Add health/xp/level interface
This commit is contained in:
+6
-16
@@ -6,10 +6,14 @@
|
||||
#include "WorldHandler.h"
|
||||
#include "Player.h"
|
||||
|
||||
int CrystalPoint::width = 0;
|
||||
int CrystalPoint::height = 0;
|
||||
|
||||
void CrystalPoint::init()
|
||||
{
|
||||
player = Player::getInstance();
|
||||
worldhandler = WorldHandler::getInstance();
|
||||
//cursor = Cursor::getInstance();
|
||||
|
||||
lastFrameTime = 0;
|
||||
|
||||
@@ -34,23 +38,8 @@ void CrystalPoint::draw()
|
||||
glLoadIdentity();
|
||||
|
||||
worldhandler->draw();
|
||||
|
||||
//Draw Cursor
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glOrtho(0,width, height,0,-10,10);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
|
||||
glDisable(GL_LIGHTING);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glColor4f(1, cos(glutGet(GLUT_ELAPSED_TIME) / 1000.0f), sin(glutGet(GLUT_ELAPSED_TIME) / 1000.0f), 1);
|
||||
|
||||
glBegin(GL_TRIANGLES);
|
||||
glVertex2f(mousePosition.x, mousePosition.y);
|
||||
glVertex2f(mousePosition.x+15, mousePosition.y+15);
|
||||
glVertex2f(mousePosition.x+5, mousePosition.y+20);
|
||||
glEnd();
|
||||
//cursor->draw();
|
||||
|
||||
glutSwapBuffers();
|
||||
}
|
||||
@@ -96,6 +85,7 @@ void CrystalPoint::update()
|
||||
worldhandler->update(deltaTime);
|
||||
|
||||
mousePosition = mousePosition + mouseOffset;
|
||||
//cursor->update(mousePosition);
|
||||
|
||||
mouseOffset = Vec2f(0, 0);
|
||||
prevKeyboardState = keyboardState;
|
||||
|
||||
+1
-2
@@ -24,12 +24,11 @@ public:
|
||||
WorldHandler* worldhandler;
|
||||
Player* player;
|
||||
|
||||
int width, height;
|
||||
static int width, height;
|
||||
KeyboardState keyboardState;
|
||||
KeyboardState prevKeyboardState;
|
||||
|
||||
Vec2f mouseOffset;
|
||||
|
||||
Vec2f mousePosition;
|
||||
|
||||
float lastFrameTime;
|
||||
|
||||
@@ -152,9 +152,11 @@
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="CrystalPoint.cpp" />
|
||||
<ClCompile Include="Cursor.cpp" />
|
||||
<ClCompile Include="Enemy.cpp" />
|
||||
<ClCompile Include="Entity.cpp" />
|
||||
<ClCompile Include="HeightMap.cpp" />
|
||||
<ClCompile Include="Interface.cpp" />
|
||||
<ClCompile Include="json.cpp" />
|
||||
<ClCompile Include="LevelObject.cpp" />
|
||||
<ClCompile Include="Main.cpp" />
|
||||
@@ -167,9 +169,11 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="CrystalPoint.h" />
|
||||
<ClInclude Include="Cursor.h" />
|
||||
<ClInclude Include="Enemy.h" />
|
||||
<ClInclude Include="Entity.h" />
|
||||
<ClInclude Include="HeightMap.h" />
|
||||
<ClInclude Include="Interface.h" />
|
||||
<ClInclude Include="json.h" />
|
||||
<ClInclude Include="LevelObject.h" />
|
||||
<ClInclude Include="Main.h" />
|
||||
|
||||
@@ -63,6 +63,12 @@
|
||||
<ClCompile Include="CrystalPoint.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Cursor.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Interface.cpp">
|
||||
<Filter>Source Files\World</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="World.h">
|
||||
@@ -77,9 +83,6 @@
|
||||
<ClInclude Include="LevelObject.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="vector.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Model.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
@@ -107,6 +110,15 @@
|
||||
<ClInclude Include="CrystalPoint.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Interface.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Cursor.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="vector.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="worlds\worlds.json">
