Hotfix Main.cpp and Weapon.cpp
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@@ -160,7 +160,7 @@ void configureOpenGL()
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glEnable(GL_ALPHA_TEST);
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glAlphaFunc(GL_GREATER, 0.01f);
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Lighting
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//Lighting
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GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
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GLfloat mat_shininess[] = { 20.0 };
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GLfloat light_position[] = { 30.0, 30.0, 30.0, 1.0 };
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+1
-1
@@ -20,7 +20,7 @@ void Weapon::draw_weapon(void)
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if (weaponModel != nullptr)
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{
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glScalef(scale,scale,scale);
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glRotatef(rotX, 1, 0, 0);
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glRotatef(135, 1, 0, 0);
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weaponModel->draw();
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}
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}
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