menu pauses game, able to resume the game. exit game by pause menu
This commit is contained in:
+2
-2
@@ -22,8 +22,8 @@ Button::Button(const std::string & text, Vec2f position, float width, float heig
|
||||
|
||||
Button::~Button()
|
||||
{
|
||||
if (action != nullptr)
|
||||
delete action;
|
||||
/*if (action != nullptr)
|
||||
delete action;*/
|
||||
}
|
||||
|
||||
void Button::draw(void)
|
||||
|
||||
+64
-40
@@ -15,6 +15,9 @@ int CrystalPoint::width = 0;
|
||||
int CrystalPoint::height = 0;
|
||||
|
||||
SoundSystem CrystalPoint::sound_system;
|
||||
bool state = false;
|
||||
|
||||
|
||||
|
||||
void CrystalPoint::init()
|
||||
{
|
||||
@@ -23,17 +26,10 @@ void CrystalPoint::init()
|
||||
cursor = Cursor::getInstance();
|
||||
|
||||
menu = new Menu();
|
||||
menu->AddMenuElement(new Text("Hello", Vec2f(10, 10)));
|
||||
menu->AddMenuElement(new Button("Start", Vec2f(1920 / 2 - 50, 1080 / 2 - 25), 100, 50));
|
||||
Button* b = new Button("Test", Vec2f(1920 / 2 - 50, 1080 / 2 - 100), 100, 50);
|
||||
|
||||
b->addAction([](Button* b)
|
||||
{
|
||||
b->setColor(Vec3f(0, 255, 0));
|
||||
});
|
||||
menu->AddMenuElement(b);
|
||||
buildMenu();
|
||||
|
||||
lastFrameTime = 0;
|
||||
state = true;
|
||||
|
||||
glClearColor(0.7f, 0.7f, 1.0f, 1.0f);
|
||||
}
|
||||
@@ -53,8 +49,10 @@ void CrystalPoint::draw()
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
|
||||
//worldhandler->draw();
|
||||
menu->draw();
|
||||
|
||||
worldhandler->draw();
|
||||
if(!state)
|
||||
menu->draw();
|
||||
|
||||
glutSwapBuffers();
|
||||
}
|
||||
@@ -66,41 +64,45 @@ void CrystalPoint::update()
|
||||
float deltaTime = frameTime - lastFrameTime;
|
||||
lastFrameTime = frameTime;
|
||||
|
||||
if (keyboardState.special[GLUT_KEY_LEFT] && !prevKeyboardState.special[GLUT_KEY_LEFT])
|
||||
worldhandler->PreviousWorld();
|
||||
if (keyboardState.special[GLUT_KEY_RIGHT] && !prevKeyboardState.special[GLUT_KEY_RIGHT])
|
||||
worldhandler->NextWorld();
|
||||
if (keyboardState.keys[27])
|
||||
exit(0);
|
||||
if (state)
|
||||
{
|
||||
if (keyboardState.special[GLUT_KEY_LEFT] && !prevKeyboardState.special[GLUT_KEY_LEFT])
|
||||
worldhandler->PreviousWorld();
|
||||
if (keyboardState.special[GLUT_KEY_RIGHT] && !prevKeyboardState.special[GLUT_KEY_RIGHT])
|
||||
worldhandler->NextWorld();
|
||||
if (keyboardState.keys[27])
|
||||
state = false;
|
||||
|
||||
Player* player = Player::getInstance();
|
||||
Player* player = Player::getInstance();
|
||||
|
||||
player->rotation.y += mouseOffset.x / 10.0f;
|
||||
player->rotation.x += mouseOffset.y / 10.0f;
|
||||
if (player->rotation.x > 90)
|
||||
player->rotation.x = 90;
|
||||
if (player->rotation.x < -90)
|
||||
player->rotation.x = -90;
|
||||
player->rotation.y += mouseOffset.x / 10.0f;
|
||||
player->rotation.x += mouseOffset.y / 10.0f;
|
||||
if (player->rotation.x > 90)
|
||||
player->rotation.x = 90;
|
||||
if (player->rotation.x < -90)
|
||||
player->rotation.x = -90;
|
||||
|
||||
float speed = 10;
|
||||
float speed = 10;
|
||||
|
||||
Vec3f oldPosition = player->position;
|
||||
if (keyboardState.keys['a']) player->setPosition(0, deltaTime*speed, false);
|
||||
if (keyboardState.keys['d']) player->setPosition(180, deltaTime*speed, false);
|
||||
if (keyboardState.keys['w']) player->setPosition(90, deltaTime*speed, false);
|
||||