|
||||
|
||||
+58
@@ -0,0 +1,58 @@
|
||||
#include "Cursor.h"
|
||||
#include <GL\freeglut.h>
|
||||
#include <cmath>
|
||||
#include "CrystalPoint.h"
|
||||
|
||||
Cursor* Cursor::instance = NULL;
|
||||
|
||||
Cursor::Cursor()
|
||||
{
|
||||
enabled = false;
|
||||
}
|
||||
|
||||
Cursor::~Cursor()
|
||||
{
|
||||
}
|
||||
|
||||
Cursor* Cursor::getInstance(void)
|
||||
{
|
||||
if (instance == nullptr)
|
||||
instance = new Cursor();
|
||||
|
||||
return instance;
|
||||
}
|
||||
|
||||
void Cursor::enable(bool enable)
|
||||
{
|
||||
enabled = enable;
|
||||
}
|
||||
|
||||
bool Cursor::isEnabled(void)
|
||||
{
|
||||
return enabled;
|
||||
}
|
||||
|
||||
void Cursor::draw(void)
|
||||
{
|
||||
//Draw Cursor
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glOrtho(0, CrystalPoint::width, CrystalPoint::height, 0, -10, 10);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
|
||||
glDisable(GL_LIGHTING);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glColor4f(1, cos(glutGet(GLUT_ELAPSED_TIME) / 1000.0f), sin(glutGet(GLUT_ELAPSED_TIME) / 1000.0f), 1);
|
||||
|
||||
glBegin(GL_TRIANGLES);
|
||||
glVertex2f(mousePosition.x, mousePosition.y);
|
||||
glVertex2f(mousePosition.x + 15, mousePosition.y + 15);
|
||||
glVertex2f(mousePosition.x + 5, mousePosition.y + 20);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
void Cursor::update(Vec2f newPosition)
|
||||
{
|
||||
mousePosition = newPosition;
|
||||
}
|
||||
@@ -0,0 +1,24 @@
|
||||
#pragma once
|
||||
#include "Vector.h"
|
||||
|
||||
class Cursor
|
||||
{
|
||||
private:
|
||||
Cursor();
|
||||
|
||||
static Cursor* instance;
|
||||
bool enabled;
|
||||
Vec2f mousePosition;
|
||||
public:
|
||||
|
||||
~Cursor();
|
||||
|
||||
static Cursor* getInstance(void);
|
||||
|
||||
void enable(bool enable);
|
||||
bool isEnabled(void);
|
||||
|
||||
void draw(void);
|
||||
void update(Vec2f newPosition);
|
||||
};
|
||||
|
||||
+1
-1
@@ -39,7 +39,7 @@ HeightMap::HeightMap(const std::string &file, World* world)
|
||||
|
||||
if (valueAt(x, y, GREEN) > 0)
|
||||
{
|
||||
world->addLevelObject(new LevelObject(world->getObjectFromValue(valueAt(x, y, GREEN)), Vec3f(x, heightAt(x, y), y), Vec3f(0, rand()%360, 0), 1, true));
|
||||
world->addLevelObject(new LevelObject(world->getObjectFromValue(valueAt(x, y, GREEN)).first, Vec3f(x, heightAt(x, y), y), Vec3f(0, rand()%360, 0), 1, world->getObjectFromValue(valueAt(x, y, GREEN)).second));
|
||||
}
|
||||
|
||||
Vec3f normal = ca.cross(ba);
|
||||
|
||||
@@ -0,0 +1,94 @@
|
||||
#include "Interface.h"
|
||||
#include <GL\freeglut.h>
|
||||
#include "CrystalPoint.h"
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "Player.h"
|
||||
|
||||
//Prototype
|
||||
void glutBitmapString(std::string str, int x, int y);
|
||||
|
||||
Interface::Interface()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
Interface::~Interface()
|
||||
{
|
||||
}
|
||||
|
||||
void Interface::draw()
|
||||
{
|
||||
Player* player = Player::getInstance();
|
||||
|
||||
//Switch view to Ortho
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glOrtho(0, 1000, 1000, 0, -10, 10);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
|
||||
glDisable(GL_LIGHTING);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
//Draw interface
|
||||
|
||||
//Health bar
|
||||
glBegin(GL_QUADS);
|
||||
glColor4f(0,0,0, 1.0);
|
||||
glVertex2f(250, 980);
|
||||
glVertex2f(250, 965);
|
||||
glVertex2f(750, 965);
|
||||
glVertex2f(750, 980);
