loadingscreen has been draw when loading a world
This commit is contained in:
@@ -10,6 +10,7 @@
|
||||
#include "Skybox.h"
|
||||
#include "CrystalPoint.h"
|
||||
#include "Portal.h"
|
||||
#include "LoadingScreen.h"
|
||||
|
||||
class Entity;
|
||||
|
||||
@@ -32,6 +33,8 @@ private:
|
||||
std::vector<Entity*> entities;
|
||||
std::vector<Enemy*> enemies;
|
||||
//std::vector<Crystal*> crystals;
|
||||
|
||||
LoadingScreen ls;
|
||||
public:
|
||||
World(const std::string &fileName);
|
||||
~World();
|
||||
|
||||
Reference in New Issue
Block a user