# Conflicts: # Enemy.cpp # World.cpp
@@ -18,6 +18,7 @@ Enemy::Enemy(const std::string &fileName,
target = position;
speed = 1;
radius = 10;
xp = 10;
hasTarget = false;
hit_sound_id = CrystalPoint::GetSoundSystem().LoadSound(fileMusic.c_str(), false);
music = CrystalPoint::GetSoundSystem().GetSound(hit_sound_id);
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