revert commit

This commit is contained in:
Remco
2016-06-22 02:00:30 +02:00
4 changed files with 8 additions and 22 deletions
+3 -16
View File
@@ -28,9 +28,7 @@ Enemy::Enemy(const std::string &fileName,
hasTarget = false;
hit_sound_id = CrystalPoint::GetSoundSystem().LoadSound(fileMusic.c_str(), false);
music = CrystalPoint::GetSoundSystem().GetSound(hit_sound_id);
canAttack = false;
lastAttacked = 0;
attack = false;
}
@@ -82,17 +80,6 @@ void Enemy::collide(const Entity * entity)
position.z = difference.z + entity->position.z;
}
bool Enemy::attack()
{
float timeNow = glutGet(GLUT_ELAPSED_TIME)/1000.0f;
if (canAttack && timeNow - lastAttacked > 0.8)
{
lastAttacked = timeNow;
return true;
}
return false;
}
void Enemy::update(float delta)
{
music->SetPos(position, Vec3f());
@@ -112,7 +99,7 @@ void Enemy::update(float delta)
length = sqrt(dx*dx + dz*dz);
if (length > 1)
{
canAttack = false;
attack = false;
dx /= length;
dz /= length;
@@ -125,7 +112,7 @@ void Enemy::update(float delta)
}
else
{
canAttack = true;
attack = true;
}
rotation.y = atan2f(dx, dz) * 180 / M_PI;
}
+1 -3
View File
@@ -19,9 +19,7 @@ public:
float health;
float damage;
int xp;
bool canAttack;
float lastAttacked;
bool attack();
bool attack;
void update(float);
void draw();
+1 -1
View File
@@ -80,7 +80,7 @@ void configureOpenGL()
//Init window and glut display mode
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(1440, 900);
//glutPositionWindow((glutGet(GLUT_SCREEN_WIDTH) / 2) - (glutGet(GLUT_WINDOW_WIDTH) / 2), (glutGet(GLUT_SCREEN_HEIGHT) / 2) - (glutGet(GLUT_WINDOW_HEIGHT) / 2));
//glutInitWindowPosition((glutGet(GLUT_SCREEN_WIDTH) / 2) - (glutGet(GLUT_WINDOW_WIDTH) / 2), (glutGet(GLUT_SCREEN_HEIGHT) / 2) - (glutGet(GLUT_WINDOW_HEIGHT) / 2));
glutCreateWindow("Crystal Point");
//glutFullScreen();
+3 -2
View File
@@ -334,9 +334,10 @@ void World::update(float elapsedTime)
}
}
if (enemy->attack())
if (enemy->attack)
{
player->HpDown(enemy->damage);
remove = true;
continue;
}
enemy->position.y = getHeight(enemy->position.x, enemy->position.z) + 2.0f;