loadingscreen has been draw when loading a world

This commit is contained in:
Remco
2016-06-21 23:28:44 +02:00
parent d3bde622f0
commit 7edbcd4d4d
6 changed files with 73 additions and 0 deletions
+46
View File
@@ -0,0 +1,46 @@
#include "LoadingScreen.h"
#include <GL\freeglut.h>
#include "CrystalPoint.h"
#include "Util.h"
LoadingScreen::LoadingScreen()
{
}
LoadingScreen::~LoadingScreen()
{
}
void LoadingScreen::draw()
{
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, CrystalPoint::width, CrystalPoint::height, 0, -10, 10);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glDisable(GL_LIGHTING);
glDisable(GL_DEPTH_TEST);
glDisable(GL_TEXTURE_2D);
glColor4f(0.0f, 0.0f, 0.0f, 1.0f);
glBegin(GL_QUADS);
glVertex2f(0, 0);
glVertex2f(0, CrystalPoint::height);
glVertex2f(CrystalPoint::width, CrystalPoint::height);
glVertex2f(CrystalPoint::width, 0);
glEnd();
glColor4f(1.0f, 1.0f, 0.0f, 1.0f);
Util::glutBitmapString(loading,
CrystalPoint::width / 2 - Util::glutTextWidth(loading),
CrystalPoint::height / 2 - 7);
glEnable(GL_LIGHTING);
glEnable(GL_DEPTH_TEST);
glutSwapBuffers();
}