|
||||
glEnd();
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
glColor4f(1.0f, 0.1f, 0.1f, 1.0);
|
||||
glVertex2f(250, 980);
|
||||
glVertex2f(250, 965);
|
||||
|
||||
glColor4f(1.0f, 0.5f, 0.5f, 1.0);
|
||||
glVertex2f(250 + (player->health / 100 * 500), 965);
|
||||
glVertex2f(250 + (player->health / 100 * 500), 980);
|
||||
glEnd();
|
||||
|
||||
//XP bar
|
||||
glBegin(GL_QUADS);
|
||||
glColor4f(0, 0, 0, 1.0);
|
||||
glVertex2f(250, 950);
|
||||
glVertex2f(250, 935);
|
||||
glVertex2f(750, 935);
|
||||
glVertex2f(750, 950);
|
||||
glEnd();
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
glColor4f(1.0f, 1.0f, 0.1f, 1.0);
|
||||
glVertex2f(250, 950);
|
||||
glVertex2f(250, 935);
|
||||
|
||||
glColor4f(1.0f, 1.0f, 0.5f, 1.0);
|
||||
glVertex2f(250 + (player->xp / 100 * 500), 935);
|
||||
glVertex2f(250 + (player->xp / 100 * 500), 950);
|
||||
glEnd();
|
||||
|
||||
//Text: level
|
||||
glColor4f(1.0f, 1.0f, 0.1f, 1.0);
|
||||
glutBitmapString("Level: " + std::to_string(player->level), 490, 900);
|
||||
|
||||
}
|
||||
|
||||
void Interface::update(float deltaTime)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void glutBitmapString(std::string str, int x, int y)
|
||||
{
|
||||
glRasterPos2f(x, y);
|
||||
for (int i = 0; i < str.size(); i++)
|
||||
{
|
||||
glutBitmapCharacter(GLUT_BITMAP_HELVETICA_18, str[i]);
|
||||
}
|
||||
}
|
||||
+11
@@ -0,0 +1,11 @@
|
||||
#pragma once
|
||||
class Interface
|
||||
{
|
||||
public:
|
||||
Interface();
|
||||
~Interface();
|
||||
|
||||
void draw(void);
|
||||
void update(float deltaTime);
|
||||
};
|
||||
|
||||
@@ -21,7 +21,7 @@ int main(int argc, char* argv[])
|
||||
|
||||
glutDisplayFunc([]() { app->draw(); } );
|
||||
glutIdleFunc([]() { app->update(); } );
|
||||
glutReshapeFunc([](int w, int h) { app->width = w; app->height = h; glViewport(0, 0, w, h); });
|
||||
glutReshapeFunc([](int w, int h) { CrystalPoint::width = w; CrystalPoint::height = h; glViewport(0, 0, w, h); });
|
||||
|
||||
//Keyboard
|
||||
glutKeyboardFunc([](unsigned char c, int, int) { app->keyboardState.keys[c] = true; });
|
||||
@@ -29,8 +29,7 @@ int main(int argc, char* argv[])
|
||||
glutSpecialFunc([](int c, int, int) { app->keyboardState.special[c] = true; });
|
||||
glutSpecialUpFunc([](int c, int, int) { app->keyboardState.special[c] = false; });
|
||||
|
||||
//Mouse
|
||||
glutPassiveMotionFunc([](int x, int y)
|
||||
auto mousemotion = [](int x, int y)
|
||||
{
|
||||
if (justMoved)
|
||||
{
|
||||
@@ -41,11 +40,18 @@ int main(int argc, char* argv[])
|
||||
int dy = y - app->height / 2;
|
||||
if ((dx != 0 || dy != 0) && abs(dx) < 400 && abs(dy) < 400)
|
||||
{
|
||||
app->mouseOffset = app->mouseOffset + Vec2f(dx,dy);
|
||||
app->mouseOffset = app->mouseOffset + Vec2f(dx, dy);
|
||||
glutWarpPointer(app->width / 2, app->height / 2);
|
||||
justMoved = true;
|
||||
}
|
||||
});
|
||||
};
|
||||
|
||||
//Mouse
|
||||
glutPassiveMotionFunc(mousemotion);
|
||||
glutMotionFunc(mousemotion);
|
||||
|
||||
CrystalPoint::height = GLUT_WINDOW_HEIGHT;
|
||||
CrystalPoint::width = GLUT_WINDOW_WIDTH;
|
||||
|
||||
glutMainLoop();
|
||||
return 0;
|
||||
@@ -57,7 +63,7 @@ void configureOpenGL()
|
||||
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
|
||||
glutInitWindowSize(800, 600);
|
||||
glutCreateWindow("Crystal Point");
|
||||
//glutFullScreen();
|
||||
glutFullScreen();
|
||||
|
||||
//Depth testing
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
@@ -86,5 +92,5 @@ void configureOpenGL()
|