if (keyboardState.keys['s']) player->setPosition(270, deltaTime*speed, false);
|
||||
if (keyboardState.keys['q']) player->setPosition(1, deltaTime*speed, true);
|
||||
if (keyboardState.keys['e']) player->setPosition(-1, deltaTime*speed, true);
|
||||
Vec3f oldPosition = player->position;
|
||||
if (keyboardState.keys['a']) player->setPosition(0, deltaTime*speed, false);
|
||||
if (keyboardState.keys['d']) player->setPosition(180, deltaTime*speed, false);
|
||||
if (keyboardState.keys['w']) player->setPosition(90, deltaTime*speed, false);
|
||||
if (keyboardState.keys['s']) player->setPosition(270, deltaTime*speed, false);
|
||||
if (keyboardState.keys['q']) player->setPosition(1, deltaTime*speed, true);
|
||||
if (keyboardState.keys['e']) player->setPosition(-1, deltaTime*speed, true);
|
||||
|
||||
if (!worldhandler->isPlayerPositionValid())
|
||||
player->position = oldPosition;
|
||||
if (!worldhandler->isPlayerPositionValid())
|
||||
player->position = oldPosition;
|
||||
player->position.y = worldhandler->getHeight(player->position.x, player->position.z) + 1.7f;
|
||||
worldhandler->update(deltaTime);
|
||||
}
|
||||
else
|
||||
{
|
||||
menu->update();
|
||||
cursor->update(cursor->mousePosition + mouseOffset);
|
||||
}
|
||||
|
||||
//player->position.y = worldhandler->getHeight(player->position.x, player->position.z) + 1.7f;
|
||||
|
||||
//worldhandler->update(deltaTime);
|
||||
|
||||
menu->update();
|
||||
cursor->update(cursor->mousePosition + mouseOffset);
|
||||
|
||||
mouseOffset = Vec2f(0, 0);
|
||||
prevKeyboardState = keyboardState;
|
||||
@@ -109,6 +111,28 @@ void CrystalPoint::update()
|
||||
sound_system.SetListener(player->position, Vec3f(), Vec3f());
|
||||
}
|
||||
|
||||
void CrystalPoint::buildMenu()
|
||||
{
|
||||
Button* start = new Button("Resume", Vec2f(1920 / 2 - 50, 1080 / 2 - 30), 100, 50);
|
||||
auto toWorld = [](Button* b)
|
||||
{
|
||||
state = true;
|
||||
};
|
||||
start->addAction(toWorld);
|
||||
menu->AddMenuElement(start);
|
||||
|
||||
|
||||
Button* test = new Button("Exit", Vec2f(1920 / 2 - 50, 1080 / 2 + 30), 100, 50);
|
||||
test->addAction([](Button* b)
|
||||
{
|
||||
exit(0);
|
||||
});
|
||||
menu->AddMenuElement(test);
|
||||
Text* t = new Text("Pause", Vec2f(1920 / 2 - Util::glutTextWidth("Pause") / 2, 1080 / 2 - 75));
|
||||
t->setColor(Vec3f(255, 255, 0));
|
||||
menu->AddMenuElement(t);
|
||||
}
|
||||
|
||||
|
||||
|
||||
KeyboardState::KeyboardState()
|
||||
|
||||
@@ -41,7 +41,9 @@ public:
|
||||
float lastFrameTime;
|
||||
|
||||
static SoundSystem& GetSoundSystem() { return sound_system; }
|
||||
|
||||
|
||||
private:
|
||||
static SoundSystem sound_system;
|
||||
void buildMenu();
|
||||
};
|
||||
@@ -14,6 +14,7 @@ Cursor::Cursor()
|
||||
|
||||
Cursor::~Cursor()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
Cursor* Cursor::getInstance(void)
|
||||
|
||||
@@ -25,6 +25,14 @@ void Menu::draw(void)
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
glColor4f(60/255.0f, 60/255.0f, 60/255.0f, 0.8f);
|
||||
glBegin(GL_QUADS);
|
||||
glVertex2f(0,0);
|
||||
glVertex2f(0, CrystalPoint::height);
|
||||
glVertex2f(CrystalPoint::width, CrystalPoint::height);
|
||||
glVertex2f(CrystalPoint::width, 0);
|
||||
glEnd();
|
||||
|
||||
|
||||
for (MenuElement* e : elements)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user