@@ -160,7 +160,7 @@ void configureOpenGL()
glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER, 0.01f);
Lighting
//Lighting
GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
GLfloat mat_shininess[] = { 20.0 };
GLfloat light_position[] = { 30.0, 30.0, 30.0, 1.0 };
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