Merge branch 'developer' into feature/Controller
# Conflicts: # CrystalPoint.cpp # Player.cpp
This commit is contained in:
+13
-3
@@ -17,8 +17,6 @@ int CrystalPoint::height = 0;
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SoundSystem CrystalPoint::sound_system;
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bool state = false;
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void CrystalPoint::init()
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{
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player = Player::getInstance();
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@@ -51,9 +49,9 @@ void CrystalPoint::draw()
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worldhandler->draw();
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if(!state)
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menu->draw();
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//cursor->draw();
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glutSwapBuffers();
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}
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@@ -65,6 +63,9 @@ void CrystalPoint::update()
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float deltaTime = frameTime - lastFrameTime;
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lastFrameTime = frameTime;
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if (keyboardState.keys[27] && !prevKeyboardState.keys[27])
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state = !state;
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if (state)
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{
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if (keyboardState.special[GLUT_KEY_LEFT] && !prevKeyboardState.special[GLUT_KEY_LEFT])
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@@ -73,9 +74,18 @@ void CrystalPoint::update()
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worldhandler->NextWorld();
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if (keyboardState.keys[27])
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state = false;
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Player* player = Player::getInstance();
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//testing code
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if (keyboardState.keys['u'])
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player->HpUp(1);
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if (keyboardState.keys['i'])
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player->HpDown(1);
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if (keyboardState.keys['o'])
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player->XpUp(1);
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player->rotation.y += mouseOffset.x / 10.0f;
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player->rotation.x += mouseOffset.y / 10.0f;
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@@ -214,6 +214,7 @@
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<ItemGroup>
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<None Include="worlds\fire.json" />
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<None Include="worlds\ice.json" />
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<None Include="worlds\rock.json" />
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<None Include="worlds\small.json" />
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<None Include="worlds\worlds.json" />
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</ItemGroup>
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@@ -205,6 +205,9 @@
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<None Include="worlds\small.json">
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<Filter>Source Files\json</Filter>
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</None>
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<None Include="worlds\rock.json">
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<Filter>Source Files\json</Filter>
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</None>
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</ItemGroup>
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<ItemGroup>
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<Media Include="WAVE\Sound.wav">
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@@ -5,8 +5,9 @@
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#include <iostream>
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Enemy::Enemy(const std::string &fileName,
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const std::string &fileMusic,
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const Vec3f &position,
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Vec3f &rotation,
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const Vec3f &rotation,
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const float &scale)
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{
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model = Model::load(fileName);
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@@ -17,8 +18,9 @@ Enemy::Enemy(const std::string &fileName,
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target = position;
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speed = 1;
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radius = 10;
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xp = 10;
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hasTarget = false;
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hit_sound_id = CrystalPoint::GetSoundSystem().LoadSound("WAVE/enemy.wav", false);
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hit_sound_id = CrystalPoint::GetSoundSystem().LoadSound(fileMusic.c_str(), false);
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music = CrystalPoint::GetSoundSystem().GetSound(hit_sound_id);
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attack = false;
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}
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@@ -26,8 +28,11 @@ Enemy::Enemy(const std::string &fileName,
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Enemy::~Enemy()
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{
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if (model)
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Model::unload(model);
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delete music;
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}
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void Enemy::draw()
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@@ -8,7 +8,7 @@
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class Enemy : public Entity
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{
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public:
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Enemy(const std::string &fileName,const Vec3f &position,Vec3f &rotation,const float &scale);
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Enemy(const std::string &fileName, const std::string &fileMusic, const Vec3f &position, const Vec3f &rotation, const float &scale);
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~Enemy();
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Sound* music;
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@@ -16,6 +16,7 @@ public:
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bool hasTarget;
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Vec3f target;
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float speed,radius;
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int xp;
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bool attack;
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void update(float);
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+4
-4
@@ -60,8 +60,8 @@ void Interface::draw()
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glVertex2f(250, 965);
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glColor4f(1.0f, 0.5f, 0.5f, 1.0);
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glVertex2f(250 + (player->health / 100 * 500), 965);
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glVertex2f(250 + (player->health / 100 * 500), 980);
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glVertex2f(250 + (player->health / player->maxHp * 500), 965);
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glVertex2f(250 + (player->health / player->maxHp * 500), 980);
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glEnd();
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//XP bar
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@@ -79,8 +79,8 @@ void Interface::draw()
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glVertex2f(250, 935);
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glColor4f(1.0f, 1.0f, 0.5f, 1.0);
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glVertex2f(250 + (player->xp / 100 * 500), 935);
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glVertex2f(250 + (player->xp / 100 * 500), 950);
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glVertex2f(250 + (player->xp / player->maxXp * 500), 935);
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glVertex2f(250 + (player->xp / player->maxXp * 500), 950);
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glEnd();
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//Text: level
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@@ -82,7 +82,7 @@ void configureOpenGL()
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glutInitWindowSize(800, 600);
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//glutInitWindowPosition(glutGet(GLUT_WINDOW_WIDTH) / 2 - 800/2, glutGet(GLUT_WINDOW_HEIGHT) / 2 - 600/2);
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glutCreateWindow("Crystal Point");
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glutFullScreen();
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//glutFullScreen();
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//Depth testing
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@@ -370,6 +370,7 @@ void Model::unload(Model* model)
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{
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delete m.second.first;
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cache.erase(cache.find(m.first));
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break;
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}
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}
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@@ -378,8 +379,5 @@ void Model::unload(Model* model)
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Model::~Model(void)
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{
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for (auto m : cache)
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{
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delete m.second.first;
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}
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}
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@@ -70,7 +70,7 @@ private:
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Model(std::string filename);
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~Model(void);
