Merge pull request #9 from CrystalPointA4/feature/interface

Feature/interface
This commit is contained in:
2016-06-03 11:14:46 +02:00
19 changed files with 296 additions and 54 deletions
+6 -16
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@@ -6,10 +6,14 @@
#include "WorldHandler.h"
#include "Player.h"
int CrystalPoint::width = 0;
int CrystalPoint::height = 0;
void CrystalPoint::init()
{
player = Player::getInstance();
worldhandler = WorldHandler::getInstance();
//cursor = Cursor::getInstance();
lastFrameTime = 0;
@@ -34,23 +38,8 @@ void CrystalPoint::draw()
glLoadIdentity();
worldhandler->draw();
//Draw Cursor
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0,width, height,0,-10,10);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glDisable(GL_LIGHTING);
glDisable(GL_DEPTH_TEST);
glColor4f(1, cos(glutGet(GLUT_ELAPSED_TIME) / 1000.0f), sin(glutGet(GLUT_ELAPSED_TIME) / 1000.0f), 1);
glBegin(GL_TRIANGLES);
glVertex2f(mousePosition.x, mousePosition.y);
glVertex2f(mousePosition.x+15, mousePosition.y+15);
glVertex2f(mousePosition.x+5, mousePosition.y+20);
glEnd();
//cursor->draw();
glutSwapBuffers();
}
@@ -96,6 +85,7 @@ void CrystalPoint::update()
worldhandler->update(deltaTime);
mousePosition = mousePosition + mouseOffset;
//cursor->update(mousePosition);
mouseOffset = Vec2f(0, 0);
prevKeyboardState = keyboardState;
+1 -2
View File
@@ -24,12 +24,11 @@ public:
WorldHandler* worldhandler;
Player* player;
int width, height;
static int width, height;
KeyboardState keyboardState;
KeyboardState prevKeyboardState;
Vec2f mouseOffset;
Vec2f mousePosition;
float lastFrameTime;
+4
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@@ -152,9 +152,11 @@
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="CrystalPoint.cpp" />
<ClCompile Include="Cursor.cpp" />
<ClCompile Include="Enemy.cpp" />
<ClCompile Include="Entity.cpp" />
<ClCompile Include="HeightMap.cpp" />
<ClCompile Include="Interface.cpp" />
<ClCompile Include="json.cpp" />
<ClCompile Include="LevelObject.cpp" />
<ClCompile Include="Main.cpp" />
@@ -167,9 +169,11 @@
</ItemGroup>
<ItemGroup>
<ClInclude Include="CrystalPoint.h" />
<ClInclude Include="Cursor.h" />
<ClInclude Include="Enemy.h" />
<ClInclude Include="Entity.h" />
<ClInclude Include="HeightMap.h" />
<ClInclude Include="Interface.h" />
<ClInclude Include="json.h" />
<ClInclude Include="LevelObject.h" />
<ClInclude Include="Main.h" />
+15 -3
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@@ -63,6 +63,12 @@
<ClCompile Include="CrystalPoint.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Cursor.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Interface.cpp">
<Filter>Source Files\World</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="World.h">
@@ -77,9 +83,6 @@
<ClInclude Include="LevelObject.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="vector.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Model.h">
<Filter>Header Files</Filter>
</ClInclude>
@@ -107,6 +110,15 @@
<ClInclude Include="CrystalPoint.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Interface.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Cursor.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="vector.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="worlds\worlds.json">
+58
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@@ -0,0 +1,58 @@
#include "Cursor.h"
#include <GL\freeglut.h>
#include <cmath>
#include "CrystalPoint.h"
Cursor* Cursor::instance = NULL;
Cursor::Cursor()
{
enabled = false;
}
Cursor::~Cursor()
{
}
Cursor* Cursor::getInstance(void)
{
if (instance == nullptr)
instance = new Cursor();
return instance;
}
void Cursor::enable(bool enable)
{
enabled = enable;
}
bool Cursor::isEnabled(void)
{
