
enemy->inEyeSight(player->position);
enemy->update(elapsedTime);
if (enemy->hasTarget)
{
@@ -186,15 +219,25 @@ void World::update(float elapsedTime)
{
if (e->canCollide && e->inObject(enemy->position))
{
Vec3f difference = e->position - enemy->position; //zou misschien omgedraait moeten worden
difference.Normalize();
difference = difference * (e->model->radius + 0.01f);
enemy->position = e->position + difference;
enemy->collide(e);
break;
}
}
}
}
enemy->position.y = getHeight(enemy->position.x, enemy->position.z) + 2.0f;
//tot hier
}
for(auto &crystal : crystals)
{
if (crystal->canCollide && crystal->inObject(player->position) && crystal->filled)
{
crystal->filled = false;
player->crystals++;
break;
}
}
}