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public:
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public:
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static std::map<std::string, std::pair<Model*, int> > cache;
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static Model* load(const std::string &fileName);
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+48
-3
@@ -8,9 +8,11 @@ Player* Player::instance = NULL;
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Player::Player()
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{
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speed = 10;
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health = 50;
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xp = 75;
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level = 10;
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maxHp = 100;
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health = maxHp;
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xp = 0;
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maxXp = 100;
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level = 1;
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crystals = 0;
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leftWeapon = new Weapon("models/weapons/ZwaardMetTextures/TextureZwaard.obj", 1, position, rotation, Vec3f(4.5, -8, -1), Vec3f(-2.0f, 6.0f, -2.1f), Vec2f(170, 70), Vec2f(20, -80));
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@@ -70,4 +72,47 @@ void Player::setPosition(float angle, float fac, bool height)
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void Player::draw() {
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leftWeapon->draw();
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rightWeapon->draw();
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}
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void Player::HpDown(int damage)
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{
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int newHealth = health - damage;
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if (newHealth <= 0)
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{
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exit(0);
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}
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health = newHealth;
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}
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void Player::HpUp(int hp)
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{
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if (health != maxHp)
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{
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int newHealth = health + hp;
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if (newHealth >= maxHp)
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{
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newHealth = maxHp;
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}
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health = newHealth;
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}
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}
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void Player::XpUp(int xpUp)
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{
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float newXp = xp + xpUp;
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if (newXp >= maxXp)
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{
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newXp -= maxXp;
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levelUp();
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}
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xp = newXp;
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}
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void Player::levelUp()
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{
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level++;
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maxXp += 50;
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maxHp += 10;
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health = maxHp;
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}
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@@ -6,6 +6,7 @@ class Player
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{
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private:
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static Player* instance;
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void levelUp();
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public:
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Player();
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~Player();
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@@ -23,10 +24,14 @@ public:
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Weapon* leftWeapon;
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Weapon* rightWeapon;
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float health;
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float xp;
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float health, maxHp;
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float xp, maxXp;
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int level;
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int crystals;
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float speed;
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void HpUp(int);
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void HpDown(int);
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void XpUp(int);
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};
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+28
@@ -15,6 +15,13 @@ Portal::Portal(const std::string &fileName,
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this->scale = scale;
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this->canCollide = true;
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started = false;
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delay = 0;
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sound_id = CrystalPoint::GetSoundSystem().LoadSound("WAVE/portal.wav", false);
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music = CrystalPoint::GetSoundSystem().GetSound(sound_id);
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music->SetPos(position, Vec3f());
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mayEnter = false;
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maxCrystals = 0;
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}
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@@ -22,6 +29,8 @@ Portal::Portal(const std::string &fileName,
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Portal::~Portal()
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{
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// Model::unload(model);
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// delete music;
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}
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void Portal::collide()
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@@ -32,3 +41,22 @@ void Portal::collide()
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mayEnter = true;
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}
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}
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bool Portal::enter(float deltaTime)
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{
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if (delay > 3 && started)
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{
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delete music;
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delay = 0;
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return true;
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}
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if (delay == 0 && !started)
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{
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music->Play();
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started = true;
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}
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delay += deltaTime;
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return false;
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}
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@@ -1,6 +1,7 @@
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#pragma once
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#include "Entity.h"
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#include <string>
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#include "CrystalPoint.h"
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class Portal :
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public Entity
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@@ -12,8 +13,15 @@ public:
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const float &scale);
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~Portal();
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bool enter(float deltaTime);
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void collide();
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int maxCrystals;
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bool mayEnter;
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private:
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int sound_id;
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Sound* music;
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bool started;
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float delay;
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};
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@@ -154,3 +154,14 @@ bool Sound::IsPlaying()
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return (state == AL_PLAYING);
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}
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bool Sound::IsStopped()
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{
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ALenum state;
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alGetSourcei(source_id, AL_SOURCE_STATE, &state);
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std::cout << "MUSIC STATE: " << state << std::endl;
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return (state == AL_STOPPED);
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}
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@@ -14,6 +14,7 @@ public:
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void Pause();
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void Stop();
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bool IsPlaying();
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bool IsStopped();
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private:
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unsigned int buffer_id;
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Binary file not shown.