return enabled;
}
void Cursor::draw(void)
{
//Draw Cursor
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, CrystalPoint::width, CrystalPoint::height, 0, -10, 10);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glDisable(GL_LIGHTING);
glDisable(GL_DEPTH_TEST);
glColor4f(1, cos(glutGet(GLUT_ELAPSED_TIME) / 1000.0f), sin(glutGet(GLUT_ELAPSED_TIME) / 1000.0f), 1);
glBegin(GL_TRIANGLES);
glVertex2f(mousePosition.x, mousePosition.y);
glVertex2f(mousePosition.x + 15, mousePosition.y + 15);
glVertex2f(mousePosition.x + 5, mousePosition.y + 20);
glEnd();
}
void Cursor::update(Vec2f newPosition)
{
mousePosition = newPosition;
}
+24
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@@ -0,0 +1,24 @@
#pragma once
#include "Vector.h"
class Cursor
{
private:
Cursor();
static Cursor* instance;
bool enabled;
Vec2f mousePosition;
public:
~Cursor();
static Cursor* getInstance(void);
void enable(bool enable);
bool isEnabled(void);
void draw(void);
void update(Vec2f newPosition);
};
+1 -1
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@@ -39,7 +39,7 @@ HeightMap::HeightMap(const std::string &file, World* world)
if (valueAt(x, y, GREEN) > 0)
{
world->addLevelObject(new LevelObject(world->getObjectFromValue(valueAt(x, y, GREEN)), Vec3f(x, heightAt(x, y), y), Vec3f(0, rand()%360, 0), 1, true));
world->addLevelObject(new LevelObject(world->getObjectFromValue(valueAt(x, y, GREEN)).first, Vec3f(x, heightAt(x, y), y), Vec3f(0, rand()%360, 0), 1, world->getObjectFromValue(valueAt(x, y, GREEN)).second));
}
Vec3f normal = ca.cross(ba);
+94
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@@ -0,0 +1,94 @@
#include "Interface.h"
#include <GL\freeglut.h>
#include "CrystalPoint.h"
#include <string>
#include "Player.h"
//Prototype
void glutBitmapString(std::string str, int x, int y);
Interface::Interface()
{
}
Interface::~Interface()
{
}
void Interface::draw()
{
Player* player = Player::getInstance();
//Switch view to Ortho
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, 1000, 1000, 0, -10, 10);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glDisable(GL_LIGHTING);
glDisable(GL_DEPTH_TEST);
glDisable(GL_TEXTURE_2D);
//Draw interface
//Health bar
glBegin(GL_QUADS);
glColor4f(0,0,0, 1.0);
glVertex2f(250, 980);
glVertex2f(250, 965);
glVertex2f(750, 965);
glVertex2f(750, 980);
glEnd();
glBegin(GL_QUADS);
glColor4f(1.0f, 0.1f, 0.1f, 1.0);
glVertex2f(250, 980);
glVertex2f(250, 965);
glColor4f(1.0f, 0.5f, 0.5f, 1.0);
glVertex2f(250 + (player->health / 100 * 500), 965);
glVertex2f(250 + (player->health / 100 * 500), 980);
glEnd();
//XP bar
glBegin(GL_QUADS);
glColor4f(0, 0, 0, 1.0);
glVertex2f(250, 950);
glVertex2f(250, 935);
glVertex2f(750, 935);
glVertex2f(750, 950);
glEnd();
glBegin(GL_QUADS);
glColor4f(1.0f, 1.0f, 0.1f, 1.0);
glVertex2f(250, 950);
glVertex2f(250, 935);
glColor4f(1.0f, 1.0f, 0.5f, 1.0);
glVertex2f(250 + (player->xp / 100 * 500), 935);
glVertex2f(250 + (player->xp / 100 * 500), 950);
glEnd();
//Text: level
glColor4f(1.0f, 1.0f, 0.1f, 1.0);
glutBitmapString("Level: " + std::to_string(player->level), 490, 900);
}
void Interface::update(float deltaTime)
{
}
void glutBitmapString(std::string str, int x, int y)
{
glRasterPos2f(x, y);
for (int i = 0; i < str.size(); i++)
{
glutBitmapCharacter(GLUT_BITMAP_HELVETICA_18, str[i]);
}
}
+11
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@@ -0,0 +1,11 @@
#pragma once
class Interface
{
public:
Interface();
~Interface();
void draw(void);
void update(float deltaTime);
};
+13 -7
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@@ -21,7 +21,7 @@ int main(int argc, char* argv[])
glutDisplayFunc([]() { app->draw(); } );
glutIdleFunc([]() { app->update(); } );
