button, text is placed in middle of button, plane is placed behind text
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+15
-11
@@ -3,14 +3,18 @@
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#include "Util.h"
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#include "Vector.h"
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Button::Button(const std::string & text, Vec2f position, float width, float height) : MenuElement(position)
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Button::Button(const std::string & text, Vec2f position, float width, float height) : Text(text,position)
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{
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this->width = width;
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this->height = height;
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this->text = text;
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this->planePosition = position;
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background = Vec3f(10, 10, 10);
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foreground = Vec3f(255, 255, 255);
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//foreground = Vec3f(255, 255, 255);
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this->setColor(Vec3f(255, 255, 255));
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this->position.x += width / 2 - textWidth / 2;
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this->position.y += height / 2 - textHeight / 2;
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}
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Button::~Button()
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@@ -23,15 +27,15 @@ void Button::draw(void)
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glColor4f(background.x/255.0f, background.y / 255.0f, background.z / 255.0f, 1.0f);
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glBegin(GL_QUADS);
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glVertex2f(position.x, position.y);
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glVertex2f(position.x, position.y + height);
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glVertex2f(position.x + width, position.y + height);
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glVertex2f(position.x + width, position.y);
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glVertex2f(planePosition.x, planePosition.y);
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glVertex2f(planePosition.x, planePosition.y + height);
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glVertex2f(planePosition.x + width, planePosition.y + height);
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glVertex2f(planePosition.x + width, planePosition.y);
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glEnd();
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glColor4f(foreground.x / 255.0f, foreground.y / 255.0f, foreground.z / 255.0f, 1.0f);
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Util::glutBitmapString(text, position.x, position.y+height/2+18/2);
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/*glColor4f(foreground.x / 255.0f, foreground.y / 255.0f, foreground.z / 255.0f, 1.0f);
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Util::glutBitmapString(text, position.x, position.y+height/2+14/2);*/
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Text::draw();
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}
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void Button::update(int x, int y)
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@@ -41,7 +45,7 @@ void Button::update(int x, int y)
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void Button::setForeground(Vec3f color)
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{
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foreground = color;
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this->setColor(color);
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}
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void Button::setBackground(Vec3f color)
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