@@ -11,6 +11,8 @@
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World::World(const std::string &fileName):
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music_id(-1)
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{
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nextworld = false;
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//Store player instance
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player = Player::getInstance();
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@@ -121,12 +123,16 @@ World::World(const std::string &fileName):
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if (e["file"].isNull())
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std::cout << "Invalid world file: enemies file - " << fileName << "\n";
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//Music
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if (e["music"].isNull())
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std::cout << "Invalid world file: enemies music - " << fileName << "\n";
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//Create
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Vec3f position(e["pos"][0].asFloat(), e["pos"][1].asFloat(), e["pos"][2].asFloat());
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position.y = getHeight(position.x, position.z) + 2.0f;
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maxEnemies++;
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enemies.push_back(new Enemy(e["file"].asString(), position, rotation, scale));
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enemies.push_back(new Enemy(e["file"].asString(), e["music"].asString(), position, rotation, scale));
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}
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maxCrystals = 0;
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if (!v["crystal"].isNull())
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@@ -213,7 +219,7 @@ World::~World()
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delete heightmap;
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music->Stop();
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delete music;
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delete skybox;
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delete skybox;
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delete portal;
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}
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@@ -239,7 +245,10 @@ void World::draw()
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float lightPosition[4] = { 0, 2, 1, 0 };
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glLightfv(GL_LIGHT0, GL_POSITION, lightPosition);
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float lightAmbient[4] = { 0.2, 0.2, 0.2, 1 };
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GLfloat lightAmbient[] = { 0.05, 0.05, 0.05, 0 };
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GLfloat light_diffuse[] = { 0.9, 0.9, 0.9, 0 };
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glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
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glLightfv(GL_LIGHT0, GL_AMBIENT, lightAmbient);
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skybox->draw();
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@@ -260,6 +269,12 @@ void World::draw()
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void World::update(float elapsedTime)
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{
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if (nextworld)
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{
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WorldHandler::getInstance()->NextWorld();
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return;
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}
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music->SetPos(player->position, Vec3f());
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if (music->IsPlaying() == false)
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@@ -303,13 +318,21 @@ void World::update(float elapsedTime)
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count++;
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}
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if(remove)
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if (remove)
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{
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player->XpUp(enemies[count]->xp);
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enemies.erase(enemies.begin() + count);
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player->HpUp(10);
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}
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skybox->update(elapsedTime, maxEnemies - enemies.size(), maxEnemies);
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if (portal->mayEnter)
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WorldHandler::getInstance()->NextWorld();
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{
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if (portal->enter(elapsedTime))
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nextworld = true;
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}
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}
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void World::addLevelObject(LevelObject* obj)
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@@ -24,6 +24,8 @@ private:
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Interface* interface;
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Skybox* skybox;
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Portal* portal;
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bool nextworld;
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int music_id,maxCrystals,maxEnemies;
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+2
-1
@@ -94,7 +94,8 @@
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{
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"file": "models/squid/Blooper.obj",
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"pos": [ 20, 5, 10 ],
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"scale": 0.01
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"scale": 0.01,
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"music": "WAVE/enemy.wav"
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}],
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"crystal": {
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"full texture": "models/crystal/Crystal.obj",
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+4
-2
@@ -23,12 +23,14 @@
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{
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"file": "models/squid/Blooper.obj",
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"pos": [ 20, 5, 10 ],
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"scale": 0.01
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"scale": 0.01,
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"music": "WAVE/enemy.wav"
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},
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{
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"file": "models/squid/Blooper.obj",
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"pos": [ 30, 10, 10 ],
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"scale": 0.01
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"scale": 0.01,
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"music": "WAVE/enemy.wav"
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}],
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"crystal": {
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"full texture": "models/crystal/Crystal.obj",
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+1
-1
@@ -1,7 +1,7 @@
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{
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"worlds": [
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"worlds/small.json",
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"worlds/rock.json",
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"worlds/rock.json",
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"worlds/ice.json",
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"worlds/fire.json"
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]
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Reference in New Issue
Block a user