glutReshapeFunc([](int w, int h) { app->width = w; app->height = h; glViewport(0, 0, w, h); });
glutReshapeFunc([](int w, int h) { CrystalPoint::width = w; CrystalPoint::height = h; glViewport(0, 0, w, h); });
//Keyboard
glutKeyboardFunc([](unsigned char c, int, int) { app->keyboardState.keys[c] = true; });
@@ -29,8 +29,7 @@ int main(int argc, char* argv[])
glutSpecialFunc([](int c, int, int) { app->keyboardState.special[c] = true; });
glutSpecialUpFunc([](int c, int, int) { app->keyboardState.special[c] = false; });
//Mouse
glutPassiveMotionFunc([](int x, int y)
auto mousemotion = [](int x, int y)
{
if (justMoved)
{
@@ -41,11 +40,18 @@ int main(int argc, char* argv[])
int dy = y - app->height / 2;
if ((dx != 0 || dy != 0) && abs(dx) < 400 && abs(dy) < 400)
{
app->mouseOffset = app->mouseOffset + Vec2f(dx,dy);
app->mouseOffset = app->mouseOffset + Vec2f(dx, dy);
glutWarpPointer(app->width / 2, app->height / 2);
justMoved = true;
}
});
};
//Mouse
glutPassiveMotionFunc(mousemotion);
glutMotionFunc(mousemotion);
CrystalPoint::height = GLUT_WINDOW_HEIGHT;
CrystalPoint::width = GLUT_WINDOW_WIDTH;
glutMainLoop();
return 0;
@@ -57,7 +63,7 @@ void configureOpenGL()
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(800, 600);
glutCreateWindow("Crystal Point");
//glutFullScreen();
glutFullScreen();
//Depth testing
glEnable(GL_DEPTH_TEST);
@@ -86,5 +92,5 @@ void configureOpenGL()
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glutSetCursor(GLUT_CURSOR_CROSSHAIR);
glutSetCursor(GLUT_CURSOR_NONE);
}
+3
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@@ -8,6 +8,9 @@ Player* Player::instance = NULL;
Player::Player()
{
speed = 10;
health = 50;
xp = 75;
level = 10;
}
Player* Player::getInstance()
+3
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@@ -23,6 +23,9 @@ public:
Model* leftWeapon;
Model* rightWeapon;
float health;
float xp;
int level;
float speed;
};
+44 -16
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@@ -3,13 +3,19 @@
#include "Entity.h"
#include "json.h"
#include "Model.h"
#include "CrystalPoint.h"
#include <fstream>
#include <iostream>
World::World(const std::string &fileName)
{
//Store player instance
player = Player::getInstance();
//Create the interface
interface = new Interface();
//Open world json file
std::ifstream file(fileName);
if(!file.is_open())
std::cout<<"Error, can't open world file - " << fileName << "\n";
@@ -30,60 +36,81 @@ World::World(const std::string &fileName)
//Load object templates
for (auto objt : v["world"]["object-templates"])
{
objecttemplates.push_back(std::pair<int, std::string>(objt["color"], objt["file"]));
//collision
bool cancollide = true;
if (!objt["collision"].isNull())
cancollide = objt["collision"].asBool();
objecttemplates.push_back(std::pair<int, std::pair<std::string, bool>>(objt["color"], std::pair<std::string, bool>(objt["file"], cancollide)));
}
//Generate heightmap for this world
heightmap = new HeightMap(v["world"]["heightmap"].asString(), this);
//Map different texture to heightmap if available
if(!v["world"]["texture"].isNull())
heightmap->SetTexture(v["world"]["texture"].asString());
//Set player starting position
player->position.x = v["player"]["startposition"][0].asFloat();
player->position.y = v["player"]["startposition"][1].asFloat();
player->position.z = v["player"]["startposition"][2].asFloat();
//Load and place objects into world
for (auto object : v["objects"])
{
//Collision
bool hasCollision = true;
if (!object["collide"].isNull())
hasCollision = object["collide"].asBool();
//Rotation
Vec3f rotation(0, 0, 0);
if(!object["rot"].isNull())
rotation = Vec3f(object["rot"][0].asFloat(), object["rot"][1].asFloat(), object["rot"][2].asFloat());
//Scale
float scale = 1;
if (!object["scale"].isNull())