||||
glEnable(GL_LIGHTING);
|
||||
glEnable(GL_LIGHT0);
|
||||
|
||||
glutSetCursor(GLUT_CURSOR_CROSSHAIR);
|
||||
glutSetCursor(GLUT_CURSOR_NONE);
|
||||
}
|
||||
@@ -8,6 +8,9 @@ Player* Player::instance = NULL;
|
||||
Player::Player()
|
||||
{
|
||||
speed = 10;
|
||||
health = 50;
|
||||
xp = 75;
|
||||
level = 10;
|
||||
}
|
||||
|
||||
Player* Player::getInstance()
|
||||
|
||||
@@ -23,6 +23,9 @@ public:
|
||||
Model* leftWeapon;
|
||||
Model* rightWeapon;
|
||||
|
||||
float health;
|
||||
float xp;
|
||||
int level;
|
||||
|
||||
float speed;
|
||||
};
|
||||
@@ -3,13 +3,19 @@
|
||||
#include "Entity.h"
|
||||
#include "json.h"
|
||||
#include "Model.h"
|
||||
#include "CrystalPoint.h"
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
|
||||
World::World(const std::string &fileName)
|
||||
{
|
||||
//Store player instance
|
||||
player = Player::getInstance();
|
||||
|
||||
//Create the interface
|
||||
interface = new Interface();
|
||||
|
||||
//Open world json file
|
||||
std::ifstream file(fileName);
|
||||
if(!file.is_open())
|
||||
std::cout<<"Error, can't open world file - " << fileName << "\n";
|
||||
@@ -30,60 +36,81 @@ World::World(const std::string &fileName)
|
||||
//Load object templates
|
||||
for (auto objt : v["world"]["object-templates"])
|
||||
{
|
||||
objecttemplates.push_back(std::pair<int, std::string>(objt["color"], objt["file"]));
|
||||
//collision
|
||||
bool cancollide = true;
|
||||
if (!objt["collision"].isNull())
|
||||
cancollide = objt["collision"].asBool();
|
||||
|
||||
objecttemplates.push_back(std::pair<int, std::pair<std::string, bool>>(objt["color"], std::pair<std::string, bool>(objt["file"], cancollide)));
|
||||
}
|
||||
|
||||
//Generate heightmap for this world
|
||||
heightmap = new HeightMap(v["world"]["heightmap"].asString(), this);
|
||||
|
||||
//Map different texture to heightmap if available
|
||||
if(!v["world"]["texture"].isNull())
|
||||
heightmap->SetTexture(v["world"]["texture"].asString());
|
||||
|
||||
//Set player starting position
|
||||
player->position.x = v["player"]["startposition"][0].asFloat();
|
||||
player->position.y = v["player"]["startposition"][1].asFloat();
|
||||
player->position.z = v["player"]["startposition"][2].asFloat();
|
||||
|
||||
|
||||
//Load and place objects into world
|
||||
for (auto object : v["objects"])
|
||||
{
|
||||
//Collision
|
||||
bool hasCollision = true;
|
||||
if (!object["collide"].isNull())
|
||||
hasCollision = object["collide"].asBool();
|
||||
|
||||
//Rotation
|
||||
Vec3f rotation(0, 0, 0);
|
||||
if(!object["rot"].isNull())
|
||||
rotation = Vec3f(object["rot"][0].asFloat(), object["rot"][1].asFloat(), object["rot"][2].asFloat());
|
||||
|
||||
//Scale
|
||||
float scale = 1;
|
||||
if (!object["scale"].isNull())
|
||||
scale = object["scale"].asFloat();
|
||||
|
||||
//Position
|
||||
if (object["pos"].isNull())
|
||||
std::cout << "Invalid world file: objects pos - " << fileName << "\n";
|
||||
|
||||
//File
|
||||
if (object["file"].isNull())
|
||||
std::cout << "Invalid world file: objects file - " << fileName << "\n";
|
||||
|
||||
//Create
|
||||
Vec3f position(object["pos"][0].asFloat(), object["pos"][1].asFloat(), object["pos"][2].asFloat());
|
||||
entities.push_back(new LevelObject(object["file"], position, rotation, scale, hasCollision));
|
||||
entities.push_back(new LevelObject(object["file"].asString(), position, rotation, scale, hasCollision));
|
||||
}
|
||||
|
||||
//Enemies
|
||||
//Load and place enemies into world
