crystal displayed on interface, with fancy gradient and the most beautifull colors for the crystal :)

This commit is contained in:
Remco
2016-06-08 13:08:14 +02:00
parent bba0a2e2a0
commit 881b58138c
5 changed files with 26 additions and 4 deletions
+17
View File
@@ -77,6 +77,23 @@ void Interface::draw()
glColor4f(1.0f, 1.0f, 0.1f, 1.0);
glutBitmapString("Level: " + std::to_string(player->level), 490, 900);
int cw, ch, offset;
cw = 20;
ch = 50;
offset = 5;
for (int i = 0; i < player->crystals; i++)
{
glBegin(GL_QUADS);
glColor4f(0, 1.0f, 1.0f, 1.0f);
glVertex2f(975 - cw / 2, offset*i + ch*i);
glVertex2f(975 - cw , ch / 2 + offset*i + ch*i);
glColor4f(0, 0.8f, 0.8f, 1.0f);
glVertex2f(975 - cw / 2, ch + offset*i + ch*i);
glVertex2f(975 , ch / 2 + offset*i + ch*i);
glEnd();
}
}
void Interface::update(float deltaTime)