scale = object["scale"].asFloat();
//Position
if (object["pos"].isNull())
std::cout << "Invalid world file: objects pos - " << fileName << "\n";
//File
if (object["file"].isNull())
std::cout << "Invalid world file: objects file - " << fileName << "\n";
//Create
Vec3f position(object["pos"][0].asFloat(), object["pos"][1].asFloat(), object["pos"][2].asFloat());
entities.push_back(new LevelObject(object["file"], position, rotation, scale, hasCollision));
entities.push_back(new LevelObject(object["file"].asString(), position, rotation, scale, hasCollision));
}
//Enemies
//Load and place enemies into world
for (auto e : v["enemies"])
{
std::string fileName = "";
if (!e["file"].isNull())
fileName = e["file"].asString();
Vec3f position(0, 0, 0);
if (!e["pos"].isNull())
position = Vec3f(e["pos"][0].asFloat(), e["pos"][1].asFloat(), e["pos"][2].asFloat());
//Rotation
Vec3f rotation(0, 0, 0);
if (!e["rot"].isNull())
rotation = Vec3f(e["rot"][0].asFloat(), e["rot"][1].asFloat(), e["rot"][2].asFloat());
//Scale
float scale = 1.0f;
if (!e["scale"].isNull())
scale = e["scale"].asFloat();
enemies.push_back(new Enemy(fileName, position, rotation, scale));
//Position
if (e["pos"].isNull())
std::cout << "Invalid world file: enemies pos - " << fileName << "\n";
//File
if (e["file"].isNull())
std::cout << "Invalid world file: enemies file - " << fileName << "\n";
//Create
Vec3f position(e["pos"][0].asFloat(), e["pos"][1].asFloat(), e["pos"][2].asFloat());
enemies.push_back(new Enemy(e["file"].asString(), position, rotation, scale));
}
}
@@ -94,7 +121,7 @@ World::~World()
delete heightmap;
}
std::string World::getObjectFromValue(int val)
std::pair<std::string, bool> World::getObjectFromValue(int val)
{
for (auto i : objecttemplates)
{
@@ -116,10 +143,9 @@ void World::draw()
float lightPosition[4] = { 0, 2, 1, 0 };
glLightfv(GL_LIGHT0, GL_POSITION, lightPosition);
float lightAmbient[4] = { 0.5, 0.5, 0.5, 1 };
float lightAmbient[4] = { 0.2, 0.2, 0.2, 1 };
glLightfv(GL_LIGHT0, GL_AMBIENT, lightAmbient);
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
heightmap->Draw();
for (auto &enemy : enemies)
@@ -127,6 +153,8 @@ void World::draw()
for (auto &entity : entities)
entity->draw();
interface->draw();
}
void World::update(float elapsedTime)
+10 -8
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@@ -5,28 +5,30 @@
#include "Player.h"
#include "Enemy.h"
#include "LevelObject.h"
#include "Interface.h"
class Entity;
class World
{
private:
std::vector<std::pair<int, std::string>> objecttemplates;
public:
World(const std::string &fileName);
~World();
std::vector<Entity*> entities;
std::vector<Enemy*> enemies;
std::vector<std::pair<int, std::pair<std::string, bool>>> objecttemplates;
Player* player;
HeightMap* heightmap;
Interface* interface;
std::vector<Entity*> entities;
std::vector<Enemy*> enemies;
public:
World(const std::string &fileName);
~World();
void draw();
void update(float elapsedTime);
bool isPlayerPositionValid();
float getHeight(float x, float y);
void addLevelObject(LevelObject* obj);
std::string getObjectFromValue(int i);
std::pair<std::string, bool> getObjectFromValue(int i);
};
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+7
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@@ -2,6 +2,13 @@
"world": {
"heightmap": "worlds/hmcs.png",
"texture": "worlds/hmcstexture.png",
"object-templates": [
{
"color":100,
"file": "models/boom/Boom.obj",
"collision": false
}
]
},
"player": {
"startposition": [ 100, 20, 100 ]
+2 -1
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@@ -4,7 +4,8 @@
"object-templates": [
{
"color":100,
"file": "models/boom/Boom.obj"
"file": "models/boom/Boom.obj",
"collision": false
}
]
},
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