Hotfix Main.cpp and Weapon.cpp
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-1
@@ -20,7 +20,7 @@ void Weapon::draw_weapon(void)
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if (weaponModel != nullptr)
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{
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glScalef(scale,scale,scale);
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glRotatef(rotX, 1, 0, 0);
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glRotatef(135, 1, 0, 0);
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weaponModel->draw();
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}
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}
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