loadingscreen has been draw when loading a world
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@@ -170,6 +170,7 @@
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<ClCompile Include="lib\serial\src\impl\list_ports\list_ports_win.cc" />
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<ClCompile Include="lib\serial\src\impl\win.cc" />
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<ClCompile Include="lib\serial\src\serial.cc" />
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<ClCompile Include="LoadingScreen.cpp" />
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<ClCompile Include="Main.cpp" />
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<ClCompile Include="Menu.cpp" />
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<ClCompile Include="MenuElement.cpp" />
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@@ -203,6 +204,7 @@
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<ClInclude Include="lib\serial\include\impl\win.h" />
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<ClInclude Include="lib\serial\include\serial.h" />
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<ClInclude Include="lib\serial\include\v8stdint.h" />
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<ClInclude Include="LoadingScreen.h" />
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<ClInclude Include="Main.h" />
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<ClInclude Include="Menu.h" />
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<ClInclude Include="MenuElement.h" />
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@@ -123,6 +123,9 @@
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<ClCompile Include="Util.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="LoadingScreen.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="World.h">
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@@ -221,6 +224,9 @@
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<ClInclude Include="Util.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="LoadingScreen.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="worlds\worlds.json">
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@@ -0,0 +1,46 @@
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#include "LoadingScreen.h"
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#include <GL\freeglut.h>
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#include "CrystalPoint.h"
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#include "Util.h"
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LoadingScreen::LoadingScreen()
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{
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}
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LoadingScreen::~LoadingScreen()
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{
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}
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void LoadingScreen::draw()
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{
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(0, CrystalPoint::width, CrystalPoint::height, 0, -10, 10);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glDisable(GL_LIGHTING);
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_TEXTURE_2D);
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glColor4f(0.0f, 0.0f, 0.0f, 1.0f);
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glBegin(GL_QUADS);
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glVertex2f(0, 0);
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glVertex2f(0, CrystalPoint::height);
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glVertex2f(CrystalPoint::width, CrystalPoint::height);
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glVertex2f(CrystalPoint::width, 0);
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glEnd();
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glColor4f(1.0f, 1.0f, 0.0f, 1.0f);
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Util::glutBitmapString(loading,
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CrystalPoint::width / 2 - Util::glutTextWidth(loading),
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CrystalPoint::height / 2 - 7);
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glEnable(GL_LIGHTING);
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glEnable(GL_DEPTH_TEST);
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glutSwapBuffers();
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}
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@@ -0,0 +1,15 @@
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#pragma once
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#include <string>
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class LoadingScreen
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{
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public:
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LoadingScreen();
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~LoadingScreen();
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void draw();
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private:
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const std::string loading = "Loading...";
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};
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@@ -10,6 +10,7 @@
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World::World(const std::string &fileName)
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{
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ls.draw();
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nextworld = false;
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//Store player instance
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@@ -10,6 +10,7 @@
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#include "Skybox.h"
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#include "CrystalPoint.h"
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#include "Portal.h"
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#include "LoadingScreen.h"
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class Entity;
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@@ -32,6 +33,8 @@ private:
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std::vector<Entity*> entities;
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std::vector<Enemy*> enemies;
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//std::vector<Crystal*> crystals;
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LoadingScreen ls;
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public:
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World(const std::string &fileName);
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~World();
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