Add health/xp/level interface

This commit is contained in:
2016-05-28 16:04:44 +02:00
parent 34ea491f39
commit ae80c7a5bf
16 changed files with 289 additions and 54 deletions
+44 -16
View File
@@ -3,13 +3,19 @@
#include "Entity.h"
#include "json.h"
#include "Model.h"
#include "CrystalPoint.h"
#include <fstream>
#include <iostream>
World::World(const std::string &fileName)
{
//Store player instance
player = Player::getInstance();
//Create the interface
interface = new Interface();
//Open world json file
std::ifstream file(fileName);
if(!file.is_open())
std::cout<<"Error, can't open world file - " << fileName << "\n";
@@ -30,60 +36,81 @@ World::World(const std::string &fileName)
//Load object templates
for (auto objt : v["world"]["object-templates"])
{
objecttemplates.push_back(std::pair<int, std::string>(objt["color"], objt["file"]));
//collision
bool cancollide = true;
if (!objt["collision"].isNull())
cancollide = objt["collision"].asBool();
objecttemplates.push_back(std::pair<int, std::pair<std::string, bool>>(objt["color"], std::pair<std::string, bool>(objt["file"], cancollide)));
}
//Generate heightmap for this world
heightmap = new HeightMap(v["world"]["heightmap"].asString(), this);
//Map different texture to heightmap if available
if(!v["world"]["texture"].isNull())
heightmap->SetTexture(v["world"]["texture"].asString());
//Set player starting position
player->position.x = v["player"]["startposition"][0].asFloat();
player->position.y = v["player"]["startposition"][1].asFloat();
player->position.z = v["player"]["startposition"][2].asFloat();
//Load and place objects into world
for (auto object : v["objects"])
{
//Collision
bool hasCollision = true;
if (!object["collide"].isNull())
hasCollision = object["collide"].asBool();
//Rotation
Vec3f rotation(0, 0, 0);
if(!object["rot"].isNull())
rotation = Vec3f(object["rot"][0].asFloat(), object["rot"][1].asFloat(), object["rot"][2].asFloat());
//Scale
float scale = 1;
if (!object["scale"].isNull())
scale = object["scale"].asFloat();
//Position
if (object["pos"].isNull())
std::cout << "Invalid world file: objects pos - " << fileName << "\n";
//File
if (object["file"].isNull())
std::cout << "Invalid world file: objects file - " << fileName << "\n";
//Create
Vec3f position(object["pos"][0].asFloat(), object["pos"][1].asFloat(), object["pos"][2].asFloat());
entities.push_back(new LevelObject(object["file"], position, rotation, scale, hasCollision));
entities.push_back(new LevelObject(object["file"].asString(), position, rotation, scale, hasCollision));
}
//Enemies
//Load and place enemies into world
for (auto e : v["enemies"])
{
std::string fileName = "";
if (!e["file"].isNull())
fileName = e["file"].asString();
Vec3f position(0, 0, 0);
if (!e["pos"].isNull())
position = Vec3f(e["pos"][0].asFloat(), e["pos"][1].asFloat(), e["pos"][2].asFloat());
//Rotation
Vec3f rotation(0, 0, 0);
if (!e["rot"].isNull())
rotation = Vec3f(e["rot"][0].asFloat(), e["rot"][1].asFloat(), e["rot"][2].asFloat());
//Scale
float scale = 1.0f;
if (!e["scale"].isNull())
scale = e["scale"].asFloat();
enemies.push_back(new Enemy(fileName, position, rotation, scale));
//Position
if (e["pos"].isNull())
std::cout << "Invalid world file: enemies pos - " << fileName << "\n";
//File
if (e["file"].isNull())
std::cout << "Invalid world file: enemies file - " << fileName << "\n";
//Create
Vec3f position(e["pos"][0].asFloat(), e["pos"][1].asFloat(), e["pos"][2].asFloat());
enemies.push_back(new Enemy(e["file"].asString(), position, rotation, scale));
}
}
@@ -94,7 +121,7 @@ World::~World()
delete heightmap;
}
std::string World::getObjectFromValue(int val)
std::pair<std::string, bool> World::getObjectFromValue(int val)
{
for (auto i : objecttemplates)
{
@@ -116,10 +143,9 @@ void World::draw()
float lightPosition[4] = { 0, 2, 1, 0 };
glLightfv(GL_LIGHT0, GL_POSITION, lightPosition);
float lightAmbient[4] = { 0.5, 0.5, 0.5, 1 };
float lightAmbient[4] = { 0.2, 0.2, 0.2, 1 };
glLightfv(GL_LIGHT0, GL_AMBIENT, lightAmbient);
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
heightmap->Draw();
for (auto &enemy : enemies)
@@ -127,6 +153,8 @@ void World::draw()
for (auto &entity : entities)
entity->draw();
interface->draw();
}
void World::update(float elapsedTime)