|
||||
for (auto e : v["enemies"])
|
||||
{
|
||||
std::string fileName = "";
|
||||
if (!e["file"].isNull())
|
||||
fileName = e["file"].asString();
|
||||
|
||||
Vec3f position(0, 0, 0);
|
||||
if (!e["pos"].isNull())
|
||||
position = Vec3f(e["pos"][0].asFloat(), e["pos"][1].asFloat(), e["pos"][2].asFloat());
|
||||
|
||||
//Rotation
|
||||
Vec3f rotation(0, 0, 0);
|
||||
if (!e["rot"].isNull())
|
||||
rotation = Vec3f(e["rot"][0].asFloat(), e["rot"][1].asFloat(), e["rot"][2].asFloat());
|
||||
|
||||
//Scale
|
||||
float scale = 1.0f;
|
||||
if (!e["scale"].isNull())
|
||||
scale = e["scale"].asFloat();
|
||||
|
||||
enemies.push_back(new Enemy(fileName, position, rotation, scale));
|
||||
//Position
|
||||
if (e["pos"].isNull())
|
||||
std::cout << "Invalid world file: enemies pos - " << fileName << "\n";
|
||||
|
||||
//File
|
||||
if (e["file"].isNull())
|
||||
std::cout << "Invalid world file: enemies file - " << fileName << "\n";
|
||||
|
||||
//Create
|
||||
Vec3f position(e["pos"][0].asFloat(), e["pos"][1].asFloat(), e["pos"][2].asFloat());
|
||||
enemies.push_back(new Enemy(e["file"].asString(), position, rotation, scale));
|
||||
|
||||
}
|
||||
}
|
||||
@@ -94,7 +121,7 @@ World::~World()
|
||||
delete heightmap;
|
||||
}
|
||||
|
||||
std::string World::getObjectFromValue(int val)
|
||||
std::pair<std::string, bool> World::getObjectFromValue(int val)
|
||||
{
|
||||
for (auto i : objecttemplates)
|
||||
{
|
||||
@@ -116,10 +143,9 @@ void World::draw()
|
||||
|
||||
float lightPosition[4] = { 0, 2, 1, 0 };
|
||||
glLightfv(GL_LIGHT0, GL_POSITION, lightPosition);
|
||||
float lightAmbient[4] = { 0.5, 0.5, 0.5, 1 };
|
||||
float lightAmbient[4] = { 0.2, 0.2, 0.2, 1 };
|
||||
glLightfv(GL_LIGHT0, GL_AMBIENT, lightAmbient);
|
||||
|
||||
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
heightmap->Draw();
|
||||
|
||||
for (auto &enemy : enemies)
|
||||
@@ -127,6 +153,8 @@ void World::draw()
|
||||
|
||||
for (auto &entity : entities)
|
||||
entity->draw();
|
||||
|
||||
interface->draw();
|
||||
}
|
||||
|
||||
void World::update(float elapsedTime)
|
||||
|
||||
@@ -5,28 +5,30 @@
|
||||
#include "Player.h"
|
||||
#include "Enemy.h"
|
||||
#include "LevelObject.h"
|
||||
#include "Interface.h"
|
||||
|
||||
class Entity;
|
||||
|
||||
class World
|
||||
{
|
||||
private:
|
||||
std::vector<std::pair<int, std::string>> objecttemplates;
|
||||
public:
|
||||
World(const std::string &fileName);
|
||||
~World();
|
||||
|
||||
std::vector<Entity*> entities;
|
||||
std::vector<Enemy*> enemies;
|
||||
std::vector<std::pair<int, std::pair<std::string, bool>>> objecttemplates;
|
||||
|
||||
Player* player;
|
||||
HeightMap* heightmap;
|
||||
Interface* interface;
|
||||
|
||||
std::vector<Entity*> entities;
|
||||
std::vector<Enemy*> enemies;
|
||||
public:
|
||||
World(const std::string &fileName);
|
||||
~World();
|
||||
|
||||
void draw();
|
||||
void update(float elapsedTime);
|
||||
bool isPlayerPositionValid();
|
||||
float getHeight(float x, float y);
|
||||
void addLevelObject(LevelObject* obj);
|
||||
std::string getObjectFromValue(int i);
|
||||
std::pair<std::string, bool> getObjectFromValue(int i);
|
||||
};
|
||||
|
||||
|
||||
+2
-1
@@ -4,7 +4,8 @@
|
||||
"object-templates": [
|
||||
{
|
||||
"color":100,
|
||||
"file": "models/boom/Boom.obj"
|
||||
"file": "models/boom/Boom.obj",
|
||||
"collision": false
|
||||
}
|
||||
]
|
||||
},
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 1.9 KiB |
Reference in New Issue
Block a user